Launch Cordova Windows App with Parameters - windows

Am finding hard to launch Cordova Windows App, from another native Windows App.
Using Protocol invocation, I am passing few parameters to Cordova Windows App, to see if the Cordova app identifies those parameters from the Windows Native App.
Is there anyway to pass Parameters from native Windows App to Cordova App, so that Cordova App identifies the parameters as arguments?

In native windows 8 store app I am using app protocol association to send parameters one app to another app. like
in sender app:
mainpage.xaml.cs on button click
var url = "apptest:?" + name;
Uri uri = new Uri(url);
await Launcher.LaunchUriAsync(uri);
in received app
Package.appxmanifest:
Declarations --> available declarations add --> protocol --> name = apptest
app.xaml.cs
protected override void OnActivated(IActivatedEventArgs args)
{
if (args.Kind == ActivationKind.Protocol)
{
ProtocolActivatedEventArgs protocolArgs = args as ProtocolActivatedEventArgs;
var rootFrame = new Frame();
rootFrame.Navigate(typeof(MainPage), protocolArgs);
Window.Current.Content = rootFrame;
}
Window.Current.Activate();
}
mainpage.xaml.cs
protected override void OnNavigatedTo(NavigationEventArgs e)
{
ProtocolActivatedEventArgs pa = e.Parameter as ProtocolActivatedEventArgs;
if(pa != null)enter code here
{
string qS = pa.Uri.Query;
if (!string.IsNullOrEmpty(qS))
{
Txt_name.Text = qS;
}
}
}
in this way i will take the data from sender app.
Same like is there any way to receive data from windows 10 native app to cordova app. it is very hard to find the solution. not able to find the exact piece of code.

Related

URI start of MAUI Windows app creates a new instance. I need to have only one instance of app

I am able to start my Windows MAUI app using an URI, and I can get the URI itself. But, it appears that a NEW instance of the app is being created. This is not ideal for me -- if my app is already running, I want to use that instance.
I have done something like this for a Xamarin.Forms app. I override OnActivated in Application class.
Re: my MAUI app, I'm not even clear on whether the issue is how I've done the "protocol" in package.appxmanifest, or if it is how I respond to lifecycle events.
The default behaviour is to run multiple instances of your app. You can make the app single-instanced by defining a customized class with a Main method as suggested in this blog post:
[STAThread]
static async Task Main(string[] args)
{
WinRT.ComWrappersSupport.InitializeComWrappers();
bool isRedirect = await DecideRedirection();
if (!isRedirect)
{
Microsoft.UI.Xaml.Application.Start((p) =>
{
var context = new DispatcherQueueSynchronizationContext(
DispatcherQueue.GetForCurrentThread());
SynchronizationContext.SetSynchronizationContext(context);
new App();
});
}
return 0;
}
private static async Task DecideRedirection()
{
bool isRedirect = false;
AppActivationArguments args = AppInstance.GetCurrent().GetActivatedEventArgs();
ExtendedActivationKind kind = args.Kind;
AppInstance keyInstance = AppInstance.FindOrRegisterForKey("randomKey");
if (keyInstance.IsCurrent)
{
keyInstance.Activated += OnActivated;
}
else
{
isRedirect = true;
await keyInstance.RedirectActivationToAsync(args);
}
return isRedirect;
}
There is an open suggestion to simplify this process available on GitHub.

How to Register a device through Azure Notification Hub App Service SDK or manually for a Xamarin Forms App?

So i'm using Azure Notification Hub, and in that i followed their tutorial where they had mentioned to use FCM for Android , configure it and use their API key, and creating a certificate for iOS, which is working flawless
But the problem is i'm working on Xamarin forms, and i'd like to know if i could do the registration manually through API, and i've already written a method to do that in my API Service
public async Task<string> RegisterDevice([FromBody] string handle = null)
{
string newRegistrationId = null;
//newRegistrationId = await hub.CreateRegistrationIdAsync();
//// make sure there are no existing registrations for this push handle (used for iOS and Android)
//if (handle != null)
//{
// var registrations = await hub.GetRegistrationsByChannelAsync(handle, 100);
// foreach (var registration in registrations)
// {
// if (newRegistrationId == null)
// {
// newRegistrationId = registration.RegistrationId;
// }
// else
// {
// await hub.DeleteRegistrationAsync(registration);
// }
// }
//}
newRegistrationId = await hub.CreateRegistrationIdAsync();
return newRegistrationId;
}
But i'm not able to understand how the device would be linked to this registration ID and/or what is a pns handle, i know the abbreviation but i dont know how to use it in this case or if at all is it necessary?
Any help would be deeply appreciated
While registering Azure Notification Hub, If you want to ask for Push permissions after login, you have to call RegisterForRemoteNotifications(); (iOS) & CreateNotificationChannel(); (Android) after Login.
What you're asking would require a few steps-
You would have to created a DependencyService like this, which would require creating an Interface like IPushRegistrationService with a RegisterForPush() function that would basically be called after login:
var pushService = DependencyService.Get<IPushRegistrationService>();
pushService.RegisterForPush();

Xamarin.Forms App return data to calling App

So, either I am asking incorrectly, or it isn't possible, let's see which...
If my app (Xamarin.Forms) is launched from another app, in order to get a url from my app, how do I return that data to the calling app? I wrongly assumed SetResult and Finish, I also wrongly assumed StartActivityForResult, but there has to be a way to do this. I know how to get data INTO my app from another app, but not the same in return.
POSSIBLE PARTIAL SOLUTION -- UPDATE, FAILS
So I have to setup an interface in my PCL, and call the method from the listview item selected handler, in the Android app I can then do this:
Intent result = new Intent("com.example.RESULT_ACTION", Uri.parse("content://result_url"));
setResult(Activity.RESULT_OK, result);
finish();
(source: https://developer.android.com/training/basics/intents/filters.html)
Is this looking right, and how would I implement the same thing on iOS?
END
I deleted my previous question because I couldn't explain the problem clearly, so here goes.
I have a Xamarin Forms app, I want to use a section of this app as a gallery. Currently I have images displayed in a list, and I have an Intent filter set that launches this page when you select the app as the source for an image (such as upload image on Facebook).
My issue is that I don't know how to return the data (the selected image) back to the app / webpage that made the request. In android I understand that you would use StartActivityForResult and OnActivityResult to handle this, but I am using Xamarin Forms (Android, iOS, UWP) and can't really find a solution that could be used cross-platform.
Just a link to documentation that covers this would be great, but if you have an example then even better.
Thanks
EDIT
Here is the code used to launch the app, I am interested in getting data back from the Intent.ActionPick after the user has selected an image from a ListView, which is in a ContentPage in the PCL.
[Activity(Label = "", Icon = "#drawable/icon", Theme = "#style/DefaultTheme", MainLauncher = true, LaunchMode = LaunchMode.SingleTop,
ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
[IntentFilter(new[] { Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataMimeType = #"*/*")]
[IntentFilter(new[] { Intent.ActionView, Intent.ActionPick, Intent.ActionGetContent }, Categories = new[] { Intent.CategoryDefault, Intent.CategoryOpenable }, DataMimeType = #"*/*")]
public class MainActivity : FormsAppCompatActivity
{
protected override void OnCreate(Bundle bundle)
{
try
{
base.OnCreate(bundle);
CurrentPlatform.Init();
Xamarin.Forms.Forms.Init(this, bundle);
App _app = new App();
LoadApplication(_app);
if (Intent.Action == Intent.ActionSend)
{
var image = Intent.ClipData.GetItemAt(0);
var imageStream = ContentResolver.OpenInputStream(image.Uri);
var memOfImage = new System.IO.MemoryStream();
imageStream.CopyTo(memOfImage);
_app.UploadManager(memOfImage.ToArray()); //This allows me to upload images to my app
}
else if (Intent.Action == Intent.ActionPick)
{
_app.SelectManager(); //here is where I need help
}
else
{
_app.AuthManager(); //this is the default route
}
}
catch (Exception e)
{
}
}
It seems you cannot use remote URI to provide to calling app. Some posts I checked suggest to store the file locally and provide it's path to calling app. To avoid memory leak with many files stored I suggest to use the same file name then you will have only one file at any moment.
One more note. I tested this solution in facebook. Skype doesn't seem to accept that and, again, the posts I checked saying that Skype doesn't handle Intent properly (not sure what that means).
Now to solution. In main activity for example in OnCreate method add the follow.
ReturnImagePage is the name of my page class where I select an image
Xamarin.Forms.MessagingCenter.Subscribe<ReturnImagePage, string>(this, "imageUri", (sender, requestedUri) => {
Intent share = new Intent();
string uri = "file://" + requestedUri;
share.SetData(Android.Net.Uri.Parse(uri));
// OR
//Android.Net.Uri uri = Android.Net.Uri.Parse(requestedUri);
//Intent share = new Intent(Intent.ActionSend);
//share.PutExtra(Intent.ExtraStream, uri);
//share.SetType("image/*");
//share.AddFlags(ActivityFlags.GrantReadUriPermission);
SetResult(Result.Ok, share);
Finish();
});
Above will listen for the message when the image is selected.
Then in XFroms code when image is selected dowload it, store it, get path and send to Activity using it's path. Below is my test path
MessagingCenter.Send<ReturnImagePage, string>(this, "imageUri", "/storage/emulated/0/Android/data/ButtonRendererDemo.Droid/files/Pictures/temp/IMG_20170207_174559_21.jpg");
You can use static public class to save and access results like:
public static class StaticClass
{
public static int Result;
}

Xamarin WebView download file under authentication in iOS

I am developing a Xamarin Forms application which is basically a WebView where the user have access to some files which is supposed the user have to be able to download.
To achieve this in Android, I have this CustomRenderer for the WebView in the Android project, basically I get the cookies (files are under authentication) to send them to the DownloadManager:
public class CustomWebViewRenderer : WebViewRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Xamarin.Forms.WebView> e)
{
base.OnElementChanged(e);
if (e.NewElement != null)
{
var customWebView = Element as CustomWebView;
Control.Settings.AllowContentAccess = true;
Control.Settings.AllowUniversalAccessFromFileURLs = true;
Control.Settings.DomStorageEnabled = true;
Control.Settings.JavaScriptEnabled = true;
Control.Download += OnWebViewDownload;
}
}
private void OnWebViewDownload(object sender, DownloadEventArgs e)
{
var source = AUri.Parse(e.Url);
var request = new DownloadManager.Request(source);
request.AllowScanningByMediaScanner();
var cookieString = CookieManager.Instance.GetCookie(e.Url);
request.AddRequestHeader("Cookie", cookieString);
request.AddRequestHeader("User-Agent", e.UserAgent);
request.SetNotificationVisibility(DownloadVisibility.VisibleNotifyCompleted);
request.SetDestinationInExternalPublicDir(AEnvironment.DirectoryDownloads, source.LastPathSegment);
var manager = (DownloadManager)MainActivity.Current.GetSystemService("download");
manager.Enqueue(request);
}
}
The download starts in the background and everyone is happy.
My problem started when I noticed that this behavior is not available in iOS, since the file is displayed on the webview not giving me any option to download or showing the "Open in..." dialog. In plus, after trying to implement a CustomRenderer for the iOS platform too, I see no handler, property or method in the UIWebView or the WKWebView which allows me to manage the download or share the file in another app.
I need to be able to download the file in iOS, or at least, show the "Open in" bar. Any suggestions? Thanks in advance.

Geofence is not being triggered in the background in windows phone 8.1

I'm trying to implement geofencing in Windows phone 8.1. First I wanted to create a sample Project to understand how it Works, but i couldnt make it works. What I'm trying to achieve is basically, I'll set the coordinates and close the app by pressing back button and it will trigger a toast notification when the phone is in the area of interest.
I've created a blank Windows phone(silverlight) 8.1 Project(geofence_test_01) and added a Windows RT Component Project(BackgroundTask) into the same solution. Added a reference for BackgroundTask in the geofence_test_01 Project.
ID_CAP_LOCATION is enabled in the app manifest.
MainPage.xaml has only one button to start geofencing.
<Button Name="btnStart" Content="Start" Click="btnStart_Click"/>
In btnSave_Click, I call a method which creates the geofence and registers the background task.
private void btnStart_Click(object sender, RoutedEventArgs e)
{
Init_BackgroundGeofence();
registerBackgroundTask();
}
private async Task Init_BackgroundGeofence()
{
//----------------- Crating Geofence ---------------
var geofenceMonitor = GeofenceMonitor.Current;
var geoId = "building9";
var positionBuilding9 = new BasicGeoposition()
{
Latitude = 47.6397,
Longitude = -122.1289
};
var geofence = new Geofence(geoId, new Geocircle(positionBuilding9, 100),
MonitoredGeofenceStates.Entered | MonitoredGeofenceStates.Exited,
false, TimeSpan.FromSeconds(10));
geofenceMonitor.Geofences.Add(geofence);
}
private async Task registerBackgroundTask()
{
//----------------- Register Background Task ---------------
var backgroundAccessStatus =
await BackgroundExecutionManager.RequestAccessAsync();
var geofenceTaskBuilder = new BackgroundTaskBuilder
{
Name = "GeofenceBackgroundTask",
TaskEntryPoint = "BackgroundTask.GeofenceBackgroundTask"
};
var trigger = new LocationTrigger(LocationTriggerType.Geofence);
geofenceTaskBuilder.SetTrigger(trigger);
var geofenceTask = geofenceTaskBuilder.Register();
}
And finally, in BackgroundTask, I've the following code:
namespace BackgroundTask
{
public sealed class GeofenceBackGroundTask : IBackgroundTask
{
public void Run(IBackgroundTaskInstance taskInstance)
{
var geofenceMonitor = GeofenceMonitor.Current;
var geoReports = geofenceMonitor.ReadReports();
var geoId = "building9";
foreach (var geofenceStateChangeReport in geoReports)
{
var id = geofenceStateChangeReport.Geofence.Id;
var newState = geofenceStateChangeReport.NewState;
if (id == geoId && newState == GeofenceState.Entered)
{
//------ Call NotifyUser method when Entered -------
notifyUser();
}
}
}
private void notifyUser()
{
var toastTemplate = ToastTemplateType.ToastText02;
var toastXML = ToastNotificationManager.GetTemplateContent(toastTemplate);
var textElements = toastXML.GetElementsByTagName("text");
textElements[0].AppendChild(toastXML.CreateTextNode("You are in!"));
var toast = new ToastNotification(toastXML);
ToastNotificationManager.CreateToastNotifier().Show(toast);
}
}
}
I get no error when building and deploying this in the emulator. I set a breakpoint in the backgroundTask but I've not seen that part of code is called yet. It never hits the breakpoint. I test it by using Additional Tools of the emulator, in Location tab, by clicking somewhere in my geofence area on the map, waiting for a while, but it never hits the breakpoint. Hope somebody can tell me what i am missing here...
I've checked these following links to build this application:
http://www.jayway.com/2014/04/22/windows-phone-8-1-for-developers-geolocation-and-geofencing/
Geofence in the Background Windows Phone 8.1 (WinRT)
Toast notification & Geofence Windows Phone 8.1
http://java.dzone.com/articles/geofencing-windows-phone-81
Thanks
You can download the project here:
https://drive.google.com/file/d/0B8Q_biJCWl4-QndYczR0cjNhNlE/view?usp=sharing
---- Some clues
Thanks to Romasz, I've checked the Lifecycle events and i see "no background tasks" even after registerBackgroundTask() is executed.... Apparently there is something wrong/missing in registerBackgroundTask() method.
I've tried to build my sample (it was easier for me to build a new one) basing on your code and it seems to be working. You can take a look at it at my GitHub.
There are couple of things that may have gone wrong in your case:
remember to add capabilities in WMAppManifest file (IS_CAP_LOCATION) and Package.appxmanifest (Location)
check the names (of namespaces, classes and so on) in BackgroundTask
check if your BackgroundTask project is Windows Runtime Componenet and is added to your main project as a reference
I know you have done some of this things already, but take a look at my sample, try to run it and maybe try to build your own from the very beginning.
Did you add your background task in the Package.appxmanifest under Declarations with the correct supported task types (Namely Location)?

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