Minimum cost factoring in abelian groups - algorithm

I have a certain optimization problem, and I'm wondering if there is a clever approach for solving it. (This may well have been extensively studied and I just don't know what name to look it up under.)
I have a (EDIT: free) finitely generated Abelian group, G, on n generators. I also have a set P of elements of G, each labeled with a strictly-positive cost. All of the generators of G appear in P, so it is always possible to express any element of G as a product of elements of P or their inverses. The cost of any such product is the sum of the costs of the elements of P that appear in it, taking into account how often they appear. The cost of the nullary product, which expresses the identity element of G, is zero.
Given an element of the group I'd like a way to find a minimum-cost product that expresses it in terms of elements of P.
It's straightforward to translate this into a shortest-path problem without negative dicycles (on an infinite graph, but for any given element you only need a finite part of it near the identity element). It's also straightforward to translate it into an integer linear programming problem.
It may be that one of those translations is the way to go? Or does the additional structure of this problem lead to an easier way to do it? In my actual problems 5 <= n <= 10 and the elements I'm interested in never have multiplicities of any of the generators bigger than roughly +/- 20.
I'm working in Haskell, so functional approaches would be preferred to stateful ones, but stateful approaches are OK too.

Warning: Untested Pseudocode
This is pseudocode. It isn't finished and probably won't even compile.
minCost :: element -> [generator] -> number -> Maybe [generator]
minCost _ [] _ = Nothing
minCost x _ c | (elemCost x) + c > cutoff = Nothing
minCost e _ _ = Just [] -- The factorization of the identity is the nullary product.
minCost x gs _ | elem x gs = Just [x]
minCost x gs _ | elem x ps = Nothing -- in P but not in gs.
minCost x gs c =
argmin
pathCost
[maybeCons g (minCost (x-g) [h| h <- gs, h <= g, h /= -g] (c+(elemCost g))) | g<-gs]
maybeCons :: a -> Maybe [a] -> Maybe [a]
maybeCons _ Nothing = Nothing
maybeCons x (Just xs) = Just (x:xs)
elemCost :: element -> number
pathCost :: [element] -> number
pathCost = sum . map elemCost
argmin :: (a -> n) -> [Maybe a] -> Maybe a
-- Return the item with the lowest cost, or Nothing if there isn't one.
There's a little bit of handwaving here, but the logic should, I hope, be clear. We have to impose an arbitrary total ordering on P and argmin has to handle results of Nothing, representing that there's no way to generate x from that subset of P. My pseudocode doesn't have quite the right syntax to do this, for readability.
Excluding h > g from the allowed generators is safe, because any solution containing h would be found by the minCost (x-h) branch, up to permutation (and G is Abelian, so any solutions that are permutations are equivalent). Excluding -g is safe because g + (-g + a) = a, but at strictly higher cost, so no such solution could be optimal.
The algorithm needs a way to prune branches such as, when P = {1,-1,i,-i}, testing (2+i) {1,-1,-i}, (2+2i) {1,-1,-i}, ad infinitum. This probably requires pruning the search when the cost exceeds a cutoff. With that fix, it terminates because each recursion reduces the size of gs or the number of steps until x reduces to a generator, until it reaches one of the base cases or the cost accumulates above the threshold. (This might be improved by passing up the lowest cost calculated on any parallel branch so far.) It cannot repeat a computation because we have excluded the inverses of all previous steps in the path.
Afterthoughts
Saying that e generates itself even if not in P is incorrect by requirements and unnecessary for correctness: the algorithm never adds an element to its own inverse, so this can only occur if we ask explicitly how to generate the identity. And that's a valid query: complex roots of unity?
On further reflection, thanks for the suggestion to represent the identity as the nullary product. Otherwise, we'd fail because we never check generators against their inverses! It has the right type, too!
There's a case to make the return type [[generator]] instead of Maybe [generator] and return all optimal productions, representing Nothing as []. The definition of maybeCons would become just map ((:)g). However, this risks exponential blow-up if there are a lot of equally-cheap paths.
Returning the cost along with the factorization, in a tuple, would both let us prune any later parallel branch with a higher cost sooner. Or we could use pathCost for this.
The particular lattice structure of your group might suggest more ways to prune, although I'm not thinking of any others in general. For instance, for the complex integers under addition, we can easily detect what the two (at most) generators must be just from the real and imaginary coefficients. In many groups, we can easily detect that something is not a product of a particular generator by which subset of G it is in. These could be additional guards that tail-recurse with a proper subset of gs.
The generator type has to be the same as element or an instance of it, because of the cost function. The ordering relation might be defined only for generators, or their structure might be simpler. It might have a different name if the group has a natural ordering that happens to be less efficient for the algorithm.
I'll leave in the note that the code isn't supposed to compile because I'm pretty sure I wrote at least one bug.

Related

Dynamic Programming / Subproblems + Transition

I am kind of stuck, I decided to try this problem https://icpcarchive.ecs.baylor.edu/external/71/7113.pdf
to prevent it 404'ing here's the basic assignment
a hopper only visits arrays with integer entries,
• a hopper always explores a sequence of array elements using the following rules:
– a hopper cannot jump too far, that is, the next element is always at most D indices away
(how far a hopper can jump depends on the length of its legs),
– a hopper doesn't like big changes in values — the next element differs from the current
element by at most M, more precisely the absolute value of the difference is at most M (how
big a change in values a hopper can handle depends on the length of its arms), and
– a hopper never visits the same element twice.
• a hopper will explore the array with the longest exploration sequence.
n is the length of the array (as described above, D is the maximum length of a jump the
hopper can make, and M is the maximum difference in values a hopper can handle). The next line
contains n integers — the entries of the array. We have 1 ≤ D ≤ 7, 1 ≤ M ≤ 10, 000, 1 ≤ n ≤ 10, 000
and the integers in the array are between -1,000,000 and 1,000,000.
EDIT: I am doing this out of pure curiosity this is not a assignment I need to do for any particular reason other than challenging myself
basically its building a sparse graph out of an array,
the graph is undirected and due to the symmetry of the -d ... d jumps, its also either a complete graph (all edges are included) or mutually disjoint graph components
As first step I tried to simply exhaustive DFS search the graph, which works but has the infamous O(n!) runtime, the first iteration of this was written in F# which was horrible slow the second in C which still plateaus pretty fast too
so I know the longest path problem is NP hard but I thought I would give it a try with dynamic programming
The next approach was to simply use the common DP solution (bitmasked path) to DFS on the graph but at this at this point I already traversed the array and built the entire graph which may contain up to 1000 nodes so its not feasible
My next approach was to build a DFS Tree (tree of all the paths) which is a bit faster but then needs to store all entire path in memory for each iteration already which isn't what I really want, I am thinking I can reduce it to substates while already traversing the array
next I tried to memoize all paths I've already walked by simply using a bitmask and a simple memoization functions as seen here:
let xf = memoizedEdges (fun r i' p mask ->
let mask' = (addBit i' mask)
let nbs = [-d .. -1] # [ 1 .. d]
|> Seq.map (fun f -> match f with
| x when (i' + x) < 0 -> None
| x when (i' + x) >= a.Length -> None
| x when (diff a.[i'+x] a.[i']) > m -> None
| x when (i' + x) = i -> None
| x when (isSet (i'+x) mask') -> None
| x -> Some (i' + x )
)
let ec = nbs
|> Seq.choose id
|> Seq.toList
|> List.map (fun f ->
r f i' mask'
)
max (bitcount mask) (ec |> mxOrZero)
)
So memoized edges works by 3 int parameters the current index (i'), the previous (p) and the path as bitmask, the momizedEdges function itself will check on each recursive call it if has seen i' and p and the mask ... or p and i' and the mask with the i' and p bits flipped to mask the path in the other way (basically if we have seen this path coming from the other side already)
this works as I would expect, but the assignment states its up to 1000 indices which would cause the int32 mask to be too short
so I've been thinking for days now and there must be a way to encode each of the -d ... d steps into a start and end vertice and calculate the path for each step in that window based on the previous steps
I've come up with basically this
0.) Create a container to hold starting and endvertex as key with the current pathlength as value
1.) Check neighbors of i
2.) Have I seen either this combination either as (from -> to) or (to -> from) then I do not add or increase
3.) Check whatever any other predecessors to this node exist and increase the path of those by 1
but this would lead to having all paths stored and I would basically result in tuples and then I am back at my graph with DFS in another form
I am very thankful for any pointers (I just need some new ideas I am really stuck rn) how I could encode each subproblem from -d..d that I can use just intermediate results for calculating the next step (if this is even possible)
Partial answer
This is a difficult problem. Indeed, on competitive programming problem compendium Kattis it is (at the time of writing) in the top 5 of most difficult problems.
Only you know if this sort of problem is possible for you to solve, but there is a fair chance no one on this site can help you completely, hence this partial answer.
Longest path
What we're asked to do here is solve the longest path problem for a particular graph. This problem is known to be NP-complete in general, even for undirected unweighted graphs as ours is. Because the graph can have 1000 vertices, a (sub-)exponential algorithm in N will not work, and we're likely not asked to prove that P=NP, so the only option we have left is to somehow exploit the structure of the graph.
The most promising avenue is through D. D is at most 7, because of which the maximum degree of the graph is at most 14, and all edges are—in a sense—local.
Now, according to Wikipedia, the longest path problem can be solved polynomially on various classes of graphs, such as noncyclic ones. Our graph is of course not noncyclic, but unfortunately this is largely where my knowledge ends. I am not sufficiently familiar with graph theory to see whether the implied graph of the problem is in any of the classes Wikipedia mentions.
Of particular note is that the longest path problem can be solved in polynomial time given bounded-by-a-constant clique-width (or tree-width, which implies the former). I am unable to confirm or prove that our graph has bounded clique-width because of the bound on D, but perhaps you yourself know more about this, or you could try asking on the math or CS stackexchange, as at this point we're pretty far from any actual programming.
Regardless, if you're able to confirm that the graph is clique-width-bounded, this paper may help you further.
I hope this answer is of some use despite not being entirely fulfilling, and good luck!
Citation for the paper in case of link decay
Fomin, F. V., Golovach, P. A., Lokshtanov, D., & Saurabh, S. (2009, January). Clique-width: on the price of generality. In Proceedings of the twentieth annual ACM-SIAM symposium on Discrete algorithms (pp. 825-834). Society for Industrial and Applied Mathematics.

Divide and conquer on sorted input with Haskell

For a part of a divide and conquer algorithm, I have the following question where the data structure is not fixed, so set is not to be taken literally:
Given a set X sorted wrt. some ordering of elements and subsets A and B together consisting of all elements in X, can sorted versions A' and B' of A and B be constructed in time linear in the number of elements in X ?
At the moment I am doing a standard sort at each recursive step giving the recursion
T(n) = 2*T(n/2) + O(n*log n)
for the complexity rather than
T(n) = 2*T(n/2) + O(n)
like in the procedural version, where one can utilize a structure with constant-time lookup on A and B to form A' and B' in linear time.
The added log n factor carries over to the overall complexity, giving O(n* (log n)^2) instead of O(n* log n).
EDIT:
Perhaps I am understanding the term lookup incorrectly. The creation of A' and B' in linear time is easy to do if membership of A and B can be checked in constant time.
I didn't succeed in my attempt at making things clearer by abstracting
away the specifics, so here is the actual problem:
I am implementing the algorithm for the closest pair problem. Given a
finite collection P of points in the plane it finds a pair of points
in P with the minimal distance. It works roughly as follows:
If P
has at least 4 points, form Px and
Py, the points in P sorted by x- and y-coordinate. By
splitting Px form L and R, the left- and right-most
halves of points. Recursively compute the closest pair distance in L and
R, let d be the minimum of the two. Now the minimum distance in P is
either d or the distance from a point in L to a point in R. If the
minimal distance is between points from separate halves, it will appear
between a pair of points lying in the strip of width 2*d centered around
the line x = x0, where x0 is the x-coordinate of
a right-most point in L. It turns out that to find a potential minimal distance pair in
the strip, it is enough to compute for every point in the the strip its
distance to the seven following points if the strip points are in a
collection sorted by y-coordinate.
It is in the steps with forming the sorted collections to pass into the recursion and sorting the strip points by y-coordinate where I don't see how to, in
Haskell, utilize having sorted P at the beginning of the recursion.
The following function may interest you:
partition :: (a -> Bool) -> [a] -> ([a], [a])
partition f xs = (filter f xs, filter (not . f) xs)
If you can compute set-membership in constant time, that is, there is a predicate of type a -> Bool that runs in constant time, then partition will run in time linear in the length of its input list. Furthermore, partition is stable, so that if its input list is sorted, then so are both output lists.
I would also like to point out that the above definition is meant to be give the semantics of partition only; the real implementation in GHC only walks its input list once, even if the entire output is forced.
Of course, the real crux of the question is providing a constant-time predicate. The way you phrased the question leaves sets A and B quite unstructured -- you demand that we can handle any particular partitioning. In that case, I don't know of any particularly Haskell-y way of doing constant-time lookup in arbitrary sets. However, often these problems are a bit more structured: often, rather than set-membership, you are actually interested in whether some easily-computable property holds or not. In this case, the above is just what the doctor ordered.
I know very very little about Haskell but here's a shot anyway.
Given that (A+B) == X can;t you just iterate through X (in the sorted order) and add each element to A' or B' if it exists in A or B? Give linear time lookup of element x in the Sets A and B that would be linear.

Minimize a function

Suppose you are given a function of a single variable and arguments a and b and are asked to find the minimum value that the function takes on the interval [a, b]. (You can assume that the argument is a double, though in my application I may need to use an arbitrary-precision library.)
In general this is a hard problem because functions can be weird. A simple version of this problem would be to minimize the function assuming that it is continuous (no gaps or jumps) and single-peaked (there is a unique minimum; to the left of the minimum the function is decreasing and to the right it is increasing). Is there a good way to solve this easier (but perhaps not easy!) problem?
Assume that the function may be difficult to calculate but not particularly expensive to store an answer that you've computed. (Obviously, it's better if you don't have to make giant arrays of key/value pairs.)
Bonus points for good ideas on improving the algorithm in the fortunate case in which it's nice (e.g.: derivative exists, function is smooth/analytic, derivative can be computed in closed form, derivative can be computed at no cost when the function is evaluated).
The version you describe, with a single minimum, is easy to solve.
The idea is this. Suppose that I have 3 points with a < b < c and f(b) < f(a) and f(b) < f(c). Then the true minimum is between a and c. Furthermore if I pick another point d somewhere in the interval, then I can throw away one of a or d and still have an interval with the true minimum in the middle. My approximations will improve exponentially quickly as I do more iterations.
We don't quite start with this. We start with 2 points, a and b, and know that the answer is somewhere in the middle. Take the mid-point. If f there is below the end points, we're into the case I discussed above. Otherwise it must be below one of the end points, and above the other. We can throw away the higher end point and repeat.
If the function is nice, i.e., single-peaked and strictly monotonic (i.e., strictly decreasing to the left of the minimum and strictly increasing to the right), then you can find the minimum with binary search:
Set x = (b-a)/2
test whether x is to the right of the minimum or to the left
if x is left of the minimum:b = x
if x is right of the minimum:a = x
repeat from start until you get bored
the minimum is at x
To test whether x is left/right of the minimum, invent a small value epsilon and check whether f(x - epsilon) < f(x + epsilon). If it is, the minimum is to the left, otherwise it's to the right. By "until you get bored", I mean: invent another small value delta and stop if fabs(f(x - epsilon) - f(x + epsilon)) < delta.
Note that in the general case where you don't know anything about the behavior of a function f, it's not possible to decide a non-trivial property of f. Well, unless you're willing to try all possible inputs. See Rice's Theorem for details.
The Boost project has an implementation of Brent's algorithm that may be useful.
It seems to assume that the function is continuous, and has no maxima (only a minimum) in the input interval.
Not a direct answer but a pointer to more reading:
scipy.optimize: http://docs.scipy.org/doc/scipy/reference/optimize.html
section e04 of naglib: http://www.nag.co.uk/numeric/cl/nagdoc_cl09/html/genint/libconts.html
For the special case where the function is differentiable twice (and the two derivatives can be calculated easily), one can use Newton's method for optimization, i.e. essentially finding the roots of the first derivative (which is a necessary condition for the minimum).
Concerning the general case, note that the extreme case of 'weird' is a function which is continuous nowhere and for which it is very hard if not impossible to find the minimum (in finite time). So I guess you should try to make at least some assumptions about the function you are trying to minimize.
What you want is to optimize an Unimodal function. The correct algorithm is similar to btilly's but you need extra points.
Take 4 points a < b < c < d.
We want to minimize f in [a,d].
If f(b) < f(c) we know the minimum is in [a, c]
If f(b) > f(c) " " " " is in [b, d]
This can give an algorithm by itself, but there is a nice trick involving the golden ratio that allows you to reuse the intermediate values (in a way you only need to compute f once per iteration instead of twice)
If you have an expression for the function, there are global optimization algorithms based on interval analysis.

Generate all subset sums within a range faster than O((k+N) * 2^(N/2))?

Is there a way to generate all of the subset sums s1, s2, ..., sk that fall in a range [A,B] faster than O((k+N)*2N/2), where k is the number of sums there are in [A,B]? Note that k is only known after we have enumerated all subset sums within [A,B].
I'm currently using a modified Horowitz-Sahni algorithm. For example, I first call it to for the smallest sum greater than or equal to A, giving me s1. Then I call it again for the next smallest sum greater than s1, giving me s2. Repeat this until we find a sum sk+1 greater than B. There is a lot of computation repeated between each iteration, even without rebuilding the initial two 2N/2 lists, so is there a way to do better?
In my problem, N is about 15, and the magnitude of the numbers is on the order of millions, so I haven't considered the dynamic programming route.
Check the subset sum on Wikipedia. As far as I know, it's the fastest known algorithm, which operates in O(2^(N/2)) time.
Edit:
If you're looking for multiple possible sums, instead of just 0, you can save the end arrays and just iterate through them again (which is roughly an O(2^(n/2) operation) and save re-computing them. The value of all the possible subsets is doesn't change with the target.
Edit again:
I'm not wholly sure what you want. Are we running K searches for one independent value each, or looking for any subset that has a value in a specific range that is K wide? Or are you trying to approximate the second by using the first?
Edit in response:
Yes, you do get a lot of duplicate work even without rebuilding the list. But if you don't rebuild the list, that's not O(k * N * 2^(N/2)). Building the list is O(N * 2^(N/2)).
If you know A and B right now, you could begin iteration, and then simply not stop when you find the right answer (the bottom bound), but keep going until it goes out of range. That should be roughly the same as solving subset sum for just one solution, involving only +k more ops, and when you're done, you can ditch the list.
More edit:
You have a range of sums, from A to B. First, you solve subset sum problem for A. Then, you just keep iterating and storing the results, until you find the solution for B, at which point you stop. Now you have every sum between A and B in a single run, and it will only cost you one subset sum problem solve plus K operations for K values in the range A to B, which is linear and nice and fast.
s = *i + *j; if s > B then ++i; else if s < A then ++j; else { print s; ... what_goes_here? ... }
No, no, no. I get the source of your confusion now (I misread something), but it's still not as complex as what you had originally. If you want to find ALL combinations within the range, instead of one, you will just have to iterate over all combinations of both lists, which isn't too bad.
Excuse my use of auto. C++0x compiler.
std::vector<int> sums;
std::vector<int> firstlist;
std::vector<int> secondlist;
// Fill in first/secondlist.
std::sort(firstlist.begin(), firstlist.end());
std::sort(secondlist.begin(), secondlist.end());
auto firstit = firstlist.begin();
auto secondit = secondlist.begin();
// Since we want all in a range, rather than just the first, we need to check all combinations. Horowitz/Sahni is only designed to find one.
for(; firstit != firstlist.end(); firstit++) {
for(; secondit = secondlist.end(); secondit++) {
int sum = *firstit + *secondit;
if (sum > A && sum < B)
sums.push_back(sum);
}
}
It's still not great. But it could be optimized if you know in advance that N is very large, for example, mapping or hashmapping sums to iterators, so that any given firstit can find any suitable partners in secondit, reducing the running time.
It is possible to do this in O(N*2^(N/2)), using ideas similar to Horowitz Sahni, but we try and do some optimizations to reduce the constants in the BigOh.
We do the following
Step 1: Split into sets of N/2, and generate all possible 2^(N/2) sets for each split. Call them S1 and S2. This we can do in O(2^(N/2)) (note: the N factor is missing here, due to an optimization we can do).
Step 2: Next sort the larger of S1 and S2 (say S1) in O(N*2^(N/2)) time (we optimize here by not sorting both).
Step 3: Find Subset sums in range [A,B] in S1 using binary search (as it is sorted).
Step 4: Next, for each sum in S2, find using binary search the sets in S1 whose union with this gives sum in range [A,B]. This is O(N*2^(N/2)). At the same time, find if that corresponding set in S2 is in the range [A,B]. The optimization here is to combine loops. Note: This gives you a representation of the sets (in terms of two indexes in S2), not the sets themselves. If you want all the sets, this becomes O(K + N*2^(N/2)), where K is the number of sets.
Further optimizations might be possible, for instance when sum from S2, is negative, we don't consider sums < A etc.
Since Steps 2,3,4 should be pretty clear, I will elaborate further on how to get Step 1 done in O(2^(N/2)) time.
For this, we use the concept of Gray Codes. Gray codes are a sequence of binary bit patterns in which each pattern differs from the previous pattern in exactly one bit.
Example: 00 -> 01 -> 11 -> 10 is a gray code with 2 bits.
There are gray codes which go through all possible N/2 bit numbers and these can be generated iteratively (see the wiki page I linked to), in O(1) time for each step (total O(2^(N/2)) steps), given the previous bit pattern, i.e. given current bit pattern, we can generate the next bit pattern in O(1) time.
This enables us to form all the subset sums, by using the previous sum and changing that by just adding or subtracting one number (corresponding to the differing bit position) to get the next sum.
If you modify the Horowitz-Sahni algorithm in the right way, then it's hardly slower than original Horowitz-Sahni. Recall that Horowitz-Sahni works two lists of subset sums: Sums of subsets in the left half of the original list, and sums of subsets in the right half. Call these two lists of sums L and R. To obtain subsets that sum to some fixed value A, you can sort R, and then look up a number in R that matches each number in L using a binary search. However, the algorithm is asymmetric only to save a constant factor in space and time. It's a good idea for this problem to sort both L and R.
In my code below I also reverse L. Then you can keep two pointers into R, updated for each entry in L: A pointer to the last entry in R that's too low, and a pointer to the first entry in R that's too high. When you advance to the next entry in L, each pointer might either move forward or stay put, but they won't have to move backwards. Thus, the second stage of the Horowitz-Sahni algorithm only takes linear time in the data generated in the first stage, plus linear time in the length of the output. Up to a constant factor, you can't do better than that (once you have committed to this meet-in-the-middle algorithm).
Here is a Python code with example input:
# Input
terms = [29371, 108810, 124019, 267363, 298330, 368607,
438140, 453243, 515250, 575143, 695146, 840979, 868052, 999760]
(A,B) = (500000,600000)
# Subset iterator stolen from Sage
def subsets(X):
yield []; pairs = []
for x in X:
pairs.append((2**len(pairs),x))
for w in xrange(2**(len(pairs)-1), 2**(len(pairs))):
yield [x for m, x in pairs if m & w]
# Modified Horowitz-Sahni with toolow and toohigh indices
L = sorted([(sum(S),S) for S in subsets(terms[:len(terms)/2])])
R = sorted([(sum(S),S) for S in subsets(terms[len(terms)/2:])])
(toolow,toohigh) = (-1,0)
for (Lsum,S) in reversed(L):
while R[toolow+1][0] < A-Lsum and toolow < len(R)-1: toolow += 1
while R[toohigh][0] <= B-Lsum and toohigh < len(R): toohigh += 1
for n in xrange(toolow+1,toohigh):
print '+'.join(map(str,S+R[n][1])),'=',sum(S+R[n][1])
"Moron" (I think he should change his user name) raises the reasonable issue of optimizing the algorithm a little further by skipping one of the sorts. Actually, because each list L and R is a list of sizes of subsets, you can do a combined generate and sort of each one in linear time! (That is, linear in the lengths of the lists.) L is the union of two lists of sums, those that include the first term, term[0], and those that don't. So actually you should just make one of these halves in sorted form, add a constant, and then do a merge of the two sorted lists. If you apply this idea recursively, you save a logarithmic factor in the time to make a sorted L, i.e., a factor of N in the original variable of the problem. This gives a good reason to sort both lists as you generate them. If you only sort one list, you have some binary searches that could reintroduce that factor of N; at best you have to optimize them somehow.
At first glance, a factor of O(N) could still be there for a different reason: If you want not just the subset sum, but the subset that makes the sum, then it looks like O(N) time and space to store each subset in L and in R. However, there is a data-sharing trick that also gets rid of that factor of O(N). The first step of the trick is to store each subset of the left or right half as a linked list of bits (1 if a term is included, 0 if it is not included). Then, when the list L is doubled in size as in the previous paragraph, the two linked lists for a subset and its partner can be shared, except at the head:
0
|
v
1 -> 1 -> 0 -> ...
Actually, this linked list trick is an artifact of the cost model and never truly helpful. Because, in order to have pointers in a RAM architecture with O(1) cost, you have to define data words with O(log(memory)) bits. But if you have data words of this size, you might as well store each word as a single bit vector rather than with this pointer structure. I.e., if you need less than a gigaword of memory, then you can store each subset in a 32-bit word. If you need more than a gigaword, then you have a 64-bit architecture or an emulation of it (or maybe 48 bits), and you can still store each subset in one word. If you patch the RAM cost model to take account of word size, then this factor of N was never really there anyway.
So, interestingly, the time complexity for the original Horowitz-Sahni algorithm isn't O(N*2^(N/2)), it's O(2^(N/2)). Likewise the time complexity for this problem is O(K+2^(N/2)), where K is the length of the output.

Dynamic Programming: Sum-of-products

Let's say you have two lists, L1 and L2, of the same length, N. We define prodSum as:
def prodSum(L1, L2) :
ans = 0
for elem1, elem2 in zip(L1, L2) :
ans += elem1 * elem2
return ans
Is there an efficient algorithm to find, assuming L1 is sorted, the number of permutations of L2 such that prodSum(L1, L2) < some pre-specified value?
If it would simplify the problem, you may assume that L1 and L2 are both lists of integers from [1, 2, ..., N].
Edit: Managu's answer has convinced me that this is impossible without assuming that L1 and L2 are lists of integers from [1, 2, ..., N]. I'd still be interested in solutions that assume this constraint.
I want to first dispell a certain amount of confusion about the math, then discuss two solutions and give code for one of them.
There is a counting class called #P which is a lot like the yes-no class NP. In a qualitative sense, it is even harder than NP. There is no particular reason to believe that this counting problem is any better than #P-hard, although it could be hard or easy to prove that.
However, many #P-hard problems and NP-hard problems vary tremendously in how long they take to solve in practice, and even one particular hard problem can be harder or easier depending on the properties of the input. What NP-hard or #P-hard mean is that there are hard cases. Some NP-hard and #P-hard problems also have less hard cases or even outright easy cases. (Others have very few cases that seem much easier than the hardest cases.)
So the practical question could depend a lot on the input of interest. Suppose that the threshold is on the high side or on the low side, or you have enough memory for a decent number of cached results. Then there is a useful recursive algorithm that makes use of two ideas, one of them already mentioned: (1) After partially assigning some of the values, the remaining threshold for list fragments may rule out all of the permutations, or it may allow all of them. (2) Memory permitting, you should cache the subtotals for some remaining threshold and some list fragments. To improve the caching, you might as well pick the elements from one of the lists in order.
Here is a Python code that implements this algorithm:
list1 = [1,2,3,4,5,6,7,8,9,10,11]
list2 = [1,2,3,4,5,6,7,8,9,10,11]
size = len(list1)
threshold = 396 # This is smack in the middle, a hard value
cachecutoff = 6 # Cache results when up to this many are assigned
def dotproduct(v,w):
return sum([a*b for a,b in zip(v,w)])
factorial = [1]
for n in xrange(1,len(list1)+1):
factorial.append(factorial[-1]*n)
cache = {}
# Assumes two sorted lists of the same length
def countprods(list1,list2,threshold):
if dotproduct(list1,list2) <= threshold: # They all work
return factorial[len(list1)]
if dotproduct(list1,reversed(list2)) > threshold: # None work
return 0
if (tuple(list2),threshold) in cache: # Already been here
return cache[(tuple(list2),threshold)]
total = 0
# Match the first element of list1 to each item in list2
for n in xrange(len(list2)):
total += countprods(list1[1:],list2[:n] + list2[n+1:],
threshold-list1[0]*list2[n])
if len(list1) >= size-cachecutoff:
cache[(tuple(list2),threshold)] = total
return total
print 'Total permutations below threshold:',
print countprods(list1,list2,threshold)
print 'Cache size:',len(cache)
As the comment line says, I tested this code with a hard value of the threshold. It is quite a bit faster than a naive search over all permutations.
There is another algorithm that is better than this one if three conditions are met: (1) You don't have enough memory for a good cache, (2) the list entries are small non-negative integers, and (3) you're interested in the hardest thresholds. A second situation to use this second algorithm is if you want counts for all thresholds flat-out, whether or not the other conditions are met. To use this algorithm for two lists of length n, first pick a base x which is a power of 10 or 2 that is bigger than n factorial. Now make the matrix
M[i][j] = x**(list1[i]*list2[j])
If you compute the permanent of this matrix M using the Ryser formula, then the kth digit of the permanent in base x tells you the number of permutations for which the dot product is exactly k. Moreover, the Ryser formula is quite a bit faster than the summing over all permutations directly. (But it is still exponential, so it does not contradict the fact that computing the permanent is #P-hard.)
Also, yes it is true that the set of permutations is the symmetric group. It would be great if you could use group theory in some way to accelerate this counting problem. But as far as I know, nothing all that deep comes from that description of the question.
Finally, if instead of exactly counting the number of permutations below a threshold, you only wanted to approximate that number, then probably the game changes completely. (You can approximate the permanent in polynomial time, but that doesn't help here.) I'd have to think about what to do; in any case it isn't the question posed.
I realized that there is another kind of caching/dynamic programming that is missing from the above discussion and the above code. The caching implemented in the code is early-stage caching: If just the first few values of list1 are assigned to list2, and if a remaining threshold occurs more than once, then the cache allows the code to reuse the result. This works great if the entries of list1 and list2 are integers that are not too large. But it will be a failed cache if the entries are typical floating point numbers.
However, you can also precompute at the other end, when most of the values of list1 have been assigned. In this case, you can make a sorted list of the subtotals for all of the remaining values. And remember, you can use up list1 in order, and do all of the permutations on the list2 side. For example, suppose that the last three entries of list1 are [4,5,6], and suppose that three of the values in list2 (somewhere in the middle) are [2.1,3.5,3.7]. Then you would cache a sorted list of the six dot products:
endcache[ [2.1, 3.5, 3.7] ] = [44.9, 45.1, 46.3, 46.7, 47.9, 48.1]
What does this do for you? If you look in the code that I did post, the function countprods(list1,list2,threshold) recursively does its work with a sub-threshold. The first argument, list1, might have been better as a global variable than as an argument. If list2 is short enough, countprods can do its work much faster by doing a binary search in the list endcache[list2]. (I just learned from stackoverflow that this is implemented in the bisect module in Python, although a performance code wouldn't be written in Python anyway.) Unlike the head cache, the end cache can speed up the code a lot even if there are no numerical coincidences among the entries of list1 and list2. Ryser's algorithm also stinks for this problem without numerical coincidences, so for this type of input I only see two accelerations: Sawing off a branch of the search tree using the "all" test and the "none" test, and the end cache.
Probably not (without the simplifying assumption): your problem is NP-Hard. Here's a trivial reduction to SUBSET-SUM. Let count_perms(L1, L2, x) represent the function "count the number of permutations of L2 such that prodSum(L1, L2) < x"
SUBSET_SUM(L2,n): # (determine if any subset of L2 adds up to n)
For i in [1,...,len(L2)]
Set L1=[0]*(len(L2)-i)+[1]*i
calculate count_perms(L1,L2,n+1)-count_perms(L1,L2,n)
if result positive, return true
Return false
Thus, if there were a way to calculate your function count_perms(L1, L2, x) efficiently, then we would have an efficient algorithm to calculate SUBSET_SUM(L2,n).
This also turns out to be an abstract algebra problem. It's been awhile for me, but here's a few things to get started. There's nothing terribly significant about the following (it's all very basic; an expansion on the fact that every group is isomorphic to a permutation group), but it provides a different way of looking at the problem.
I'll try to stick to fairly standard notation: "x" is a vector, and "xi" is the ith component of x. If "L" is a list, L is the equivalent vector. "1n" is a vector with all components = 1. The set of natural numbers ℕ is taken to be the positive integers. "[a,b]" is the set of integers from a through b, inclusive. "θ(x, y)" is the angle formed by x and y
Note prodSum is the dot product. The question is equivalent to finding all vectors L generated by an operation (permuting elements) on L2 such that θ(L1, L) less than a given angle α. The operation is equivalent to reflecting a point in ℕn through a subspace with presentation:
< ℕn | (xixj-1)(i,j) ∈ A >
where i and j are in [1,n], A has at least one element and no (i,i) is in A (i.e. A is a non-reflexive subset of [1,n]2 where |A| > 0). Stated more plainly (and more ambiguously), the subspaces are the points where one or more components are equal to one or more other components. The reflections correspond to matrices whose columns are all the standard basis vectors.
Let's name the reflection group "RPn" (it should have another name, but memory fails). RPn is isomorphic to the symmetric group Sn. Thus
|RPn| = |Sn| = n!
In 3 dimensions, this gives a group of order 6. The reflection group is D3, the triangle symmetry group, as a subgroup of the cube symmetry group. It turns out you can also generate the points by rotating L2 in increments of π/3 around the line along 1n. This is the the modular group ℤ6 and this points to a possible solution: find a group of order n! with a minimal number of generators and use that to generate the permutations of L2 as sequences with increasing, then decreasing, angle with L2. From there, we can try to generate the elements L with θ(L1, L) < α directly (for example we can binsearch on the 1st half of each sequence to find the transition point; with that, we can specify the rest of the sequence that fulfills the condition and count it in O(1) time). Let's call this group RP'n.
RP'4 is constructed of 4 subspaces isomorphic to ℤ6. More generally, RP'n is constructed of n subspaces isomorphic to RP'n-1.
This is where my abstract algebra muscles really begins to fail. I'll try to keep working on the construction, but Managu's answer doesn't leave much hope. I fear that reducing RP3 to ℤ6 is the only useful reduction we can make.
It looks like if l1 and l2 are both ordered high->low (or low->high, whatever, if they have the same order), the result is maximized, and if they are ordered oposite, the result is minimized, and other alterations of order appear to follow some rules; swapping two numbers in a continuous list of integers always reduces the sum by a fixed amount which seems to be related to their distance apart (ie swapping 1 and 3 or 2 and 4 have the same effect). This was just from a little messing around, but the idea is that there is a maximum, a minimum, and if some-pre-specified-value is between them, there are ways to count the permutations that make that possible (although; if the list isn't evenly spaced, then there aren't. Well, not that I know of. If l2 is (1 2 4 5) swapping 1 2 and 2 4 would have different effects)

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