Detecting When App Enters Full Screen Mode (Swift/Mac) - macos

I'm hoping this is a simple question, but I am trying to discern a way to figure out when a user has selected to enter Full Screen mode in an app. Effectively, I have a table in a Cocoa app that looks rather silly when the app enters full-screen mode. I would like to, programmatically, adjust the height of my table rows once the app enters full screen mode, but I cannot seem to figure out how to do so.
I recognize the need to use windowWillEnterFullScreen: and windowDidEnterFullScreen:, or find a way for my Window to conform to my App Delegate file, though I'm struggling to figure this out. Are there any resources that could be provided that may be able to point in the right direction?
Thank you!
Edit: Here's what I've tried to do;
AppDelegate.swift
import Cocoa
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate, NSWindowDelegate {
var window: NSWindow!
func windowDidResize (notification: NSNotification) {
window.delegate = self
print("resized")
}
func applicationDidFinishLaunching(aNotification: NSNotification) {
// Insert code here to initialize your application
}
func applicationWillTerminate(aNotification: NSNotification) {
// Insert code here to tear down your application
}
}

windowWillEnterFullScreen: and windowDidEnterFullScreen: are NSWindowDelegate methods — to be able to use them, you just need to be the NSWindow's delegate. Your app delegate object or any other object could serve this purpose.
If you want to use custom animations during the transition, there are some other delegate methods such as window:startCustomAnimationToEnterFullScreenOnScreen:withDuration: that you could use.
You can also check window.styleMask & NSFullScreenWindowMask != 0 to check whether the window is currently fullscreen.

Related

NSCollectionView does not hide in osx

I used NSCollectionView in my application. In certain condition i want to hide and Unhide the NSCollectionView. But it will not hide the NSCollectionView.
I used the following code
#IBOutlet weak var thumbnailView: NSCollectionView!
func applicationDidFinishLaunching(aNotification: NSNotification) {
thumbnailView.hidden = true
NSThread.sleepForTimeInterval(5)
thumbnailView.hidden = false
}
Note: Sleep the thread just for demonstration purpose
Also Hiding the NSScrollView is not working.
EDIT: I perform same code on Button Touch up Inside event i get the same result. It does not hide my CollectionView.
#IBAction func ButtonnISClick(sender: AnyObject) {
thumbnailView.hidden = true
NSThread.sleepForTimeInterval(5)
thumbnailView.hidden = false
}
Here are things that are wrong with your code (mostly because you did not provide enough information in your question):
Use lowercase strings when naming variables (so change ThumbnailView to thumbnailView;
I don't know where are you writing this code. Is it NSWindowController, NSViewController or NSWindow subclass? Depending on the location, you should write 2nd to 4th lines in different methods (either windowDidLoad(), viewDidLoad() or awakeFromNib()
Update: Given your code is in application did finish launching and you are sleeping in that method, you won't see any changes, since the window of your app is presented only after the method has returned (i.e. all code has been executed). I suggest you to move this code into a subclass of either NSWindowController's windowDidLoad (I'm not sure about that one) or NSViewController's viewDidAppear: method.

Linking NSMenu to ViewController - Swift

I am working on a Yosemite app in swift and have hit a road block.
I have multiple views working properly, and now I want to implement custom menu actions. To keep the answer simple, how would I achieve this example. I want to click a menu button and have it change text on the viewcontroller. I have tried setting up IBActions, but I'm not sure how to make the link to the viewcontroller from the AppDelegate. How do you connect the two?
I'm still figuring this stuff out, so any insight would be awesome. Thanks in advance.
*UPDATE. I tried making a object and linking it that way. No luck.
When you press "Test" it prints test, however it's in it's own class. I need to do something in my main ViewController class. How to I make that reference?
Getting NSViewController from NSWindow is an easy solution.
If your app has multiple windows, select appropriate one through keyWindow or windows of NSApplication.
#IBAction func pressed(sender: AnyObject) {
if let window = NSApplication.sharedApplication().mainWindow {
if let viewController = window.contentViewController as? YourViewController {
// do stuff
...
}
}
}

Failed to connect (storyboard) outlet from (NSApplication) to (NSNibExternalObjectPlaceholder) error in Cocoa and storyboard

I've tried to build a sample Cocoa app on which I want to connect UI components put on storyboard to ViewController.swift as either an IBOutlet or IBAction. However, when I tried to control-drag the UI components on storyboard (such as NSButton) to ViewController.swift and create a #IBAction method, and then run the app, the resultant app logs the following message in console and of course the app doesn't respond to me tapping the button.
Failed to connect (storyboard) outlet from (NSApplication) to (NSNibExternalObjectPlaceholder): missing setter or instance variable
How can I use the IBAction method properly?
For your information here's my ViewController.swift:
import Cocoa
class ViewController: NSViewController {
#IBOutlet var txtTitle : NSTextField
#IBOutlet var boxColor : NSBox
override func viewDidLoad() {
super.viewDidLoad()
}
func colorChanged(cp: NSColorPanel) {
let c:NSColor = cp.color;
self.boxColor.fillColor = c
}
#IBAction func btnSetColor(sender : AnyObject) {
let cp:NSColorPanel = NSColorPanel.sharedColorPanel()
cp.setTarget(self)
cp.setAction("colorChanged:")
cp.orderFront(nil)
}
#IBAction func btnSetWindowTitle(sender : AnyObject) {
if self.txtTitle.stringValue != "" {
println(self.title)
println(self.txtTitle.stringValue)
self.title = self.txtTitle.stringValue
}
}
}
I use Xcode 6 beta on OS X 10.10 Yosemite. And started the template with storyboard being on.
While the answer above correctly states that this isn't the reason for compilation issues, I thought that I would clarify for those who are just looking to eliminate the warning messages altogether. This was what I was looking for when I found this page.
When you are building your actions and some of the actions change, or get deleted in the storyboard, the outlets remain. Select the controller/window where the older unused actions used to be and you will still see them in the outlets segment of the storyboard within the attributes tab. Remove those old actions/outlets there and then the warning disappear.
Look for duplicates between the ViewController and the File's Owner. One or both might be holding on to these objects when they shouldn't be. Removing those will remove these soft warnings.
Failed to connect (storyboard) outlet from (NSApplication) to (NSNibExternalObjectPlaceholder): missing setter or instance variable
The IBAction methods working like it should, see Apple Dev Forums:
"This is a known issue ... The messages are harmless and do not
indicate a problem with your code."
Apple Dev Forums: OS X Storyboard failure
Thats not why your code is not working, you need to fix the following:
A) Here is my working code to set the title - using self.view.window.title instead self.title:
#IBAction func btnSetWindowTitle(sender : AnyObject) {
if self.txtTitle.stringValue != "" {
println(self.view.window.title)
println(self.txtTitle.stringValue)
self.view.window.title = self.txtTitle.stringValue
}
}
B) In Interface Builder you need to set NSBox "Box Type" to "Custom":
And that's it:
I think I figured out the right solution.
1) Drag an Object into you xib interface.
2) Click the Object in the left list you just dragged in.
3) Bind the Object to your custom class.(Here my class is a login window controller as example)
4) Ctrl drag button to the source code. In the popup window, choose your class name(here in example is Login Window Controller) rather than File's Owner.
Hope this could help you.
I've found another easier solution these days while coding.
Check this out.
1) Select File's Owner in Document Outline in the .xib file.
2) Specify the class you want the .xib file to connect with.
3) Now when you connect outlet to the source file, just use default File's Owner. Much easier.
4) I guess it's not enough so far. I've met an exception when running called 'loaded the 'xxx' nib but the view outlet was not set'. We should do something more.
Select the view in Document Outline. Drag from the circle of New Referencing Outlet to the File's Owner in Document Outline.
Alright, that's the new easier solution. No additional objects should add into the xib. If it doesn't work, leave comments below.

windowDidLoad() never called using storyboards for mac

I've just played around with the new mac storyboard-feature included in Xcode 6. I've set up a new OS X-project using storyboards and swift, then I've created a new file MainWindowController.swift, created the initializer init(coder: NSCoder!) (because otherwise the compiler warns me) and hooked everything up in the Main.storyboard file (set the MainWindowController-class for the WindowController in the inspector).
Everything compiles fine, my Window with the specified window content-view opens. But the code I've written in the windowDidLoad-function is never be called. Let it just something like:
override func windowDidLoad() {
super.windowDidLoad()
println("Executed")
}
I've also tested if my initializer is called - it is.
Does anybody has a clue? I've never used storyboards intensively on iOS before, maybe I miss something substantial.
In Yosemite, NSViewController has been promoted with powerful new features to make it work with Storyboards. Meanwhile, NSWindowController got demoted. With Storyboards, windows are no longer loaded from a nib, so windowDidLoad() doesn't get called anymore.
It makes sense for the window itself to become less important, in favor of a more powerful view it actually contains. My other answer on this page shows how to set up an AppDelegate to customize the window appearance. There's more detail on another page here, about using an AppDelegate to implement some of the things you might previously have done in an NSWindowController.
However, if you only wanted to catch windowDidLoad() as a way to customize the appearance options of the window, it is very easy to do that in Interface Builder, by simply adding them as User Defined Runtime Attributes to the NSWindow object. You don't need to subclass NSWindowController or write any code at all. Just plug in these values to the NSWindow object via the Identity Inspector pane to achieve the same effect shown in the AppDelegate example code:
Keypath: titlebarAppearsTransparent, Type: Boolean, Value: Checked
Keypath: titleVisibility, Type: Number, Value: 1
Keypath: styleMask, Type: Number, Value: 32783
Look in the headers to determine the actual numeric values of the constants.
( for example: NSWindowTitleVisibility.Hidden = 1 )
Of course, you can't specify individual bits of the styleMask, but it's easy enough to add them all together and get a single number to specify the style.
Remove everything except the Application scene from the Main.storyboard file, and instead, create a new Application.storyboard for the application window. Implement an application delegate class and connect it to the Application object in Main.storyboard. Use this class to instantiate the window controller and set up custom options for the application window.
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidBecomeActive(notification: NSNotification) {
let storyboard = NSStoryboard(name: "Application", bundle: nil)
applicationController = storyboard.instantiateInitialController() as? NSWindowController
if let window = applicationController?.window {
window.titlebarAppearsTransparent = true
window.titleVisibility = NSWindowTitleVisibility.Hidden
window.styleMask |= NSFullSizeContentViewWindowMask
applicationController!.showWindow(self)
}
}
}
Rather than subclassing NSWindowController, use the ViewController.swift subclass of NSViewController that Xcode creates for you automatically with the project.
In the storyboard, notice how there's a Relationship that connects the "window content" to the ViewController. So, the ViewController can now do things that you might previously have done in a window controller.
The ViewController.swift file will already have a default override of viewDidLoad() that will be called when the window loads, just as you were expecting windowDidLoad() to be called if it were an NSWindowController subclass.
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
println("Executed")
}

applicationDidFinishLaunching not invoked

In my appdelegate.m, the applicationDidFinishLaunching is not invoked.
I have read that this is due to the fact my "Application"'s delegate is not properly connected, but I don't know how to connect it. What I do is right-clicking on Application from the XIB file, and drag the delegate outlet somewhere... but don't know where.
Any help appreciated.
Thanks !
In your MainMenu.xib, make sure there's an instance of your AppDelegate class. To make one, drag a plain object (blue cube) into the list and set its class name to AppDelegate (or whatever your app delegate class name is).
Also in the MainMenu.xib, to connect it, drag a connection from the Application object to your AppDelegate instance (the blue cube) and connect it to the delegate outlet.
Done.
Here's something to try if you've updated to Swift 3:
Take a peek at your "AppDelegate.swift" and make sure the relevant line looks like this:
func applicationDidFinishLaunching(_ aNotification: Notification) {
as opposed to this:
func applicationDidFinishLaunching(_ aNotification: NSNotification) {
I just updated an app, and didn't think to check. The result was that my app launched, but the relevant method was never called. Obviously, you should then check for other functions you have that take Notification objects.

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