Splash screen doesn't come full screen when loading windows App tablet - windows

I am working an app for windows tablet so I want to put some image on splash screen.I have different images according to different sizes that shown in windows app.After that setting the image in splash screen it shows only center of the page.Here I have attached also.
Hope someone help me

Related

How can I add splash image in xcode?

First, I will use static image for splash screen.
I have a quick questions about registering launch image.
I was trying to add images in launchImage file in Images.xcassets folder. However, I don't let user to rotate screen so I don't need landscape images. Do I have to add all of images in launchImage file to complete launch images?
Thanks.
Apple recommends to use a Launch Screen that let you to have the page automatically adapted to the screen sizes of different devices and environments
Apple documentation about Launch Screen

UWP doesn't use best scaled Splash Screen

I have all necessary scales in my project:
However, when I start my app, it doesn't seem to pick the best scaled Splash Screen. I'm starting in Release x86. It's always using the scale-100 splashscreen.
I used the right names for the SplashScreens and they are in the folder "Assets" in my project:
Do I have to 'activate' an option to enable the usage of variable Splash Screens? Or why does it always pick a Splash Screen that's too small?
The reason Windows is using the scale-100 asset in your case is because your desktop environment is set to 100% scaling. There's no need for it to use a higher-resolution asset because of this. But that's not the reason why your asset isn't stretching to fill the window.
Splash screens in Windows Store apps (including UWP apps) are unlike most conventional splash screens in that their images aren't full screen images. Usually, what you put in a splash screen image for a UWP app is the app icon or logo, which is then centered on the variable-sized window and superimposed over an optional background color, rather than itself stretched (since windows can be of arbitrary size, whereas your splash screen image may require a specific aspect ratio to display correctly). From Guidelines for splash screens:
Putting an image and background color together to form the splash screen helps the splash screen look good regardless of the form factor of the device your app is installed on. When the splash screen is displayed, only the size of the background changes to compensate for a variety of screen sizes. Your image always remains intact.
If you really need to display a full-screen image instead of the small splash screen, you can fully omit these images and use an extended splash screen.

How to limiting the image zooming, dragging with the screen?

I have made an application which displays Images and i have implemented pinch zooing, translating using Silverlight for Windows Phone Toolkit, GestureService it works perfect. but when am zooming the image or dragging the image it is not the image border/ boundaries. :(
how can i limit the image with in the screen. i want same look and feel like native windows phone photo viewer or web browser ( we can drag contetnt with in the limites only in web browser)
thanks in advance
I have posted the code on my blog.. have a look here
http://invokeit.wordpress.com/2013/01/17/photoviewer-with-pinch-zoom-pan-and-flick-support/
I use the same for my app's photo viewer

Splash screen load progress animation in windows phone 7

I have written a windows phone application. When the application starts up it shows the splash screen which is cool and i can change the image. But is there a way to add a loading animation like those dots moving across the screen.
It would be nice if i can add one of those animation in the splash screen. Can it be done. if yes please add in your answers.
As of right now there is no way to replace the loading image that shows up with an animation. Although there are workarounds:
Remove the image all together. Might want to be careful though because Microsoft requires that the application show some kind of feedback to the user within a few seconds of launching the app. Use this only if your app loads really fast.
Display a snap shot of the loading screen as an image so when the app does load you can show an animation with the same background image and it appears that its the same loading screen.
In your case I would recommend using a popup control with a loading animation inside (Option 2). To learn how to create a popup go here. Or if you want a well documented popup I know telerik has there own version as well.
Next place the loading message in a textblock or put your own image and animation inside of the popup. Obviously the easiest animation would be to use the Performance Progress Bar in the silverlight toolkit.
Now what you'll want to do is set the popup opened by default. Whenever your processing is done all you have to do is set the popup visibility to hidden in your C# code.
Some examples of how this is implemented can be found here:
Creating a Splash Screen
Creating an Animated Splash Screen
All About Splash Screens
And here's an example for an XNA game:
Creating a Splash Screen for your XNA game

A splash screen which doesnot just disappear but fades in/out

I have a splash screen which appears for a few seconds before the application home screen is loaded. And then the home screen is pushed in.
But I need to fade out the splash screen before the home screen appears.
Any idea how to do that??
Yeah, you should do two things:
push application home screen, and after that push splash screen
inside splash screen before close start png "animation" with growing transparency (image should be size of screen)
See also
Blackberry - background image/animation RIM OS 4.5.0

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