I keep getting this error when I try to submit my app to the store using Xcode:
ERROR ITMS-90475: "Invalid Bundle. iPad Multitasking support requires launch storyboard in bundle 'com.companyname.appname.'"
Anyone know what this error really means?
This is because you need to specify how your app is supposed to handle multitasking on iPad.
If you don't want to handle multitasking right now, you can simply disable it by going to the "General" tab of your target:
I solved the problem in this way, see here:
If you must opt out of Slide Over and Split View, do so explicitly by adding the UIRequiresFullScreen key to your Xcode project’s Info.plist file and apply the Boolean value YES.
You need to add a Launch Screen (Xcode > File > New).
Under iOS > User Interface you select "Launch Screen" to add it to the project.
For the iPad you need to support all 4 orientations.
Select in Xcode your target file, and under the General Tab, go to the "App icons and Launch Images".
Here you select the Launch Screen file you created.
When you launch the app you'll see the launch (bitmap) images are not used, but the Launch Screen Storyboard.
You can either do it as André showed or directly add:
<key>UIRequiresFullScreen</key>
<true/>
On your .plist file.
If you are using Cordova, you might want to use the cordova-ios-requires-fullscreen plugin (see How to disable iOS9 multitasking through Ionic/Cordova?)
Update: you can also use the cordova-plugin-ipad-multitasking, which seems to also prevent another issue (ITMS-90474)
Update: this should now be fixed using Cordova tools 5.4 without the need for these plugins.
In Xcode 14.2, setting the launch storyboard should be as simple as selecting the required storyboard as Launch Screen File in the "General" settings for the target. This not only avoids spelling mistakes, it also ensures that the storyboard is included in the bundle. However, I found that uploading to the App Store failed as per the OP if support for multiple windows is included (that is, if requires full screen is not checked).
If the storyboard has been configured in this way then the problem may be because the name of the storyboard includes a .storyboard extension, which it's not supposed to (see also post by Muhammad Ibrahim). This can be fixed without checking the box for requires full screen:
In Xcode, go to your build target and select the General tab.
In the section "App Icons and Launch Screen", check if a Storyboard file is selected and if it has a .storyboard extension.
If so -> tap the name of the storyboard to edit it, take off the .storyboard extension and press return.
That's it! The name of the storyboard will no longer show, but the problem will be fixed.
IF you ONLY want to set RequiresFullScreen For iPhone, and support iPad Multitasking, try this:
<key>UILaunchStoryboardName~ipad</key>
<string>LaunchScreenIPad.storyboard</string>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIRequiresFullScreen~ipad</key>
<false/>
LaunchScreenIPad.storyboard is the name of LaunchScreen for iPad.
iPhone will still use Launch Images Source pictures.
Apple Document Ref: Creating Platform- and Device-Specific Keys
If you want to support split views in iPad, in your info.plist file, set just "LaunchScreen" as the value for key "UILaunchStoryboardName", instead of "LaunchScreen.Storyboard" and you need to support all 4 orientations for iPad.
Related
I have a Xamarin Forms project which debugs fine, builds fine on both iOS and Android. However when building the IPA for iOS, I try to use the Application Loader to submit the IPA and it reveals the error below:
I am getting the error "ERROR ITMS-90029" Storyboard file 'LaunchScreen~ipad.storyboardc' was not found. Please ensure the specified file is included in the bundle with any required device modifiers appended to the filename.
I have configured the LaunchScreen.storyboard file to "Builds for" iOS 8.0 and later.
As it's a Xamarin Forms project, I only have one storyboard file, LaunchScreen.storyboard . In my Info.plist, my Deployment Info is:
Deployment Target: 7.0
Devices: Universal
Main Screen: LaunchScreen
Device Orientations: Portrait, Upside Down
Hide Status bar: no
Requires full screen: no
Launch Images:
Launch Screen: LaunchScreen
This is such an absolute nightmare. I have tried every combination of settings, rebuilding, cleaning, you name it. They all produce IPA successfully, and they all error out with the same error. I cannot figure it out.
It looks like this breaks on EVERY build. The solution is, after EVERY build, to manually edit the Info.plist with a text editor and add the following key/value combos. They either disappear with each build, or they add back in spurious values:
<key>UIMainStoryboardFile~iphone</key>
<string></string>
<key>UIMainStoryboardFile~ipad</key>
<string></string>
I solved a similar issue by re-selecting the Storyboard from the dropdowns in info.plist options. Make sure to re-select the option from BOTH Deployment Info > Main Interface and Launch Images > Launch Screen.
NOTE: I fixed this in Visual Studio Mac. I haven't tried the same in VS Windows.
iPad Pro requires 167x167 App icon and 2732 x 2048 (landscape) launch image. But where should I put them? Xcode 7.1 Asset Catalogs don't provide any place to add iPad Pro specific icons or images.
My launch image is size specific, so using storyboard for this isn't a good option.
Apple commented on this issue: "Latest beta (7.2b3) added 83.5#2x app icon slot to asset catalogs, and Developer relations reported in a radar comment that they no longer support launch images and will not be adding the iPad pro launch image size to asset catalogs."
Taken from here.
Use Launch Screen storyboard.
You can also disable Launch Screen File and Launch Images Source from project General settings and use the old way - define all Launch Images in Info.plist.
Info.plist:
<key>UILaunchImages</key>
<array>
<dict>
<key>UILaunchImageMinimumOSVersion</key>
<string>8.0</string>
<key>UILaunchImageName</key>
<string>DefaultPro-Landscape</string>
<key>UILaunchImageOrientation</key>
<string>Landscape</string>
<key>UILaunchImageSize</key>
<string>{1366, 1024}</string>
</dict>
...
</array>
More info about UILaunchImages in Info.plist in this post:
How do I create launch images for iPhone 6 / 6 Plus Landscape Only Apps?
You should use Launch Screen Files for iPad Pro instead of Launch Images.
First, from iPad Pro, iOS don't support Launch Images, so you can not find the right sizes for iPad Pro's launch images in Xcode 7.1.
Second, if you don't use Launch Screen File, you app running on iPad Pro will be scaled, which is so called 'Display Zoom'.
It looks like you'll need to use the Launch Screen storyboard or xib file to support launch screens specific for iPad Pro.
Per Apple, you should be able to use both the launch image assets to support pre-iOS8, and the Launch Screen file for iOS8+. From the Apple App Distribution Guide :
"For iOS 7 deployment targets, you can supply both a launch screen file and launch images. In iOS 8, the launch screen file is used, and in iOS 7, the launch images are used."
also these docs state:
"If you also need to support earlier versions of iOS, you can continue to supply static launch images in addition to a launch file."
However, in my case even though I have a LaunchScreen.storyboard file, it isn't getting used when I have launch images in an asset catalog. i.e.: I always see the asset catalog launch images instead of the launch screen. I verified the Launch Screen file is set in the info.plist and that it has the "Use as Launch Screen" flag set. I'm also using size classes and auto layout.
If you don't find the "wells" where to put the icons in asset catalogue, perhaps you changed your App settings from iPhone to iPad at a later point and then the iPad "wells" are not visible. You can turn them on by doing this:
The set will only contain image wells for icons that are relevant depending upon your project's configuration at the time the asset catalog was created. If an image well is missing, expand the settings inspector and check the appropriate boxes under the App Icon pane depending upon your project's deployment target and supported devices.
Today in the morning I tried to compile my project to run in my device and I found the destination toolbar disappeared and I cannot choose my IOS device or IOS Simulator device as target. (I can do it in the Product/Destination Menu)
After some research I found the >> at the right on the screen and when I pushed a Scheme option appeared but it is disabled and I can't enable again.
This is what I tried with no success:
Open an old project to see if the problem was in my project
Create a new project (with Swift and Objective C but I don't think this make any difference)
Restart my computer
Hide and show the toolbar (View menu/Hide Toolbar and the View menu/Show Toolbar)
I tried all the previous options with the device connected and disconnected
I have installed the IOS Simulator 8.4 (when I run my project it runs in the last selected simulator) and XCode 6.4.
Looks like Xcode hides that menu when the window is a certain size. I have to make my window quite large before it comes back.
Not a fix as such but you can work around it using the menus: Product > Scheme and Product > Destination
You're probably running into the same issue I am. Like #BrandonWilliams said in his answer, it appears again if the Xcode window is wide enough. The underlying cause, for me at least, seems to be that in this build of Xcode (6.4) running on El Capitan beta 2 (with Xcode 7 beta installed), I am seeing duplicate simulators for iOS 8.4. And since there are two of the same version, the Schemes dropdown shows some sort of long GUID next to each one, causing the Scheme dropdown to be quite large:
I came to SO looking for an answer but realized that I had seen this issue before.
So the problem is basically that auto layout sucks (I mean it is not working properly in Xcode 6) and on El Capitan, the destination toolbar is for some reason hiding instead of collapsing properly. So when your Xcode window is narrow, the destination toolbar disappears.
But, if you expand the window far enough, it shows back up again.
In case you can't tell, in the first screenshot, the window is about 1241 pixels wide and in the second screenshot the window is 1541 pixels wide.
Go to Product then Destination and choose at which simulator or device you want to test your build.
I'm running with same problem. You can select device or change scheme using below steps:
Select Product from menu
Select Scheme or Destination
Select required Scheme option or Destination option
Alternative Solution:
The only solution is to use Xcode 7 or above. I've installed Xcode 7.1 and found Scheme/Simulator list available. Refer screenshot.
It seems that Xcode 6 or below doesn't support OS X El Capitan.
I am still seeing this problem in Xcode 7.2 on iMac with resolution 1920x1080. Resizing the XCode windows dens't help. I can have the menu bar back if I push the green button and go to full screen mode. But that's pretty annoying. This is how I finally figure out a solution that works for me. I notice that only if I open the project file that I have been working daily that the menu bar is missing. If I create a new project, the menu bar is there. And here is my solution:
Remove your project file on disc (or move it to a different folder)
Open the Welcome to Xcode window by shift+command+1
Make sure your project is no longer under this list. If it is still there, click on it and Xcode will tell you the project is not found and it will be removed.
Add the project file back and open it and I have my menu bar back (if you have moved it, simply opening it from a different file location may work I guess)
I guess the problem is that some cache value in Xcode about the project file is messed up somehow. Hope this helps.
I make my XCode screen little big and now find both options.
On XCode 9.0 beta, this worked for me: select View -> Show Toolbar from menu
right click on title bar -> select show toolbar
Fixed it by deleting the following file ~/Library/Preferences/com.apple.dt.Xcode.plist and restarting Xcode.
The downside is that Xcode preferences dropped to defaults obviously.
I'm using OSX's Notification Center APIs for the first time and can't seem to figure out how to make my app's icon to show up in the Notification badge.
The default "your app doesn't have an icon" icon keeps showing up:
Here's what I've done so far
I have created an icns file that includes 512, 256, 128, 32 & 16px versions
dragged the icon into the "App Icon" section of the target's summary
I made to sure to check the box to copy the icon into the project
the plist's "Icon file" section references the correct icon name (minus the .icns) part
Any ideas? The icon doesn't show up when I run the app thru Xcode or when I export an archive either.
I also have extracted the Sparrow.icns file from Sparrow.app and tried using that one instead of the one I made. That didn't work either.
I was able to fix this issue by incrementing the Build number in the General section for the build Target.
You can force the Notification Center to refresh all of the icons by deleting the Notification Center database file (~/Library/Application Support/NotificationCenter/SOME_UUID.db) and then killing the Notification Center process (e.g., from Activity Monitor).
Unfortunately this has the side effect of deleting your notification history, but this wasn't too much of an issue for me.
There's actually an ongoing debate on Apple's developer forums (link, link for people with access) about this. As far as I know, there's currently no real solution, but you can try the following:
Change your app's bundle ID and try it again. If you change it, clean your app, and change back, some people have reported success with seeing their icon show up.
Log in as another user. The caching Notification Center uses may be per-user, so you might be able to get the properly-iconned notifications as a different person.
The folder location has been moved for OSX 10.10+.
Following command takes to you to its new location:
$ cd `getconf DARWIN_USER_DIR`/com.apple.notificationcenter/db
and then
$ open .
Easiest way that I managed to get the icon to show up is change the Bundle Identifier in your project. This works on OSX 10.10.5 and XCode 7.2
(Once notification center picks up the change, you can change it back to your original bundle identifier if you already have a provisioning profile associated with it)
I have solved the issue by archiving my app and adding a copy to my applications folder. When the app is in Application folder, the icon is always visible even you run the app from XCode...
I tried all of the above suggestions but the only thing that worked for me on 10.14 was to delete DerivedData:
rm -rf ~/Library/Developer/Xcode/DerivedData
If anyone still having this issue, and none of the methods above worked, here is how I solved it:
open Notifications from the System Preference (easiest is to open Alfred or spotlight and type Notifications)
find your application and remove it (press backspace/delete button)
NOTE: this may remove all notifications
I am using Xcode 11.5 and I had the same problem. In my case tough, it was sufficient to clean build output, close and reopen the project. Then do a fresh build and let it run again. The icon was there afterwards.
Side note: I've placed the app icon for every size in the assets.xcassets file, except 1024 x 1024 pixels. Don't know if this is relevant or not. Hope that helps.
I have searched quite a lot for an answer to this problem. If I have a general application, HelloWorld, and create an interface and then go to test it, then click on the Home button, not even the default grey/white icon is there like it's supposed to be. Anyone have any ideas why? I've even tried specifying a custom icon in the Info.plist file, but still nothing...
I've got the latest version of Xcode and the SDK as well. (3.25 - 4.2)
I solved it. Apparently, in order for it to put the icon there, I have to run it from within XCode, and not Interface Builder.