Alcatraz - Xcode Command Line Tools are not currently installed - xcode

I'm managing Xcode plug-ins via Alcatraz.
Everything was alright until I installed and then uninstalled Git following instruction in the uninstalled.sh file in official git.zip file:
sudo rm -rf /usr/local/git/ (in my case it's /usr/local/git/bin/git)
sudo rm /etc/paths.d/git
sudo rm /etc/manpaths.d/git
I have no idea what I've done with git would affect Alcatraz.
Once I click Package Manager in Xcode I get this error:
I found nothing to download in the Preference Download section,
and I did try to install the Command Line Tool following Xcode Command Line Tool tutorial
Here's how I verified it:
myMacBook-Air:~ me$ xcode-select -p
/Applications/Xcode.app/Contents/Developer
And even:
myMacBook-Air:~ me$ gcc --version
Configured with:--prefix=/Applications/Xcode.app/Contents/Developer/usr
--with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 7.0.0 (clang-700.0.72) Target: x86_64-apple-darwin14.5.0
Thread model: posix
The warning still pops up.
Did I fail to install the command line tool?
(or maybe it's not about the git but has something related to the Xcode 7 upgrade?)
How could I fix this?

This answer actually works,
looks like Alcatraz has something to do with git.

Related

Mac command line tools 11.4 no longer has svn

I just updated XCode and the command line tools to 11.4. Now when I run svn it says "svn: error: The subversion command line tools are no longer provided by Xcode". The release notes say "Command line tool support for Subversion — including svn, git-svn, and related commands is no longer provided by Xcode. If you need Subversion or related command line tools the you need to install the Command Line Tools package by running xcode-select --install." I seem to be in a loop here, as the tools are installed. Has anyone experienced this problem and resolved it?
macOS Catalina
I had the same issue after upgrading to Catalina 10.15. It's clearly mentioned in the Apple website that SVN is deprecated in Xcode 11:
You can find it here: https://developer.apple.com/documentation/macos_release_notes/macos_catalina_10_15_release_notes
Command line tool support for Subversion — including svn, git-svn, and related commands — is no longer provided by Xcode.
The solution is to install the standalone Command Line Tools package instead:
sudo rm -rf /Library/Developer/CommandLineTools
followed by:
sudo xcode-select --install
This will replace the bundled Command Line Tools with the standalone package.
If it doesn't work for you then try to install it with brew.
brew install svn
brew is a package manager for MacOS so if you don't have it installed then you can simply install it: https://brew.sh/
macOS Big Sur
I faced the same issue Today (16th November 2020) after upgrading to MacOS Big Sur. I was able to fix it by installing the SVN again using brew install svn command.
If you faced permission errors after running above command, you can fix it by running following command.
sudo chown -R $(whoami) /usr/local/*
brew install svn
in Xcode 11.4. Svn has been removed.
I had same issue from Netbeans and have done the following from command line and now all fine
sudo xcode-select --install
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
brew install svn
Coming from a FreeBSD background we elected to install SVN via MacPorts which is akin to FreeBSD Ports. So basically one would first need to install MacPorts and then install SVN as follows:
sudo port install subversion
Some details -
Install MacPorts: https://www.macports.org/install.php
Install SVN: https://trac.macports.org/wiki/howto/Subversion
It took less than five(5) minutes and works well for us.
I switched to SVNKIT which works very well for my purposes. Since I'm doing a lot of Java development is no drawback for me that SVNKIT is based on Java.
The big advantage is that SVNKIT will still work even if Apple throws SVN out completely.
I found svn still available on my Mac (upgraded from 10.15.x -> Big Sur, including XCode upgrade) in
/Library/Developer/CommandLineTools/usr/bin/svn
In the Apple Developers forum I read the suggestion to make an alias, which worked for me. However, considering svn is being dropped by Apple, this will probably not work on new installs, but it could be useful for those of us that just want it to work for now after upgrading.
alias svn=/Library/Developer/CommandLineTools/usr/bin/svn
Note: I found it easier to just make a symbolic link to svn:
ln -s /Library/Developer/CommandLineTools/usr/bin/svn /usr/local/bin/svn
my mac os version is macOs Catalina 10.15.5,I try
sudo rm -rf /Library/Developer/CommandLineTools
sudo xcode-select --install
brew install svn
but it not work.so I try to install with source code.It's work!
tar xvf subversion-1.14.0.tar.gz
cd subversion-1.14.0
./configure --with-apr=/usr/local/opt/apr --with-apr-util=/usr/local/opt/apr-util
make
now,you can find it in /usr/local/bin/
Based partly on the other answers here, I built from source with this procedure:
Download & unpack svn source tarball (NOT zip file!) from
https://subversion.apache.org/download.cgi
cd subversion-1.14.0
./get-deps (this seems to have downloaded apr and apr-util but not
built them)
cd apr
sudo mkdir /usr/local/opt
(because I did not already have such a directory on a fresh Mac)
./configure --prefix=/usr/local/opt/apr
make
make test
(saw lots of "OK" and "SUCCESS", plus one failure in "testsock")
sudo make install
cd ../apr-util
./configure --prefix=/usr/local/opt/apr-util --with-apr=/usr/local/opt/apr
cd ..
make
./configure --with-apr=/usr/local/opt/apr --with-apr-util=/usr/local/opt/apr-util --with-lz4=internal --with-utf8proc=internal
make
sudo make install
The top instructions (removing the command line tools, xcode-select --install, and brew install svn) worked for me (Monterey, 12.5.1, on an M1 pro). Thanks!
However, after I did the brew install, I had to manually remove the old svn version from /opt/local/bin before the new version would run. (discovered with $ which svn). Might be the result of migrating from the old laptop to the new one.

How to update Xcode from command line

I am trying to update Xcode from the command line. Initially I tried running:
xcode-select --install
which resulted in this message:
xcode-select: error: command line tools are already installed, use "Software Update" to install updates
So the question remains, is there a way to update Xcode from the command line?
What you are actually using is the command to install the Xcode command line tools - xcode-select --install. Hence the error message you got - the tools are already installed.
The command you need to update Xcode is softwareupdate command [args ...]. You can use softwareupdate --list to see what's available and then softwareupdate --install -a to install all updates or softwareupdate --install <product name> to install just the Xcode update (if available). You can get the name from the list command.
As it was mentioned in the comments here is the man page for the softwareupdate tool.
2019 Update
A lot of users are experiencing problems where softwareupdate --install -a will in fact not update to the newest version of Xcode. The cause for this is more than likely a pending macOS update (as #brianlmerritt pointed out below). In most cases updating macOS first will solve the problem and allow Xcode to be updated as well.
Updating the Xcode Command Line Tools
A large portion of users are landing on this answer in an attempt to update the Xcode Command Line Tools. The easiest way to achieve this is by removing the old version of the tools, and installing the new one.
sudo rm -rf /Library/Developer/CommandLineTools
xcode-select --install
A popup will appear and guide you through the rest of the process.
I had the same issue and I solved by doing the following:
removing the old tools ($ sudo rm -rf /Library/Developer/CommandLineTools)
install xcode command line tools again ($ xcode-select --install).
After these steps you will see a pop to install the new version of the tools.
I encountered the same issue when I uninstalled the complete version of Xcode to reinstall the CLI version. My fix was:
sudo xcode-select -s /Library/Developer/CommandLineTools
After installing Command Line Tools (with xcode-select --install), type:
sudo xcode-select --switch /Library/Developer/CommandLineTools/
You should be able to run git now:
10:29 $ git --version
git version 2.17.2 (Apple Git-113)
I got this error after deleting Xcode. I fixed it by resetting the command line tools path with sudo xcode-select -r.
Before:
navin#Radiant ~$ /usr/bin/clang
xcrun: error: active developer path ("/Applications/Xcode.app/Contents/Developer") does not exist
Use `sudo xcode-select --switch path/to/Xcode.app` to specify the Xcode that you wish to use for command line developer tools, or use `xcode-select --install` to install the standalone command line developer tools.
See `man xcode-select` for more details.
navin#Radiant ~$ xcode-select --install
xcode-select: error: command line tools are already installed, use "Software Update" to install updates
After:
navin#Radiant ~$ /usr/bin/clang
clang: error: no input files
Just type the commands
cd /Library/Developer/CommandLineTools/Packages/;
open macOS_SDK_headers_for_macOS_10.14.pkg
Reference: https://forums.developer.apple.com/thread/104296
$ sudo rm -rf /Library/Developer/CommandLineTools
$ xcode-select --install
I was facing the same problem, resolved it by using the following command.
sudo xcode-select -s /Library/Developer/CommandLineTools
After running the above command then xcode-select -p command showed the following.
/Library/Developer/CommandLineTools
#Vel Genov's answer is correct, except when the version of Xcode can't be updated because it is the latest version for your current version of Mac OS. If you know there is a newer Xcode (for example, it won't load an app onto a device with a recent version of iOS) then it's necessary to first upgrade Mac OS.
Further note for those like me with old Mac Pro 5.1. Upgrading to Mojave required installing the metal gpu (Sapphire AMD Radeon RX 560 in my case) but make sure only HDMI monitor is installed (not 4K! 1080 only). Only then did install Mojave say firmware update required and shut computer down. Long 2 minute power button hold and it all upgraded fine after that!
Catalina update - softwareupdate --install -a won't upgrade xcode from command line if there is a pending update (say you selected update xcode overnight)
I am not sure why this was so tricky for me.
sudo xcode-select --install
Did nothing for me.
softwareupdate --all --install --force
Did nothing for me.
I had to do things in the following order
sudo rm -rf /Library/Developer/CommandLineTools
sudo xcode-select --install
This installed a newer xcode, but not latest.
Then I did
softwareupdate --all --install --force
and they updated completely.
Xcode::Install is a simple cli software that allow you to install/select a specific Xcode version.
You can install it using gem install xcode-install
Then you will be able to install a specific version with xcversion install 9.4.1
And if you have more than one version installed, you can switch version with xcversion select 9.4
You can find more information at https://github.com/KrauseFx/xcode-install
I am now running OS Big Sur. xcode-select --install, and sudo xcode-select --reset did not resolve my issue, neither did the recommended subsequent softwareupdate --install -a command. For good measure, I tried the recommended download from Apple Downloads, but the Command Line Tools downloads available there are not compatible with my OS.
I upvoted the fix that resolved for me, sudo xcode-select --switch /Library/Developer/CommandLineTools/ and added this post for environment context.
I was able to update via CLI using:
softwareupdate --list --verbose
and then
softwareupdate -i Command\ Line\ Tools\ for\ Xcode-13.2
I was trying to use the React-Native Expo app with create-react-native-app but for some reason it would launch my simulator and just hang without loading the app. The above answer by ipinak above reset the Xcode CLI tools because attempting to update to most recent Xcode CLI was not working. the two commands are:
rm -rf /Library/Developer/CommandLineTools
xcode-select --install
This process take time because of the download.
I am leaving this here for any other would be searches for this specific React-Native Expo fix.
I was faced with this today after an update from Xcode (App Store on Mac) updated my Xcode.
My SourceTree wouldn't allow me to do a merge conflict.
In Xcode I found that Command Tools was NOT selected.
I selected it, however still no dice as I was getting the same message of:
I performed the command:
softwareupdate --list
which gave me a list of products, including THREE (3) versions of CommandLine Tools
Software Update Tool
Finding available software
Software Update found the following new or updated software:
Label: Command Line Tools for Xcode-13.2
Title: Command Line Tools for Xcode, Version: 13.2, Size: 577329K, Recommended: YES,
Label: SFSymbolsAuto-3.3
Title: SF Symbols, Version: 3.3, Size: 169368K, Recommended: YES,
Label: Command Line Tools for Xcode-13.3
Title: Command Line Tools for Xcode, Version: 13.3, Size: 718145K, Recommended: YES,
Label: Command Line Tools for Xcode-13.4
Title: Command Line Tools for Xcode, Version: 13.4, Size: 705462K, Recommended: YES,
my version of Xcode is 13.4, so I preceded to try to update just the one.
I used the Label, with escaped spaces (which also works with just quoted label btw "Command Line Tools for Xcode-13.4"
softwareupdate -i Command\ Line\ Tools\ for\ Xcode-13.4
In doing so, ALL 3 updates of Command Line Tools disappeared and I was able to continue.
Hope this helps someone else out there.
Hello I solved it like this:
Install Application> Xcode.app> Contents> Resources> Packages> XcodeSystemResources.pkg.
I arrived here trying to install Appium. Adding my answer in case other folks land here for the same issue.
appium-doctor --ios
... bunch of stuff...
WARN AppiumDoctor ✖ Error running xcrun simctl
... bunch of stuff...
info AppiumDoctor ### Manual Fixes Needed ###
info AppiumDoctor The configuration cannot be automatically fixed, please do the
following first:
WARN AppiumDoctor ➜ Manually install Xcode, and make sure 'xcode-select -p' command shows proper path like '/Applications/Xcode.app/Contents/Developer'
In my case
xcode-select -p
/Library/Developer/CommandLineTools
which appeared wrong...but I knew I had recently updated Xcode and the command line tools
so...
sudo xcode-select -r (sudo required)
then...
xcode-select -p
/Applications/Xcode.app/Contents/Developer
After this, no warning. Appium-doctor returned clean.
xCode version 11.2.1 is necessary for building app in iPad 13.2.3, When I directly try to upgrade from xcode 11.1 to 11.2.1 through App Store it get struck, So after some research , I found a solution to upgrade by removing the existing xcode from the system
So here I am adding the steps to upgrade after uninstalling existing xcode.
Go to Applications and identify Xcode and drag it to trash.
Empty trash to permenently delete Xcode.
Now go to ~/Library/Developer/ folder and remove the contents completely Use sudo rm -rf ~/Library/Developer/ to avoid any
permission issue while deleting
Lastly remove any cache directory associated with xcode in the path ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf
~/Library/Caches/com.apple.dt.Xcode/*
After completing the above steps you can easly install xcode from App Store, which will install the current latest version of xcode
Note: Please take a backup of your existing projects before making the above changes
Update with this one-liner.
softwareupdate --install -a
This reminds me why I hate MacOS. Every time I tried one of these errors I would get the incomprehensible error: No install could be requested (perhaps no UI is present)
Turns out this "CLI" actually needs a graphical session to run. WTF! Very useful when you're actually only ever connecting to the remote mac server over SSH to queue iOS builds.
So the answer for me was:
Physically travel to the Mac, attach screen, mouse and keyboard, and run the command there.
To those having this issue after update to Catalina, just execute this command on your terminal
sudo rm -rf /Library/Developer/CommandLineTools; xcode-select --install;

"xcrun: error: active developer path… does not exist, use xcode-select --switch" when trying to run git. How to fix?

I have been trying to instal the Git on my mac, But every time I use the command $git --version.
I get the following error
xcrun: error: active developer path ("/Volumes/Xcode/Xcode.app/Contents/Developer") does not exist, use xcode-select --switch path/to/Xcode.app to specify the Xcode that you wish to use for command line developer tools (or see man xcode-select)
I have already installed the Xcode on my mac for iOS App development.
I am not sure what this error is trying to say.
My case:
I removed XCode. JetBrains integration with git - breaks. Found this error in terminal.
My soltuion:
I don't want to download XCode to restore PyCharm. So I ran:
sudo xcode-select --reset
So from discussion in the comments above, it seems the right fix here is just to run the command /usr/bin/xcode-select -switch once (i.e., run it with the full path to the executable, rather than just as xcode-select) with /Applications/Xcode.app/Contents/Developer/ as the argument:
sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer
After running that once, everything should work as expected from then on.
sudo /usr/bin/xcode-select --switch /Library/Developer/CommandLineTools
and reboot your computer.
Try this below answer. It's worked for me.
Open your Xcode Preferences,
--> Select Locations
--> Select your specific Xcode version in Command Line Tools
It was easier for me to let Xcode pick the install location of Command Line Tools for me, instead of the other way around. After downloading the .xip file from the Apple Developer downloads page, expanding the compressed contents, and installing Xcode.App, I was able to open it using Spotlight.
And open preferences:
And select my Command Line Tools under "Locations".
You can install git via the brew package manager for Mac. I recommend installing software this way since it's a great way to manage your installed packages in one place. For example, you can do brew update to get a list of the latest package updates, or brew upgrade to upgrade all of your software installed through brew.
To install brew, open a terminal window and run:
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Update your brew packages with brew update
Install git with brew install git
I had installed git, then returned to a terminal window open prior to the installation. I try running command git --version and this raised error message below. To resolve, I ran command source /etc/profile in same terminal window. BTW, terminal window is inside my Webstorm and my end goal is to git init and setup git for my new reactjs project. Happy coding!
The error:
xcrun: error: active developer path ("/Volumes/Xcode/Xcode.app/Contents/Developer") does not exist, use \`xcode-select --switch path/to/Xcode.app\` to specify the Xcode that you wish to use for command line developer tools (or see \`man xcode-select\`)

How to check if XCode command line tools are installed?

I have a macbook pro with OS X 10.8.2. XCode is installed. I know this as it appears in the Applications directory. There are also the xcodebuild and xcode-select files in /usr/bin. I need to know if the command line tools is installed. Is there a command for it? hat can I do to see if XCode CLT is installed and if yes to find the version installed?
10.15 Catalina Update:
See Yosemite Update.
10.14 Mojave Update:
See Yosemite Update.
10.13 High Sierra Update:
See Yosemite Update.
10.12 Sierra Update:
See Yosemite Update.
10.11 El Capitan Update:
See Yosemite Update.
10.10 Yosemite Update:
Just enter in gcc or make on the command line! OSX will know that you do not have the command line tools and prompt you to install them!
To check if they exist, xcode-select -p will print the directory. Alternatively, the return value will be 2 if they do NOT exist, and 0 if they do. To just print the return value (thanks #Andy):
xcode-select -p 1>/dev/null;echo $?
10.9 Mavericks Update:
Use pkgutil --pkg-info=com.apple.pkg.CLTools_Executables
10.8 Update:
Option 1: Rob Napier suggested to use pkgutil --pkg-info=com.apple.pkg.DeveloperToolsCLI, which is probably cleaner.
Option 2: Check inside /var/db/receipts/com.apple.pkg.DeveloperToolsCLI.plist for a reference to com.apple.pkg.DeveloperToolsCLI and it will list the version 4.5.0.
[Mar 12 17:04] [jnovack#yourmom ~]$ defaults read /var/db/receipts/com.apple.pkg.DeveloperToolsCLI.plist
{
InstallDate = "2012-12-26 22:45:54 +0000";
InstallPrefixPath = "/";
InstallProcessName = Xcode;
PackageFileName = "DeveloperToolsCLI.pkg";
PackageGroups = (
"com.apple.FindSystemFiles.pkg-group",
"com.apple.DevToolsBoth.pkg-group",
"com.apple.DevToolsNonRelocatableShared.pkg-group"
);
PackageIdentifier = "com.apple.pkg.DeveloperToolsCLI";
PackageVersion = "4.5.0.0.1.1249367152";
PathACLs = {
Library = "!#acl 1\\ngroup:ABCDEFAB-CDEF-ABCD-EFAB-CDEF0000000C:everyone:12:deny:delete\\n";
System = "!#acl 1\\ngroup:ABCDEFAB-CDEF-ABCD-EFAB-CDEF0000000C:everyone:12:deny:delete\\n";
};
}
10.10 Yosemite
Below are a few extra steps on a fresh Mac that some people might need. This adds a little to #jnovack's excellent answer.
Update: A few other notes when setting this up:
Make sure your admin user has a password. A blank password won't work when trying to enable a root user.
System Preferences > Users and Groups > (select user) > Change password
Then to enable root, run dsenableroot in a terminal:
$ dsenableroot
username = mac_admin_user
user password:
root password:
verify root password:
dsenableroot:: ***Successfully enabled root user.
Type in the admin user's password, then the new enabled root password twice.
Next type:
sudo gcc
or
sudo make
It will respond with something like the following:
WARNING: Improper use of the sudo command could lead to data loss
or the deletion of important system files. Please double-check your
typing when using sudo. Type "man sudo" for more information.
To proceed, enter your password, or type Ctrl-C to abort.
Password:
You have not agreed to the Xcode license agreements. You must agree to
both license agreements below in order to use Xcode.
Press enter when it prompts to show you the license agreement.
Hit the Enter key to view the license agreements at
'/Applications/Xcode.app/Contents/Resources/English.lproj/License.rtf'
IMPORTANT: BY USING THIS SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE
FOLLOWING APPLE TERMS:
//...
Press q to exit the license agreement view.
By typing 'agree' you are agreeing to the terms of the software license
agreements. Type 'print' to print them or anything else to cancel,
[agree, print, cancel]
Type agree. And then it will end with:
clang: error: no input files
Which basically means that you didn't give make or gcc any input files.
Here is what the check looked like:
$ xcode-select -p
/Applications/Xcode.app/Contents/Developer
10.9 Mavericks
With Mavericks, it is a little different now.
When the tools were NOT found, this is what the command pkgutil command returned:
$ pkgutil --pkg-info=com.apple.pkg.CLTools_Executables
No receipt for 'com.apple.pkg.CLTools_Executables' found at '/'.
To install the command line tools, this works nicely from the Terminal, with a nice gui and everything.
$ xcode-select --install
http://macops.ca/installing-command-line-tools-automatically-on-mavericks/
When they were found, this is what the pkgutil command returned:
$ pkgutil --pkg-info=com.apple.pkg.CLTools_Executables
package-id: com.apple.pkg.CLTools_Executables
version: 5.0.1.0.1.1382131676
volume: /
location: /
install-time: 1384149984
groups: com.apple.FindSystemFiles.pkg-group com.apple.DevToolsBoth.pkg-group com.apple.DevToolsNonRelocatableShared.pkg-group
This command returned the same before and after the install.
$ pkgutil --pkg-info=com.apple.pkg.DeveloperToolsCLI
No receipt for 'com.apple.pkg.DeveloperToolsCLI' found at '/'.
Also I had the component for the CLT selected and installed in xcode's downloads section before, but it seems like it didn't make it to the terminal...
To check if command line tools are installed run:
xcode-select --version
// if installed you will see the below with the version found in your system
// xcode-select version 1234.
If command line tools are not installed run:
xcode-select --install
In macOS Catalina, and possibly some earlier versions, you can find out where the command line tools are installed using:
xcode-select -p a.k.a. xcode-select --print-path
Which will, if it is installed, respond with something like:
/Library/Developer/CommandLineTools
To find out which version you have installed there, you can use:
xcode-select -v a.k.a. xcode-select --version
Which will return something like:
xcode-select version 2370.
However, if you attempt to upgrade it to the latest version, assuming it is installed, using this:
xcode-select --install
You will receive in response:
xcode-select: error: command line tools are already installed, use "Software Update" to install updates
Which rather erroneously gives the impression you need to use Spotlight find something called 'Software Update'. In actual fact, you need to continue in the Terminal, and use this:
softwareupdate -i -a a.k.a. softwareupdate --install --all
Which tries to update everything it can and may well respond with:
Software Update Tool
Finding available software
No new software available.
To find out which versions of the different Apple SDKs are installed on your machine, use this:
xcodebuild -showsdks
On macOS Sierra (10.12) :
Run the following command to see if CLT is installed:
xcode-select -p
this will return the path to the tool if CLT is already installed. Something like this -
/Applications/Xcode.app/Contents/Developer
Run the following command to see the version of CLT:
pkgutil --pkg-info=com.apple.pkg.CLTools_Executables
this will return version info, output will be something like this -
package-id: com.apple.pkg.CLTools_Executables
version: 8.2.0.0.1.1480973914
volume: /
location: /
install-time: 1486372375
I think the simplest way which worked for me to find Command line tools is installed or not and its version irrespective of what macOS version is
$brew config
macOS: 10.14.2-x86_64
CLT: 10.1.0.0.1.1539992718
Xcode: 10.1
This when you have Command Line tools properly installed and paths set properly.
Earlier i got output as below
macOS: 10.14.2-x86_64
CLT: N/A
Xcode: 10.1
CLT was shown as N/A in spite of having gcc and make working fine and below outputs
$xcode-select -p
/Applications/Xcode.app/Contents/Developer
$pkgutil --pkg-info=com.apple.pkg.CLTools_Executables
No receipt for 'com.apple.pkg.CLTools_Executables' found at '/'.
$brew doctor
Your system is ready to brew.
Finally doing xcode-select --install resolved my issue of brew unable to find CLT for installing packages as below.
Installing sphinx-doc dependency: python
Warning: Building python from source:
The bottle needs the Apple Command Line Tools to be installed.
You can install them, if desired, with:
xcode-select --install
Go to Applications > Xcode > preferences > downloads
You should see the command line tools there for you to install.
From a programmatic perspective the Homebrew folks have a check for the existence of various files to determine if the command line tools are installed. Currently it always checks for /Library/Developer/CommandLineTools/usr/bin/git and will also check for /usr/include/iconv.h if the OS version is 10.13 or below.
Open your terminal and check to see if you have Xcode installed already with this:
xcode-select -p
in return, if you get this:
/Library/Developer/CommandLineTools
That means you have that Xcode is installed.
Another way you can check would you if you have "HomeBrew" installed you can use the following command to see if you have Xcode and the version:
brew config
And finally, if you don't have the Xcode follow this link to download the Xcode from the Appstore. Xcode from the App Store.
Good Luck.
to use on a bash script:
if ! command -v xcode-select &> /dev/null
then
echo "\t xcode was not found! You need to manually install it :/ "
else
echo "xcode is installed, checking other IOS build tools"
fi
Some contributors write when xcode-select -p or xcode-select -print-path would return /Library/Developer/CommandLineTools that this would mean that CLTs are installed. This is not really correct as xcode-select can be used to switch among multiple Xcode installations and CLTs. Aforementioned commands merely return which development environment is currently in use, i.e. which Xcode or whether CLTs are currently in use. The returned path to some also installed Xcode may then be returned and you cannot deduce from this whether CLTs are actually installed or not.
Moreover, as Apple recommends even to simply delete CLTs by deleting the directory /Library/Developer/CommandLineTools before a reinstallation it may well be that aforementioned commands return /Library/Developer/CommandLineTools despite the fact that they are no longer installed. Even the use of pkgutil is no warranty that CLTs are really installed if directory /Library/Developer/CommandLineTools was previously simply deleted.
The most robust technique is therefore xcode-select --install and the macOS will invite you to install CLTs via an alert, which you can cancel if you wish only to learn about the presence or absence of CLTs. If you prefer a method without any GUI, e.g. in a shell script, then testing for the presence of directory /Library/Developer/CommandLineTools and pkgutil returning "No receipt..." as described above are AFAIK a way to go. E.g. code similar to following
theCLTversion=`pkgutil --pkg-info=com.apple.pkg.CLTools_Executables 2>/dev/null | grep version`
if [ -d /Library/Developer/CommandLineTools ] && [ "$theCLTversion" != "" ]; then
echo "CLTs $theCLTversion installed"
else
echo "CLTs seem not to be installed"
fi
may do the job. However, I have not tested above snippet to lead to correct results on older systems prior to OS X 10.11.6 (El Capitan).
Because Xcode subsumes the CLI tools if installed first, I use the following hybrid which has been validated on 10.12 and 10.14. I expect it works on a lot of other versions:
installed=$(pkgutil --pkg-info=com.apple.pkg.CLTools_Executables 2>/dev/null || pkgutil --pkg-info=com.apple.pkg.Xcode)
Salt with awk to taste for branching logic.
Of course xcode-select -p handles the variations with a really short command but fails to give the detailed package, version, and installation date metadata.
% xcode-select -h
Usage: xcode-select [options]
Print or change the path to the active developer directory. This directory
controls which tools are used for the Xcode command line tools (for example,
xcodebuild) as well as the BSD development commands (such as cc and make).
Options:
-h, --help print this help message and exit
-p, --print-path print the path of the active developer directory
-s , --switch set the path for the active developer directory
--install open a dialog for installation of the command line developer tools
-v, --version print the xcode-select version
-r, --reset reset to the default command line tools path
Run the command xcode-select --install
The answer for this is very simple actually, and for any application for that matter, just try to reinstall it,
It will either install it or it will show you the error, you can stop the process if you don't want.

Unable to get MacPort functionality after installing Xcode 4.3

I am having trouble getting MacPorts to function properly. I just installed OSX Lion 10.7.3 I downloaded and installed MacPorts first, and then after reading the requirements, I downloaded Xcode4.3 from the App Store, and then installed it. I launched Xcode and it looks to be operational and functional. However when I attempted to port with MacPorts, it gave me this error message(excerpt):
Warning: xcodebuild exists but failed to execute
Warning: Xcode does not appear to be installed; most ports will likely fail to build.
I followed the advice from:
How do i install additional packages for Xcode on OSX Lion to allow MacPorts to work
and installed command_line_tools_for_xcode from the Preferences within Xcode. I closed Xcode, and again got the errors:
$ sudo port install libsocketsPassword:
Warning: xcodebuild exists but failed to execute
Warning: Xcode does not appear to be installed; most ports will likely fail to build.
---> Computing dependencies for libsockets
---> Dependencies to be installed: openssl zlib
---> Extracting zlib
Error: Couldn't determine your Xcode version (from '/usr/bin/xcodebuild -version').
Error:
Error: If you have not installed Xcode, install it now; see:
Error: http://guide.macports.org/chunked/installing.xcode.html
Error:
Error: Target org.macports.extract returned: unable to find Xcode
Error: Failed to install zlib
Log for zlib is at: /opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports.org_release_tarballs_ports_archivers_zlib/zlib/main.log
Error: The following dependencies were not installed: openssl zlib
Error: Status 1 encountered during processing.
I am uncertain where to go next with this. How do i trouble shoot my Xcode and MacPort interface?
In theory this should work if you have Xcode4.3 installed (in /Applications):
$ sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer/
(And you've installed the optional command line tools)
Everything will start working fine after installation of "Command Line Tools for Xcode" package.
You can get it from here: https://developer.apple.com/downloads/index.action#
Please see the MacPorts migration instructions for Xcode 4.3.
The instructions are pretty involved. You need to run xcode-select to set a new tools path, update developer_dir in macports.conf (as described by Henk Poley), re-install MacPorts (ouch), and finally uninstall and re-install all of your ports (double ouch).
Edit: libpvx still wouldn't install after the above. Two extra steps were required:
sudo ln -s /Developer /
sudo ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs /SDKs
YMMV if you have different ports installed!
Also in /opt/local/etc/macports/macports.conf change the line with developer_dir to point to / instead of /Developer.
After
sudo xcode-select -switch /Applications/Xcode.app
I also had to run
sudo xcodebuild -license
and accept the licence
Here is a solution that has worked for me:
Install Command Line Tools for Xcode
Xcode -> Preferences -> Downloads
Help MacPorts find the right Xcode folder
sudo /usr/bin/xcode-select -switch /Applications/Xcode.app
Create symbolic links for clang compilers as they now live elsewhere
sudo ln -s `which clang` /Applications/Xcode.app/Contents/Developer/usr/bin/
sudo ln -s `which clang++` /Applications/Xcode.app/Contents/Developer/usr/bin/
Try using trunk, there's no release supporting Xcode 4.3 yet.
Setting the developer path in /opt/local/etc/macports.conf works for me,
developer_dir /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
since most of the compilers are stored there now instead of /usr/bin under Developer.
None of this works for me. Wait for macports to release a new version that officially supports XCode 4.3+
sudo mv /usr/bin/xcodebuild /usr/bin/xcodebuild.old
sudo ln -s /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild /usr/bin/xcodebuild
Starting with Xcode 4.3, the command-line build tools are not installed by default. Launch Xcode, open the Preferences, and go to the Downloads tab. From there you should have an option to install the command-line tools.
You can also download them from the web here: https://developer.apple.com/downloads/index.action
Disclaimer: I haven't installed Xcode 4.3 yet. I have only read about it on the web.
As of 27/2/2012, the official suggestion from MacPorts seems to be to not use XCode 4.3 and instead use 4.1 through 4.2.1, which can be downloaded from Apple.
There is a bug ticket which might be useful to follow the evolution of this.
Incidentally, and as reported in my comment #11 in that bug report, I am able to build ports without warnings by using the 2 most sane-looking suggestions found in this question: sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer and changing developer_dir in /opt/local/etc/macports/macports.conf to /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
I have macports installed without admin/root privileges, so I was unable to test the xcode-select answers. However, I observed that Pall Melsted's answer worked, but not initially. What I found out was that I had not accepted the Xcode 4.5 license agreement!
If you have just installed Xcode for the purposes of macports, and you haven't accepted the Xcode license yet, you might get the error presented by the original post. When I checked my Xcode version using /usr/bin/xcodebuild -version, I was given the prompt to read and accept the license. After doing so, and after having made the changes suggested by Pall to the macports.conf developer_dir, it all works now.
As alternative: you can make downgrade of Xcode to 4.2.1 version. DMG of Xcode 4.2.1 placed here: https://developer.apple.com/downloads/index.action
After this MacPorts became works fine for me.
This is fixed in MacPorts 2.0.4.
To upgrade:
Download MacPorts 2.0.4 from the install site or run sudo port selfupdate.
Run the MacPorts migration described here to reinstall all ports. This is painful but required to get back to a working state.
You should definitely run sudo xcode-select -switch /Applications/Xcode.app like everyone here says, that'll fix many problems, but certainly not all.
Afaik, all the remaining problems exist within the configuration information for various packages. You might simply reinstall MacPorts as described in the migration instructions, but I found another solution.
You should begin finding all effected port files using commands like grep /Developer/ ..., after executing sudo bash and cd /opt/local naturally.
You should identify all effected ports by using port provides ..., which I piped through sed and sort | uniq. You could simply reinstall all these ports using either port -n upgrade --force ... or separate port uninstall ... and port install ... commands.
I recommend using one large port -n upgrade --force ... command to avoid duplicate rebuilds of dependencies, using the separate uninstall and install commands afterwards.
There are of course various ports for which /Developer exists only inside text config files, meaning you can fix them manually with sed -i -e 's/\/Developer//g' ..., but you cannot do so with binaries obviously.
I'm afraid you must at minimum rebuild all your Python and Perl installations, making this upgrade an ideal time to clean out packages that depend upon older versions, ala python26 and perl5.8.
There are several technically effected ports I decided against rebuilding like fuse4x-kext, who contained /Developer inside Library/Extensions/fuse4x.kext/Contents/MacOS/fuse4x but hasn't prevented sshfs from working correctly.
I had initially installed xcode 3.2.2, after which I installed 4.3. When I ran the xcode-select, I still got the same error about no xcode project in /Applications. I then dug into the /usr/bin/xcodebuild script and found out that this was working correctly, and another instance of xcodebuild (the one installed with xcode 4.3, not the one in /usr/bin) was being run and returning the error:
xcodebuild: error: The directory /Applications does not contain an Xcode project.
It seems the /usr/bin/xcode-select does not work for xcode 4.3, (it's compiled so you can't really see why it's not working). Strings doesn't give any clues. Good thing osx has strace.. oh wait.
Anyways, the best I could do was modify /opt/local/etc/macports.conf
and uncomment the line containing the path to the xcode installation. That seems to fix my problem for the most part.

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