This question already has answers here:
Error submitting app via XCode [closed]
(4 answers)
Closed 7 years ago.
I am trying to update my application but xcode 7 and application loader give me same strange error i have not seen before.
Exception occurred when creating MZContentProviderUpload for provider. (1004)
Any ideas how to fix this? was not able to find anything that would help.
Same problem and all my research points to an Apple server issue even though Apple reports everything as up https://developer.apple.com/system-status/
This SO answer from 2012 covers it.
Error submitting app via XCode
I'm having the same problem. Been this way for over 30 minutes. I've tried uploading multiple times.
From this twitter post, it looks like waiting for Apple to fix their end is the only thing that can be done.
https://twitter.com/mike3k/status/657696877161267201
Update
As someone on Apple dev forums pointed out, "Agreements, Tax, and Banking" in iTC say's "System maintenance in progress". This could be related to the error we are seeing...
Related
When I tried to validate an App Store build using Xcode 8 I'm getting the following error:
ITunesSoftwareServiceAuthenticationErrorDomain 434.
What does this mean?
I received the same error on multiple attempts. I made some changes (to provisioning profiles etc.) and then validation worked fine a couple of times. But then the error message came back for no apparent reason. Seems like a bug on Apple's side.
Since then I switched to use Application Loader, and with that workflow I have not encountered any problems. Here's how.
In the Xcode Organizer, I do not use "Validate...", but instead "Export..." to save the my_product.ipa file.
Then open Apple's Application Loader (Xcode menu > Open Developer Tool > Application Loader), and with that I upload the my_product.ipa to iTunes Connect.
This process has seemed reliable to me.
Firstly, I received the same error on multiple times. Change some codes, finally release that :
Solution:
unchecked "include bitcode" , then validate (in my case it was successful)
After
Validate with checked "include bitcode"
P.S : Next time, I used XCODE Application Loader. It will be ok for deploy your application.
For what it's worth, this appears to be intermittent. I just received the error and literally did a retry without doing anything else and it worked.
I have seen more reports of this, and some seemingly unrelated but very similar messages from other services. I finally submitted a Code-Level Support Technical Support Incident (TSI). After two days I was told this is not a "code" issue and was credited the TSI i burned when submitting the questions. They got everything they needed to see the problem, but since they called me "John" in their answer, and they clearly saw my name was "Harry", hmm...
the reply, exactly:
Blockquote
Please include the line below in follow-up emails for this request.
Follow-up: 651327438
Hello John,
Thank you for contacting Apple Developer Technical Support (DTS). We provide support for code-level questions on hardware & software development, and are unable to help you with your question. For questions regarding iTunes Connect, we recommend that you first check the iTunes Connect Developer guide.
http://developer.apple.com/library/ios/iTunesConnectGuide
If you are not able to find the information you need in the iTunes Connect Developer Guide and you are still not able to resolve your issue, please direct your inquiry through the iTunes Connect Contact Us system When contacting the iTunes Connect Team, be sure to mention that you were referred by DTS.
Note that some issues with iTunes Connect are transient, and may resolved by waiting a few hours and trying again later.
Bottom Line: I gave up and uploaded the archive. It was accepted. I will update when the app is live.
Quit Xcode and re-login as suggested by members does not work for me. I solved it by using Application Loader.
Steps:
Change the version and build in your app.
Archive again for new file submission and export file to desktop.
Goto top menu: Open Developer Tool > Application Loader (if you don't have this, search, download and install this plug init)
Upload the new version archived file. Done
You will find them in iTunes Connect. From here process to My Apps > Choose the rejected app > Change the version and click on the new uploaded archive file, file will be processing.
Time to resubmit.
I am trying to submit my tvOS application but keep receiving this message:
No version found for 'adamId - platform' (XXXXXXXX-Apple TV OS). If
this problem persists for more than 24 hours, please contact your
Apple representative.
I've tried submitting the application using the application loader but the same message appears.
We run to the same issue.
The version was not created in the itunesconnect.
After we created the new version, we were able to upload the application
So i figured out a solution... or well it actually ended up just working... This is what I did:
Stepped away for about 24 hours and came back archived & submitted successfully.
I don't know why, but sometimes the best thing to do is just walk away and come back to it. (:
If you are trying to submit to application Loader, YOU MUST USE the one in Xcode because 3.0 is not valid for tvOS since it was created BEFORE tvOS.
Happy developing (:
Hello Ive sent a version of my app one week ago through Xcode 6 and it didn't have any problem. Today Ive tried to upload a new version of my App via Xcode and when uploading, the progress bar stays in "Sending API usage to Itunes Connect". It doesn't give me any errors, nor warnings, it just stays like that forever.
Ive been looking in google and also in here, and found a lot of solutions (ones more logical than others). Well, Ive tried ALL those solutions, I've created new provision profiles, restarted my computer, restart Xcode, changed "netinfo", connect to new wifi, among others.
Its really driving me crazy since I didn't do anything, it just stopped working.
There are a lot of question with this same topic on the internet (including StackOverflow) and I think there is no one ultimate answer that really explain why this happen. Ive seen very detailed answers but none of them worked for me.
Some of this questions are:
1) Can't Submit App to App Store: “Sending API Usage to iTunes Connect” either times out or loses connection.
2) Application Loader (Apple) stuck on “Sending API usage to iTunes Connect”.
3) Stuck on “Sending API usage to iTunes Connect”.
If I export the archive into an .ipa I can upload it with application loader. I don't know why I can't do it with Xcode. Ive always used Xcode for this.
The reason I want to know how to do it with Xcode is that I don't know if uploading only the .ipa and configuring in app purchases only directly via itunes connect's webpage without doing it in application loader(the button that says "New In-app Purchases" template) , will also work.
I hope someone could help me.
Thank you.
minimise the organiser window
reopen it from mac floating menubar
This seems to be refreshing the connection while online. Works for me.
I had this same problem a few minutes ago, let me explain what I did:
Restart your router/modem
Restart your Mac
Set the active scheme in Xcode for iOS Device
Make a new archive
Validate before submit
These steps work perfectly for me, hope that helps.
I also faced similar problem. I can't upload from my office, but can upload from my home. I assumed that my office's internet connection has problem with Apple server. If you get problem with Xcode to upload, you can download Application Loader separately from iTunes connect and try with that and wait for passing sending api usage state.
Try doing this:
cd ~
mv .itmstransporter/ .old_itmstransporter/
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
Seems to be working for a lot of others - https://forums.developer.apple.com/thread/76803
I couldn't make this work on XCode 7.1.
I had to upgrade to 7.1.1, which allowed me to export the binary for App Store Deployment, and then use the Application Loader to upload the app for review.
Absolutely crazy, Apple.
I've found that instead of restarting your router and machine etc, simply clicking 'Renew DHCP Lease' in the TCP/IP settings of your internet device (under Network in System Preferences) solves the issue much quicker and easier, for me anyway.
Just another error that makes working in Apples eco-system all the more fun and exciting...
There was no one particular procedure that seemed to do it in my case: restarted router, restarted Mac, restarted Xcode, recreated profiles on developer website, viewed them in Xcode, recreated archives, attempted just validating for App Store. All of these things over and over again.
My experience has been that you should just kept trying until suddenly it works. Which is sadly not the magic button to click that I was looking for.
Possibly the fact that I managed only twice in the last dozen or so upload attempts in the morning from here in the UK (making it approx 02:30 over there in the US), indicates it's perhaps an iTunes overloaded problem.
I had the same problem, though none of the suggested steps solved my problem, other than using the Application Loader.
However, one thing that bothered me was a warning message saying that:
The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery. This is just an informational message.
It came to me that it might be the reason why Xcode's uploading might be messed up, since it locks at the Sending API usage to iTunes Connect.
Some people mention it in some posts here in stackoverflow.
For me Network is not allowing to upload the build as office wireless is having firewall so I had to move to other wi-fi to upload the build.
Just adding another possible answer here that fixed it for me.
I was on a VPN at work. Disabling this and trying again worked.
I wrote a Mac OSX application using the Evernote Mac OSX SDK. It ran for over a year without issues, but now all of the sudden I can't get my Evernote authentication credentials stored. Every time I log in through the popup in my app I see the following in the logs:
OAuth Step 1 - Time Running is: 0.229743
OAuth Step 3 - Time Running is: 0.392775
Error saving to keychain: Error Domain=com.samsoffes.sskeychain Code=-25299 "The operation couldn’t be completed. (com.samsoffes.sskeychain error -25299.)" -25299
Has anyone got an idea what this might be? As far as I can tell their SDK hasn't changed in nearly 2 years so that can't be it.
I just read here: https://github.com/soffes/sskeychain/issues/11 and it seems that you already have the credentials stored.
Error 25299 from Security framework:
errSecDuplicateItem = -25299, /* The specified item already exists in the keychain. */
I think is a sskeychain issue, I hope this helps you to investigate more.
Edit: Go to Keychain Access and look for www.evernote.com application password. Delete it and try again in your app and see if works now.
This question already has answers here:
Unable to process application info.plist validation at this time due to a general error (1095)
(10 answers)
Closed 10 years ago.
When I try to validate an archive with an application using Organizer, before uploading it to the App Store, I get the following error:
"Unable to process lookupPurpleSoftwareVersions request at this time due to a general error".
Have anyone ever get this message? Is it due to an Apple developer portal problem?
Thank you,
Quit and relaunch Xcode. Archive the application again, now try to validate the app, it may work. (This scenario worked in my case :))
There's an issue with the Apple servers. If I keep submitting, I sometimes see this error:
"The server returned an invalid response. This may indicate that a
network proxy is interfering with communication, or that Apple servers
are having issues. Please try your request again later."