I have NSTextField with left, right and top constraints defined (no bottom constraint set). I need NSTextField to grow if content can't fit in it and decrease size if there is unused space left.
Now I have: NSTextField automatically expands with strange behavior if it has multi-line text or too much content, also NSTextField doesn't decrease own's size on window resize.
I haven't found any simple solution written on Swift to solve that problem (I have a lot of such labels with constraints), at iOS everything was working with usual text labels and constraints.
I've created simple project for that question that you can see the problem: [Download Text.zip]
The solutions I've found but not used:
You can try to calculate possible TextField height and set height constraint for it. Problems of that solution:
Possible height calculations are inaccurate, sometimes you calculate incorrect height.
Solutions are written on Objective-C with some complex code.
Run .sizeToFit() on each window resize or text change action. It's not working because .sizeToFit() always compress all text to single line.
Use NSTextView instead of NSTextField. It's good way, but:
I don't need scrolling, editing and other functional of NSTextView. I don't want to call to complex component for simple label.
NSTextView always wants height or bottom constraint, I don't know bottom constraint because content can expand down with new text.
I haven't find full solution to make NSTextView's behavior like I want :)
According to Mac OS X Release Notes (section NSTextField intrinsicContentSize improvements) it’s known bug when height of NSTextField is changed, but width is remained the same. We have two ways to fixing it:
We can specify maximumNumberOfLines to a value that makes sense. That is not good way to us because we don’t know actual number of lines and don’t want to calculate it.
We can set preferredMaxLayoutWidth to a real value. I’ve ended with such code:
Code:
override func viewDidLayout() {
super.viewDidLayout()
textField.preferredMaxLayoutWidth = textField.frame.width
}
Related
I think I have arrived at a decent understanding of how auto layout works in Interface Builder (ha). I've got a .xib that says "No auto layout issues". Here's two screenshots of it, with nothing selected and with things selected so you can get a sense of the constraints at work:
Now I would like to, e.g., decrease the vertical spacing between the "Total thumbnail size:" label and the "Use TIFF" radio button matrix. So I click on things to get that constraint selected, and I edit the "Constant" value of it to change it from 47 to, say, 30. When I do so, I expect that the window will shrink vertically by 17, so that all constraints continue to be obeyed. Instead, it shifts the vertical position of the "Size & format" label, breaking its vertical constraints in so doing, and then complains about "Content priority ambiguities" involving a bunch of items; here are screenshots of that state, showing the priority ambiguities:
It wants me to change vertical compression resistance priorities and/or vertical hugging priorities to allow it to compress/expand something away from its intrinsic size; but I don't want to do that. I want all of those items to retain their intrinsic size, and I want the window to resize. I can resize the window manually, by -17, and move the various items into their proper positions, and then it says "No auto layout issues" again; so there is really nothing difficult or ambiguous about this situation except that for some reason it refuses to resize the window as it ought to. So, my question is: how do I avoid it doing this, and have it just resize the window and move things properly on its own? I don't understand why it's so confused; it seems to me that there is a clear, unambiguous chain of vertical constraints from the top to the bottom of the window, and changing one of those constraints ought to simply force the window to resize. I've tried using "Update Frames" but it doesn't seem to help.
I think I have uploaded the .xib file, prior to the constraint change, to my Dropbox here: https://www.dropbox.com/s/vp90s1fh692i8pi/CopyThumbs.xib.
I grabbed your xib and played around with a few things... I can only find two items that would be causing problems.
But first, a couple tips (based on my experiences):
Start by making your window larger than you'll need
with your layout, make it maybe 600 x 600
As you add UI elements add only Vertical and Leading constraints (we can center the Cancel/Copy buttons later
of course, I also mean Horizontal inter-element constraints
For wrapping multi-line labels (i.e. your "Choose how you want..." label), give it a specific Width constraint
285 is a good value for your layout... you can adjust this later as desired
Don't give a Bottom constraint yet
Your xib now looks like this (I left your Cancel button Leading as you had it >= 50):
Now you can tweak your vertical spacing constraints, without worrying about the window frame sizing.
Once you're happy with the layout, you only need one Trailing constraint (on your multi-line label) and one Bottom constraint (on the Cancel button).
Add those constraints, and your window frame should resize itself. If it doesn't, selecting "Update Frames" should fix it.
The two problem items that I mentioned... you have Content Hugging Priority on both "Matte thumbnails..." and "Frame thumbs..." set to 250. Those should both be at their default of 750.
Your Cancel/Copy buttons should horizontally center themselves, with your current constraints. I'd suggest, though, putting them in a StackView, and then constraining that StackView Top to the element above it, and Bottom to the Superview... and thenHorizontally Centered.
Edit
Note: I don't work for Apple... these comments are simply my anecdotal observations.
First, Interface Builder is (as we all know) not the same as run-time output. It's close, but it's certainly not identical.
Second, IB makes a lot of assumptions -- while at the same time, it has no idea what we're going to do next.
A perfect example from iOS development:
If, in IB, I add a UIScrollView to a view without adding any content to it, IB will endlessly complain about Content Size Ambiguity... and won't even position the view to reflect the constraints.
That's because IB doesn't know that I'm going to add subviews (with proper constraints) at run-time. And the only way to get rid of the Red "Error" messages is to add a subview in IB which I would then have to immediately remove at run-time (ugh).
IB also tends to complain / warn about "Fixed width constraints may cause clipping" and, as you're experiencing, "Localization Issue: Trailing constraint is missing."
It doesn't matter if my label is static (text will never change) or if I have the constraints set exactly how I want them. IB is going to try its darnedest to convince me that I need to change things.
This is one of the reasons many people move away from using Storyboards / XIBs. For my job, we don't use any XIBs, and the only Storyboard we use is for the LaunchScreen (iOS).
I might lay things out in IB to start, and to get a good idea of how I want my layout to look, but then I write it all in code for the end result.
Not that I'm saying this approach is better... plenty of times when I think to myself "Hey, I can drag/drop UI elements, add constraints and IBOutlet / IBAction connections, and I'd be done already!"
Again, though, just my personal thoughts on the topic.
I downloaded the new Xcode and in Interface Builder I'm having a ton of problems with warnings that say things like:
Fixed Width Constraints May Cause Clipping
It looks like this:
I do have localization for several languages and I understand the warning that in another language a label's size may change, but my app doesn't have this problem. I ran and tested it in Xcode 8 yesterday, it was fine. I don't want to spend hours and hours adding pointless new constraints.
Any suggested solutions?
I was getting the same warnings even without multiple languages in my app, which led me to find out what was really going on. . .
There are a few different things going on here. I was able to silence the fixed-width warnings in my own app by changing the width of the object spacings from fixed width to greater than or equal or less than or equal.
This can be done by selecting the object in interface builder, going to the size inspector and changing it there:
Or, select the constraint from the document outline, go to size inspector, and change it there:
As far as the warning at the top of your screenshot:
Fixed leading and trailing constraints with a center constraint may
cause clipping
Here is a screenshot from my own app in which I was getting the exact same warning:
I had the label with the # sign set to leading and trailing to the buttons but also to align the center with the rating label. Once I removed the center alignment constraint, the warning disappeared, but I was left with an improperly laid out set of objects.
It is then that I resigned myself to embrace the Stack View. As annoying as it is to use, when you get all of the constraints and settings right, it lays out beautifully and with no warnings.
Edit
As Repose writes in the comments, sometimes simply adding >= 0 will be what you need, as you are making sure two elements do not overlap.
You can try Disabling "Respect Language Direction" on per Constraint basis to silence the warning and see if it helps. Select your constraint and open Attributes/Size Inspector. Please see image attached.
If you are not planning on localizing your app to other languages, then this solution should not have any drawbacks. For localized apps you have to be more conscious of your label and font sizes.
p.s. This solution works for iOS. For macOS try >= or <= to silence the warning.
p.p.s. Labels in the picture below are much easier to create using AutoLayout and attributedString property on a single UILabel or UITextView using NSMutableAttributedString. The image is for demonstration purposes only.
For labels and buttons which are localized this warning makes sense and you should provide the necessary constraints so your labels don't overlap. If they don't overlap now they might in the future, so it won't hurt to provide the constraints.
Xcode helps you add these constraints automatically:
In the document outline of your storyboard click on the yellow arrow and either choose "fixed leading" or "fixed trailing", depending on where the text is on your screen (left or right). This will fix it for most issues.
If you have this issue with a Button without any text (only image), try to remove the "default title" which might still be set for the button:
With Labels, you can set Lines is 0 and Autoshrink properties is Minimum Font Size to remove Fixed Width Constraints May Cause Clipping warnings, like this:
Another quick solution !
For a UIButton by changing the title from plain to Attributed text also resolved my issue:-
I know this question has already been answered but what I did to fix this error in my case was to add the "Aspect ratio" property and then eliminate the width or height constraint this worked pretty well and was less effort, and I managed to keep the same output and adapt my view for the different devices.
Swift 4 , Xcode 9.1 :
About this issue, I think your object don't know what it's the correct center position in the context of it's superview, and using remove, greater than or other leading/trealing settings most of times don't work correctly. First, you must check the correct constraints of your superview.
If your superview/s are correctly setted, you can try to "explain" to your object what is the correct position in the view by setting the "horizontally in Container" constraint:
If you need fixed width constraint for button just set width constraint priority to 700.
I had the same problem, but when I changing to >= it automatically set the constant to 0, if I choose 60 for instance, the warning appears again. So I was in a loop with the problem.
I could fix embedding my Label in a View
Editor > Embed In > View
In Label I set Top, Bottom, Leading and Trailing with constant = 0
In View I set the constraints that I was expecting before.
I had the same problem when moving to Xcode 9 and found an approach that's useful for certain kinds of layouts. In my case, I wanted a table header in which two columns (UILabels) were of fixed width and another was of variable width. Regardless of how I specified column widths (including using constraints greater than or equal instead of equal, etc.), I kept getting the warning about possible clipping. In my case, I wanted the variable width column (UILabel) to clip if necessary. I could have just ignored the warning, but don't like doing that.
The approach that worked here was to create a UIView with appropriate size constraints and embed the UILabel as a subview in the UIView. Then truncation happens if necessary and I get no warning. This works whether the UIView/embedded UILabel is in a StackView or not.
This is essentially the same approach as that of Haroldo Gondim but here you can see it also works with or without StackView.
The following image shows the approach, with and without StackView. "SpacerName" is a variable width UIView containing a label and "SpacerPD" is one with a fixed width of 80. [Colors are not significant; just there to show where the views are.]
As you can see in the image below, I was having the error "Fixed Width Constraints May Cause Clipping" because although I had set my textbox to be vertically centered and my label to have a left margin constraint, I hadn't defined a constraint for the text box in relation to the label, so XCode was alerting me that the textbox could clip (be rendered above) the label.
After adding the left constraint to the text box to always stay some distance apart from the label the error was considered solved by XCode and it didn't bothered me with the constraint warning anymore.
I had a similar issue when trying have the button with the same paddings from the edges of the super view.
I've ended up using horizontal center constraint and equal widths constraint to the super view.
To Fix The Error: Fixed Width Constraints May Cause Clipping” and Other Localization
You need to select the view/object, go to the "Show Size Inspector", find the Width Constraint and set the Constant to Greater or Equal to:
To Fix The Error: Leading/Trailing constraint is missing which may cause overlapping with other views
This means that the view/object Xcode is complaining about, is missing a Leading or Trailing Constraint to a neighboring view.
While holding control, drag to a near by view/object
Add a Leading or Trailing Constraint
In my Xcode 6.2 Swift project I have an issue with Auto-layout (I'm also using size classes) that I'm not able to figure out...
In Main.storyboard I have a view containing, among the others interface elements, a UIButton and a UISegmentedControl that are positioned at the same height on the opposite side of the view.
I'm setting manually all the constraints in Interface Builder (none in code) and my every view is working just fine, except in this case (and this particular issue only occurs when I have a long text).
The button is aligned to the left border of the view and its constraints are:
Leading space to superview == 0
Trailing space to segmented controller >= 8
Top and bottom space to other interface elements == 8
The segmented controller (which has 2 segments) is aligned to the right border of the view and its constraints are:
Trailing space to superview == 0
Leading space to button >= 8
Top and bottom space to other interface elements == 8
The button in the storyboard has a title "Some title", but actually the actual title is always set in code in ViewWillAppear:
myButton.setTitle(aStringThatSometimesIsPrettyLong, forState: .Normal)
The visual result I need to achieve (on every possibile device and orientation) is that the Button title I set in code, while it can be displayed in good length in the interface, should never compromise the size of the segmented control, compressing the labels of the two segments.
So, I want the size of the segmented control to be fixed and I'm willing to accept the fact that the Button title, if long, can be truncated with dots.
Instead, no matter what I try (and I'll explain what I've tried in a moment) when the Button title is very long it is not truncated, instead the segmented control is compressed and therefore its two segments labels are truncated.
So far, I've tried, separately and together, these steps:
Adding a width minimum constraint to the segmented control.
Incremented (in steps, up to 1000) the Content compression resistance of the segmented control while decreasing the correspondent value of the button.
Increased (up to 1000) the Content hugging priority of the button.
I think I can't set a maximum width to the Button, because it can stretch depending on the title set in code and, more important, on what device the app is run on.
My biggest issue is that, no matter what I try, when I run the app I always get the same behavior (button title completely shown, un-truncated, and compressed segmented control). It seems like adding these constraints doesn't change anything, and it never happened to me before with Auto-layout... messing up, a lot, but no change adding constraints, this is new!
Maybe the issue is that the button title is set in ViewWillAppear and not in the Storyboard, but my app wouldn't work properly if I couldn't set its title in code.
Last, but pretty important, I have to admit that, while I've managed so far to get Auto-layout and Size classes working on all devices and orientations for all the (over 10) viewcontrollers of my app, I've actually never written a single line of code for Auto.layout and Size classes: I've done everything in Interface Builder and, if possible, I'd really love to continue this way.
Any suggestion would be really, really appreciated!
Thanks in advance,
Cesare
As #KenThomases pointed out, the constraints I was setting were actually right (actually, it also works with less constraints now that, thanks to his answer, I figured out the issue), but the Segmented control wasn't getting its intrinsicContentSize. Fixed that, now everything's fine.
After much reading and experimenting, I still cannot get a simple TextView to resize fully in the horizontal direction using Xcode 5.0.2 in Mavericks. It resizes partially as the window is resized, then stops with long lines wrapped around even though my containing NSScrollView continues to resize as expected (it has four default constraints and no horizontal scroller).
Can anyone point me to a simple code/IB+AutoLayout example, preferably just a window containing just an NSTextView dragged in from the IB template library --- one that works? The Apple TextEdit sample code is almost irrelevant for this purpose although it does resize horizontally quite well. Also, there is the clip view for which I can find little information.
Any other tips appreciated.
Thanks.
Answering my own question:
Turns out that my problem had nothing to do with AutoLayout and little to do with NSTextView. It was the textfile I was using to test my code! This file was composed of records with tab-delimited fields.
Turns out that NSTextView comes with a default NSParagraphStyle with predefined tab stops that end at character 56 whereas my test file had tabs beyond that. Therefore, my lines wrapped around at the last defined tab no matter how much I stretched the window.
After changing my search terms, I found what I needed at the following links:
Premature line wrapping in NSTextView when tabs are used
How to have unlimited tab stops in a NSTextView with disabled text wrap
Apologies for wasting bandwidth.
Not sure why such a simple thing does not work in your case, but nevertheless here's what I did in Xcode to get an NSTextView follow window resize:
Create a new project (not document based in my case but it doesn't really make a difference)
Drag a NSTextView from the palette to your window. Align all four edges with the window edges.
Open the "Add constraints" pop-up (second button from the segmented control on the bottom-right part of your IB view.
Each of the four spacing constraints should show a number equal to the distance of your text view from the container window. If you aligned them, this number should be either 0 or -1. Click the down arrow for each of them and select "Use Current Canvas Value". Do it for all four. Make sure no other constraints are selected.
Click on "Add constraints" on the bottom of the panel.
Run your project. Your textview should resize with the window.
Also, as Jay's comment mentions, make sure you do not have any "leftover" constraints in your view. You can check this either by observing Xcode's warnings, or manually by inspecting your view's constraints by going to the Size Inspector tab (4th tab on the Utilities bar).
If you need to have your textview arranged in a more complex layout, it might be worth taking a look at the AutoLayout Guide.
I have a custom NSView subclass, and I put it in a NSScrollView, and the basics are working fine. It always takes up the full width of its available space, so its constraints take up the whole width of the scroll view. How much vertical space it takes up depends on how much data it has to display, so it can scroll vertically, only. That's all great.
The catch is that if my custom view needs less space than the NSScrollView that it's in, it doesn't expand to fill the visible area. In cases where there's less data than fits in the visible area, I want it to expand downwards -- so that space is available as a drag-and-drop target, among other things.
I've tried changing its "hugging priority". I've tried adding a constraint to keep the bottom below the NSClipView's bottom. I can't come up with any constraint-based solution to fix this (though I haven't ruled out the possibility, either).
I've tried catching the notifications when the NSScrollView changes size, and adjusting the custom view's frame if it's too small, but (presumably because I can only change its current frame, while the layout system does all layout later) I can't seem to make this work, either.
Is there a trick for adding a view to an NSScrollView such that it expands to the bottom of the visible area, whenever it would otherwise be too short? It seems like it should be so simple, and I've done it before in cases where I just call -setFrame on everything manually, but once you move to the autolayout world, that approach stops working.
Without knowing what your constraints and content hugging and content compression actually look like...
Content hugging with at least one edge having >= constraint to superview might do it but you might need to adjust priorities.
You might also need to make sure you've implemented intrinsicContentSize in your custom view class this tells the content hugging and compression what they need to knowfirst.