Reinitializing Simulators in XCode - xcode

My Simulators are destroyed somehow after installing different Xcode Versions on my machine, moved and renamed them etc. . Is it possible to remove all current Simulators listed inside the Devices Manager and do a clean reinstall or do i have to remove and add them manually ? I tried to reinstall Xcode with no success.

Yes, it is possible to remove / Add all of them, or whatever type you want. Go to
Xcode > Window > Devices
From here, scroll to the bottom, where you will see header saying "Simulators". Those are all simulators that you created (or system created), you can right-click and delete them. There is also button "+" at the bottom, where you can readd them.
Here is screenshot of how it looks:
Hope it helps!
EDIT: If you want to delete them all at once, please use following script, as it is not possible to remove them all at once from the UI:
https://gist.github.com/cabeca/cbaacbeb6a1cc4683aa5

Related

Xcode Source Editor option not displayed in Extensions

Is there a way to activate Xcode Source Editor option in System Preferences > Extensions? For some reason, it's not showing on my Mac (the last option).
If the Xcode Source Editor is missing from the left pane (see image above), try one of these solutions before resorting to a reinstallation:
In the Applications folder, rename Xcode and then change the name back to Xcode, or move Xcode.app out of the Applications folder, then back in, as described by this Stack Overflow answer.
Move the Xcode app to the Trash and re-install it from the AppStore.
I install the Xcode manually that's why not found on Extensions.
To fix quickly:
Quit Xcode
Rename Xcode in the applications folder temporarily with any name.
Launch renamed Xcode
Quit Xcode
Name it back to the old value ("Xcode")
Go back to Extention you will find the Xcode
The entry is shown if the system detects that both Xcode and at least one Xcode extension is installed. Yet the code to detect Xcode has a few issues.
If you install Xcode first and don't have an extension, the entry is not shown. If you then install an extension, the system re-checks if Xcode is still installed and if yes, it should add the entry. However, the check code will fail in some situations. E.g. if you renamed Xcode.app to something like Xcode_13.4.app (as you need to manage different versions of Xcode), the detection code may not find it. It also may not find it if you moved Xcode to a different location outside of /Applications. And even if not renamed and still in the default location, the detection code sometimes fails and the exact reason why that happens is unknown (it may have issues with certain ownership, certain file permissions, case-sensitive file systems, etc.)
In all these situations, renaming Xcode causes it to be re-detected by the system and then the system sees that Xcode and at least an extension is installed and the entry appears immediately. No need to reboot or start the renamed Xcode; you rename it, you rename it back, and the entry is there and will stay there (even after deleting all extensions, it stayed on my system).
If you first installed any app with an extension and then Xcode, the problem does never appear as in that case you immediately trigger the rename-fix above, because the moment you install Xcode, the system will always detect it correctly (regardless how the app is named or where it is located or any other issue the scan code might have) and detecting Xcode and knowing there is an extension, the menu entry appears at once. The code that detects Xcode extensions seems to always work correctly.
This is probably one of the issues where the Xcode detection code has not been tested very well by the Apple but since it seems to work for the vast majority of users, Apple sees no reason to further investigate why it would sometimes fail.
It will get activated by default if any plugin are added in Xcode.
You have to download XcodeClangFormat plugin from GitHub and follow the installation steps. Then Xcode Source Editor will be visible automatically.
Please refer this link

Xcode 9 Autocomplete Not Working 100% - Partially Working

This morning, Xcode 9.0 (9A235) shows a new/strange Auto Complete box that is not at all what it used to be. How do I get the full auto-complete box so that autocomplete looks like how it usually does?
Try:
Go to Xcode > Preferences > Text Editing
Under Code completion - Uncheck 'Suggest completions while typing'
Quit out of Xcode and then relaunch Xcode.
Go to Xcode > Preferences > Text Editing again
Quit out of Xcode and then relaunch Xcode.
Now go to Code completion and check 'Suggest completions while typing'.
Try typing library function or enum and enjoy!
Deleting the DERIVED DATA folder seemed to fix my issue. Thanks to this post: swift println() not showing autocomplete options while writting code
Things to try:
#1
Run this command in the project directory if you use cocoapods:
rm -rf ~/Library/Caches/CocoaPods;
rm -rf Pods; rm -rf ~/Library/Developer/Xcode/DerivedData/*;
pod deintegrate; pod setup; pod install;
#2
**Clean Cached Data**
Clean the Project -> Cmd+Shift+K
Clean the Build Folder -> Cmd+Shift+Option+K
If you skipped step one:
Delete Derived Data
Xcode Preferences -> Locations ->
Arrow Symbol Takes you to DerrivedData -> Delete Folder
#3
**Check your Build Phase's Compile Sources.**
Every .swift and .m file in the project should be in this list or it won't autocomplete in those files.
#4
**Optimize your Editor:**
Use fileprivate* on every class property and function that you can to reduce the scope of the Compilers work per item.
Write modular/OOP code so you have less code for the compiler to read.
Avoid using Type Inferance when the result is a complex calculation, and try to break down complex calculations into let this = smallerOperation statements
* In Swift 4 private became stricter than fileprivate
In Xcode 12 there have been significant improvements in how often deleting derived data is necessary (though freezing has increased).
Xcode Version 11.0 (11A420a)
I have tried the solution from Lal Krishna for Xcode V11.0. It worked a few times but later I got no result.
I found one solution. You must delete two files:
Library/Developer/Xcode/Derived Data (as described before)
Library/Developer/Xcode/UserData/IDEEditorInteractivityHistory
That solution helps me now. May be useful for others 😉
This can happen when the file is not a member of the Target. Open the file where autocomplete is not working and show the the "Utilities" tab in the top right of Xcode (blue in the screenshot below).
Ensure your Target (typically your app's name) is checked. Autocomplete should work almost instantly without restarting Xcode, cleaning, or deleting Derived Data.
If it is already checked, make sure to uncheck and recheck it again. For me, it did the trick.
I'm using Xcode 10.2 and I had the same issue.
This answer from axel helped me to fix.
Anyway, I'm going to describe a bit more:
Go to YourProject.xcodeproj by clicking with Right Mouse Click and open Show Package Contents
Go to xcuserdata and delete your youruser.xcuserdatad
If you have also the xcworkspace(if you already have any pods installed) then do step 3&4, if not then just skip step 3&4:
Go to YourProject.xcworkspace by clicking with Right Mouse Click and open Show Package Contents
Go to xcuserdata and delete your youruser.xcuserdatad
Quit Xcode
Delete Derived Data by using Terminal:
rm -rf ~/Library/Developer/Xcode/DerivedData
Open Xcode and check if it works.
This can also happen if you redundantly named your files. For example,
Data.swift
Data.swift
Here's a bit of workaround but works.
Clean the project... Command + Shift + K
Clean the build folder... Command + Shift + Options(Alt) + K
Delete derived data for the project...
This can be done with the help of this link:
How can I delete derived data in Xcode 9?
Close XCode.
Reopen XCode (let the indexing complete) and Build the project... Command + B
Once it will be done with building, The suggestions will be back. I have tried it twice.
Update:
Sometimes the issue can be as simple as Duplicate file names.
Carefully check if any new file names added by you are conflicting with older files.
In Xcode 11.4, even if you move an existing file to another group, the suggestions disappear. This can be cured simply by restarting Xcode.
Removing the file from the Test Targets fixed my problem.
After a long time of searching, I finally fixed the issue for me. In Xcode > Preferences > Text Editing, in "Code Completion", I had "Use Escape key to show completion suggestions" checked for some reason. As soon as I unchecked this box, auto completion worked like a charm, without even needing to restart Xcode! (Xcode 10)
Please try doing this:
Select the file >> check if the file is added to UITesting or UnitTesting targets (File inspector -> Target Membership). If so, please uncheck those two and make sure only the project target is selected. Then build and try if autocomplete is working fine.
This worked for me. Hope it help someone.
For Xcode 11.4 (11E146)
Back Slash in folder name breaking the autocompletion feature, If this is the case remove it and build again.
I added here what was going on in my project just in case it can help someone else... I had 2 files with the same name and I didn't realise.
Just lost a day trying to solve the autocomplete nightmare of Xcode (9.2). Deleting derived data seemed to work briefly then things reverted. Reboots etc and other suggested voodoo failed to make a difference.
I gave up and download the 30 day trial of AppCode from Jet Brains. Autocomplete worked fine there and this maybe coincidence but it then started working again in my project in Xcode. Can't guarantee that it'll keep working...
It seems to be file specific in my case (Xcode 9.2) For me the fix was:
Delete problem file (remove reference)
Clean and Build
Add file back into the project (I did not check test targets)
Build again
Finally after 3 hours of trying everything - autocomplete works as it should.
Problems mostly because there are missing location of some files in project navigator (build errors)
Press command+1 to open Project Navigator pane
Check if there are any missing files
Or you can:
Delete DerivedData (command+shift+K)
Clean build folder (command+shift+option+K)
Press build again (command+B)
You should see build error that Xcode could not find some files that prevent build tool to process auto complete.
Correct and fix any missing files that you see.
Hope this helps
Use Command + B
or Command + R to Build or Run the project
Xcode sometimes messes up ;)
Xcode 11.3, macOS catalina
process parsecd achieve 100% of cpu, so kill it helps me
goto underneath directory and delete all folders on it.
{Your User}/Library/Developer/Xcode/DeriveData
It worked for me.
For me it was happening in my test file, because it wasn't part of a target for some reason. Setting it's target membership solved the issue.
For me, the problem occured when I discarded all the changes of one file (under Source Control > Commit), which effectively deleted the file. This is what I wanted and I thought that the file and all references to it would be delted too.
However, there was still a reference to the file (shown in red) in the Project navigator. Deleting the (now non-existant) file in the Project navigator magically brought auto-completion back.
No amount of cleaning, deleting derived data, etc helped. I only realized the deleted file was still showing when I tried to build my project, which of course failed because it couldnt find that file.
Hope this will help someone save 30 minutes :)
check whether you selected the Suggest completions while typing in Xcode -> Preferences -> Text Editing
navigate to user->Library->Developer->Xcode->DerivedData in Finder and delete the DerivedData folder
My case might appear too specific to help, but it might give someone an idea of how to solve broken auto-completion. Xcode 10.2.1.
In my case, auto-complete stopped working entirely and non of these other answers helped me. In addition, the fan on the computer could be heard to go louder indicating something was overworking (no other apps running), it should be noted I was editing on a MacBook Pro laptop. It seemed to be linked with the editor struggling to parse the equation I'd written:
switch mtype {
case .indeterminate:
newPosition.x = (frame.width - mainFigureText.frame.width) / 2
case .right:
newPosition.x = (((frame.width / 2) - mainFigureText.frame.width) / 2) + (frame.width / 2)
case .left:
newPosition.x = (((frame.width / 2) - mainFigureText.frame.width) / 2)
}
I was looking to animate a text view left, right, or to the middle depending on user prefs. The newPosition is a CGPoint that the text will animate to. Anyway, I split the equations up and all of a sudden auto-complete started working and the fan went quiet! I've been able to recreate this specific problem more than once by re-typing the above code and then replacing it with:
let halfFrameWidth: CGFloat = frame.width / 2
let middleLeft = (halfFrameWidth - mainFigureText.frame.width) / 2
switch doseType {
case .right:
newPosition.x = middleLeft + halfFrameWidth
case .left:
newPosition.x = middleLeft
default:
newPosition.x = (frame.width - mainFigureText.frame.width) / 2
}
I would like to add one more to the pile of solutions, because it is the only one that worked for me and is nowhere to be found here.
Xcode normally comes with two default build configuration for every project. Release & Debug. I have an extra one for my unit tests called Testing. In Xcode 10.1, 10.2, 10.3 and 11 beta, the new build system does not seem to like it and will only auto-complete if you either use Release or Debug. Any custom build configuration breaks auto-completion in mixed (swift + objc) project with unit tests.
I faced the same problem in Xcode 11.3.1. In my case The issue was cause due to duplicate file names / Deleted file name. Better to run the application once and check whether there are any deleted files/classes so that you will get a syntax error.
This Link helped me. Open the Build Settings & fill the framework search paths. See the below image.
Build errors can break the autocompletion feature in Xcode.
I had the issue with 100% not working auto-complete, none of written here helped. One thing I noticed – it was broken right after adding some entities into .xcdatamodel file, which have codegen class definition by default.
So I wasn't surprised when using old-style codegen none (and generating classes of course) fixed the issue immediately, even without restarting the xcode.
With Xcode 11.1, simply performing Clean Build Folder or deleting derived data was not enough to fix autocomplete.
Only after restarting my Mac, everything was back to normal
If you have issue with weird completion/auto-completion/intellisense (not showing default stuff like delegates and datasource protocols methods) just change your target (e.g. from simulator iPhone 8 to real device), build the project and switch back to your original target.
Similar with issues with Interface Builder (storyboards) not showing anything, but only "nothing selected" whenever you select any part of the view. Just switch to other Xib/Storyboard (or even create new), check if it works there and switch back.
These workarounds worked for me in both cases (had both issues in one day with one project on Xcode 10.2.1). From what I've seen all over internet forums it seems these are bugs never fixed since Xcode 6.x or so.
Cheers!

Xcode 8 Storyboards Blank

For some reason in Xcode 8.1, all my storyboards are now blank, with boxes around where the content used to be:
I tried cleaning, deleting the Derived Data folder, and changing the size to Freeform but nothing has worked.
How do I fix this?
Try these:
Delete your derived data. Close xcode and clean, build again.
If option 1 not work then, Copy your project to another directory/folder. Close Xcode, open project from new directly and clean, build.

Xcode- Deleted images appear in simulator

Mac OS X Lion v10.7.2
Xcode v4.2.1 Build 4D502
gcc version 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.1.00)
GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Thu Nov 3 21:59:02 UTC 2011)
I have a bunch of images in my resource folder, but when I delete those images and run in simulator again, the images are still there. I have completely deleted the images from the Project Editor window (not from Finder), and I used DELETE (not Remove Reference Only), and they are still showing up in the simulator. If I add new images back in (with the same names) thru the Project Editor window (not from Finder) the old ones are still being used as well instead of the new ones.
I have tried:
1) Deleting images from Project Editor window.
2) Delete app from simulator (click and hold, then delete while wobbling), then restart computer.
3) Choosing Product > Clean.
4) Choosing Product > Option+Clean.
5) Choosing Show Package Contents of .xcodeproj file, and deleting everything in the xcuserdata folder.
This is an incredibly annoying bug!
How do I tell Xcode to stop using cached images?
I am newbie, so something like "Clean Targets" does not mean anything to me, unless you give me the instructions on how to do it as well.
Thanks
EDIT:
Here is another option we all missed, which might do the same thing as deleting the /Simulator/../Applications folder:
In the iOS Simulator menu, there is an option called Reset Content and Settings ...
it never occured to me that the simulator was a separate app from Xcode, so I never thought to check menu items while simulator had focus!
Manually removing the build folder may help. Clean does not always do this properly, for reasons unknown. The build folder used to be in the project directory, but now (also) exists in ~/Library/Developer/Xcode/DerivedData/
Solved by original poster:
Oh wait I had a brainstorm because of your suggestion above, and from
Terminal I used: find . -name 'myimage.png' 2> /dev/null and I found
the secret hidden cache! It is in my user library here:
~/Library/Application Support/iPhone Simulator/4.3.2/Applications/
Just delete everything in the Applications directory. May also need to
do this one as well: ~/Library/Application Support/iPhone
Simulator/5.0/Applications/
I had the same thing when I was adding transparent background to an image that was already part of the project.
What worked:
1) Delete app from Simulator (long press and hit X).
2) Also I had to remove old image files from project and then reload the new transparent background images into the project.
Also hit Project > Clean multiple times.
I had the same. Very strange because the simulator displayed the no longer existing
images and the development-phone displayed the correct images.
I had already removed them from the folder. And deleted them from the simulator. For me
a Product > Clean did the trick.
After I did the "remove fromfolder"/"Reset content and setting"/remove app from simulator", I still had an old image hanging around in the simulator. Then I did a "Project>clean". Then the detailViewController.xib file disappeared from the folder. It is still present in XCode, but can not be found anymore when running the app in the simulator, cousing a crash. What is the problem here?
I believe that since Lion, this has changed to '/Users/[user name]/Library/Application Support/iPhone Simulator/[version number]**'. Be careful however, the Library folder is hidden. To view it, open the Terminal and run this:
defaults write com.apple.Finder AppleShowAllFiles YES
I had to
1) Delete the images from the folders.
2) Delete the app from the simulator.
3) Clean.
4) Stop the simulator and restart.
Only when I had done each of these could I get rid of old resources
I had this issue as well. Deleting the app from the simulator (In the simulator do Hardware -> Home, click + hold on app icon till icons jiggle, click the x just like you would do on a device). Running again used the correct images.
Running sudo rm -rf ~/Library/Application\ Support/iPhone\ Simulator/7.*/Applications fixed the problem for me. You might have to change the 7, depending on which version you'll have in ~/Library/Application Support/iPhone Simulator

Xcode 4 shows no files after loading project

I've loaded a project in Xcode 4 after not looking at it for a while. Xcode shows its progress bar and indicates in text that the project is loading, and it appears to finish, but then there are no files shown in the hierarchy or flat views. There is nothing showing in any view (except for one breakpoint in the breakpoints view).
Any ideas? Xcode gives me zero indication that anything is wrong, it shows me nothing.
I just had the same issue. After a few hours scratching my head and trying all kind of things, I finally found a fix: remove the whole package 'project.xcworkspace' inside the XXXXX.xcodeproj package.
More specifically, when you find the 'XXXXX.xcodeproj' file, right-click it, and select 'Show Package Contents'. This will get you inside the package where you will find the 'package.xcworkspace' file. It is best to do this while the Xcode project is closed.
Maybe that will work for you or for others with the same issue in the future...
Some of the project views have the "Recently Changed" filter icon. For me the problem was: i had that enabled in the Project Navigator, so it was only showing the files i recently changed. It looks like this.
I'm using Xcode 6.1 though.
I had a similar issue. After archiving a project the files would disappear from the project navigator.
It turned out that somehow XCode had added the word "main" to the searchbar below the project navigator so that almost all files where invisible. Quite frustrating.
It might be the same case for you..
For those who make it here, I was opening a older version of a similar iOS project after upgrading to the latest XCode (6.2), and was seeing the symptoms labeled in this question (missing files, folders etc.)
My solution: at the bottom left of the screen, unselecting 'Show only files with source-control status" which happened to be set on (it's blue when on). The icon looks like a 4-pt star inside a square.
remove the whole package 'project.xcworkspace' inside the XXXXX.xcodeproj package. may cause to any other error so please ignore and trying finally
You can quit xcode and reload again your project it help you
This happened to me when I tried to do an alt-tab, on a VM running in TeamViewer in Windows - Click the search bar below, enter delete multiple times and the invisible search term cleared up
I had the same issue. Besides the answers above, it could also be that you have already accidentally opened the project in another Xcode window... Close that and reopen everything and it should work.

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