Using native Windows FileChooser dialog under PyGTK? - windows

I'm using PyGTK's GtkFileChooserButton, which is working - but looks very weird on Windows environment. Is it possible to use native Windows file chooser dialog?
UPDATE
See the comments for possible directions. However, if you decide (like me...) that it doesn't worth the effort, this will make the Gtk FileChooser more tolerable:
def get_win_my_documents():
# based on http://stackoverflow.com/questions/3858851/python-get-windows-special-folders-for-currently-logged-in-user
# and http://stackoverflow.com/questions/6227590/finding-the-users-my-documents-path
CSIDL_PERSONAL = 5 # My Documents
# the 2 stackoverflow answers use different values for this constant!
SHGFP_TYPE_CURRENT = 0 # Get current, not default value
buf = ctypes.create_unicode_buffer(ctypes.wintypes.MAX_PATH)
ctypes.windll.shell32.SHGetFolderPathW(None, CSIDL_PERSONAL, None, SHGFP_TYPE_CURRENT, buf)
if os.path.isdir(buf.value):
return buf.value
else:
# fall back to simple "home" notion
return(os.path.expanduser("~"))
...
my_documents = get_win_my_documents()
chooser.set_current_folder(my_documents)
chooser.add_shortcut_folder(my_documents)
# I'm not sure if it's a general solution, but works for me...
downloads = os.path.join(os.path.expanduser("~"), "Downloads")
if os.path.isdir(downloads):
chooser.add_shortcut_folder(downloads)

Related

How can I export layered drawings from drawio to create "animated" slides in beamer?

When preparing lectures, or conference presentations with beamer, I usually use layered drawings. Then for graphics included in consecutive slides ("frames" in beamer), I simply use different sets of layers.
For graphics created in IPE, I have created a dedicated expallviews.lua script.
Unfortunately, for graphics created with diagrams.net locally run as drawio-desktop, no such automated export of various layers exists. The only way is to manually select the visible layers in GUI and then export consecutive drawings to a set of PDF files.
Is there a more convenient method to solve that problem?
The described problem has been reported in issues 405 and 737 in the drawio-desktop repository.
After reviewing those issues, I have found a method based on automated (instead of a manual via GUI) changing the visibility of layers and exporting such drawings to the set of PDF files. The proposed method is described in the comment to the issue 405. It uses a simple Python script:
#!/usr/bin/python3
"""
This script modifies the visibility of layers in the XML
file with diagram generated by drawio.
It works around the problem of lack of a possibility to export
only the selected layers from the CLI version of drawio.
Written by Wojciech M. Zabolotny 6.10.2022
(wzab01<at>gmail.com or wojciech.zabolotny<at>pw.edu.pl)
The code is published under LGPL V2 license
"""
from lxml import etree as let
import xml.etree.ElementTree as et
import xml.parsers.expat as pe
from io import StringIO
import os
import sys
import shutil
import zlib
import argparse
PARSER = argparse.ArgumentParser()
PARSER.add_argument("--layers", help="Selected layers, \"all\", comma separated list of integers or integer ranges like \"0-3,6,7\"", default="all")
PARSER.add_argument("--layer_prefix", help="Layer name prefix", default="Layer_")
PARSER.add_argument("--outfile", help="Output file", default="output.drawio")
PARSER.add_argument("--infile", help="Input file", default="input.drawio")
ARGS = PARSER.parse_args()
INFILENAME = ARGS.infile
OUTFILENAME = ARGS.outfile
# Find all elements with 'value' starting with the layer prefix.
# Return tuples with the element and the rest of 'value' after the prefix.
def find_layers(el_start):
res = []
for el in el_start:
val = el.get('value')
if val is not None:
if val.find(ARGS.layer_prefix) == 0:
# This is a layer element. Add it, and its name
# after the prefix to the list.
res.append((el,val[len(ARGS.layer_prefix):]))
continue
# If it is not a layer element, scan its children
res.extend(find_layers(el))
return res
# Analyse the list of visible layers, and create the list
# of layers that should be visible. Customize this part
# if you want a more sophisticate method for selection
# of layers.
# Now only "all", comma separated list of integers
# or ranges of integers are supported.
def build_visible_list(layers):
if layers == "all":
return layers
res = []
for lay in layers.split(','):
# Is it a range?
s = lay.find("-")
if s > 0:
# This is a range
first = int(lay[:s])
last = int(lay[(s+1):])
res.extend(range(first,last+1))
else:
res.append(int(lay))
return res
def is_visible(layer_tuple,visible_list):
if visible_list == "all":
return True
if int(layer_tuple[1]) in visible_list:
return True
try:
EL_ROOT = et.fromstring(open(INFILENAME,"r").read())
except et.ParseError as perr:
# Handle the parsing error
ROW, COL = perr.position
print(
"Parsing error "
+ str(perr.code)
+ "("
+ pe.ErrorString(perr.code)
+ ") in column "
+ str(COL)
+ " of the line "
+ str(ROW)
+ " of the file "
+ INFILENAME
)
sys.exit(1)
visible_list = build_visible_list(ARGS.layers)
layers = find_layers(EL_ROOT)
for layer_tuple in layers:
if is_visible(layer_tuple,visible_list):
print("set "+layer_tuple[1]+" to visible")
layer_tuple[0].attrib['visible']="1"
else:
print("set "+layer_tuple[1]+" to invisible")
layer_tuple[0].attrib['visible']="0"
# Now write the modified file
t=et.ElementTree(EL_ROOT)
with open(OUTFILENAME, 'w') as f:
t.write(f, encoding='unicode')
The maintained version of that script, together with a demonstration of its use is also available in my github repository.

How to use entrezpy and Biopython Entrez libraries to access ClinVar data from genomic position of variant

[Disclaimer: I have published this question 3 weeks ago in biostars, with no answers yet. I really would like to get some ideas/discussion to find a solution, so I post also here.
biostars post link: https://www.biostars.org/p/447413/]
For one of my projects of my PhD, I would like to access all variants, found in ClinVar db, that are in the same genomic position as the variant in each row of the input GSVar file. The language constraint is Python.
Up to now I have used entrezpy module: entrezpy.esearch.esearcher. Please see more for entrezpy at: https://entrezpy.readthedocs.io/en/master/
From the entrezpy docs I have followed this guide to access UIDs using the genomic position of a variant: https://entrezpy.readthedocs.io/en/master/tutorials/esearch/esearch_uids.html in code:
# first get UIDs for clinvar records of the same position
# credits: credits: https://entrezpy.readthedocs.io/en/master/tutorials/esearch/esearch_uids.html
chr = variants["chr"].split("chr")[1]
start, end = str(variants["start"]), str(variants["end"])
es = entrezpy.esearch.esearcher.Esearcher('esearcher', self.entrez_email)
genomic_pos = chr + "[chr]" + " AND " + start + ":" + end # + "[chrpos37]"
entrez_query = es.inquire(
{'db': 'clinvar',
'term': genomic_pos,
'retmax': 100000,
'retstart': 0,
'rettype': 'uilist'}) # 'usehistory': False
entrez_uids = entrez_query.get_result().uids
Then I have used Entrez from BioPython to get the available ClinVar records:
# process each VariationArchive of each UID
handle = Entrez.efetch(db='clinvar', id=current_entrez_uids, rettype='vcv')
clinvar_records = {}
tree = ET.parse(handle)
root = tree.getroot()
This approach is working. However, I have two main drawbacks:
entrezpy fulls up my log file recording all interaction with Entrez making the log file too big to be read by the hospital collaborator, who is variant curator.
entrezpy function, entrez_query.get_result().uids, will return all UIDs retrieved so far from all the requests (say a request for each variant in GSvar), thus this space inefficient retrieval. That is the entrez_uids list will quickly grow a lot as I process all variants from a GSVar file. The simple solution that I have implenented is to check which UIDs are new from the current request and then keep only those for Entrez.fetch(). However, I still need to keep all seen UIDs, from previous variants in order to be able to know which is the new UIDs. I do this in code by:
# first snippet's first lines go here
entrez_uids = entrez_query.get_result().uids
current_entrez_uids = [uid for uid in entrez_uids if uid not in self.all_entrez_uids_gsvar_file]
self.all_entrez_uids_gsvar_file += current_entrez_uids
Does anyone have suggestion(s) on how to address these two presented drawbacks?

My Roblox Studio script is sometimes having errors.. idk why

So.. I've been coding to make a GUI show the quantity of currency of a player, the datastore API works perfectly but the local script doesn't (it's local because else it would just update it each time a player's currency gets updated and would be a mess being the opposite of what I want to)
and well... sometimes it loads the currency into the GUI but other times it just stays on the original text: "Label" instead of my current currency (4600)
here's the proof
What normally happens and should always happen
What sometimes happens and shouldn't happen:
here's the script, I've tried putting waits on the start but the original code is inside the while true do..
wait(game.Players.LocalPlayer:WaitForChild("Data")
wait(game.Players.LocalPlayer.Data:WaitForChild("Bells"))
while true do
script.Parent.TextLabel.Text = game.Players.LocalPlayer:WaitForChild("Data"):WaitForChild("Bells").Value
wait() --wait is for not making the loop break and stop the whole script
end
well.. if you want to see if data is really in the player, here's the script, it requires a API (DataStore2)
--[Animal Crossing Roblox Edition Data Store]--
--Bryan99354--
--Module not mine--
--Made with a AlvinBlox tutorial--
--·.·.*[Get Data Store, do not erase]*.·.·--
local DataStore2 = require(1936396537)
--[Default Values]--
local DefaultValue_Bells = 300
local DefaultValue_CustomClothes = 0
--[Data Store Functions]--
game.Players.PlayerAdded:Connect(function(player)
--[Data stores]--
local BellsDataStore = DataStore2("Bells",player)
local Data = Instance.new("Folder",player)
Data.Name = "Data"
Bells = Instance.new("IntValue",Data)
Bells.Name = "Bells"
local CustomClothesDataStore = DataStore2("CustomClothes",player)
local CustomClothes = Instance.new("IntValue",Data)
CustomClothes.Name = "CustomClothes"
local function CustomClothesUpdate(UpdatedValue)
CustomClothes.Value = CustomClothesDataStore:Get(UpdatedValue)
end
local function BellsUpdate(UpdatedValue)
Bells.Value = BellsDataStore:Get(UpdatedValue)
end
BellsUpdate(DefaultValue_Bells)
CustomClothesUpdate(DefaultValue_CustomClothes)
BellsDataStore:OnUpdate(BellsUpdate)
CustomClothesDataStore:OnUpdate(CustomClothesUpdate)
end)
--[test and reference functions]--
workspace.TestDevPointGiver.ClickDetector.MouseClick:Connect(function(player)
local BellsDataStore = DataStore2("Bells",player)
BellsDataStore:Increment(50,DefaultValue_Bells)
end)
workspace.TestDevCustomClothesGiver.ClickDetector.MouseClick:Connect(function(player)
local CustomClothesDataStore = DataStore2("CustomClothes",player)
CustomClothesDataStore:Increment(50,DefaultValue_CustomClothes)
end)
the code that creates "Data" and "Bells" is located in the comment: Data Stores
the only script that gets the issue is the short one with no reason :<
I hope that you can help me :3
#Night94 I tryed your script but it also failed sometimes
The syntax in your LocalScript is a little off with the waits. With that fixed, it works every time. Also, I would use an event handler instead of updating the value with a loop:
game.Players.LocalPlayer:WaitForChild("Data"):WaitForChild("Bells").Changed:Connect(function(value)
script.Parent.TextLabel.Text = value
end)

How do I keep a value within QLineEdit to retain its value after program is closed?

I am using Qt Ruby
How do I keep the value of a user entered QlineEdit to keep its state even after the program is closed, in that way, the user can access the contents the next time he opens the program.
Solution 1 - using File.write/read:
edit_widget = Qt::LineEdit.new(parent)
File.write(filename, edit_widget.text)
exit
After the program re-start:
text = File.read(filename)
edit_widget.setText text
Solution 2 - using QSettings:
settings = Qt::Settings.new(filename, Qt::Settings::NativeFormat)
edit_widget = Qt::LineEdit.new(parent)
edit_widget.text = "abcde"
settings.setValue("field1", Qt::Variant.fromValue(edit_widget.text))
settings.sync
exit
After the program re-start:
settings = Qt::Settings.new(filename, Qt::Settings::NativeFormat)
edit_widget = Qt::LineEdit.new(parent)
edit_widget.text = settings.value("field1").toString

Garry's Mod Custom Cvar not changing

I'm making a script for Garry's Mod and it's almost complete but for some reason when ever I type in the new Cvar i made it won't change host_framerate. if anyone know what the problem is your a life saver.
local speedCvar = CreateClientConVar( "speedhack_enabled", 0, true, false )
local speedHackCvar = CreateClientConVar( "speedhack_enabled", "0", true, false )
local speedHack = SpeedHackCvar:GetString()
local speed = function()
if (speedCvar:GetInt() == 1) then
speedHack = SpeedHackCvar:GetString()
RunConsoleCommand("host_framerate", speedHack)
else
speedHack = SpeedHackCvar:GetString()
RunConsoleCommand("host_framerate " , speedHack)
end
end
Remove the local from first of each line (creation of your objects) to make your objects go globally across the lua. Your problem is that your functions are localized, which means they can only be accessed from the file/code block or chunk they're created in.
Oh and also you had a mistake on your code, which Is fixed (From reading comments on your post).

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