I want to open the tree of folders which contains any code on my Mac in Sublime 3. Something like this:
But I don't have all of it in one folder, and it isn't convenient enough to open many folders in Sublime every time I close the app. So I have created 'aliases' (via Finder) to my folders and put them to one (folder), which i want to open with Sublime.
That didn't work out. Sublime opens these aliases as hex code. While ordinary folders open well.
So the main question: is there a way to make this work as I thought via preferences, or any plugin?
Use symbolic links instead by opening Terminal and using ln -s <SOURCE> <ALIAS>.
You can keep any number of folders you want collected in one place by using projects. Simply drag the folders you want, in the order you want, into the sidebar. Then, select Project -> Save Project As... and save the file anywhere you want with the .sublime-project extension. While you're at it, make sure you have
"hot_exit": true
in your user settings, as this enables you to close windows which have a project assigned to them, and all open files and unsaved changes are automatically preserved. When you next open the project, everything will be the same.
Related
How do I rename a project in Xcode 5?
What steps do I need to take?
In the past this was always a very tricky manual process.
Well, the answer is very very very Apple simple in Xcode 5!
In the Project Navigator on the left side, click 2 x slowly and the Project file name will be editable.
Type the new name.
A sheet will appear with a warning and will list all the items Xcode 5 believes it should change.
You can probably trust it, but you should inspect it.
The list will include the info.plist and various files, but also all the relevant strings from nib/xib files like MainMenu menus.
Accept the changes and you will get the prompt to save a snapshot of the project.
Always make a snapshot when Xcode asks, it will be useful to restore if something does not work.
Change the project name:-
Click on the target in xcode, on the right in "Identify and Type" under name change the name and press the ENTER button on your keyboard.
A window will appear confirming the change and what it will change. Once you confirm it will make the changes.
Change the root folder name:-
Go to the project directory and rename the root folder,
Open the project and u will find all the file are missing, u need to add all the files of project again
Right click the project bundle .xcodeproj file and select “Show Package Contents” from the context menu. Open the .pbxproj file with any text editor.
4>Search and replace any occurrence of the original folder name with the new folder name.
5>Save the file.
Change the Scheme name:-
rename .xscheme file
If your Project is static framework then make sure your header file has public target membership
I really recommend just opening the folder in a general editor such as Sublime Text, and doing a find/replace across the whole folder. The other methods I found were unstable, particularly when combined with .xcworkspace and cocoapods.
In Xcode 8.0, to rename your project, just go through the following instructions as described in Xcode help:
1- Select your project in the project navigator.
2- In the Identity and Type section of the File inspector, enter a new
name into the Name field.
3- Press Return.
A dialog is displayed, listing the items in your project that can be
renamed. The dialog includes a preview of how the items will appear
after the change.
4- To selectively rename items, disable the checkboxes for any items
you don’t want to rename. To rename only your app, leave the app
selected and deselect all other items.
5- Click Rename.
Source: http://help.apple.com/xcode/mac/8.0/#/dev3db3afe4f
Xcode 6 (beta 6 as of now) seems to be not very reliable with renaming projects. For me it didn't rename several of the files and groups. It also doesn't rename the physical folder the project is in. To rename my project to be sure that everything is clean I went the extra length to create a new project with the new name and copy over all the files. The assets are easy to copy but groups have to be recreated. The biggest issue with this however are CoreData data model files. Trying to simply copy this will result in a corrupt model file, even though everything looks like it is alright.
When you re-name the project name in XCode5 then info.plist entry removed from Targets --- > General ---> identity. You just need to mention it again.
In Xcode 7, renaming a project can still break your app. Make sure you backed it up before trying it.
Click on the project icon and find the project name in the inspector pane. If you change it there, Xcode will ask you if you want to rename related files. Might work. But if not, try this brute force approach:
Close Xcode
Using an advanced text editor like Sublime Text or Atom, open the
root folder. It will open the folder structure.
Perform a Global Search and Replace (it's probably cmd + shift + f), and
replace My Wrong App Name with New App. If your project name contained spaces, also search for My_Wrong_App_Name and replace
with
New_App. This changes all file contents.
Now you need to find all
the files inside the project with your old app name. Rename them
all, also the folders.
Important: Open the project file with
right click > Show Package Contents, and rename all files in there.
Reopen your Xcode project or workspace. Compile.
If you use Pods, you need to open the pods project as well and change the files in there.
Here is another great example which works well with xcode 5
I've read that you can save a ' project ' but apparently I'm doing it wrong.
What I've done is...
Create a js, html and css file and use view/layout with 3 columns so
each file has its own section of the layout.
I then went to Project / save project as / and saved the respective file in
a directory
I assumed that all files should be saved in this directory along with a file that I can click that loads them all up to reflect the workflow.
Apparently sublime has a different idea of how this should work and I do not understand it.
Essentially, there are two parts to a Sublime project - a .sublime-project file, and a .sublime-workspace file. Please see both the "unofficial" docs and the official website for information regarding projects, and the setup of .sublime-project files. These files are JSON-formatted and contain paths to any folders contained in your project, project-specific settings, and project-specific build systems. This file can (and should) be edited to customize the project to your needs. Double-clicking this file (after associating its file type with Sublime, following the procedure of your operating system) will open the project, any open files within it, and any folders you've added to it (by selecting Project -> Add Folder to Project).
The .sublime-workspace file is also JSON-formatted, but is saved automatically by Sublime and shouldn't be edited unless you really know what you're doing, and even then you probably shouldn't edit it. It contains all sorts of meta information about the project's history in Sublime, which files were open and in what order/pane, previous contents of searches, find/replace, etc., your file history, settings for various plugins like SublimeCodeIntel, and lots more. By default it is hidden when viewing the contents of folders in the Side Bar, and when double-clicked it will try to open the project instead of opening for viewing/editing, so there are several measures in place to prevent your playing with it and potentially screwing up Sublime.
.sublime-project files can be saved wherever you want, but the folders and files contained within it are not necessarily saved in the same place - they stay wherever they were saved. It usually makes sense to save them in the project's root directory, so if you have a filesystem like myhomedir/projects/web/SweetWebsite/ containing html/, js/, and css/ subdirectories, you might want to save your project as .../SweetWebsite/SweetWebsite.sublime-project, just so you know at a glance what files/folders are probably in it. However, you could save SweetWebsite.sublime-project in myhomedir/Desktop for all Sublime cares, and it would work exactly the same way. While it is possible to have unsaved files in a project, of course it's always best to save your work early and often, so you don't lose anything.
Hopefully this helps, please let me know if you have further questions.
How do I rename a project in Xcode 5?
What steps do I need to take?
In the past this was always a very tricky manual process.
Well, the answer is very very very Apple simple in Xcode 5!
In the Project Navigator on the left side, click 2 x slowly and the Project file name will be editable.
Type the new name.
A sheet will appear with a warning and will list all the items Xcode 5 believes it should change.
You can probably trust it, but you should inspect it.
The list will include the info.plist and various files, but also all the relevant strings from nib/xib files like MainMenu menus.
Accept the changes and you will get the prompt to save a snapshot of the project.
Always make a snapshot when Xcode asks, it will be useful to restore if something does not work.
Change the project name:-
Click on the target in xcode, on the right in "Identify and Type" under name change the name and press the ENTER button on your keyboard.
A window will appear confirming the change and what it will change. Once you confirm it will make the changes.
Change the root folder name:-
Go to the project directory and rename the root folder,
Open the project and u will find all the file are missing, u need to add all the files of project again
Right click the project bundle .xcodeproj file and select “Show Package Contents” from the context menu. Open the .pbxproj file with any text editor.
4>Search and replace any occurrence of the original folder name with the new folder name.
5>Save the file.
Change the Scheme name:-
rename .xscheme file
If your Project is static framework then make sure your header file has public target membership
I really recommend just opening the folder in a general editor such as Sublime Text, and doing a find/replace across the whole folder. The other methods I found were unstable, particularly when combined with .xcworkspace and cocoapods.
In Xcode 8.0, to rename your project, just go through the following instructions as described in Xcode help:
1- Select your project in the project navigator.
2- In the Identity and Type section of the File inspector, enter a new
name into the Name field.
3- Press Return.
A dialog is displayed, listing the items in your project that can be
renamed. The dialog includes a preview of how the items will appear
after the change.
4- To selectively rename items, disable the checkboxes for any items
you don’t want to rename. To rename only your app, leave the app
selected and deselect all other items.
5- Click Rename.
Source: http://help.apple.com/xcode/mac/8.0/#/dev3db3afe4f
Xcode 6 (beta 6 as of now) seems to be not very reliable with renaming projects. For me it didn't rename several of the files and groups. It also doesn't rename the physical folder the project is in. To rename my project to be sure that everything is clean I went the extra length to create a new project with the new name and copy over all the files. The assets are easy to copy but groups have to be recreated. The biggest issue with this however are CoreData data model files. Trying to simply copy this will result in a corrupt model file, even though everything looks like it is alright.
When you re-name the project name in XCode5 then info.plist entry removed from Targets --- > General ---> identity. You just need to mention it again.
In Xcode 7, renaming a project can still break your app. Make sure you backed it up before trying it.
Click on the project icon and find the project name in the inspector pane. If you change it there, Xcode will ask you if you want to rename related files. Might work. But if not, try this brute force approach:
Close Xcode
Using an advanced text editor like Sublime Text or Atom, open the
root folder. It will open the folder structure.
Perform a Global Search and Replace (it's probably cmd + shift + f), and
replace My Wrong App Name with New App. If your project name contained spaces, also search for My_Wrong_App_Name and replace
with
New_App. This changes all file contents.
Now you need to find all
the files inside the project with your old app name. Rename them
all, also the folders.
Important: Open the project file with
right click > Show Package Contents, and rename all files in there.
Reopen your Xcode project or workspace. Compile.
If you use Pods, you need to open the pods project as well and change the files in there.
Here is another great example which works well with xcode 5
Okay ... This may be a ridiculous question. (I'm still getting used to Mac.) I really like the auto fill-in-ahead predictive typing feature of Xcode.
Can I use it to simply edit files laying around different locations on my hard drive? I do not really want to create a project or anything (unless by PROJECT I mean simply loads several files, that are not related to each other, but that I may want to jump back and forth in editing them - I do not want to create a project from files that need to be compiled or anything).
If so, what's the best way to get started? When you open XCode, it asked a lot of wizard questions to get things set up. How would I simply get started to edit 5 or so files at a time ... where I might want to switch back and forth between them - and they are not in the same directory?
All I want to do is simply make changes and save them, make more changes and save again, repeat. Kind of like holding a lot of shell scripts that communicate with each other.
Okay ... so I know this was a silly question - but Xcode is so intimidating for newbies. Sometimes, one needs a place to just get started and I haven't found that yet.
It is possible to open the Xcode text editor on a single file from the command line.
open -a Xcode.app filename.txt
If you're going to use this a lot, you might consider making an alias in your ~/.bashrc.
alias xc="open -a Xcode.app"
As of Xcode 6, you cannot open a directory this way, as it will give you an error message stating that directories must be opened as part of a project. If you provide more than one file on the command line, Xcode appears to create a temporary project containing the files you provided. You can add files and folders to the temporary project, but there doesn't seem to be a way to save the temp project for use later.
If you want to open a file in Xcode, you can also use xed.
As the man page says:
xed -- Xcode text editor invocation tool.
You can simply call xed [file] to launch Xcode editor.
Notepad++ is the way to go. Xcode was never meant to be used as a general text editor.
EDIT: Sorry, didn't know that there wasn't a Mac port for Notepad++. Use TextWrangler instead.
I have recently switched from my beloved BBEdit to TextMate because of the amazing set of features TextMate's bundles provide.
However, in BBEdit I was able to create a new file within a project window without having to save it first, while TextMate forces me to save the file before going any further. Is there any way to avoid this behaviour?
you can go from the menu with "File/New from template" this will create an Untitled file to the specified template that is not saved. However it is not in the project/project window that you currently have open. But if you think about it that is correct as if the file has not been saved TM would not know where to place it till you save it.
With Textmate 2, you can use File -> New Tab (option + command + N).
Really saving it is the only way.
To save a file in the specific directory tree:
click on the directory you want the new file to be in
press Option+Command+N
now you can Command+S
It will have that directory path.