couldn't execute promgen in vivado tcl - fpga

I want to generate the binary file.bin and I thought that it is possible in Vivado 2014.3 IDE
It seems like the command promgen doesn't exist?
How can I get an appropriate binary to use later in parallella board , it should have the header file

To generate a .bin file from the tcl console, the command you're looking for is write_bitstream which is documented in the Vivado Design Suite Tcl Command Reference Guide.
As #Paebbels mentioned there may be a way to use the promgen command from the command line (its not a tcl command), but I haven't ever tried that so I'm not sure. You can run the equivalent of the promgen tool (I believe PROMGen was an ISE tool) through the GUI if you connect to a device in the Hardware Manager (no longer called iMPACT in Vivado).
Finally if you need to create a .mcs file in a Tcl script you can use the write_cfgmem Tcl command (see the reference guide for more info).

Related

How to set the environment of a SDK in a script file?

Some operations related to embedded Linux (e.g. Kernel build etc) requires the use of toolchain, thus the first command is:
$ source /opt/fslc-x11/2.2.1/environment-setup-armv7at2hf-neon-fslc-linux-gnueabi
I'd like to place this command inside a .sh script for Ubuntu: what's the right way?

OS X: Determining which command runs scripts with a particular extension

I'm writing a program for macOS that shall be able to execute "UNIX scripts" of various types (perl, python etc.), using them for text filtering through stdin -> script -> stdout.
I like to design it so that the user only has to specify the path to the script, without having to specify which command the script needs.
For instance:
.pl scripts need perl
.py scripts need python
.sh scripts need sh
But there may be more, and some users may even install other tools I could not predict. So, I want to avoid having hard code the mapping between extension and command.
I wonder if OS X or BSD has some provision for this kind of need. Is there a config file or a tool I can use that will tell me:
Is this a script?
Which command does the script need to run it?

ARFF file extension to csv binary executable

Thanks in advance for the help.
I'm looking for a binary executable to convert an .arff into a .csv in a bash script. Ideally something that I could run along the lines of
#! /bin/sh
... some stuff....
converstionFunc input.arff output.csv
... some more stuff ...
Looking into writing this myself I found that weka provides a library that I could utilize that would allow me to do this. However, as much as I looked for it, I could not find it. I have weka installed on my mac and after looking around for the library I still was unable to find it.
Does anyone know where I may find such an executable, or able to point me where I could get a hold of the weka java library that would let me write it myself?
Clone this github repository. It contains an arff2csv tool in the "tools" subdirectory.
arff2csv is designed to run in pipes of unix commandline tools.
https://github.com/jeroenjanssens/data-science-at-the-command-line
arff2csv is a one-line shell-script that calls another shell script that calls weka.jar,
so it needs java installed on your machine; and note that arff2csv needs Weka version 3.6. (According to my experiments the newer v3.7 does not work.)
The script wants this environment variable set:
export WEKAPATH=/path/to/wekajar-dirname
and then you can do
cat /opt/smallapps/weka-stable/data/breast-cancer.arff | arff2csv > breast-cancer.arff.csv
Large arffs need some time to get processed.
You can read J.Janssen's book (see repo-README) for a bit more info.
Try an web search for arff2csv. It looks like there are lots of utilities out there.

What is the Bash file extension?

I have written a bash script in a text editor, what extension do I save my script as so it can run as a bash script? I've created a script that should in theory start an ssh server. I am wondering how to make the script execute once I click on it. I am running OS X 10.9.5.
Disagreeing with the other answers, there's a common convention to use a .sh extension for shell scripts -- but it's not a useful convention. It's better not to use an extension at all. The advantage of being able tell that foo.sh is a shell script because of its name is minimal, and you pay for it with a loss of flexibility.
To make a bash script executable, it needs to have a shebang line at the top:
#!/bin/bash
and use the chmod +x command so that the system recognizes it as an executable file. It then needs to be installed in one of the directories listed in your $PATH. If the script is called foo, you can then execute it from a shell prompt by typing foo. Or if it's in the current directory (common for temporary scripts), you can type ./foo.
Neither the shell nor the operating system pays any attention to the extension part of the file name. It's just part of the name. And by not giving it a special extension, you ensure that anyone (either a user or another script) that uses it doesn't have to care how it was implemented, whether it's a shell script (sh, bash, csh, or whatever), a Perl, Python, or Awk script, or a binary executable. The system is specifically designed so that either an interpreted script or a binary executable can be invoked without knowing or caring how it's implemented.
UNIX-like systems started out with a purely textual command-line interface. GUIs like KDE and Gnome were added later. In a GUI desktop system, you can typically run a program (again, whether it's a script or a binary executable) by, for example, double-clicking on an icon that refers to it. Typically this discards any output the program might print and doesn't let you pass command-line arguments; it's much less flexible than running it from a shell prompt. But for some programs (mostly GUI clients) it can be more convenient.
Shell scripting is best learned from the command line, not from a GUI.
(Some tools do pay attention to file extensions. For example, compilers typically use the extension to determine the language the code is written in: .c for C, .cpp for c++, etc. This convention doesn't apply to executable files.)
Keep in mind that UNIX (and UNIX-like systems) are not Windows. MS Windows generally uses a file's extension to determine how to open/execute it. Binary executables need to have a .exe extension. If you have a UNIX-like shell installed under Windows, you can configure Windows to recognize a .sh extension as a shell script, and use the shell to open it; Windows doesn't have the #! convention.
You don't need any extension (or you could choose an arbitrary one, but .sh is a useful convention).
You should start your script with #!/bin/bash (that first line is understood by execve(2) syscall), and you should make your file executable by chmod u+x. so if your script is in some file $HOME/somedir/somescriptname.sh you need to type once
chmod u+x $HOME/somedir/somescriptname.sh
in a terminal. See chmod(1) for the command and chmod(2) for the syscall.
Unless you are typing the whole file path, you should put that file in some directory mentioned in your PATH (see environ(7) & execvp(3)), which you might set permanently in your ~/.bashrc if your login shell is bash)
BTW, you could write your script in some other language, e.g. in Python by starting it with #!/usr/bin/python, or in Ocaml by starting it with #!/usr/bin/ocaml...
Executing your script by double-clicking (on what? you did not say!) is a desktop environment issue and could be desktop specific (might be different with
Kde, Mate, Gnome, .... or IceWM or RatPoison). Perhaps reading EWMH spec might help you getting a better picture.
Perhaps making your script executable with chmod might make it clickable on your desktop (apparently, Quartz on MacOSX). But then you probably should make it give some visual feedback.
And several computers don't have any desktop, including your own when you access it remotely with ssh.
I don't believe it is a good idea to run your shell script by clicking. You probably want to be able to give arguments to your shell script (and how would you do that by clicking?), and you should care about its output. If you are able to write a shell script, you are able to use an interactive shell in a terminal. That it the best and most natural way to use a script. Good interactive shells (e.g. zsh or fish or perhaps a recent bash) have delicious and configurable autocompletion facilities and you won't have to type a lot (learn to use the tab key of your keyboard). Also, scripts and programs are often parts of composite commands (pipelines, etc...).
PS. I'm using Unix since 1986, and Linux since 1993. I never started my own programs or scripts by clicking. Why should I?
just .sh.
Run the script like this:
./script.sh
EDIT: Like anubhava said, the extension doesn't really matter. But for organisational reasons, it is still recommended to use extensions.
I know this is quite old now but I feel like this adds to what the question was asking for.
If your on a mac and you want to be able to run a script by double clicking it you need to use the .command extension. Also same as before make file executable with chmod -x.
As was noted before, this isn't really that useful tbh.
TL;DR -- If the user (not necessarily the developer) of the script is using a GUI interface, it depends on what file browser they are using. MacOS's Finder will require the .sh extension in order to execute the script. Gnome Nautilus, however, recognizes properly shebanged scripts with or without the .sh extension.
I know it's already been said multiple times the reasons for and against using an extension on bash scripts, but not as much why or why not to use extensions, but I have what I consider to be a good rule of thumb.
If you're the type who hops in and out of bash and using the terminal in general or are developing a tool for someone else who does not use the terminal, put a .sh extension on your bash scripts. That way, users of that script have the option of double-clicking on that file in a GUI file browser to run the script.
If you're the type who primarily does all or most of your work in the terminal, don't bother putting any extension on your bash scripts. They would serve no purpose in the terminal, assuming that you've already set up your ~/.bashrc file to visually differentiate scripts from directories.
Edit:
In the Gnome Nautilus file browser with 4 test files (each with permissions given for the file to be executed) with stupidly simple bash command to open a terminal window (gnome-terminal):
A file with NO extension with #!/bin/bash on the first line.
It worked by double-clicking on the file.
A file with a .sh extension with #!/bin/bash on the first line.
It worked by double-clicking on the file.
A file with NO extension with NO #!/bin/bash on the first line.
It worked by double-clicking on the file...technically, but the GUI gave no indication that it was a shell script. It said it was just a plain text file.
A file with a .sh extension with NO #!/bin/bash on the first line.
It worked by double-clicking on the file.
However, as Keith Thompson, in the comments of this answer, wisely pointed out, relying on the using the .sh extension instead of the bash shebang on the first line of the file (#!/bin/bash) it could cause problems.
Another however, I recall when I was previously using MacOS, that even properly shebanged (is that a word?) bash scripts without a .sh extension could not be run from the GUI on MacOS. I would love for someone to correct me on that in the comments though. If this is true, it would prove that there is a least one file browser out there where the .sh extension matters.

How Do I Build Lua For Windows Using MinGW and MSYS?

I have a book called Beginning Lua Programming which is suppose to go over the raw basics but it is sort of leaving me stranded. Here is an effort to condense 3 pages:
QUOTE:
The following environment variables are recommended for Windows:
UTIL_DIR=c:\program files\utility
LUA_DIR=c:\program files\lua\5.1
LUA_CPATH=?.dll;%LUA_DIR%\?.dll
LUA_PATH=?.lua;%LUA_DIR%\?.lua
The UTIL_DIR variable identifies the utility directory you created in the preceding section.
After this, there is a segment about setting the 'windows search path' for lua. Basically, it tells me to look up the output of 'doskey /?' and 'path' and figure it out myself. I have no idea what these do, how to use them, and what the difference between them is.
I'm at my wits end. A detailed explanation or a link to a detailed blog/article or youtube video is EXTREMELY appreciated!
There are a few ways to get Lua working on your machine. If you just want to a functional Lua environment in a hurry with minimal fuss then consider downloading one of the precompiled Lua binaries. The common ones being Lua for Windows and LuaBinaries.
Building Lua with Mingw isn't too difficult:
First get your desired Lua version here.
Extract the tar file containing Lua's source somewhere. For this example, I'll assume you extracted to c:\lua
If you have Msys already set up, you can run the make file from that environment. From the Msys shell, you can build lua with the follow commands:
cd /c/lua
make PLAT=mingw
make install
You should find lua.exe and luac.exe somewhere in there after the build completes. Lua should be ready for use at this point.
The regular cmd.exe shell can work too with some changes to the commands:
cd lua
mingw32-make PLAT=mingw
The make install assumes a *nix environment and so doesn't work under a normal windows cmd shell. In this case you can just manually copy the compiled files from .\lua\src to where you want or you can just run it directly from there if desired.

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