Broken Merge Sort - sorting

Good morning, Stack Overflow. You guys helped me out on an earlier assignment, and I'm hoping to get a little help on this one.
It's a programming assignment relating to sorts, one part of which is to write a working implementation of merge sort.
I adapted my solution from the pseudocode the professor used in class, but I'm getting an annoying segfault at the indicated location.
This method is sorting an array of structs, with data_t defined as struct pointers.
The struct definition:
typedef struct {
int id;
int salary;
} employee_t;
typedef employee_t* data_t;
They're being sorted by salary, which is a randomly generated number from 40,000 to 90,000.
Here's the actual method
void merge_sort(data_t items[], size_t n)
{
if (n < 2)
return;
size_t mid = (n / 2);
data_t *left = malloc(sizeof(data_t) * mid);
data_t *right = malloc(sizeof(data_t) * (n - mid));
for (int y = 0; y < mid; y++)
{
left[y] = items[y];
}
for (int z = mid; z < n; z++)
{
right[z] = items[z];
}
merge_sort(left, mid);
merge_sort(right, (n - mid));
size_t l, r, i;
l = 0;
r = 0;
for (i = 0; i < (n - 1); i++)
{
if ((l < mid) && ((r >= (n - mid)) || ((left[l]->salary) <= (right[r]->salary))))
{
items[i] = left[l++];
}
else
{
items[i] = right[r++];
}
}
free(left);
free(right);
}
Note that I haven't made it as far as the end, so the array frees might be incorrectly located.
The segfault always occurs when I try to access right[r]->salary, so I'm assuming this is related to a null pointer, or similar. However, I'm extremely new to sorting, and I don't know exactly where to properly implement a check.
Any advice is appreciated greatly.

At first glance there's this fix:
for (int z = mid; z < n; z++)
{
right[z-mid] = items[z];
}

Related

Weird Outputs with Binary Search

So, this code has weird outputs when running on Command-Line with different outputs, I also get a segfault (core dumped) with some cases. I suspect it's to do with the min, max, mid bounds I have set. Please help me out as to what might be going wrong.
the code is searching based off two vectors of type class (Book) where all three elements ISBN,course, and type need to match for the counter to increment. We are searching for number of r in n.
int binary_search(std::vector<Book> n, std::vector<Book> r){
std::sort(n.begin(),n.end());
unsigned int mid;
int count = 0 ;
for (unsigned int i = 0; i < r.size(); i++) {
unsigned int min = 0 ;
unsigned int max = n.size() - 1;
while(max >= min) {
mid = (max + min) / (2);
if((n[mid].isbn == r[i].isbn) && (n[mid].course == r[i].course) && (n[mid].type == r[i].type)) {
count++;
break;
} else if(n[mid].isbn < r[i].isbn){
min = mid + 1;
} else{
max = mid - 1;
}
}
}
return count;
}

what's wrong in this heapifying algorithm

i'm not sure what wrong with my code and its not converting the array into heap.please help!!!
pointer a is the pointer to the array passing to the function(you must have figured out that by now) and z is the length of the array.
please do explain me why i'm wrong.
i'm noob at coding(you must have figured out that also by my code for sure).
thank you for your precious time.
int heapy(int *a,int z)
{
for(i = 0; i<z ;i++)
{ c[i] = a[i];
for(j = i; j >= 0; --j)
{ y = (j-1)/2;
if(c[j] > c[y])
{ temp = c[y];
c[y] = c[j];
c[j] = temp;
j = y;}
else
break;
}
}
}
First point: You don't need the loop over j and that is where you have your problem. That is true, that you should assign y value to j, but just after that you decrement j in loop, so finally you get y - 1.
What you should do is either just change line j = y; to j = y + 1, or change the loop to
y = (j - 1) / 2
while (c[j] > c[y]){
temp = c[y];
c[y] = c[j];
c[j] = temp;
j = y;
y = (j - 1) / 2;
}
Second point: please do not compress your code like this. New line after bracket is much more readable.
EDIT:
Full implementation in C++ looks like this:
int heapy(int *a, int *c, int z)
{
for (int i = 0; i < z; i++){
c[i] = a[i];
int j = i;
int y = (j - 1) / 2;
while(c[j] > c[y]){
int temp = c[y];
c[y] = c[j];
c[j] = temp;
j = y;
y = (j - 1) / 2;
}
}
}
If array of i elements is a heap than you should add element on its end and swap it with it's parents as long as they are less than it.
In short: your program is too long by three characters: just remove --j from it.

Number of heaps using n distinct integers- Time complexity

I am solving the problem to find the maximum number of max heaps that can be formed using n distinct integers (say 1..n). I have solved it using the following
recurrence with some help from this: https://www.quora.com/How-many-Binary-heaps-can-be-made-from-N-distinct-elements :
T(N) = N-1 (C) L * T(L) * T(R). where L is the number of nodes in the left subtree and R is the number of nodes in the right subtree. I have also implemented it in c++ using dynamic programming. But I am stuck in find the time complexity of it. Can someone help me with this?
#include <iostream>
using namespace std;
#define MAXN 105 //maximum value of n here
int dp[MAXN]; //dp[i] = number of max heaps for i distinct integers
int nck[MAXN][MAXN]; //nck[i][j] = number of ways to choose j elements form i elements, no order */
int log2[MAXN]; //log2[i] = floor of logarithm of base 2 of i
//to calculate nCk
int choose(int n, int k)
{
if (k > n)
return 0;
if (n <= 1)
return 1;
if (k == 0)
return 1;
if (nck[n][k] != -1)
return nck[n][k];
int answer = choose(n-1, k-1) + choose(n-1, k);
nck[n][k] = answer;
return answer;
}
//calculate l for give value of n
int getLeft(int n)
{
if (n == 1)
return 0;
int h = log2[n];
//max number of elements that can be present in the hth level of any heap
int numh = (1 << h); //(2 ^ h)
//number of elements that are actually present in last level(hth level)
//(2^h - 1)
int last = n - ((1 << h) - 1);
//if more than half-filled
if (last >= (numh / 2))
return (1 << h) - 1; // (2^h) - 1
else
return (1 << h) - 1 - ((numh / 2) - last);
}
//find maximum number of heaps for n
int numberOfHeaps(int n)
{
if (n <= 1)
return 1;
if (dp[n] != -1)
return dp[n];
int left = getLeft(n);
int ans = (choose(n-1, left) * numberOfHeaps(left)) * (numberOfHeaps(n-1-left));
dp[n] = ans;
return ans;
}
//function to intialize arrays
int solve(int n)
{
for (int i = 0; i <= n; i++)
dp[i] = -1;
for (int i = 0; i <= n; i++)
for (int j = 0; j <=n; j++)
nck[i][j] = -1;
int currLog2 = -1;
int currPower2 = 1;
//for each power of two find logarithm
for (int i = 1; i <= n; i++)
{
if (currPower2 == i)
{
currLog2++;
currPower2 *= 2;
}
log2[i] = currLog2;
}
return numberOfHeaps(n);
}
//driver function
int main()
{
int n=10;
cout << solve(n) << endl;
return 0;
}

Google Foobar, maximum unique visits under a resource limit, negative weights in graph

I'm having trouble figuring out the type of problem this is. I'm still a student and haven't taken a graph theory/linear optimization class yet.
The only thing I know for sure is to check for negative cycles, as this means you can rack the resource limit up to infinity, allowing for you to pick up each rabbit. I don't know the "reason" to pick the next path. I also don't know when to terminate, as you could keep using all of the edges and make the resource limit drop below 0 forever, but never escape.
I'm not really looking for code (as this is a coding challenge), only the type of problem this is (Ex: Max Flow, Longest Path, Shortest Path, etc.) If you an algorithm that fits this already that would be extra awesome. Thanks.
The time it takes to move from your starting point to all of the bunnies and to the bulkhead will be given to you in a square matrix of integers. Each row will tell you the time it takes to get to the start, first bunny, second bunny, ..., last bunny, and the bulkhead in that order. The order of the rows follows the same pattern (start, each bunny, bulkhead). The bunnies can jump into your arms, so picking them up is instantaneous, and arriving at the bulkhead at the same time as it seals still allows for a successful, if dramatic, escape. (Don't worry, any bunnies you don't pick up will be able to escape with you since they no longer have to carry the ones you did pick up.) You can revisit different spots if you wish, and moving to the bulkhead doesn't mean you have to immediately leave - you can move to and from the bulkhead to pick up additional bunnies if time permits.
In addition to spending time traveling between bunnies, some paths interact with the space station's security checkpoints and add time back to the clock. Adding time to the clock will delay the closing of the bulkhead doors, and if the time goes back up to 0 or a positive number after the doors have already closed, it triggers the bulkhead to reopen. Therefore, it might be possible to walk in a circle and keep gaining time: that is, each time a path is traversed, the same amount of time is used or added.
Write a function of the form answer(times, time_limit) to calculate the most bunnies you can pick up and which bunnies they are, while still escaping through the bulkhead before the doors close for good. If there are multiple sets of bunnies of the same size, return the set of bunnies with the lowest prisoner IDs (as indexes) in sorted order. The bunnies are represented as a sorted list by prisoner ID, with the first bunny being 0. There are at most 5 bunnies, and time_limit is a non-negative integer that is at most 999.
It's a planning problem, basically. The generic approach to planning is to identify the possible states of the world, the initial state, transitions between states, and the final states. Then search the graph that this data imply, most simply using breadth-first search.
For this problem, the relevant state is (1) how much time is left (2) which rabbits we've picked up (3) where we are right now. This means 1,000 clock settings (I'll talk about added time in a minute) times 2^5 = 32 subsets of bunnies times 7 positions = 224,000 possible states, which is a lot for a human but not a computer.
We can deal with added time by swiping a trick from Johnson's algorithm. As Tymur suggests in a comment, run Bellman--Ford and either find a negative cycle (in which case all rabbits can be saved by running around the negative cycle enough times first) or potentials that, when applied, make all times nonnegative. Don't forget to adjust the starting time by the difference in potential between the starting position and the bulkhead.
There you go. I started Google Foobar yesterday. I'll be starting Level 5 shortly. This was my 2nd problem here at level 4. The solution is fast enough as I tried memoizing the states without using the utils class. Anyway, loved the experience. This was by far the best problem solved by me since I got to use Floyd-Warshall(to find the negative cycle if it exists), Bellman-Ford(as a utility function to the weight readjustment step used popularly in algorithms like Johnson's and Suurballe's), Johnson(weight readjustment!), DFS(for recursing over steps) and even memoization using a self-designed hashing function :)
Happy Coding!!
public class Solution
{
public static final int INF = 100000000;
public static final int MEMO_SIZE = 10000;
public static int[] lookup;
public static int[] lookup_for_bunnies;
public static int getHashValue(int[] state, int loc)
{
int hashval = 0;
for(int i = 0; i < state.length; i++)
hashval += state[i] * (1 << i);
hashval += (1 << loc) * 100;
return hashval % MEMO_SIZE;
}
public static boolean findNegativeCycle(int[][] times)
{
int i, j, k;
int checkSum = 0;
int V = times.length;
int[][] graph = new int[V][V];
for(i = 0; i < V; i++)
for(j = 0; j < V; j++)
{
graph[i][j] = times[i][j];
checkSum += times[i][j];
}
if(checkSum == 0)
return true;
for(k = 0; k < V; k++)
for(i = 0; i < V; i++)
for(j = 0; j < V; j++)
if(graph[i][j] > graph[i][k] + graph[k][j])
graph[i][j] = graph[i][k] + graph[k][j];
for(i = 0; i < V; i++)
if(graph[i][i] < 0)
return true;
return false;
}
public static void dfs(int[][] times, int[] state, int loc, int tm, int[] res)
{
int V = times.length;
if(loc == V - 1)
{
int rescued = countArr(state);
int maxRescued = countArr(res);
if(maxRescued < rescued)
for(int i = 0; i < V; i++)
res[i] = state[i];
if(rescued == V - 2)
return;
}
else if(loc > 0)
state[loc] = 1;
int hashval = getHashValue(state, loc);
if(tm < lookup[hashval])
return;
else if(tm == lookup[hashval] && countArr(state) <= lookup_for_bunnies[loc])
return;
else
{
lookup_for_bunnies[loc] = countArr(state);
lookup[hashval] = tm;
for(int i = 0; i < V; i++)
{
if(i != loc && (tm - times[loc][i]) >= 0)
{
boolean stateCache = state[i] == 1;
dfs(times, state, i, tm - times[loc][i], res);
if(stateCache)
state[i] = 1;
else
state[i] = 0;
}
}
}
}
public static int countArr(int[] arr)
{
int counter = 0;
for(int i = 0; i < arr.length; i++)
if(arr[i] == 1)
counter++;
return counter;
}
public static int bellmanFord(int[][] adj, int times_limit)
{
int V = adj.length;
int i, j, k;
int[][] graph = new int[V + 1][V + 1];
for(i = 1; i <= V; i++)
graph[i][0] = INF;
for(i = 0; i < V; i++)
for(j = 0; j < V; j++)
graph[i + 1][j + 1] = adj[i][j];
int[] distance = new int[V + 1] ;
for(i = 1; i <= V; i++)
distance[i] = INF;
for(i = 1; i <= V; i++)
for(j = 0; j <= V; j++)
{
int minDist = INF;
for(k = 0; k <= V; k++)
if(graph[k][j] != INF)
minDist = Math.min(minDist, distance[k] + graph[k][j]);
distance[j] = Math.min(distance[j], minDist);
}
for(i = 0; i < V; i++)
for(j = 0; j < V; j++)
adj[i][j] += distance[i + 1] - distance[j + 1];
return times_limit + distance[1] - distance[V];
}
public static int[] solution(int[][] times, int times_limit)
{
int V = times.length;
if(V == 2)
return new int[]{};
if(findNegativeCycle(times))
{
int ans[] = new int[times.length - 2];
for(int i = 0; i < ans.length; i++)
ans[i] = i;
return ans;
}
lookup = new int[MEMO_SIZE];
lookup_for_bunnies = new int[V];
for(int i = 0; i < V; i++)
lookup_for_bunnies[i] = -1;
times_limit = bellmanFord(times, times_limit);
int initial[] = new int[V];
int res[] = new int[V];
dfs(times, initial, 0, times_limit, res);
int len = countArr(res);
int ans[] = new int[len];
int counter = 0;
for(int i = 0; i < res.length; i++)
if(res[i] == 1)
{
ans[counter++] = i - 1;
if(counter == len)
break;
}
return ans;
}
}

Connected Component Labeling - Implementation

I have asked a similar question some days ago, but I have yet to find an efficient way of solving my problem.
I'm developing a simple console game, and I have a 2D array like this:
1,0,0,0,1
1,1,0,1,1
0,1,0,0,1
1,1,1,1,0
0,0,0,1,0
I am trying to find all the areas that consist of neighboring 1's (4-way connectivity). So, in this example the 2 areas are as following:
1
1,1
1
1,1,1,1
1
and :
1
1,1
1
The algorithm, that I've been working on, finds all the neighbors of the neighbors of a cell and works perfectly fine on this kind of matrices. However, when I use bigger arrays (like 90*90) the program is very slow and sometimes the huge arrays that are used cause stack overflows.
One guy on my other question told me about connected-component labelling as an efficient solution to my problem.
Can somebody show me any C++ code which uses this algorithm, because I'm kinda confused about how it actually works along with this disjoint-set data structure thing...
Thanks a lot for your help and time.
I'll first give you the code and then explain it a bit:
// direction vectors
const int dx[] = {+1, 0, -1, 0};
const int dy[] = {0, +1, 0, -1};
// matrix dimensions
int row_count;
int col_count;
// the input matrix
int m[MAX][MAX];
// the labels, 0 means unlabeled
int label[MAX][MAX];
void dfs(int x, int y, int current_label) {
if (x < 0 || x == row_count) return; // out of bounds
if (y < 0 || y == col_count) return; // out of bounds
if (label[x][y] || !m[x][y]) return; // already labeled or not marked with 1 in m
// mark the current cell
label[x][y] = current_label;
// recursively mark the neighbors
for (int direction = 0; direction < 4; ++direction)
dfs(x + dx[direction], y + dy[direction], current_label);
}
void find_components() {
int component = 0;
for (int i = 0; i < row_count; ++i)
for (int j = 0; j < col_count; ++j)
if (!label[i][j] && m[i][j]) dfs(i, j, ++component);
}
This is a common way of solving this problem.
The direction vectors are just a nice way to find the neighboring cells (in each of the four directions).
The dfs function performs a depth-first-search of the grid. That simply means it will visit all the cells reachable from the starting cell. Each cell will be marked with current_label
The find_components function goes through all the cells of the grid and starts a component labeling if it finds an unlabeled cell (marked with 1).
This can also be done iteratively using a stack.
If you replace the stack with a queue, you obtain the bfs or breadth-first-search.
This can be solved with union find (although DFS, as shown in the other answer, is probably a bit simpler).
The basic idea behind this data structure is to repeatedly merge elements in the same component. This is done by representing each component as a tree (with nodes keeping track of their own parent, instead of the other way around), you can check whether 2 elements are in the same component by traversing to the root node and you can merge nodes by simply making the one root the parent of the other root.
A short code sample demonstrating this:
const int w = 5, h = 5;
int input[w][h] = {{1,0,0,0,1},
{1,1,0,1,1},
{0,1,0,0,1},
{1,1,1,1,0},
{0,0,0,1,0}};
int component[w*h];
void doUnion(int a, int b)
{
// get the root component of a and b, and set the one's parent to the other
while (component[a] != a)
a = component[a];
while (component[b] != b)
b = component[b];
component[b] = a;
}
void unionCoords(int x, int y, int x2, int y2)
{
if (y2 < h && x2 < w && input[x][y] && input[x2][y2])
doUnion(x*h + y, x2*h + y2);
}
int main()
{
for (int i = 0; i < w*h; i++)
component[i] = i;
for (int x = 0; x < w; x++)
for (int y = 0; y < h; y++)
{
unionCoords(x, y, x+1, y);
unionCoords(x, y, x, y+1);
}
// print the array
for (int x = 0; x < w; x++)
{
for (int y = 0; y < h; y++)
{
if (input[x][y] == 0)
{
cout << ' ';
continue;
}
int c = x*h + y;
while (component[c] != c) c = component[c];
cout << (char)('a'+c);
}
cout << "\n";
}
}
Live demo.
The above will show each group of ones using a different letter of the alphabet.
p i
pp ii
p i
pppp
p
It should be easy to modify this to get the components separately or get a list of elements corresponding to each component. One idea is to replace cout << (char)('a'+c); above with componentMap[c].add(Point(x,y)) with componentMap being a map<int, list<Point>> - each entry in this map will then correspond to a component and give a list of points.
There are various optimisations to improve the efficiency of union find, the above is just a basic implementation.
You could also try this transitive closure approach, however the triple loop for the transitive closure slows things up when there are many separated objects in the image, suggested code changes welcome
Cheers
Dave
void CC(unsigned char* pBinImage, unsigned char* pOutImage, int width, int height, int CON8)
{
int i, j, x, y, k, maxIndX, maxIndY, sum, ct, newLabel=1, count, maxVal=0, sumVal=0, maxEQ=10000;
int *eq=NULL, list[4];
int bAdd;
memcpy(pOutImage, pBinImage, width*height*sizeof(unsigned char));
unsigned char* equivalences=(unsigned char*) calloc(sizeof(unsigned char), maxEQ*maxEQ);
// modify labels this should be done with iterators to modify elements
// current column
for(j=0; j<height; j++)
{
// current row
for(i=0; i<width; i++)
{
if(pOutImage[i+j*width]>0)
{
count=0;
// go through blocks
list[0]=0;
list[1]=0;
list[2]=0;
list[3]=0;
if(j>0)
{
if((i>0))
{
if((pOutImage[(i-1)+(j-1)*width]>0) && (CON8 > 0))
list[count++]=pOutImage[(i-1)+(j-1)*width];
}
if(pOutImage[i+(j-1)*width]>0)
{
for(x=0, bAdd=true; x<count; x++)
{
if(pOutImage[i+(j-1)*width]==list[x])
bAdd=false;
}
if(bAdd)
list[count++]=pOutImage[i+(j-1)*width];
}
if(i<width-1)
{
if((pOutImage[(i+1)+(j-1)*width]>0) && (CON8 > 0))
{
for(x=0, bAdd=true; x<count; x++)
{
if(pOutImage[(i+1)+(j-1)*width]==list[x])
bAdd=false;
}
if(bAdd)
list[count++]=pOutImage[(i+1)+(j-1)*width];
}
}
}
if(i>0)
{
if(pOutImage[(i-1)+j*width]>0)
{
for(x=0, bAdd=true; x<count; x++)
{
if(pOutImage[(i-1)+j*width]==list[x])
bAdd=false;
}
if(bAdd)
list[count++]=pOutImage[(i-1)+j*width];
}
}
// has a neighbour label
if(count==0)
pOutImage[i+j*width]=newLabel++;
else
{
pOutImage[i+j*width]=list[0];
if(count>1)
{
// store equivalences in table
for(x=0; x<count; x++)
for(y=0; y<count; y++)
equivalences[list[x]+list[y]*maxEQ]=1;
}
}
}
}
}
// floyd-Warshall algorithm - transitive closure - slow though :-(
for(i=0; i<newLabel; i++)
for(j=0; j<newLabel; j++)
{
if(equivalences[i+j*maxEQ]>0)
{
for(k=0; k<newLabel; k++)
{
equivalences[k+j*maxEQ]= equivalences[k+j*maxEQ] || equivalences[k+i*maxEQ];
}
}
}
eq=(int*) calloc(sizeof(int), newLabel);
for(i=0; i<newLabel; i++)
for(j=0; j<newLabel; j++)
{
if(equivalences[i+j*maxEQ]>0)
{
eq[i]=j;
break;
}
}
free(equivalences);
// label image with equivalents
for(i=0; i<width*height; i++)
{
if(pOutImage[i]>0&&eq[pOutImage[i]]>0)
pOutImage[i]=eq[pOutImage[i]];
}
free(eq);
}
very useful Document => https://docs.google.com/file/d/0B8gQ5d6E54ZDM204VFVxMkNtYjg/edit
java application - open source - extract objects from image - connected componen labeling => https://drive.google.com/file/d/0B8gQ5d6E54ZDTVdsWE1ic2lpaHM/edit?usp=sharing
import java.util.ArrayList;
public class cclabeling
{
int neighbourindex;ArrayList<Integer> Temp;
ArrayList<ArrayList<Integer>> cc=new ArrayList<>();
public int[][][] cclabel(boolean[] Main,int w){
/* this method return array of arrays "xycc" each array contains
the x,y coordinates of pixels of one connected component
– Main => binary array of image
– w => width of image */
long start=System.nanoTime();
int len=Main.length;int id=0;
int[] dir={-w-1,-w,-w+1,-1,+1,+w-1,+w,+w+1};
for(int i=0;i<len;i+=1){
if(Main[i]){
Temp=new ArrayList<>();
Temp.add(i);
for(int x=0;x<Temp.size();x+=1){
id=Temp.get(x);
for(int u=0;u<8;u+=1){
neighbourindex=id+dir[u];
if(Main[neighbourindex]){
Temp.add(neighbourindex);
Main[neighbourindex]=false;
}
}
Main[id]=false;
}
cc.add(Temp);
}
}
int[][][] xycc=new int[cc.size()][][];
int x;int y;
for(int i=0;i<cc.size();i+=1){
xycc[i]=new int[cc.get(i).size()][2];
for(int v=0;v<cc.get(i).size();v+=1){
y=Math.round(cc.get(i).get(v)/w);
x=cc.get(i).get(v)-y*w;
xycc[i][v][0]=x;
xycc[i][v][1]=y;
}
}
long end=System.nanoTime();
long time=end-start;
System.out.println("Connected Component Labeling Time =>"+time/1000000+" milliseconds");
System.out.println("Number Of Shapes => "+xycc.length);
return xycc;
}
}
Please find below the sample code for connected component labeling . The code is written in JAVA
package addressextraction;
public class ConnectedComponentLabelling {
int[] dx={+1, 0, -1, 0};
int[] dy={0, +1, 0, -1};
int row_count=0;
int col_count=0;
int[][] m;
int[][] label;
public ConnectedComponentLabelling(int row_count,int col_count) {
this.row_count=row_count;
this.col_count=col_count;
m=new int[row_count][col_count];
label=new int[row_count][col_count];
}
void dfs(int x, int y, int current_label) {
if (x < 0 || x == row_count) return; // out of bounds
if (y < 0 || y == col_count) return; // out of bounds
if (label[x][y]!=0 || m[x][y]!=1) return; // already labeled or not marked with 1 in m
// mark the current cell
label[x][y] = current_label;
// System.out.println("****************************");
// recursively mark the neighbors
int direction = 0;
for (direction = 0; direction < 4; ++direction)
dfs(x + dx[direction], y + dy[direction], current_label);
}
void find_components() {
int component = 0;
for (int i = 0; i < row_count; ++i)
for (int j = 0; j < col_count; ++j)
if (label[i][j]==0 && m[i][j]==1) dfs(i, j, ++component);
}
public static void main(String[] args) {
ConnectedComponentLabelling l=new ConnectedComponentLabelling(4,4);
l.m[0][0]=0;
l.m[0][1]=0;
l.m[0][2]=0;
l.m[0][3]=0;
l.m[1][0]=0;
l.m[1][1]=1;
l.m[1][2]=0;
l.m[1][3]=0;
l.m[2][0]=0;
l.m[2][1]=0;
l.m[2][2]=0;
l.m[2][3]=0;
l.m[3][0]=0;
l.m[3][1]=1;
l.m[3][2]=0;
l.m[3][3]=0;
l.find_components();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
System.out.print(l.label[i][j]);
}
System.out.println("");
}
}
}

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