EventMachine not receiving TCP data on localhost - ruby

Using eventmachine gem i am trying to send and receive data on localhost. Following is the code of my client and server files.
server.rb
class BCCServer < EM::Connection
attr_accessor :server_socket
def post_init
puts "BCC Server"
end
def recieve_data(data)
puts "Received data: #{data}"
send_data "You sent: #{data}"
end
end
EM.run do
EM.start_server("0.0.0.0", 3000, BCCServer)
end
client.rb
class DCClient < EventMachine::Connection
def post_init
puts "Sending "
send_data "send data"
close_connection_after_writing
end
def receive_data(data)
puts "Received #{data.length} bytes"
end
def unbind
puts 'Connection Lost !'
end
end
EventMachine.run do
EventMachine::connect("127.0.0.1", 3000, DCClient)
end
I executed both server and client files in separate console. Following is the output of client
Client output
Sending
Connection Lost !
Server output
BCC Server
............>>>10
In the server file i have printed the data received but its showing "............>>>10". Where i am doing the mistake?
Thanks

if you look at the EM::Connection implementation
https://github.com/eventmachine/eventmachine/blob/master/lib/em/connection.rb
def receive_data data
puts "............>>>#{data.length}"
end
Method receive_data returns exactly what you are experiencing.
That means original method gets called and not yours. That means one thing. You have a typo in a method which you tried to override :)
In BCCServer you have
recieve_data(data)
instead of
receive_data(data)

Related

Ruby EventMachine testing

My first question concerning Ruby.
I'm trying to test EventMachine interaction inside the Reactor loop - I guess it could be classified as "functional" testing.
Say I have two classes - a server and a client. And I want to test both sides - I need to be sure about their interaction.
Server:
require 'singleton'
class EchoServer < EM::Connection
include EM::Protocols::LineProtocol
def post_init
puts "-- someone connected to the echo server!"
end
def receive_data data
send_data ">>>you sent: #{data}"
close_connection if data =~ /quit/i
end
def unbind
puts "-- someone disconnected from the echo server!"
end
end
Client:
class EchoClient < EM::Connection
include EM::Protocols::LineProtocol
def post_init
send_data "Hello"
end
def receive_data(data)
#message = data
p data
end
def unbind
puts "-- someone disconnected from the echo server!"
end
end
So, I've tried different approaches and came up with nothing.
The fundamental question is - could I somehow test my code with RSpec, using should_recive?
EventMachine parameter should be a class or a module, so I can't send instantiated/mocked code inside. Right?
Something like this?
describe 'simple rspec test' do
it 'should pass the test' do
EventMachine.run {
EventMachine::start_server "127.0.0.1", 8081, EchoServer
puts 'running echo server on 8081'
EchoServer.should_receive(:receive_data)
EventMachine.connect '127.0.0.1', 8081, EchoClient
EventMachine.add_timer 1 do
puts 'Second passed. Stop loop.'
EventMachine.stop_event_loop
end
}
end
end
And, if not, how would you do it with EM::SpecHelper? I have this code using it, and can't figure out what I'm doing wrong.
describe 'when server is run and client sends data' do
include EM::SpecHelper
default_timeout 2
def start_server
EM.start_server('0.0.0.0', 12345) { |ws|
yield ws if block_given?
}
end
def start_client
client = EM.connect('0.0.0.0', 12345, FakeWebSocketClient)
yield client if block_given?
return client
end
describe "examples from the spec" do
it "should accept a single-frame text message" do
em {
start_server
start_client { |client|
client.onopen {
client.send_data("\x04\x05Hello")
}
}
}
end
end
end
Tried a lot of variations of these tests and I just can't figure it out. I'm sure I'm missing something here...
Thanks for your help.
The simplest solution that I can think of is to change this:
EchoServer.should_receive(:receive_data)
To this:
EchoServer.any_instance.should_receive(:receive_data)
Since EM is expecting a class to start a server, the above any_instance trick will expect any instance of that class to receive that method.
The EMSpecHelper example (while being official/standard) is quite convoluted, I'd rather stick with the first rspec and use any_instance, just for simplicity's sake.

EventMachine is terrifyingly slow

Is there any reason that in my application, the send_data method lags terribly? My telnet (many other clients tested with same result) window wait 1-2 seconds before displying the data sent.
The following application has no lag:
require 'eventmachine'
class AreaServer < EventMachine::Connection
attr_accessor :options, :status
def receive_data(data)
send_data("I got: #{data}\r\n")
end
end
EM.run do
EM.start_server '192.168.0.199', 4000, AreaServer do |conn|
conn.options = {:my => 'options'}
conn.status = :OK
end
end
so I suspect it's not a networking problem.
It seemed the output stream kept open after writing, so I tried to find a solution to close this stream.
If you write close_connection_after_writing to receive_data, the stream will be closed after write. I guess you should turn off the keep_alive option.
class AreaServer < EventMachine::Connection
attr_accessor :options, :status
def receive_data(data)
send_data("I got: #{data}\n")
close_connection_after_writing
end
end

TCP server using Ruby socket works but not using eventmachine

I wrote a TCP server using below code. This is to receive GPS location data via GSM network from a remote GPS sensor.
require 'socket'
server = TCPServer.open(2000) # Listen on port 2000
sockets = [server] # An array of sockets we'll monitor
log = STDOUT # Send log messages to standard out
while true
ready = select(sockets)
readable = ready[0]
readable.each do |socket|
if socket == server
client = server.accept
sockets << client
log.puts "Accepted connection from #{client.peeraddr[2]}"
while msg = client.gets
puts msg
end
else
input = socket.gets
if !input
log.puts "Client on #{socket.peeraddr[2]} disconnected"
sockets.delete(socket)
socket.close
next
end
input.chop!
if (input == "quit")
socket.puts("Bye");
log.puts "Closing connnection to #{socket.peeraddr[2]}"
sockets.delete(socket)
socket.close
else
socket.puts(input.reverse)
end
end
end
end
and then I wrote one using Eventmachine. Code as below:
require 'eventmachine'
module EchoServer
def post_init
puts "-- someone connected to the echo server!"
end
def receive_data data
puts data
end
def unbind
puts "-- someone disconnected from the echo server!"
end
end
EventMachine::run {
EventMachine::start_server "127.0.0.1", 2000, EchoServer
}
However, this eventmachine code will not receive nor display the data. Any part of the Eventmachine code that is wrong?
Thanks
I think your problem is that you are listening on localhost only, try this:
EM::run do
EM.start_server "0.0.0.0", 2000, EchoServer
end

eventmachine server failing to execute receive_data

I have an eventmachine app where one script is reading from a file, sending data to another script line by line, and the "server" script is acting upon that data. Unfortunately, the "server" script fails to execute receive_data as it should. I know that a connection is being made because it eecutes post_init, and I know the sender script is sending data. Here is some of my code along with how I start the server.
module BT_Server
def post_init
puts "-- someone connected to the echo server!"
end
def receive_data(data)
puts "hi"
int, time, *int_macs = data.split("-")
# more stuff that isn't needed here
end
def bt_left(dev)
dev.save
if t = Device.macs.index(dev.mac)
Device.all[t].add_int(dev.int, dev.t_0, dev.t_l)
else
Device.new(dev.mac, dev.int, dev.t_0, dev.t_l)
end
return false
end
def unbind
puts "disconnection"
end
end
EventMachine::run {
EventMachine::start_server 'localhost', 8081, BT_Server
puts t_0 = Time.new
puts 'listening...'
}
Note: I have the Module definition in a separate file, along with my classes, which I require into the server script, if that makes any difference.
i tested your code and it outputs 'hi' every time i send something via telnet.
from my point of view, the code is correct.
are you sure the sending script is working? try with a manual telnet on port 8081.
regards.

How to have an eventmachine server just write data?

I need to implement a server which only writes data, doesn't receive it. All of the eventmachine server examples I've found always have the server receive data first, and then respond with data. I need it to just start writing data to a client after a client connects.
I tried just putting a loop in post_init, but that doesn't seem to work... the client connects, the server writes, but the client never seems to receive anything. Suggestions?
The test server:
require 'rubygems'
require 'eventmachine'
require 'time'
module TestServer
def post_init
puts "-- client connected, sending data --"
while true do
send_data "Hello from TestServer\n"
puts "sent #{Time.now.iso8601}"
end
end
end
EventMachine::run {
EventMachine::start_server "127.0.0.1", 4001, TestServer
puts 'running test server on 4001'
}
The test client:
require 'rubygems'
require 'eventmachine'
module Forwarder
def post_init
puts "-- connected to server --"
end
def receive_data data
# none of the following is ever output
puts "in receive_data"
puts data
end
end
EventMachine::run {
EventMachine::connect '127.0.0.1', 4001, Forwarder
}
Thanks...
Thanks to tmm1 on #eventmachine, got this figured out. Client is the same. Server code is:
require 'rubygems'
require 'eventmachine'
require 'time'
module TestServer
def post_init
puts "-- client connected --"
#timer = EM::PeriodicTimer.new(0.1) {
send_data "Hello from TestServer at #{Time.now.iso8601}\n"
}
end
end
EventMachine::run {
EventMachine::start_server "127.0.0.1", 4001, TestServer
puts 'running test server on 4001'
}

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