I have Parse class called Product that has 238 rows. Note that this class is not the Parse.com implementation of Product, it is a custom class implemented by myself, as I didn't require all the columns Parse adds to their Product class.
The Product class has a Pointer column (basically a foreign key in SQL tables), called ShopId, because each product belongs to a specific Shop (I have a Parse class called Shop with an ObjectId column used in the Product Pointer.
My Product class also has a File column called imageFile that holds the image of the product.
I want to download all Products from a specific shop, unpackage their image file and put it in my Swift Product class which consists of the PFObject of the Parse Product, and a UIImageView and a UIImage. Here is my Product Class in Swift:
class Product {
private var object: PFObject
private var imageView: MMImageView!
private var image: UIImage
init(object: PFObject, image: UIImage) {
self.object = object
self.image = image
}
func getName() -> String {
if let name = object["name"] as? String {
return name
} else {
return "default"
}
}
func setImageView(size: CGFloat, target: DressingRoomViewController) {
self.imageView = MMImageView(frame:CGRectMake(0, 0, size, size))
imageView.contentMode = UIViewContentMode.ScaleAspectFit
imageView.image = self.image
imageView.setName(object["category"] as! String)
imageView.backgroundColor = UIColor.clearColor()
imageView.userInteractionEnabled = true
let tapGestureRecognizer =
UITapGestureRecognizer(target: target, action: "imageTapped:")
tapGestureRecognizer.numberOfTapsRequired = 1
imageView.addGestureRecognizer(tapGestureRecognizer)
}
func getImageView() -> MMImageView {
return self.imageView
}
}
I am currently downloading all the products just fine, and getting their image file and creating my Swift Products with their images. However my UIProgressView logic is slightly off. I have the UIProgressView running for every product, every time I unpackage the product image. I need to shift the Parse.com ProgressBlock out of the getProduct swift function and into the loadProducts #IBAction. When I try it, it causes a lot of errors before compilation. How do I shift the ProgressBlock up to the loadProducts #IBAction? Here is my current code:
//
// ChooseShopViewController.swift
// MirrorMirror
//
// Created by Ben on 12/09/15.
// Copyright (c) 2015 Amber. All rights reserved.
//
import UIKit
import Parse
class ChooseShopViewController: UIViewController {
var progressView: UIProgressView?
private var allProducts: [Product] = []
private var categories: [ProductCategory] = []
#IBAction func loadProducts(sender: AnyObject) {
let shopQuery = PFQuery(className:"Shop")
shopQuery.getObjectInBackgroundWithId("QjSbyC6k5C") {
(glamour: PFObject?, error: NSError?) -> Void in
if error == nil && glamour != nil {
let query = PFQuery(className:"Product")
query.whereKey("shopId", equalTo: glamour!)
query.findObjectsInBackgroundWithBlock {
(objects: [AnyObject]?, error: NSError?) -> Void in
self.getAllProductsAndCategories(objects, error: error)
}
} else {
print(error)
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Create Progress View Control
progressView = UIProgressView( progressViewStyle:
UIProgressViewStyle.Default)
progressView?.center = self.view.center
view.addSubview(progressView!)
}
override func prepareForSegue( segue: UIStoryboardSegue,
sender: AnyObject?) {
if (segue.identifier == "dressingRoom") {
ShopDisplay.sharedInstance.setAllProducts(self.allProducts)
ShopDisplay.sharedInstance.setAllProductCategories(self.categories)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func getAllProductsAndCategories(objects: [AnyObject]?, error: NSError?) {
if error == nil {
if let objects = objects as? [PFObject] {
for product in objects {
self.getCategory(product)
self.getProduct(product)
}
}
} else {
print("Error: \(error!) \(error!.userInfo)")
}
}
func getCategory(product: PFObject) {
if let category = product["category"] as? String {
var alreadyThere: Bool = false
for item in self.categories {
if category == item.rawValue {
alreadyThere = true
break
}
}
if alreadyThere == false {
self.categories.append(ProductCategory(rawValue: category)!)
}
}
}
func getProduct(product: PFObject) {
if let productImage = product["imageFile"] as? PFFile {
productImage.getDataInBackgroundWithBlock ({
(imageData: NSData?, error: NSError?) -> Void in
if let imageData = imageData {
let image = UIImage(data:imageData)
self.allProducts.append(
Product(object: product, image: image!))
}
if let downloadError = error {
print(downloadError.localizedDescription)
}
}, progressBlock: {
(percentDone: Int32) -> Void in
self.progressView?.progress = Float(percentDone)
if (percentDone == 100) {
//self.performSegueWithIdentifier("dressingRoom", sender: UIColor.greenColor())
}
})
}
}
}
I decided to not use the progressBlock, and instead to update my UIProgressView manually with a calculation. So here is the code. It's a little rusty. I could refactor now and maybe implement a calculated variable to make it cleaner. If my solution is a bad practice then I'm appreciative if that gets pointed out, and a better solution suggested (It doesn't seem good for performance to check the UIProgressView.progress value every iteration to perform the completion task of performing the segue).
import UIKit
import Parse
class ChooseShopViewController: UIViewController {
var progressView: UIProgressView?
private var allProducts: [Product] = []
private var categories: [ProductCategory] = []
static var numberOfProducts: Float = 0
#IBAction func loadProducts(sender: AnyObject) {
let shopQuery = PFQuery(className:"Shop")
shopQuery.getObjectInBackgroundWithId("QjSbyC6k5C") {
(glamour: PFObject?, error: NSError?) -> Void in
if error == nil && glamour != nil {
let query = PFQuery(className:"Product")
query.whereKey("shopId", equalTo: glamour!)
query.findObjectsInBackgroundWithBlock {
(objects: [AnyObject]?, error: NSError?) -> Void in
ChooseShopViewController.numberOfProducts =
Float((objects?.count)!)
print(ChooseShopViewController.numberOfProducts)
self.getAllProductsAndCategories(objects, error: error)
}
} else {
print(error)
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Create Progress View Control
progressView = UIProgressView( progressViewStyle:
UIProgressViewStyle.Default)
progressView?.center = self.view.center
progressView?.progress = 0.00
view.addSubview(progressView!)
}
override func prepareForSegue( segue: UIStoryboardSegue,
sender: AnyObject?) {
if (segue.identifier == "dressingRoom") {
ShopDisplay.sharedInstance.setAllProducts(self.allProducts)
ShopDisplay.sharedInstance.setAllProductCategories(self.categories)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func getAllProductsAndCategories(objects: [AnyObject]?, error: NSError?) {
if error == nil {
if let objects = objects as? [PFObject] {
for product in objects {
self.getCategory(product)
self.getProduct(product)
}
}
} else {
print("Error: \(error!) \(error!.userInfo)")
}
}
func getCategory(product: PFObject) {
if let category = product["category"] as? String {
var alreadyThere: Bool = false
for item in self.categories {
if category == item.rawValue {
alreadyThere = true
break
}
}
if alreadyThere == false {
self.categories.append(ProductCategory(rawValue: category)!)
}
}
}
func getProduct(product: PFObject) {
if let productImage = product["imageFile"] as? PFFile {
productImage.getDataInBackgroundWithBlock ({
(imageData: NSData?, error: NSError?) -> Void in
if let imageData = imageData {
let image = UIImage(data:imageData)
self.allProducts.append(
Product(object: product, image: image!))
self.progressView?.progress += (100.00 /
ChooseShopViewController.numberOfProducts) / 100.00
print(self.progressView?.progress)
if self.progressView?.progress == 1 {
self.performSegueWithIdentifier("dressingRoom",
sender: UIColor.greenColor())
}
}
if let downloadError = error {
print(downloadError.localizedDescription)
}
})
}
}
}
I found this on the Parse website. It may be useful as it has a block that shows the percentage done that updates regularly during the download!
let str = "Working at Parse is great!"
let data = str.dataUsingEncoding(NSUTF8StringEncoding)
let file = PFFile(name:"resume.txt", data:data)
file.saveInBackgroundWithBlock({
(succeeded: Bool, error: NSError?) -> Void in
// Handle success or failure here ...
}, progressBlock: {(percentDone: Int32) -> Void in
// Update your progress spinner here. percentDone will be between 0 and 100.
})
Did you find a better solution? besides this? I am trying to do something similar.
Related
I want to create A Ui TableView with a list of image link with swift 2:
for example : var images = ["link1","link2",...,linkN"]
I create a custom cell to display the image :
let cell = tableView.dequeueReusableCellWithIdentifier(CurrentFormTableView.CellIdentifiers.ImageCell, forIndexPath: indexPath) as! ImageCell
cell.urlImageView.tag = indexPath.row
cell.displayImage(images[index.row])
cell.selectionStyle = UITableViewCellSelectionStyle.None
return cell
And here I have my custom cell to load my image :
import UIKit
class ImageCell: UITableViewCell {
#IBOutlet weak var urlImageView: UIImageView!
#IBOutlet weak var loadingStatus: UIActivityIndicatorView!
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
func loadImageFromUrl(url: String, view: UIImageView){
if view.image == nil {
self.startLoading()
// Create Url from string
let url = NSURL(string: url)!
// Download task:
// - sharedSession = global NSURLCache, NSHTTPCookieStorage and NSURLCredentialStorage objects.
let task = NSURLSession.sharedSession().dataTaskWithURL(url) { (responseData, responseUrl, error) -> Void in
// if responseData is not null...
if let data = responseData{
// execute in UI thread
dispatch_async(dispatch_get_main_queue(), { () -> Void in
self.stopLoading()
view.image = UIImage(data: data)
})
}
}
// Run task
task.resume()
}
}
func displayImage(imageUrl: String){
imageView?.image = nil
if imageUrl != nil && imageUrl != "" {
print(imageUrl)
loadImageFromUrl(imageUrl,view: urlImageView)
} else {
loadingStatus.hidden = true
}
}
func startLoading(){
loadingStatus.hidden = false
loadingStatus.startAnimating()
}
func stopLoading(){
loadingStatus.hidden = true
loadingStatus.stopAnimating()
}
}
The problem is that, she times the images are loading correctly, and sometimes, one image or more "override the other" so I have multiple identical images instead of see all my different images. How it is possible ? Where is my mistake ?
You're not implementing the reuse of the cells, meaning that the imageView's image of one cell will be the same as another that it was reused from, until the new image has loaded.
To prevent this, implement the -prepareForReuse: method:
override func prepareForReuse() {
super.prepareForReuse()
urlImageView.image = nil
// cancel loading
}
Furthermore, you shouldn't be doing any network-related code in the view layer, it should be done in the view controller. This will allow you to implement caching mechanisms if the image has already been downloaded for a specific cell, as well as alter the state of other views.
i.e. In your view controller:
var cachedImages = [String: UIImage]()
func cellForRow...() {
let imageURL = imageURLs[indexPath.row]
if let image = cachedImages[imageURL] {
cell.urlImageView.image = cachedImages[imageURL]
}
else {
downloadImage(indexPath, { image in
if let image = image {
cachedImages[imageURL] = image
cell.urlImageView.image = image
}
})
}
}
func downloadImage(indexPath: NSIndexPath, callback: () -> (UIImage?)) {
let task = NSURLSession.sharedSession().dataTaskWithURL(url) { (responseData, responseUrl, error) -> Void in
// if responseData is not null...
if let data = responseData {
// execute in UI thread
dispatch_async(dispatch_get_main_queue(), {
callback(UIImage(data: data))
})
}
else {
dispatch_async(dispatch_get_main_queue(), {
callback(nil)
})
}
}
// Run task
task.resume()
}
I'm running below function in my iPad app to get an Item by it's hash key (IdName).
This table only contains an Hashkey (No Range key available) but when I run this, It returns an result object which contains only the HashKey Value (The same which I pass). The other property (IdValue) is not there in the result. What am I doing wrong here?
func getCurrentFinalReportNumber()->Int
{
let dynamoDBObjectMapper = AWSDynamoDBObjectMapper.defaultDynamoDBObjectMapper()
var currentId :Int = -1
dynamoDBObjectMapper .load(DDBIDStoreTableRow.self, hashKey: "FinalReportNumber", rangeKey: nil) .continueWithExecutor(AWSExecutor.mainThreadExecutor(), withBlock: { (task:AWSTask!) -> AnyObject! in
if (task.error == nil) {
if (task.result != nil) {
let resultRow :DDBIDStoreTableRow = task.result as! DDBIDStoreTableRow
print(resultRow.IdValue)
currentId = Int(resultRow.IdValue!)
}
} else {
print("Error: \(task.error)")
let alert = SCLAlertView()
alert.addButton("Close", colorButtonBackground: Constants.InspectionTypes.colorClose) {}
alert.showCloseButton = false
alert.showError("", subTitle: (task.error?.description)!)
}
return nil
}).waitUntilFinished()
return currentId
}
class DDBIDStoreTableRow :AWSDynamoDBObjectModel ,AWSDynamoDBModeling {
var IdName:String? //HK
var IdValue:Int? = -1
class func dynamoDBTableName() -> String! {
return AWSIDStoreDynamoDBTableName
}
class func hashKeyAttribute() -> String! {
return "IdName"
}
//MARK: NSObjectProtocol hack
override func isEqual(object: AnyObject?) -> Bool {
return super.isEqual(object)
}
override func `self`() -> Self {
return self
}
}
Just found the mistake. Problem is in the data type of the mapping class. Earlier it was
var IdValue:Int? = -1
But once I change the Int to NSNumber as below. It started to work fine
var IdValue:NSNumber? = -1
Does any body else have the problem were they can't see the banner for iAds but when you first run the app a big blue screen shows up and says your now connected to iAds. I'm running my app an my iPhone and my iAD developer app testing fill rate is set to 100%
Code:
import UIKit
import StoreKit
import SpriteKit
import GameKit
import iAd
extension SKNode {
class func unarchiveFromFile(file : String) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
class GameViewController: UIViewController, ADInterstitialAdDelegate {
var interstitialAd:ADInterstitialAd!
var interstitialAdView: UIView = UIView()
override func viewDidLoad() {
super.viewDidLoad()
loadInterstitialAd()
ADBannerView()
func gameCenterViewControllerDidFinish(gameCenterViewController: GKGameCenterViewController!)
{
gameCenterViewController.dismissViewControllerAnimated(true, completion: nil)
}
var localPlayer = GKLocalPlayer()
localPlayer.authenticateHandler = {(viewController, error) -> Void in
if (viewController != nil) {
let vc: UIViewController = self.view!.window!.rootViewController!
vc.presentViewController(viewController, animated: true, completion: nil)
}
else {
println((GKLocalPlayer.localPlayer().authenticated))
}
}
if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
// Configure the view.
let skView = self.view as! SKView
skView.showsFPS = false
skView.showsNodeCount = false
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
skView.presentScene(scene)
}
}
override func shouldAutorotate() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> Int {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue)
} else {
return Int(UIInterfaceOrientationMask.All.rawValue)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
func loadInterstitialAd() {
interstitialAd = ADInterstitialAd()
interstitialAd.delegate = self
}
func interstitialAdWillLoad(interstitialAd: ADInterstitialAd!) {
}
func interstitialAdDidLoad(interstitialAd: ADInterstitialAd!) {
interstitialAdView = UIView()
interstitialAdView.frame = self.view.bounds
view.addSubview(interstitialAdView)
interstitialAd.presentInView(interstitialAdView)
UIViewController.prepareInterstitialAds()
}
func interstitialAdActionDidFinish(interstitialAd: ADInterstitialAd!) {
interstitialAdView.removeFromSuperview()
}
func interstitialAdActionShouldBegin(interstitialAd: ADInterstitialAd!, willLeaveApplication willLeave: Bool) -> Bool {
return true
}
func interstitialAd(interstitialAd: ADInterstitialAd!, didFailWithError error: NSError!) {
}
func interstitialAdDidUnload(interstitialAd: ADInterstitialAd!) {
interstitialAdView.removeFromSuperview()
}
}
I am struggling to figure out how to implement a sectioned table view using parse. I am able to correctly section the table view if I don't load the names I want. However, when I use parse the names don't load in time and therefore are missed as it is async.
When I reload the table in queryFriends() it doesn't show up. My theory is that the table isn't sectioned again.
How do I make the table section again?
Or does anyone have any ideas?
Thanks for your help
import UIKit
import Parse
import Foundation
class MyFriendsTableView: UITableViewController, UITableViewDataSource, UITableViewDelegate{
var names:[String] = []
/*var names: [String] = [
"AAAA",
"Clementine",
"Bessie",
"Yolande",
"Tynisha",
"Ellyn",
"Trudy",
"Fredrick",
"Letisha",
"Ariel",
"Bong",
"Jacinto",
"Dorinda",
"Aiko",
"Loma",
"Augustina",
"Margarita",
"Jesenia",
"Kellee",
"Annis",
"Charlena",
"!##",
"###"
]*/
override func viewDidLoad() {
super.viewDidLoad()
self.refreshControl = UIRefreshControl()
self.refreshControl?.attributedTitle = NSAttributedString(string: "Pull to refresh")
self.refreshControl?.addTarget(self, action: "queryFriends", forControlEvents: UIControlEvents.ValueChanged)
self.tableView.addSubview(refreshControl!)
}
override func viewDidAppear(animated: Bool) {
UIApplication.sharedApplication().statusBarHidden = false
UIApplication.sharedApplication().statusBarStyle = UIStatusBarStyle.LightContent
queryFriends()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func queryFriends() {
let currentUser = PFUser.currentUser()?.username
let predicate = NSPredicate(format: "status = 'Friends' AND fromUser = %# OR status = 'Friends' AND toUser = %#", currentUser!, currentUser!)
var query = PFQuery(className: "FriendRequest", predicate: predicate)
var friends:[String] = []
query.findObjectsInBackgroundWithBlock {
(objects: [AnyObject]?, error: NSError?) -> Void in
if error == nil {
if let objects = objects as? [PFObject] {
for object in objects {
if object["toUser"] as? String != currentUser {
friends.append(object["toUser"] as! String)
} else if object["fromUser"] as? String != currentUser {
friends.append(object["fromUser"] as! String)
}
}
}
} else {
// Log details of the failure
println("Error: \(error!) \(error!.userInfo!)")
}
self.names = friends
self.tableView.reloadData()
self.refreshControl?.endRefreshing()
}
}
/* type to represent table items
`section` stores a `UITableView` section */
class User: NSObject {
let name: String
var section: Int?
init(name: String) {
self.name = name
}
}
// custom type to represent table sections
class Section {
var users: [User] = []
func addUser(user: User) {
self.users.append(user)
}
}
// `UIKit` convenience class for sectioning a table
let collation = UILocalizedIndexedCollation.currentCollation()
as! UILocalizedIndexedCollation
// table sections
var sections: [Section] {
// return if already initialized
if self._sections != nil {
return self._sections!
}
// create users from the name list
var users: [User] = names.map { name in
var user = User(name: name)
user.section = self.collation.sectionForObject(user, collationStringSelector: "name")
return user
}
// create empty sections
var sections = [Section]()
for i in 0..<self.collation.sectionIndexTitles.count {
sections.append(Section())
}
// put each user in a section
for user in users {
sections[user.section!].addUser(user)
}
// sort each section
for section in sections {
section.users = self.collation.sortedArrayFromArray(section.users, collationStringSelector: "name") as! [User]
}
self._sections = sections
return self._sections!
}
var _sections: [Section]?
// table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return self.sections.count
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.sections[section].users.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let user = self.sections[indexPath.section].users[indexPath.row]
let cell = tableView.dequeueReusableCellWithIdentifier("UITableViewCell", forIndexPath: indexPath) as! UITableViewCell
cell.textLabel!.text = user.name
return cell
}
/* section headers
appear above each `UITableView` section */
override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
// do not display empty `Section`s
if !self.sections[section].users.isEmpty {
return self.collation.sectionTitles[section] as? String
}
return ""
}
/* section index titles
displayed to the right of the `UITableView` */
override func sectionIndexTitlesForTableView(tableView: UITableView) -> [AnyObject] {
return self.collation.sectionIndexTitles
}
override func tableView(tableView: UITableView, sectionForSectionIndexTitle title: String, atIndex index: Int) -> Int {
return self.collation.sectionForSectionIndexTitleAtIndex(index)
}
}
You can try to clear the _sections in queryFriends:
self._sections = nil
self.names = friends
self.tableView.reloadData()
self.refreshControl?.endRefreshing()
I am setting up an iOS 8 app to request Heath Kit Store authorization to share types. The request Read/Write screen shows fine and on selecting Done, I see the completion callback immediately after. In this callback, I am pushing a new view controller. I set a breakpoint for the code that is programmatically pushing the next view controller and this is called immediately, but the transition doesn't occur until about 10 seconds later.
Some code:
#IBAction func enable(sender: AnyObject) {
let hkManager = HealthKitManager()
hkManager.setupHealthStoreIfPossible { (success, error) -> Void in
if let error = error {
println("error = \(error)")
} else {
println("enable HK success = \(success)")
self.nextStep()
}
}
}
func nextStep() {
self.nav!.pushViewController(nextController, animated: true)
}
class HealthKitManager: NSObject {
let healthStore: HKHealthStore!
override init() {
super.init()
healthStore = HKHealthStore()
}
class func isHealthKitAvailable() -> Bool {
return HKHealthStore.isHealthDataAvailable()
}
func setupHealthStoreIfPossible(completion: ((Bool, NSError!) -> Void)!) {
if HealthKitManager.isHealthKitAvailable()
{
healthStore.requestAuthorizationToShareTypes(dataTypesToWrite(), readTypes: dataTypesToRead(), completion: { (success, error) -> Void in
completion(success, error)
})
}
}
func dataTypesToWrite() -> NSSet {
let runningType = HKObjectType.quantityTypeForIdentifier(HKQuantityTypeIdentifierDistanceWalkingRunning)
let stepType = HKObjectType.quantityTypeForIdentifier(HKQuantityTypeIdentifierStepCount)
return NSSet(objects: runningType, stepType)
}
func dataTypesToRead() -> NSSet {
let runningType = HKObjectType.quantityTypeForIdentifier(HKQuantityTypeIdentifierDistanceWalkingRunning)
let stepType = HKObjectType.quantityTypeForIdentifier(HKQuantityTypeIdentifierStepCount)
let climbedType = HKObjectType.quantityTypeForIdentifier(HKQuantityTypeIdentifierFlightsClimbed)
return NSSet(objects: runningType, stepType, climbedType)
}
}
Any thoughts on what is causing the time delay for the transition?
The problem was that the completion block is returned in the background queue. I just put the transition call back onto the main queue as follows:
hkManager.setupHealthStoreIfPossible { (success, error) -> Void in
if let error = error {
println("error = \(error)")
} else {
dispatch_async(dispatch_get_main_queue(), {
println("enable HK success = \(success)")
self.nextStep()
});
}
}
}