My build was successful using buddybuild. Then I imported my provisioning profile, certs, etc. All of that looked good.
When I tried to validate my build with itunesconnect via buddybuild, I received this error : There was an internal error. Not a lot to go on here. This is all I received from buddybuild.
I tried validating from Xcode and it worked.
Anyone know some other steps I can take to figure out what is going on?
Argh - apologies that you ran into this error! We try to make sure that you have as much context as possible to help solve the issue.
In this case, this error arises when an application is submitted to iTunes Connect using a developer provisioning profile (when, really, it requires a distribution cert). We've noted this issue and will make sure that a more helpful message is surfaced moving forward!
Generally, if you run into "There was an internal error", our team is notified and we'll reach out to you to help diagnose.
I got the same (not quite helpful) error message. It turned out, that:
I forgot to add the Apple ID, buddybuild is using, to iTunes Connect.
After adding the Apple ID to iTunes Connect (with just Developer privileges) it worked like a charm.
Related
i am unable to publish any apps on my Google Play Developer account is says
An unexpected error occurred. Please try again later. (8869003)
can anyone please help me to get out of this?
Had same issue today.
In my case I had to logout and login.
Then everything worked.
In used incognito window and worked. Clearing cookies, cache might also work
It happens due to conflict between chrome signed in account and google console signed in account, signing out from console and resigning in will solve the conflict. Solaza suggested the same solution
I ran into a similar Android Developer Console Issue today.
I was trying to promote a Closed Testing Track (Beta) to Production.
I always got the following error (with random error codes):
An unexpected error has occurred. Please try again. (Random-Error-Code)
The solution was to create the new release by hand in the Production Track, rather than promoting up the existing Closed Testing Track.
This happened to me as well. It could have been because I changed my account email on the same day. I got it working the next day.
Things to try:
Use a different computer.
You have to select at least one country from the list of countries to test.
Give it 24 hours for Google to refresh your email change, and try again.
If nothing works, contact Google Play Console Customer Support, they have a chat window.
I faced this issue when update my developer profile on google play developer account. There is a featured app selection at the end of the page. I selected an app that is not published yet, caused the problem.
I didn't select that app as featured and it worked.
in my case it's due to the network issues that my laptop by default will use our company's system proxy, I guess it'll go through some internal firewalls before reach the outside world, the latency caused the error, i switched to no proxy mode, then everything working fine
My Xcode was working fine until an hour back. Now, it has started acting up. I automatically got logged out of my developer account, of which I am a member. Now, whenever I try to login I am thrown this error.
Your session has expired. Please log in.
Try signing in again or contact Apple Developer Support to resolve account access issues.
I have tried looking into the forums but to no avail.
Apple Forums.
I am unable to make builds because of this. Every time I try to login, it shows up this error.
Does anyone know how to tackle this issue?
Just faced same problem and solution was:
You need to enable Two-factor authentication for Apple ID
Read here how to do this
The same issue happened for me as well. Turning on two factor authentication resolved this issue.
If you have already enabled it, turn it off and then turn it on again and see.
None of the options worked for me, so I contacted Apple developer support. They confirmed that there was an issue at their end and now it's resolved. :)
When I tried to validate an App Store build using Xcode 8 I'm getting the following error:
ITunesSoftwareServiceAuthenticationErrorDomain 434.
What does this mean?
I received the same error on multiple attempts. I made some changes (to provisioning profiles etc.) and then validation worked fine a couple of times. But then the error message came back for no apparent reason. Seems like a bug on Apple's side.
Since then I switched to use Application Loader, and with that workflow I have not encountered any problems. Here's how.
In the Xcode Organizer, I do not use "Validate...", but instead "Export..." to save the my_product.ipa file.
Then open Apple's Application Loader (Xcode menu > Open Developer Tool > Application Loader), and with that I upload the my_product.ipa to iTunes Connect.
This process has seemed reliable to me.
Firstly, I received the same error on multiple times. Change some codes, finally release that :
Solution:
unchecked "include bitcode" , then validate (in my case it was successful)
After
Validate with checked "include bitcode"
P.S : Next time, I used XCODE Application Loader. It will be ok for deploy your application.
For what it's worth, this appears to be intermittent. I just received the error and literally did a retry without doing anything else and it worked.
I have seen more reports of this, and some seemingly unrelated but very similar messages from other services. I finally submitted a Code-Level Support Technical Support Incident (TSI). After two days I was told this is not a "code" issue and was credited the TSI i burned when submitting the questions. They got everything they needed to see the problem, but since they called me "John" in their answer, and they clearly saw my name was "Harry", hmm...
the reply, exactly:
Blockquote
Please include the line below in follow-up emails for this request.
Follow-up: 651327438
Hello John,
Thank you for contacting Apple Developer Technical Support (DTS). We provide support for code-level questions on hardware & software development, and are unable to help you with your question. For questions regarding iTunes Connect, we recommend that you first check the iTunes Connect Developer guide.
http://developer.apple.com/library/ios/iTunesConnectGuide
If you are not able to find the information you need in the iTunes Connect Developer Guide and you are still not able to resolve your issue, please direct your inquiry through the iTunes Connect Contact Us system When contacting the iTunes Connect Team, be sure to mention that you were referred by DTS.
Note that some issues with iTunes Connect are transient, and may resolved by waiting a few hours and trying again later.
Bottom Line: I gave up and uploaded the archive. It was accepted. I will update when the app is live.
Quit Xcode and re-login as suggested by members does not work for me. I solved it by using Application Loader.
Steps:
Change the version and build in your app.
Archive again for new file submission and export file to desktop.
Goto top menu: Open Developer Tool > Application Loader (if you don't have this, search, download and install this plug init)
Upload the new version archived file. Done
You will find them in iTunes Connect. From here process to My Apps > Choose the rejected app > Change the version and click on the new uploaded archive file, file will be processing.
Time to resubmit.
Today I got Code signing error when building my app in XCode. But when I visited the Apple developer portal, it is redirected to this address: http://devimages.apple.com/maintenance/. Could anyone kindly confirm with me that we need to wait until Apple restore everything to be able to build app in XCode. If you have any workaround for this, it is very great if you can share with me. Thanks.
If you need to download/refresh your code signing identity first then you will not be able to do anything till maintenance is over, otherwise there shouldn't be a problem besides getting the app to the store (what isn't possible cause of the maintenance)
I am trying up upload my first app to the store. I had a real issue (wrong syntax on version string) first time so I know I can get as far as validation. When I fixed that issue I now get "Network connect was lost" coming up in the Issues dialog, after quite a pause.
It is not clear if that is a problem with the validation process, between me and apple, or with my app (that does use network connections). My network is pretty solid.
Any ideas what might be happening.
I faced the same issue, then i restart my xcode once. The error gone.
Sometimes Xcode may cause for issues. So use the "Application Loader" to upload app in Appstore.
It is probably caused by unavailability of Apple's servers.
In Apple's developer's forum you can see many people live the same problem at certain times.
The most recent one:
https://discussions.apple.com/message/25437485
So... wait :)
For me, it succeeds after I change the WIFI my MBP joins.
On Mac, all I did was Renew DHCP Lease on my Wifi Information, and it worked.
You might have an Agreement e.g. Paid Apps amendment that you need to agree to.
I started to get this issue this morning, after successfully submitting builds for the same app just last night.
Remembered there was something I had to agree to when I was uploading last night (one of the two made it successfully last night despite this agreement issue).
Restarting XCode didn't help me.
On Mac, I deactivated MalwareBytes and NordVPN. It worked.