I have a xcode 6.x project in which i made small changes. Now i want to submit it to app store.
But none of the simulators are showing up.
i was using xcode 6.4 but then i download xcode 6.2 and it still doesn't work. How do archive it and submit it to appstore?
I cannot use latest xcode because the project is in swift so will have to make alot of changes, it's a big project.
This issue can happen if the width of the Xcode window is too narrow. Try resizing the window wider, and they should re-appear.
Related
Edit: Probable Bug. Seeking fix or workaround…
How can I get the system’s text styles to be available in the interface builder when using Xcode 11?
I just started using Xcode 11 this week. In the interface builder (storyboard mode), when I go to assign a dynamic type text style to a Label or Button, using the Font -> Style pop-up, all the text styles are missing from the popup menu.
I do have the Dynamic Type “Automatically Adjusts Font” checkbox checked, as well.
I’m not sure if this is a bug, an intentional change I can’t find documentation for, or something else.
The expected behaviour is described in Apple’s developer documentation “Scaling Fonts Automatically”. Specifically, in the “Configuring Text Styles Using Interface Builder” section.
Further exploration: I’ve tried it with new projects, old projects (from Xcode 10), projects targeting iOS 12.2 and 13.1. All had the same problem of no text styles in the popup menu.
I experience the same problem when upgrading from Xcode 11.0 to Xcode 11.1 or 11.2 beta 2:
Xcode 11.0:
Xcode 11.1:
I also filed a bug report (FB7415999) with Apple and also opened an issue with them.
**My curren solution at the moment is a downgrade to Xcode 11.0 for UI development and a parallel install of Xcode 11.2 beta for on device runs **
This is probably a bug in Xcode 11.1. I ran into the same thing and filed a bug with Apple (FB7368959). A colleague running Xcode 11.1 on Catalina did not have the same problem, nor did another running Xcode 11.1 on Mojave.
Here is a workaround that got me back on track: I opened the problematic project in both Xcode 10.3 and 11.2 beta. In both, the dynamic type styles were available in IB. I didn't change anything, but reverted to Xcode 11.1, and now the styles are there, too. Hopefully this works for Grant and anyone else that runs into this annoyance.
Edit Mar. 17, 2020: This problem has reoccurred for me on Xcode 11.3.1. It seemed to happen with a specific project, and the problem spread to a second machine as soon as I opened that project. My workaround didn't help when I opened the project in 11.4 beta 3.
My code was working fine (showing UI properly) when I had Xcode 9 and I removed it from the application folder (could not update as it had installed using another apple id) and reinstall the Xcode 10 from the Appstore.
Now Xcode storyboard not showing any added UI elements colors or anything and I removed Xcode 10 and installed Xcode 9 again but problem remains same.
UI screen shot of storyboard.
I tried removing Xcode in this way:
/Applications/Xcode.app
/Library/Preferences/com.apple.dt.Xcode.plist
~/Library/Preferences/com.apple.dt.Xcode.plist
~/Library/Caches/com.apple.dt.Xcode
~/Library/Application Support/Xcode
~/Library/Developer/Xcode
~/Library/Developer/CoreSimulator
Then I tried installing macOs Mojave and install XCode 10 again from the Appstore. Issue still remains. I tried cleaning derived data, xuserdata and everything.
Try cleaning your project using "Command + K"
and run your project again!
Hope it works!
I encountered the same issue that you are facing in my case i had xCode 10.0 installed and everything was working fine. As soon as I installed version 10.1 I faced the same issue that you're facing but the good thing was i had xCode 10.0 installed at the same time so I switched back and everything was working fine.
From my point of view my system(Mac-mini mid 2011) was lacking hardware specification that was required for xCode 10.1 also had very low graphic processor in my mac mini. If you install the same version in a MacBook or any other system having higher specification you'll face the issue. I hope that helps.
I was stuck on this all day. One of my coworkers suggested removing occurrences of IB_DESIGNABLE & #IBDesignable. This fixed the issue for me. It still lags sometimes but doesn’t go invisible anymore.
If you have multiple xib files then just try to switch between or Try moving to launchScreen storyboard and then switch to main storyboard. I think this is just loading issue.
Reinstall Xcode. That worked for me.
Click on library button(Circular Button) which is left to hamburger sign(Top Bar Right Side). Elements will be popup on your screen then you can choose elements.
try
xcrun simctl erase all
it helped me with the same problem
We are using xib files to show a window + toolbar.
Compiling a Mac OS app with the latest Xcode (7 or 7.1) makes our toolbars items to be hidden for Yosemite 10.10.5, but it works fine on El Capitan.
If I click the area, the actions are taken, so only the labels and images are hidden.
I have recreated the xib file from scratch with Xcode 7.1 but the issue is still there.
FYI: going back in our code history, before Xcode 7 was launched, and compiling the app without migrating xibs to Xcode 7 the issue is not reproducible.
It seems that the issue was generated by a missing font which seems that broke the whole CoreText and that's generated the missing toolbar items. Really strange issue.
Can't see any iOS 9.0 simulators. In previous Xcode 7 beta 3 all was OK.
Can't install iOS 8.3 simulator.
Also I can't add any simulator from 'Organizer'. By pressing "Create" nothing happened.
Each time when I'm trying to download iOS simulator I see next thing:
One possible issue is that there may be old leftover simulators installed, which are not compatible with the new XCode, and their presence causes the whole Simulator to fail. To get rid of them, delete the simulators in /Library/Developer/CoreSimulator/Profiles/Runtimes (for me there was an iOS 7 simulator there which was the issue). Relaunch XCode after this.
Then try to run the simulator from XCode->Open Developer Tool->Simulator. Assuming this succeeds, verify that you have the simulators under the iOS Simulator menu Hardware->Device->Manage Devices… – if not, you should be able to click the + in the bottom bar to add yourself some iOS 9 simulators. Relaunch XCode again and they should show up in the menu.
In my case was with Xcode 8.2, what it worked to me was changing Deployment Version:
After setting another different than 10.0 then appeared back all simulators again.
Have you tried going to Xcode > preferences > downloads and trying to re-download the simulators you want?
For me it was only showing one simulator,
and when I go to Xcode > Preferences I can see the simulator is already downloaded but it is not showing up in the list,
if you're facing something similar. This is how you should add required simulator,
From the Xcode menu, open Windows > Devices, shown in the image below
you should see this screen,
notice there is only one simulator (ref: first image)
Now to add required simulator, you should click on the + (in the left corner)
You should see this,
You can choose the simulator from the list, In my case it is iPhone 6s Plus.
In Xcode you can see additional simulator iPhone 6s Plus,
I was also not able to see simulators.Reason is,I have not restarted system after upgrading Xcode.I restarted & simulator started displaying as routine.
There is a bug in the latest El Capitan beta which causes a process to crash when dlopen() fails to mmap() a dynamic library. Such mmap() failures can occur due to code signature verification failures.
These mmap() failures will occur if older iOS Simulator runtimes are present on disk (ie: installed from Xcode 6.x), and that is the reason why Xcode 7 beta release notes have indicated that earlier runtimes are not working in Xcode 7. The iOS 8.x Simulator runtimes were updated in newer downloads, but if the older versions are present on disk, they will cause the mmap() failure, which in the latest El Capitan beta, unfortunately results in the CoreSimulatorService repeatedly crashing which in turn results in no simulators being available.
If simulators are suddenly disappeared:
Just consider decreasing Deployment target to a minor version below current version in Project > Build Settings > Deployment Info > Deployment Target
P.S. Usually you see a place holder text showing the selected version (in gray) in the box denoted above. If for example the gray text says 9.3, then decrease it to 9.2.
Look at seancook's response in the middle of this page... it seems to have fixed this issue for several people.
https://forums.developer.apple.com/thread/11706
Edit:
This can also be fixed by booting into recovery mode (CMD - R) and reinstalling El Capitan.
Go to Windows. Select Devices. Select '+' from left bottom and add all simulators one by one.
I had changed the name of my Project from Finder. I clicked on the old project name (between the Play Button and and the selector for the desired Simulator or Device), selected edit schemes, selected the Targets Tab, and realised that the old scheme was missing so I just added my new Project name by clicking on the plus button and the simulator list reappeared.
I installed iOS 4.2 on my 2nd-generation iPod Touch last week. I tried running my application on the device through Xcode, but it didn't work (because Xcode didn't yet support iOS 4). To solve that, I installed Xcode 3.2.5 and the iOS SDK 4.2. Now I can get the app to run in the iPhone/iPad Simulator just fine.
However, I can no longer select "Device" from the menu at the top of the screen. It's a choice, but when I try to click on it, it never actually gets a check mark.
Because of this, I can no longer run the app on my iPod. The other (related) problem is that I can't choose "Build and Archive" from the Build menu anymore because the target is not a device.
Why is this happening? Do I need to change some settings in my project, or something with my device itself?
EDIT: Upon closer investigation, it appears that I can't select anything but the iPhone Simulator 4.0. Maybe there's something wrong with the project file.
Check that the base SDK is set to Latest iOS (currently set to iOS 4.2) for your Xcode project and your target's product, then perform a rebuild and see if your iPod is recognized.
Also try visiting the Xcode Organizer and see if it's asking for anything from your iPod. Typically Xcode will want to collect some data from devices whose OS receive updates, so it can update itself and install your apps on the updated OS properly.