I got this error when trying to update with the latest framework v2.10:
Frameworks/GoogleCast.framework: unsealed contents present in the root directory of an embedded framework
Command /usr/bin/codesign failed with exit code 1
Any suggestions?
Edit:
This is iOS platform using latest version of Xcode v7.1. The project uses Objective-C. I just downloaded the 2.10 zip file from Google site and replaced a single GoogleCast.framework (from my current working project with older version of cast framework) file after unzipped.
I noticed 2.1 also came with "CastFrameworkAssets.xcassets" package. The error I got will occur with or without including CastFrameworkAssets.xcassets in my project.
I think this may be a bug in the SDK. There is a GoogleCastResources.bundle in the root of the framework, rather than the Resources folder. Try moving that out of the framework root and into your app directly.
Related
TLDR;
I installed John Sundell's Publish according to the accepted practices and immediately get an error when I try to build my site package. How do I successfully install the product?
After cloning the publish package:
git clone https://github.com/JohnSundell/Publish.git
I cd'd into the Publish folder and ran:
make
which created an executable at /usr/local/bin/publish
I opened a new terminal window, created a directory using mkdir Saturday and then cd'd into that folder. I typed publish new and was successful:
✅ Generated website project for 'Saturday'
Run 'open Package.swift' to open it and start building
When I open the manifest file (Package.swift) and type cmd-S (Save) it imports all the necessary packages, and everything looks good to go.
When I type cmd-B (Build), however this error message comes up:
The package product 'CollectionConcurrencyKit' requires minimum platform version 13.0 for the iOS platform, but this target supports 11.0
When I look at the clone/install of Publish I see:
Computing version for https://github.com/johnsundell/collectionConcurrencyKit.git
Computed https://github.com/johnsundell/collectionConcurrencyKit.git at 0.1.0 (0.37s)
Notice it says version 0.1.0. In the generated package for my site, it retrieves version 0.2.0. I don't know if that's an issue.
But not one other Package.swift file in all the fetched dependencies mentions iOS.
I have this line in my Package.swift
platforms: [.macOS(.v12)],
So I know I haven't added this dependency on iOS inadvertently, so I don't understand the error message.
I'm running macOS Monterey 12.6 on Xcode 14.0 (14A309) - both are the most recent release versions available.
The hardware is: MacBook Pro (16-inch, 2021) using the Apple M1 Pro chip
If I'm leaving anything out, please comment and I'll provide more detail.
This is a slap your forehead 🤦🏽♂️ kind of thing here.
It turns out that when I opened the Package.swift it defaulted to an iOS scheme that I had just been using. I updated the scheme to a macOS based one, the problem went away. Now I understand the source of the iOS error. Apparently the two versions of ConcurrencyKit is a red herring.
Hope this helps others! Always check your target when compiling.
I am building the gomobile Hello example app, but am running into the following problem: When trying to build and run the app after opening it in Xcode (7.1), I get the error 'hello/Hello.h' file not found'
From what I can tell, Hello.h is in fact in the hello folder of the native directory.
Following this discussion on Github, it seems like this is due to a recent change in the way Xcode 7 updates paths for the headers.
The proposed solution is to check Copy items if needed when importing the framework:
I can confirm that this fixes the issue. But note that you would then need to re-import the framework every time you make changes and build the go code.
I created project with cordova and ionic. I installed a Parse plugin (http://plugins.cordova.io/#/package/com.parse.cordova.core.pushplugin).
When I open my project with Xcode I have an error:
Parse/Parse.h file not found
I tried a lot of solutions found on stackoverflow, but none corrects my problem.
Framework Search Paths
"MyApp/Plugins/com.parse.cordova.core.pushplugin"
Try this plugin, it has updated Parse SDK framework.
https://github.com/avivais/phonegap-parse-plugin
Install the plugin like this (do not use Installation method url from README) -
phonegap plugin add https://github.com/avivais/phonegap-parse-plugin.git
OR
cordova plugin add https://github.com/avivais/phonegap-parse-plugin.git
I am having the same issue and posted it on GitHub (https://github.com/avivais/phonegap-parse-plugin/issues/49).
My temporary workaround is:
$ cordova plugin add https://github.com/avivais/phonegap-parse-plugin
$ ionic platform rm ios
$ ionic platform add ios
XCode complains about the Parse.h file not found. It is in fact there. All I need to do is:
open the project in XCode,
go to General > Linked Frameworks and libraries
remove, then add the Parse.framework from the same directory
build
Actually, a better workaround is to make the Platform search path recursive, like so:
https://stackoverflow.com/a/20856145/3889068
We're trying to upload our OSX 10.9 Mac App with Xcode 5. It worked fine with Xcode 4 but now Apple seems to be more restrict with signing sub projects. We get the following error when uploading:
We're using a Core-project that are common for both iOS and OSX. This uses Core Data.
Following this answer https://stackoverflow.com/a/10507330/511299 the solution seems to be to convert our Core project to a static library. However when doing so, the app crashes as it seems that a static library can't include resources (core datas model is a resource).
Following this answer https://stackoverflow.com/a/4610584/511299 we got the app working again with the resource in bundle alongside a static library. However, point 5 states that you should include the bundle in you main project, which results in the same warning from Apple again :(
Any thoughts or ideas?
We finally solved it by copying the file from the Core project to the OSX project via a shell script. We added a "placeholder" xcdatamodeld so we could include it in the OSX project file Build phases / Compile sources. We then added a new "Run Script" with the following code before the "Compile sources" phase:
fromPath=${PROJECT_DIR}/../xxx-Core/xxx-Core-Shared/Resources/db/IBModel.xcdatamodeld
toPath=${PROJECT_DIR}/xxx-Mac/Resources/db/IBModel.xcdatamodeld
rm -rf $toPath
cp -r $fromPath $toPath
Before that we tried to "link" in the file from the Core project to the OSX project, but that did not seem to work. The xcdatamodeld file did not get compiled.
Hello fellow programmers!
I have written a video player using Qt. Everything works fine on my Mac, but when I use macdeployqt to deploy my application and I open the result, I am getting the following message:
WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend plugin could not be loaded
WARNING: Phonon::createPath: Cannot connect Phonon::MediaObject ( no objectName ) to Phonon::AudioOutput ( no objectName ).
WARNING: bool Phonon::FactoryPrivate::createBackend() phonon backend plugin could not be loaded
...
And of course it doesn't play audio (in my machine or in another). Maqcdeployqt does include the other parts of Qt and the 3 party libs wo problems. Its just the damm Phonon.
I feel that i'm making a dumb mistake but i just cant find it.
The otool log of my app shows:
#executable_path/../Frameworks/phonon.framework/Versions/4/phonon (compatibility version 4.4.0, current version 4.4.0)
As the only reference of phonon.
I read in the documentation of qt the following:
"The Mac deployment tool can be found in QTDIR/bin/macdeployqt. It is designed to automate the process of creating a deployable application bundle that contains the Qt libraries as private frameworks.
The mac deployment tool also deploys the Qt plugins, according to the following rules:
-Debug versions of the plugins are not deployed.
-The designer plugins are not deployed.
-The Image format plugins are always deployed.
-SQL driver plugins are deployed if the application uses the QtSql module.
-Script plugins are deployed if the application uses the QtScript module.
-The svg icon plugin is deployed if the application uses the QtSvg module.
-The accessibility plugin is always deployed. "
Maybe i have a debug version of phonon? I don't know, i have tried to deploy the debug and the release versions and none have worked.
Also i founded a related problem in this page:
http://www.justinfx.com/tag/phonon/
So i included a folder named 'PlugIns' in my bundle with the phonon_backened folder from my system inside of it after the deploy: it played audio on my machine (but it didn't play it on another) and my app crashed at the end so that cant be the way.
I'm using c++, Qt 4.8.5, the phonon from the SDK (i didn't install any version of phonon, i just installed Qt), and Mac OS X (10.6.8)
I would love to hear any idea or suggestion.
Thanks in advance.
I didn't find the source of the error, but I bypassed it by macdeploying the phonon example from the qt examples folder on another Mac (i.e. Lion). It included the folder 'Plugins' inside the bundle with all the phonon stuff, so I include now that folder into the bundles macdeployed in my Snow Leopard manually. It is ugly but it works from now.
If anyone knows the way to really fix the issue I will be happy to hear it.
I used py2app (neither pyinstaller nor cx_freeze worked) and it created the app distribution folder almost perfectly, except it did not copy the phonon backends. Running macdeplpyqt did not help.
The location of your plugins in your app structure is MyApp.app/Contents/PlugIns so I copied over the folder from Qt install (/Developer/Applications/Qt/plugins/phonon_backend/ ) into the PlugIns folder. That still gave the same error.
Digging in further I saw that MyApp.app/Contents/Resource/qt.conf file is expecting the plugins to be in the Resource/qt_plugins folder so I made a symbolic link from from PlugIns MyApp.app/Contents/PlugIns to MyApp.app/Contents/Resource/qt_plugins and everything works now.