Load NSMenu from nib for NSPanel - cocoa

I am showing a floating NSPanel (separate from the main application window) for inputing data (I should add, this is a UIElement application but not a background one, i.e. it has no main window per say, and responds to global keyboard shortcuts to launch a window). I want certain keyboard shortcuts to work specifically for this NSPanel in addition to the ones the main menu supports for the application window.
How can I set a NSMenu for the floating panel such that keyboard shortcuts are sent to this panel when it's a keyWindow?

The simple solution was to simply implement the menu actions in the NSViewController hosted by the panel. This would then get picked up in the responder chain for all keyboard shortcuts supported.

Related

How to enable auto generation of Window MenuItems (e.g. Tile Window to Left/Right of Screen and Open file with checkmark) in macOS menubar

I am currently creating a macOS menubar for an app without using any interface builder (no XIB/NIB files), just pure code. However I was expecting some items to be auto-generated during the start-up of the app. Items like "Start Dictation", "Emoji & Symbols" under Edit menu were existing as well as the "Enter Full Screen" menu item under the View Menu. But when it comes to Window Menu nothing was automatically generated, only the menu items I've set in the code. Do I have to enable some flags or options when instantiating a Window NSMenu so it automatically generates those items? I am new to macOS development so I feel like I am kind of lost. Thanks in advance.
The Window and Help menus are a little special in that they have their own NSApplication properties, so you will need to set them to your menus so that the system will know what they are.
For example, if you just create a window menu and add it to the main, all you will get are the items that you have provided. If you also set it as the application’s windowsMenu, in addition you will get all the stuff for moving, tab support, etc.
Setting NSApp’s helpMenu is similar, where a Spotlight menu item is added to the menu.

Menu access from NSStatusItem (Menu Bar) Application in Swift

I'm creating an application where a menubar seems to be the most convenient way to have the user's desktop clean without a window. I've seen many tutorials online and on stack overflow but they seem to be only for Objective-C. I only use Swift. If you don't know what a menubar is, they're these icons:
I would like my app to have one of these instead of a constant full window. And if I can, how can I have a button on my menubar that brings up the window. Lastly, how can I have my icon not show, but I still have the finder advantages. (Like File, Edit..). For example,
I have already tried to put
Application is Agent (UIElement) to False
in my Info.plist but that also takes away my finder advantages.
Presumably what you're saying is that you want the text editing items (like Undo, Cut, Copy, Paste, Select All) from the Edit menu to work in your app's window.
Those menu items are part of another application, and only send messages in that application. They aren't available to your application, regardless of whether it's an “agent” (with no visible menu bar of its own). If one of your agent app's windows is the key window and the user clicks on a menu title (like File or Edit) that belongs to another app, then that app will activate and your app's window will “resign” the key window status.
You can make the usual shortcut keys (like ⌘X for Cut) work for your app, and it's easy. When one of your app's windows is the user's key window, your app receives keyboard events, and your NSApplication object (created for you automatically) will check its mainMenu for keyboard shortcuts even though the main menu is not displayed on the screen.
The OS X “Cocoa Application” project template sets up a main menu bar for you in MainMenu.xib (or in Main.storyboard), with all of the menu items wired up to the appropriate actions. So if you keep that main menu bar and the Edit menu and the menu items in the Edit menu and leave the shortcuts set on those items, then the keyboard shortcuts will work even if you set LSUIElement to YES in your Info.plist, when one of your app's windows is the key window. In other words, the shortcut keys will work by default, and you have to change things to make them stop working.
Text fields in your app's windows will also still get the default right-click menu with the usual items like Cut, Copy, and Paste, so you don't need to do anything else to make that work either.
Here's the contents of my test app's MainMenu.xib:
I've left the main menu bar alone. I've created a separate menu with two items, “Show Window” and “Quit”. I've set the shortcut for “Quit” to ⌘Q, but this shortcut has no effect. The StatusItem > Quit menu item (not visible in my screen shot) off the main menu bar has the same shortcut set, and that's the setting that matters. I've set the shortcut on this other Quit item because it's visible to the user, and the main menu bar won't be visible to the user.
I've wired this Quit item to the terminate: action of First Responder. (The StatusItem > Quit menu item is connected the same way by default.)
Here's my AppDelegate:
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
#IBOutlet var window: NSWindow!
#IBOutlet var statusItemMenu: NSMenu!
var statusItem: NSStatusItem?
func applicationDidFinishLaunching(aNotification: NSNotification) {
self.statusItem = NSStatusBar.systemStatusBar().statusItemWithLength(NSVariableStatusItemLength)
let statusItem = self.statusItem!
let button = statusItem.button!
button.title = "Hello"
statusItem.menu = statusItemMenu
}
#IBAction func showWindow(sender: AnyObject) {
NSApp.activateIgnoringOtherApps(true)
window.makeKeyAndOrderFront(sender)
}
}
I've wired the “Show Window” menu item to the showWindow(_:) action, and I've connected the statusItemMenu outlet to that standalone menu in the XIB.
I also set “Application is Agent (UIElement)” to “YES” in Info.plist.
When I run this app, it creates the status item in the menu bar. I can choose “Show Window” from the item and my window comes to the front and becomes key. I can right-click the text field to get its context menu. I can use the standard shortcuts to cut/copy/paste/etc., to close the window, and even to quit the app.

OS X Application Keyboard Shortcuts

I am making my first OS X application in Xcode, and I have no idea how to make a specified keyboard shortcut trigger some code (e.g. ⌘ Cmd+ C/⌘ Cmd+V). All I can find online is keyboard shortcuts in Xcode itself.
Thanks in advance
This is usually setup for you automatically. The MainMenu.xib by default has an Edit menu with these shortcuts bound, activating [firstResponder copy:] and [firstResponder paste:]. The first responder is item currently having keyboard focus, or it's parent view if it doesn't answer to those actions, up to the window at the top level.
For new shortcuts, Apple recommends that you have menu items associated to all those. If you do, you can set the shortcut in the interface builder using the attributes inspector. You then ctrl-drag from the menu item to the object you want to send the action to, e.g. the app delegate. You will have to create the target method first obviously. You should also use bindings to control when the menu item is enabled or not.
It's not recommended, but if you want to do this programmatically, without a menu item, you override the
- (BOOL)performKeyEquivalent:(NSEvent *)theEvent
method of the view or window in question. It will be called if it's in the responder chain when the key is pressed, and you return YES to indicate you've handled the event.

Key/Main NSWindow Responder Chain for multiple NSPanel windows

I have an NSDocument based app which also has a preferences NSPanel window. The preferences panel can then pop an NSFontPanel to configure a default font for my app. Challenge I have is that when the NSFontPanel is displayed, it becomes 'key' - which means the responder chain will direct changeFont: messages to the 'main' window (i.e. my document NOT my preferences panel)
Anyone know how this scenario should be handled? I guess, what I want is for the changeFont: message to goto the 'topmost non-key window' in this situation. I could do a quick check in my main window to check if preferences panel is visible and pass the message on - but that feels hacky...
Any suggestions would be most welcome!
You can use the NSNotiFication by sending your changeFont: messages

Why cannot I open the Preferences from each windows?

I have come across this Cocoa application (source code) that shows a main Window.
As long as this window is key it is possible to open the Preferences window from the Main menu as well as by hitting Command-, but when the main window is not key and another window from the same app is, the NSMenuItem is grayed out and the keyboard shortcut does not respond.
I've inspected the xib file associated to the Main Menu and that NSMenuItem is sending a openPreferences:(id)sender IBAction to the FirstResponder which sould be the NSApplication.
What am I missing (I am still a newbie at mac cocoa programming)? How can I fix it so that the preferences are reachable from each application window?
Probably the original author implemented - (BOOL)validateMenuItem:(NSMenuItem *)menuItem and returns NO under some circumstances.
NSMenuValidationProtocol documentation.
Update: Another quick guess: Maybe the object that handles the IBAction for the menu item is not in the responder chain anymore after you open the second window. NSMenuItems are only enabled if the action selector can be found in the responder chain.

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