Batching generation of http responses - performance

I'm trying to find an architecture for the following scenario. I'm building a REST service that performs some computation that can be quickly batch computed. Let's say that computing 1 "item" takes 50ms, and computing 100 "items" takes 60ms.
However, the nature of the client is that only 1 item needs to be processed at a time. So if I have 100 simultaneous clients, and I write the typical request handler that sends one item and generates a response, I'll end up using 5000ms, but I know I could compute the same in 60ms.
I'm trying to find an architecture that works well in this scenario. I.e., I would like to have something that merges data from many independent requests, processes that batch, and generates the equivalent responses for each individual client.
If you're curious, the service in question is python+django+DRF based, but I'm curious about what kind of architectural solutions/patterns apply here and if anything solving this is already available.

At first you could think of a reverse proxy detecting all pattern-specific queries, collecting all theses queries and sending it to your application in an HTTP 1.1 pipeline (pipelining is a way to send a big number of queries one after another and receiving all HTTP responses in the same order at the end, without waiting for a response after each query).
But:
Pipelining is very hard to do well
you would have to code the reverse proxy as I do not know a way to do it
one slow response in the pipeline block all the other responses
you need an http server able to give several queries to your application language, something which never happens if the http server is not directly coded in your application, because usually http is made to work on only one query (like you never receive 2 queries in a PHP env, you receive the 1st one, send the response, and then receive the next one, even if the connection contain 2 queries).
So the good idea would be to do that on the application side. You could identify matching queries, and wait for a small amount of time (10ms?) to see if some other queries are also incoming. You will need a way to communicate between several parallel workers here (like you have 50 application workers and 10 of them have received queries that could be treated in the same batch). This way of communication could be a database (a very fast one) or some shared memory, depends on the technology used.
Then when too much time waiting has been spend (10ms?) or when a big amount of queries are received, one of the worker could collect all queries, run the batch, and tell every other workers that a result is there (here again you need a central point of communication, like LISTEN/NOTIFY in PostgreSQL, a shared memory thing, a message queue service, etc.).
Finally every worker is responsible for sending the right HTTP response.
The key here is having a system where the time you loose in trying to share requests treatment is less important than the time saved in batching several queries together, and in case of low traffic this time should stay reasonnable (as here you will always loose time waiting for nothing). And of course you are also adding some complexity on the system, harder to maintain, etc.

Related

Send Concurrent HTTP Requests From Array In Springboot

I have an array of objects that i need to send to an endpoint. I am currently looping through the array and sending the requests one by one. The issue is that i now have over 35,000 requests to be made, and i need to update the database with the response.In my limited knowledge of springboot , i am not aware of any method i can use to send the 35,000 requests at once (without looping through one by one).
Is the best method to use still employing looping but utilize asynchronous calls, or is there a method that i can use to send the 35,000 http requests at once?..i just need a pointer because i am not aware how threads can be used, since this is already an array and each element needs to be sent.
Thank you
Well, first off 35,000 at a time of, well, anything, is a bad idea.
However, if you look in to the Java ExecutorService, this gives you the ability to fill a queue with tasks, and then each task will be performed by a thread taken from a thread pool. As the threads complete, the service pulls another request from the queue and handles that. So, you simply provide a Runnable that performs your web requests, create an Adequately Sized Thread Pool (which is basically sized through experimentation to give the best throughput), and then let the threads crunch away on the queue of tasks.
You will need a queue large enough to absorb all of your tasks, or you can look at something like the NotifyingBlockingThreadPoolExecutor. This will allow you to just gorge a queue and block when the queue gets to full, until all of your tasks are complete.
Addenda:
I don't know enough about Spring Boot to comment about whether a "batch job" would do what you want or not.
However, on that note, an alternative to creating 35,000 individual entries for the ExecutorService, you could, indeed, send a subset. For example 3,500 entries representing 10 items each, or 350 with 100 each. The idea there is to leverage any potential gains from reusing HTTP connections and what not, so there's less stand up and tear down for each request. Standing up 350 connections if far cheaper than standing up 35,000.

How do I close the loop on batched writes in AWS?

I have an endpoint in my api that supports writes. The resource in question is collaborative, so it is reasonable to expect that there will be parallel write requests arriving concurrently.
If the number of writes is small, then this is relatively straight forward to do with a simple lambda - read the current state, compute the new state, compare and swap, spin until the swap succeeds or until we give up. In either case, we compute the appropriate http response and return it to the caller.
If the API is successful, then eventually the waste of conflicting writes becomes expensive enough to address.
It looks as though the natural response is to copy the requests into a queue, with a function that consumes batches; within each batch, we process the requests in sequence, storing the new write, and computing the appropriate response to the request.
What are the options for getting those computed responses copied into the http responses, and what are the trade offs to be be considered?
My sense is that in handling the http request, after (synchronously) enqueue the message, I need to block/poll on something that will eventually be populated with the response to the request.
I'm not sure if this will count an an answer, but I do not agree that the natural response is to copy/queue/block; that feels like you're just trading optimistic concurrency control for a kind of pessimistic one (and you'd probably have an easier time just implementing a lock using e.g. Redis - not to mention there are other issues with Lambda itself that would make the approach you describe even more difficult).
Users probably do not want an API like this as it would have high latency.
In my opinion an API that is well designed for collaborate modification of some shared state has higher order constructs that make the API successful: thinking of a conversation as an example, you would decompose the chat in to individual messages, where each message is in reply to some other message; the concurrent modification to the conversation is append-only for the most part (you might allow a user to edit an individual message but that's not a point of resource contention) and you might do things like count the number of messages within the conversation asynchronously such that it is eventually consistent.
You can look at the domain of your API and see if there's a way to expose modification to it in such a way that reduces contention by making modifications target sub-entities (even if the API represents this as a single resource, the storage engine does not have to).
Another option is looking in to a model like event sourcing, where the changes themselves are literally appended and you derive the state from some snapshot plus recent changes.

Batch HTTP Request Performance gain

I want to know the performance gain from doing a HTTP batch request. is it only reducing the number of round trips to one instead of n times where n is the number of HTTP requests? if it's like that I guess you can keep http connection opened and send your http messages through and once finish you can close it to get performance gain.
The performance gain of doing batch requests depends on what you are doing with them. However just as an agnostic approach here you go:
If you can manage a keep-alive connection, yes this means you don't have to do the initial handshake for the connection. That reduces some overhead and certainly saves time spent handling subsequent packets along this connection. Because of this you can "pipeline" requests and decrease overall load latency (all else not considered). However, requests in HTTP1.1 are still bound to be FIFO so you can have hangups. This is where batching is useful. Since even with a keep-alive connection you can have this hangup (HTTP/2 will allow asynchronous handling) you can still have some significant latency between requests.
This can be mitigated further by batching. If possible you lump all the data needed for subsequent requests into one and this way everything is processed together and sent back as one response. Sure it may take a bit longer to handle a single packet as opposed to the sequential method, but your throughput is increased per time because roundtrip latency for request->response is not multiplied. Thus you get an even better performance gain in terms of requests handling speeds.
Naturally this approach depends on what you're doing with the requests for it to be effective. Sometimes batching can put too much stress on a server if you have a lot of users doing this with a lot of data so to increase overall concurrent throughput across all users you sometimes need to take the technically slower sequential approach to balance things out. However, the best approach will be known by you upon some simple monitoring and analysis.
And as always, don't optimize prematurely :)
Consider this typical scenario: the client has the identifier of a resource which resides in a database behind an HTTP server, of which resource they want to get an object representation.
The general flow to execute that goes like this:
The client code constructs an HTTP client.
The client builds an URI and sets the proper HTTP request fields.
Client issues the HTTP request.
Client OS initiates a TCP connection, which the server accepts.
Client sends the request to the server.
Server OS or webserver parses the request.
Server middleware parses the request components into a request for the server application.
Server application gets initialized, the relevant module is loaded and passed the request components.
The module obtains an SQL connection.
Module builds an SQL query.
The SQL server finds the record and returns that to the module.
Module parses the SQL response into an object.
Module selects the proper serializer through content negotiation, JSON in this case.
The JSON serializer serializes the object into a JSON string.
The response containing the JSON string is returned by the module.
Middleware returns this response to the HTTP server.
Server sends the response to the client.
Client fires up their version of the JSON serializer.
Client deserializes the JSON into an object.
And there you have it, one object obtained from a webserver.
Now each of those steps along the way is heavily optimized, because a typical server and client execute them so many times. However, even if one of those steps only take a millisecond, when you for example have fifty resources to obtain, those milliseconds add up fast.
So yes, HTTP keep-alive cuts away the time the TCP connection takes to build up and warm up, but each and every other step will still have to be executed fifty times. Yes, there's SQL connection pooling, but every query to the database adds overhead.
So instead of going through this flow fifty separate times, if you have an endpoint that can accept fifty identifiers at once, for example through a comma-separated query string or even a POST with a body, and return their JSON representation at once, that will always be way faster than individual requests.

What does multiplexing mean in HTTP/2

Could someone please explain multiplexing in relation to HTTP/2 and how it works?
Put simply, multiplexing allows your Browser to fire off multiple requests at once on the same connection and receive the requests back in any order.
And now for the much more complicated answer...
When you load a web page, it downloads the HTML page, it sees it needs some CSS, some JavaScript, a load of images... etc.
Under HTTP/1.1 you can only download one of those at a time on your HTTP/1.1 connection. So your browser downloads the HTML, then it asks for the CSS file. When that's returned it asks for the JavaScript file. When that's returned it asks for the first image file... etc. HTTP/1.1 is basically synchronous - once you send a request you're stuck until you get a response. This means most of the time the browser is not doing very much, as it has fired off a request, is waiting for a response, then fires off another request, then is waiting for a response... etc. Of course complex sites with lots of JavaScript do require the Browser to do lots of processing, but that depends on the JavaScript being downloaded so, at least for the beginning, the delays inherit to HTTP/1.1 do cause problems. Typically the server isn't doing very much either (at least per request - of course they add up for busy sites), because it should respond almost instantly for static resources (like CSS, JavaScript, images, fonts... etc.) and hopefully not too much longer even for dynamic requests (that require a database call or the like).
So one of the main issues on the web today is the network latency in sending the requests between browser and server. It may only be tens or perhaps hundreds of millisecond, which might not seem much, but they add up and are often the slowest part of web browsing - especially as websites get more complex and require extra resources (as they are getting) and Internet access is increasingly via mobile (with slower latency than broadband).
As an example let's say there are 10 resources that your web page needs to load after the HTML is loaded itself (which is a very small site by today's standards as 100+ resources is common, but we'll keep it simple and go with this example). And let's say each request takes 100ms to travel across the Internet to web server and back and the processing time at either end is negligible (let's say 0 for this example for simplicity sake). As you have to send each resource and wait for a response one at a time, this will take 10 * 100ms = 1,000ms or 1 second to download the whole site.
To get around this, browsers usually open multiple connections to the web server (typically 6). This means a browser can fire off multiple requests at the same time, which is much better, but at the cost of the complexity of having to set-up and manage multiple connections (which impacts both browser and server). Let's continue the previous example and also say there are 4 connections and, for simplicity, let's say all requests are equal. In this case you can split the requests across all four connections, so two will have 3 resources to get, and two will have 2 resources to get totally the ten resources (3 + 3 + 2 + 2 = 10). In that case the worst case is 3 round times or 300ms = 0.3 seconds - a good improvement, but this simple example does not include the cost of setting up those multiple connections, nor the resource implications of managing them (which I've not gone into here as this answer is long enough already but setting up separate TCP connections does take time and other resources - to do the TCP connection, HTTPS handshake and then get up to full speed due to TCP slow start).
HTTP/2 allows you to send off multiple requests on the same connection - so you don't need to open multiple connections as per above. So your browser can say "Gimme this CSS file. Gimme that JavaScript file. Gimme image1.jpg. Gimme image2.jpg... Etc." to fully utilise the one single connection. This has the obvious performance benefit of not delaying sending of those requests waiting for a free connection. All these requests make their way through the Internet to the server in (almost) parallel. The server responds to each one, and then they start to make their way back. In fact it's even more powerful than that as the web server can respond to them in any order it feels like and send back files in different order, or even break each file requested into pieces and intermingle the files together. This has the secondary benefit of one heavy request not blocking all the other subsequent requests (known as the head of line blocking issue). The web browser then is tasked with putting all the pieces back together. In best case (assuming no bandwidth limits - see below), if all 10 requests are fired off pretty much at once in parallel, and are answered by the server immediately, this means you basically have one round trip or 100ms or 0.1 seconds, to download all 10 resources. And this has none of the downsides that multiple connections had for HTTP/1.1! This is also much more scalable as resources on each website grow (currently browsers open up to 6 parallel connections under HTTP/1.1 but should that grow as sites get more complex?).
This diagram shows the differences, and there is an animated version too.
Note: HTTP/1.1 does have the concept of pipelining which also allows multiple requests to be sent off at once. However they still had to be returned in order they were requested, in their entirety, so nowhere near as good as HTTP/2, even if conceptually it's similar. Not to mention the fact this is so poorly supported by both browsers and servers that it is rarely used.
One thing highlighted in below comments is how bandwidth impacts us here. Of course your Internet connection is limited by how much you can download and HTTP/2 does not address that. So if those 10 resources discussed in above examples are all massive print-quality images, then they will still be slow to download. However, for most web browser, bandwidth is less of a problem than latency. So if those ten resources are small items (particularly text resources like CSS and JavaScript which can be gzipped to be tiny), as is very common on websites, then bandwidth is not really an issue - it's the sheer volume of resources that is often the problem and HTTP/2 looks to address that. This is also why concatenation is used in HTTP/1.1 as another workaround, so for example all CSS is often joined together into one file: the amount of CSS downloaded is the same but by doing it as one resource there are huge performance benefits (though less so with HTTP/2 and in fact some say concatenation should be an anti-pattern under HTTP/2 - though there are arguments against doing away with it completely too).
To put it as a real world example: assume you have to order 10 items from a shop for home delivery:
HTTP/1.1 with one connection means you have to order them one at a time and you cannot order the next item until the last arrives. You can understand it would take weeks to get through everything.
HTTP/1.1 with multiple connections means you can have a (limited) number of independent orders on the go at the same time.
HTTP/1.1 with pipelining means you can ask for all 10 items one after the other without waiting, but then they all arrive in the specific order you asked for them. And if one item is out of stock then you have to wait for that before you get the items you ordered after that - even if those later items are actually in stock! This is a bit better but is still subject to delays, and let's say most shops don't support this way of ordering anyway.
HTTP/2 means you can order your items in any particular order - without any delays (similar to above). The shop will dispatch them as they are ready, so they may arrive in a different order than you asked for them, and they may even split items so some parts of that order arrive first (so better than above). Ultimately this should mean you 1) get everything quicker overall and 2) can start working on each item as it arrives ("oh that's not as nice as I thought it would be, so I might want to order something else as well or instead").
Of course you're still limited by the size of your postman's van (the bandwidth) so they might have to leave some packages back at the sorting office until the next day if they are full up for that day, but that's rarely a problem compared to the delay in actually sending the order across and back. Most of web browsing involves sending small letters back and forth, rather than bulky packages.
Since #Juanma Menendez answer is correct while his diagram is confusing, I decided to improve upon it, clarifying the difference between multiplexing and pipelining, the notions that are often conflated.
Pipelining (HTTP/1.1)
Multiple requests are sent over the same HTTP connection. Responses are received in the same order. If the first response takes a lot of time, other responses have to wait in line. Similar to CPU pipeling where an instruction is fetched while another one is being decoded. Multiple instructions are in flight at the same time, but their order is preserved.
Multiplexing (HTTP/2)
Multiple requests are sent over the same HTTP connection. Responses are received in the arbitrary order. No need to wait for a slow response that's blocking others. Similar to out-of-order instruction execution in modern CPUs.
Hopefully the improved image clarifies the difference:
Request multiplexing
HTTP/2 can send multiple requests for data in parallel over a single TCP connection. This is the most advanced feature of the HTTP/2 protocol because it allows you to download web files asynchronously from one server. Most modern browsers limit TCP connections to one server. This reduces the additional round trip time (RTT), making your website load faster without any optimization, and makes domain sharding unnecessary.
Multiplexing in HTTP 2.0 is the type of relationship between the browser and the server that use a single connection to deliver multiple requests and responses in parallel, creating many individual frames in this process.
Multiplexing breaks away from the strict request-response semantics and enables one-to-many or many-to-many relationships.
Simple Ans (Source) :
Multiplexing means your browser can send multiple requests and receive multiple responses "bundled" into a single TCP connection. So the workload associated with DNS lookups and handshakes is saved for files coming from the same server.
Complex/Detailed Ans:
Look out the answer provided by #BazzaDP.

Distributed time synchronization and web applications

I'm currently trying to build an application that inherently needs good time synchronization across the server and every client. There are alternative designs for my application that can do away with this need for synchronization, but my application quickly begins to suck when it's not present.
In case I am missing something, my basic problem is this: firing an event in multiple locations at exactly the same moment. As best I can tell, the only way of doing this requires some kind of time synchronization, but I may be wrong. I've tried modeling the problem differently, but it all comes back to either a) a sucky app, or b) requiring time synchronization.
Let's assume I Really Really Do Need synchronized time.
My application is built on Google AppEngine. While AppEngine makes no guarantees about the state of time synchronization across its servers, usually it is quite good, on the order of a few seconds (i.e. better than NTP), however sometimes it sucks badly, say, on the order of 10 seconds out of sync. My application can handle 2-3 seconds out of sync, but 10 seconds is out of the question with regards to user experience. So basically, my chosen server platform does not provide a very reliable concept of time.
The client part of my application is written in JavaScript. Again we have a situation where the client has no reliable concept of time either. I have done no measurements, but I fully expect some of my eventual users to have computer clocks that are set to 1901, 1970, 2024, and so on. So basically, my client platform does not provide a reliable concept of time.
This issue is starting to drive me a little mad. So far the best thing I can think to do is implement something like NTP on top of HTTP (this is not as crazy as it may sound). This would work by commissioning 2 or 3 servers in different parts of the Internet, and using traditional means (PTP, NTP) to try to ensure their sync is at least on the order of hundreds of milliseconds.
I'd then create a JavaScript class that implemented the NTP intersection algorithm using these HTTP time sources (and the associated roundtrip information that is available from XMLHTTPRequest).
As you can tell, this solution also sucks big time. Not only is it horribly complex, but only solves one half the problem, namely giving the clients a good notion of the current time. I then have to compromise on the server, either by allowing the clients to tell the server the current time according to them when they make a request (big security no-no, but I can mitigate some of the more obvious abuses of this), or having the server make a single request to one of my magic HTTP-over-NTP servers, and hoping that request completes speedily enough.
These solutions all suck, and I'm lost.
Reminder: I want a bunch of web browsers, hopefully as many as 100 or more, to be able to fire an event at exactly the same time.
Let me summarize, to make sure I understand the question.
You have an app that has a client and server component. There are multiple servers that can each be servicing many (hundreds) of clients. The servers are more or less synced with each other; the clients are not. You want a large number of clients to execute the same event at approximately the same time, regardless of which server happens to be the one they connected to initially.
Assuming that I described the situation more or less accurately:
Could you have the servers keep certain state for each client (such as initial time of connection -- server time), and when the time of the event that will need to happen is known, notify the client with a message containing the number of milliseconds after the beginning value that need to elapse before firing the event?
To illustrate:
client A connects to server S at time t0 = 0
client B connects to server S at time t1 = 120
server S decides an event needs to happen at time t3 = 500
server S sends a message to A:
S->A : {eventName, 500}
server S sends a message to B:
S->B : {eventName, 380}
This does not rely on the client time at all; just on the client's ability to keep track of time for some reasonably short period (a single session).
It seems to me like you're needing to listen to a broadcast event from a server in many different places. Since you can accept 2-3 seconds variation you could just put all your clients into long-lived comet-style requests and just get the response from the server? Sounds to me like the clients wouldn't need to deal with time at all this way ?
You could use ajax to do this, so yoǘ'd be avoiding any client-side lockups while waiting for new data.
I may be missing something totally here.
If you can assume that the clocks are reasonable stable - that is they are set wrong, but ticking at more-or-less the right rate.
Have the servers get their offset from a single defined source (e.g. one of your servers, or a database server or something).
Then have each client calculate it's offset from it's server (possible round-trip complications if you want lots of accuracy).
Store that, then you the combined offset on each client to trigger the event at the right time.
(client-time-to-trigger-event) = (scheduled-time) + (client-to-server-difference) + (server-to-reference-difference)
Time synchronization is very hard to get right and in my opinion the wrong way to go about it. You need an event system which can notify registered observers every time an event is dispatched (observer pattern). All observers will be notified simultaneously (or as close as possible to that), removing the need for time synchronization.
To accommodate latency, the browser should be sent the timestamp of the event dispatch, and it should wait a little longer than what you expect the maximum latency to be. This way all events will be fired up at the same time on all browsers.
Google found the way to define time as being absolute. It sounds heretic for a physicist and with respect to General Relativity: time is flowing at different pace depending on your position in space and time, on Earth, in the Universe ...
You may want to have a look at Google Spanner database: http://en.wikipedia.org/wiki/Spanner_(database)
I guess it is used now by Google and will be available through Google Cloud Platform.

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