Instantiate text and buttons within ScrollRect for Unity3D? - unityscript

I started off with this tutorial.
I'm trying to make buttons and text instantiate within the scrollrect, (think text adventure-ish). Essentially I need a button to instantiate a specific body of text that I input. i.e. I click a button that says "go right" and a body of text instantiates below the existing text that describes what happens after you go right, including new buttons after that new text appears.
I've also got a little progress with this Unity tutorial, but it doesn't help with text at all, and the formatting gets weird really quick.
Hopefully the final product will be a story that, at any time, you can scroll up to see what choices you made, etc.
Any ideas and/or tutorials that you know of would be a big help! Thank you!

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Processing: Creating Buttons

I'm trying to create a program that creates three buttons on the right side of the screen.
When I press a button, the entire background will change color (each button will make the background a different color). Whenever the mouse is not pressed, the background will return to white. I'm having trouble understanding how to make the three rectangles into buttons.
THIS MUST BE DONE WITHOUT A SPECIAL BUTTON METHOD/LIBRARY
You need to break your problem down into smaller pieces.
Can you create a program that just shows a single button? Don't even worry about making it interactive yet. Just show a single button at hard-coded coordinates.
Now can you detect when the user clicks in that button? Just print something to the console. Get that working perfectly before moving on.
Now can you get multiple buttons working together? Again, just print somethign to the console, and make sure it works perfectly before moving on.
Finally, can you make it so pressing each button changes the background instead of printing something to the console?
If you get stuck on a specific step, you can post a MCVE along with a specific technical question. Stack Overflow really isn't designed for general "how do I do this" type questions. It's for specific "I tried X, expected Y, but got Z instead" type questions. So please try something and post an MCVE of a specific step you're stuck on. Good luck.
Check processing's documentation for mouseClicked() and mousePressed.
The former being a method called upon a click, and the later is a boolean that is constantly updated. (So you'd check for it in your draw())
You'd then want to check the mouseX and mouseY values to see if they are in your desired button's area. (Which would be displayed on screen using rect())

How is this popup message created / programmed?

I recently noticed the following popup message ("6 occurrences replaced") in Qt Creator (3.4.2).
I like its style and want to use it in my own application. But how is it done? Is this a particular widget or what else? Can someone point me in the right direction.
You could create your own window with round corners like that with text in the middle paid show it when you want too make the window so it takes a parameter text and you can add different text each time and show

How to tell Users that a Tooltip lies behind a Text/Textbox/Image, etc.?

In my U.I. I have a normal text headline that covers a block of checkboxes but without further information I'm scared of Users not knowing what to do with the window. So my idea was to put a tooltip in the headline to give Users information about the funktion of my window. But how do i make clear that there actually is a tooltip behind that headline? I dont think people would normally hover over the headline so they would never get the information. Is there some sort of specific system to imply that there will be a tooltip over a control or text (like some special cursor)?
You can add a small info icon next to the header, so the user will know that there is more information hidden.
Hope that this idea help you!
When the form opens, you could move the mouse to the headline.
Or add a little something to attract the attention like a button or image and add the same tooltip there..

Getting the current value of a textbox in Access 2013 Custom Web App

in a List view I want a particular control (textbox) to have a red background color if it has a certain value. I have tried the following:
Click on the textbox then click the Data icon in the context sensitive controls that appear. I can then see that the name of the control is First_NameTextBox. I then click anywhere on the List view and click the Actions icon in the context controls that appear to the right of the view. I select "On Current". I then create two steps that should be executed whenever a new record is activated:
If [First_NameTextBox] = "somevalue" Then
SetProperty
Control Name [First_NameTextBox]
Property BackColor
Value #FF0000
End If
However, this turns the textbox red no matter what the value in First_NameTextBox is. How do I reference the CURRENT value of the textbox?
Conditional formatting based on a field value is not available for the List View in a Web App.
If you've built web pages (with or without a templating engine), the design limitations of Access can be frustrating.
Another kind of frustration comes from moving a form in Access from the native Access environment to a browser-based display.
I've felt the first kind of frustration, but so far I've avoided the second kind. I keep MS Access and HTML-rendered forms far away from each other.
Conditional Formatting in the List View of Access Web Apps is Available its just way harder than it should be.
Input "If Statement" under the "Current Macro" by clicking outside any text box or label then traveling to the top right of the view and you will see the Lightning bolt which allows two options, "On Load" and "On Current".
SELECT ON CURRENT
Don't forget You will need to set the control back to the original color by using the else. (also, for some reason I have to flip the Colors so where you would think red would go, Put White.
Example:
IF = "" True Then
White
Else
Red
END IF /DONT ASK ME WHY!
Summary: your Code is Sound, Just input it under the Views Current Macro Location
This is my first post, i spent DAYS looking for this information and found in the deep google somewhere so i hope this helps you.

How to design a linear GUI program

I'm making a simple Qt application. It has 4 screens/pages:
Start import
Select folder to import images to
Accept or reject each image in folder, and when no images left:
"No images left" and an OK button.
I can't figure out the best way to implement this. I started off with a QWidget, but this quickly got unmanageable.
Is a QWizard too constrained?
EDIT: Part of the problem with QWizard is it seems to always have "Back" and "Next" buttons. I don't want those as options in this program, so this leads me to believe that a wizard isn't exactly what I'm after.
I'm going to disagree slightly on using a QWizard here. It would be fairly easy to do, but in this case I think it might be easier to just use a QStackedWidget and swap the widget shown based on what you want the user to be able to do. This is likely what is done inside QWizard anyway, without some of the complication for running the buttons and moving back and forth. You also might want to take a look at the state machine stuff they're looking at adding soon, since you're application could so easily be split into states.
I think a QWizardPage is your best bet.
You can disable the 'back' on a QWizardPage by using setCommitPage(True) on it.
You'll also have to override nextId for the 'variable' amount of QWizardPages you want in between step 2 and 4.
here (basic) and here are examples of QWizards.
You can make QWizardPages for your screens and add them to a QWizard. With registerField() you can register fields to communicate between pages.
EDIT:
I didn't test this, but i guess you can control the button layout of QWizard with
setButtonLayout
Create a dialog with a "Start Import" button on top. When the user clicks this:
Populate a QFormLayout :
The layout should have a checkbox and the label is the name of the picture to import. I'm not sure of your requirements, but you could also display a thumbnail of the image.
The user just checks the images he wants.
Then at the bottom have a "Save..." button. When the user clicks this, a Save As dialog appears. You save all the checked images, discard the others.
If there are no images, change the "Save..." button text to "OK", and display a QLabel with the "No images left" string. You can switch between the QLabel and QFormLayout using a QStackedWidget.
Checkout this article on QFormLayout: http://doc.trolltech.com/qq/qq25-formlayout.html
Option: Get rid of the "Start Import" button. Have the app automatically populate the QFormLayout on startup (possibly in constructor if its fast enough).

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