My nupkg is incompatible with my Unified API app - xamarin

I've made a NuGet package that has a lib/Xamarin.iOS10 folder with a dll inside it.
I've created a test project (an iOS unified API Single View App) and I try to add my package but I get this response:
Could not install package 'mypackage 1.0'. You are trying to install
this package into a project that targets 'Xamarin.iOS,Version=v1.0',
but the package does not contain any assembly references or content
files that are compatible with that framework. For more information,
contact the package author.
Extracting the file, I can verify that my dll is present.
This is the nuspec file:
<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8">
<id>MyPackage</id>
<version>1.0</version>
<title>My Package</title>
<authors>Kristian</authors>
<owners>Kristian</owners>
<developmentDependency>true</developmentDependency>
<licenseUrl>http://www.opensource.org/licenses/mit-license.php</licenseUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Experiment Package</description>
<summary />
<language>en-US</language>
<tags></tags>
<dependencies>
<dependency id="Fody" version="1.29.3"/>
</dependencies>
</metadata>
<files>
<file src="../MyPackage.XamarinIOS/bin/iPhone/Release/MyPackage.dll" target="lib/Xamarin.iOS10/MyPackage.dll" />
</files>
</package>
Is there anything else I need to do? I am not using the new project.json format for my package.. I am using Xamarin Studio version 5.9.8.

Shouldn't that be:
target="lib/xamarinios10/MyPackage.dll"
Instead of your Xamarin.iOS10 path?

Related

WinUI Registration Free WinRT Component

I followed the following tutorial on how to register a UWP registration free WinRT component https://blogs.windows.com/windowsdeveloper/2019/04/30/enhancing-non-packaged-desktop-apps-using-windows-runtime-components/ but I continue to receive errors about the component not being registered.
I begin by creating a Propertysheet.props sheet, like in the tutorial:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup />
<ItemGroup />
<ItemGroup>
<Reference Include="C:\Users\User\Solution\x64\Debug\Component\Component.winmd">
<IsWinmdFile>true</IsWinmdFile>
</Reference>
<ReferenceCopyLocationPaths Include="C:\Users\User\Solution\x64\Debug\Component\Component.dll">
<IsWinmdFile>false</IsWinmdFile>
</ReferenceCopyLocationPaths>
<!--<Reference Include="C:\Users\User\Solution\x64\Debug\Component2\Component2.winmd">
<IsWinmdFile>true</IsWinmdFile>
</Reference>
<ReferenceCopyLocationPaths Include="C:\Users\User\Solution\x64\Debug\Component2\Component2.dll">
<IsWinmdFile>false</IsWinmdFile>
</ReferenceCopyLocationPaths>-->
</ItemGroup>
</Project>
When the solution is compiled, the Winmd and the dll for Component are added to the DUALITY.exe folder, but only the Winmd for Component2 has been auto added so I remmed it out for now. I then add the Propertysheet.props to the Application project using the properties manager utility. This disabled the ability to add reference, but it still works as though it has been added. My app.manifest looks like this:
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Application.app"/>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
</windowsSettings>
</application>
<file name="Component.dll">
<activatableClass
name="Component.SubNamespace.Class"
threadingModel="both"
xmlns="urn:schemas-microsoft-com:winrt.v1" />
</file>
<!--<file name="Component2.dll">
<activatableClass
name="Component.PeregrineX12"
threadingModel="both"
xmlns="urn:schemas-microsoft-com:winrt.v1" />
</file>-->
</assembly>
There were concerns about Namespace and I itterated through a few possibilities. I get an error in my Appmanifest.xml at line 39:
"DEP0700: Registration of the app failed. [0x80080204] error 0xC00CE012: App manifest validation error: The app manifest must be valid as per schema: Line 39, Column 8, Reason: Content for element '{http://schemas.microsoft.com/appx/manifest/foundation/windows10}InProcessServer' is incomplete according to the DTD/Schema. Expecting: {http://schemas.microsoft.com/appx/manifest/foundation/windows10}ActivatableClass."
and the Appmanifest.xml looks like this:
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap rescap build" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build">
<Identity Name="837f0535-5d07-4290-983b-a49988c57b12" Publisher="CN=User" Version="1.0.0.0" ProcessorArchitecture="x64" />
<Properties>
<DisplayName>Application</DisplayName>
<PublisherDisplayName>User</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.22000.0" MaxVersionTested="10.0.22000.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<PackageDependency Name="Microsoft.WindowsAppRuntime.1.1" MinVersion="1001.524.1918.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.30704.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.30704.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
</Dependencies>
<Resources>
<Resource Language="EN-US" />
</Resources>
<Applications>
<Application Id="App" Executable="Application.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements DisplayName="Application" Description="DUALITY" BackgroundColor="transparent" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
<Extensions>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>Component.dll</Path>
</InProcessServer>
</Extension>
</Extensions>
<build:Metadata>
<build:Item Name="cl.exe" Version="19.31.31107.0" />
<build:Item Name="OptimizingToolset" Value="None" />
<build:Item Name="TargetRuntime" Value="Native" />
<build:Item Name="Microsoft.UI.Xaml.Markup.Compiler.dll" Version="1.0.0.0" />
<build:Item Name="Microsoft.UniversalCRT.Debug" Version="10.0.22000.0" />
<build:Item Name="makepri.exe" Version="10.0.22621.1 (WinBuild.160101.0800)" />
</build:Metadata>
</Package>
At this point, this was the first time an attempt was made by the framework to register the dll. This is all of the information I have collected from documentation, at this time. As can be seen ActivatableClass was not added and I'm pretty sure it should have been.
I'm going to re-summarize here, based on what I have come to, going through more of the documentation.
When you create a WinUI App, you can create a Packaged app with a packaging project or without. Here was my first mistake. The second project template is still a Packaged App and not an Unpackaged App. So keep that in mind while choosing your approach. The above tutorial says that the tutorial is specific to Unpackaged Apps, but it is applicable to both Packaged and Unpackaged Apps.
The tutorial describes how to consume WinRT Components calling it Registration Free. But WinRT is a Registration Free framework. Calling it Registration Free was misleading. Registration Free simply meant that it uses a manifest and doesn't mean you can gain access to the component without registering it with the App. Unless late binding (calling plugins), you will have to follow the Registration Free in application registration.
When making a Packaged App I needed to include the NuGet package Microsoft.VCRTForwarders.140. The tutorial uses app.manifest to declare activatableClasses. This is a shortcut, and really, you need to use the Package.appxmanifest to acquire full framework functionality; like declaring Proxy-Stub Servers for Interfaces. I use the Propertysheet.props to include the winmds and move the dll's into the exe folder, instead of just making a reference to the winmd and manually copying the dll's.
Here I learned I wasn't actually making an Unpackaged App. To make an Unpackaged App, first I had to make a Packaged App with no packaging project. Then, WindowPackageType had to be set to None and AppxPackage to false in the project file. Package.appxmanifest had to be removed from the project. I no longer needed the NuGet. Instead I needed to install the required framework bits, and load the Bootstrapper. This enabled connectivity and started the winrt framework in the Unpackaged environment. When not late binding, I included the winmds and moved my dll's into the executable folder using the Propertysheet.props. In this way I was able to use winrt get_activation_factory to make Runtime Classes in WinUI Components. There was no single document that covered this.
I found the easiest way to late bind WinRT components was--in an unpackaged or packaged app--was to load the dll using WINRT_IMPL_LoadLibraryW from base.h and call the GetActivationFactory directly using WINRT_IMPL_GetProcAddress. The only problem with this was that the Xaml framework didn't just extend into the WinUI Component. Xaml content was unable to load in the loaded component dll. I believe there is a way to add Xaml functionality, but it looks like it mixes with legacy WRL code and Xaml islands.
My solution to this last problem was to start another WinUI process. I Loaded a sub App from an App as a driver for the code behind. Other than to have a call up application, I don't see why I'd personally use controls defined in WinUI component dll's, and will simply use the main processes to drive behind UI logic in modular WinRT dll's. Especially with my Desktop Application already being so modular. Need new UI functionality, make a new one off of a template. For my purposes this makes the most sense. WinUI, WinRT, and Windows::Foundation all work without Xaml. I even passed a SwapChainPanel to a WinUI Component dll to make late binding DirectX12 graphics pipelines, so we're doing good.

Cannot use nuget package within the project

Hi I have created a nuget package for my xamarin.iOS project. I have included the DLL which is generated from my Xamarin binding project. This is my .nuspec file
<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>ABC.SDK</id>
<version>1.0.0.0</version>
<title>Title</title>
<authors>ABC</authors>
<owners/>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Your description</description>
<releaseNotes/>
<copyright>Your copyright notice</copyright>
<tags/>
<dependencies>
<dependency id=""/>
</dependencies>
<summary/>
</metadata>
<files>
<file src="D:\ABC\proj\BindingProject\UnityBinding\UnityBinding\bin\Release\ABCLibrary.dll" target="iOS\ABCLibrary.dll"/>
</files>
</package>
I installed this nuget package into my Xamarin project using local repository. My problem is it is not included in the project solution's package folder.
Also in the project.assets.json file, for my nuget package it has only this
"ABC.SDK/1.0.0": {
"type": "package"
},
What is the wrong I have done? Please help me.
Thanks
The target you are using is wrong. For Xamarin.iOS you should use lib/Xamarin.iOS10 and not iOS/ABCLibrary.dll.

How to create my own custom nuget package for System.Data.SQLite to correctly include the interop dlls?

I want to create my own custom package for System.Data.SQLite. I have the all the dll's I need but I'm unsure how to structure it and create the nuspec for it.
Current folder structure of the dll's is this, whereabouts would I put the different interop dlls to have them copied correctly to the output and what do I need to add to the nuspec?
lib/net452
-> System.Data.SQLite.dll , System.Data.SQLite.Linq.dll, System.Data.SQLite.EF6.dll
Custom.SQLite.nuspec
Still have the default nuspec something like this atm
<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/01/nuspec.xsd">
<metadata minClientVersion="2.5">
<id>Custom.SQLite.Name</id>
<version>1.0.0.0</version>
<authors>name</authors>
<owners>owner</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Desc</description>
<copyright>Copyright 2021</copyright>
</metadata>
</package>
SQLite.Interop.dll does not act as a lib assembly dll. That is not its role. And it should be a content file rather than a assembly dll. So it should not be packed as lib.
To create such custom nuget package, you should first pack System.Data.SQLite.dll, System.Data.SQLite.Linq.dll, System.Data.SQLite.EF6.dll as lib. See this document.
and then pack SQLite.Interop.dll as content.
Also, to make the content file be copied into the output folder of the main project when you install the nuget package, you have to use a <packages_id>.props or targets file to realize it.
1) create a file called <packages_id>.props into your class library project. And it should be the same name as your nuget package. In your side, it should be named as Custom.SQLite.Name.props. Otherwise, it will not work.
And then add these into the file:
<Project>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)..\content\x86\SQLite.Interop.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)..\content\x64\SQLite.Interop.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>
2) use this nuspec file:
<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/01/nuspec.xsd">
<metadata minClientVersion="2.5">
<id>Custom.SQLite.Name</id>
<version>1.0.0.0</version>
<authors>name</authors>
<owners>owner</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Desc</description>
<copyright>Copyright 2021</copyright>
</metadata>
<files>
<file src="System.Data.SQLite.dll" target="lib\net452" />
<file src="System.Data.SQLite.EF6.dll" target="lib\net452" />
<file src="System.Data.SQLite.Linq.dll" target="lib\net452" />
<file src="xxx\x86\SQLite.Interop.dll" target="content\x86" />
<file src="xxx\x64\SQLite.Interop.dll" target="content\x64" />
<file src="Custom.SQLite.Name.props" target="build" />
</files>
</package>
3) rebuild your lib project and then use nuget pack to pack the new version.
Before you use this new version, please uninstall the old one and delete all cache files under C:\Users\xxx\.nuget\packages\Custom.SQLite.Name and <solution_folder>\packages\Custom.SQLite.Name.1.0.0. Then, reinstall the new version.

Create nuget package and installing issues

I created a nuget package, all seems to be ok (no error message), when I install it from Package Manager Console, the dll is in XXX/lib/lib ... I don't know why there are two lib folder ??? I tried to change my nuspec with several solutions but I always had the same folder
<package>
<metadata>
<id>Telerik.Reporting.OpenXmlRendering</id>
<version>8.1.14.804</version>
<title>Telerik.Reporting.OpenXmlRendering</title>
<authors>XXXXX</authors>
<owners>XXXXX</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Assembly XXXX</description>
<copyright>Copyright XXXX</copyright>
<references></references>
<tags></tags>
</metadata>
<files>
<file src="*.dll" target=".\" />
</files>
</package>
I tried
<file src="*.dll" target="lib\net45" />
<file src="*.dll" target="lib\" />
<file src="*.dll" target="" />
And the installed always put the dll in :
C:\XXXXXX\packages\Telerik.Reporting.OpenXmlRendering.8.1.14.804\lib\lib
Do you have any ideas ?
Thanks

Joomla Install/Uninstall SQL FIles Location in a Package

I am building a Joomla package with a component, multiple modules and a plugin.
My question is, where should I place the install.sql and uninstall.sql files, relative to the package root? Right now they are at root/com_mypackage/administrator/sql/install.mysql.utf8.sql and they are defined in the component's manifest as:
<install><!-- Runs on install -->
<sql>
<file driver="mysql" charset="utf8">sql/install.mysql.utf8.sql</file>
</sql>
</install>
However, this doesn't seem right to me. Should I include administrator before the path in the <file> tag?
Of course, the component itself will be packed in its own .zip, to be included in the Package's XML install file.
No there is no need to this tag in administrator tag. you missing some in manifest.xml
for fully doc try:-
http://docs.joomla.org/Developing_a_Model-View-Controller_Component/2.5/Adding_an_install-uninstall-update_script_file
http://docs.joomla.org/Components:xml_installfile
on my end manifest.xml (my .sql in admin/install/install.mysql.utf8):-
<?xml version="1.0" encoding="utf-8"?>
<extension type="component" version="2.5" method="upgrade">
<name>Social</name>
<license>Open Source License, GPL v2 based</license>
<author>me</author>
<authorEmail>developers#me.com</authorEmail>
<authorUrl>http://www.me.com</authorUrl>
<creationDate>2012-01-01</creationDate>
<copyright>2013, me</copyright>
<version>1.1</version>
<description></description>
<!-- Installation -->
<install>
<sql>
<file driver="mysql" charset="utf8">install/install.mysql.utf8.sql</file>
</sql>
</install>
<installfile>install/install.php</installfile>
<uninstall>
<sql>
<file driver="mysql" charset="utf8">install/uninstall.mysql.utf8.sql</file>
</sql>
</uninstall>
<uninstallfile>install/uninstall.php</uninstallfile>
and rest of

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