import random
from tkinter import *
class Spinner(object):
#staticmethod
def getSpin():
newSpin = random.randint(1,6)
return newSpin
class Player(object):
def __init__(self,name):
self.position = 1
self.name = name
def setName(self,name):
self.name = name
def changePosition(self,number):
self.position = self.position + number
def setPosition(self,pos):
self.position = pos
return self.position
def getPosition(self):
return self.position
def getName(self):
return self.name
def spin(self):
newSpin = Spinner.getSpin()
self.position = self.position + newSpin
print(str(self.name) + "'s spin was: " + str(newSpin))
class Path(object):
#staticmethod
def buildLadders():
ladders = [[0 for x in range(2)] for x in range(9)]
ladders[0][0] = 2
ladders[0][1] = 9
ladders[1][0] = 8
ladders[1][1] = 11
return ladders
#staticmethod
def buildChutes():
chutes = [[0 for x in range(2)] for x in range(10)]
chutes[0][0] = 9
chutes[0][1] = 3
chutes[1][0] = 12
chutes[1][1] = 6
return chutes
class Check(Player):
def __init__(self):
super(Check,self).__init__()
def checkLadders(self):
ladders = Path.buildLadders()
for i in range(0,len(ladders),1):
if self.getPosition() == ladders[i][0]:
self.position = self.setPosition(ladders[i][1])
print(str(self.name) + " Landed on a Ladder! from " + \
str(ladders[i][0]) +" to " + str(ladders[i][1]))
def newPosition(self):
return self.position
def checkChutes(self):
chutes = Path.buildChutes()
for i in range(0,len(chutes),1):
if self.getPosition() == chutes[i][0]:
self.position = self.setPosition(chutes[i][1])
print(str(self.name) + " Landed on a Chutes!")
class Match_Position(Player):
def __init__(self,name):
super(Match_Position,self).__init__(name)
self.match = [[70,235],
[180,235],
[290,235],
[400, 235],
[400, 140],
[290, 140],
[180, 140],
[70, 140],
[70, 45],
[180, 45],
[290, 45],
[400, 45]]
self.name = name
self.players = Player(self.name)
self.pos = self.players.getPosition()
self.position_actual = []
self.__str__()
self.actualpos()
def __str__(self):
for j in range(len(self.match)):
if self.pos == (j+1):
self.position_actual.append(self.match[j][0])
self.position_actual.append(self.match[j][1])
def actualpos(self):
return self.position_actual
class Display(object):
def __init__(self,master,img,name):
canvas_width = 650
canvas_height = 300
self.name = name
print(self.name)
self.pos = Match_Position(self.name).actualpos()
print(self.pos)
self.canvas = Canvas(master, width = canvas_width, height = canvas_height, bg = "yellow")
self.canvas.grid(padx=0, pady=0)
self.canvas.create_image(300,150,anchor=CENTER, image = img)
self.animate(master)
def animate(self,master):
Button(master, text= "ROLL", command=self.say_hello(self.name[0])).grid( row=3, column=0, sticky=E)
Button(master, text= "ROLL", command=self.say_hello1(self.name[1])).grid( row=3, column=1, sticky=E)
def say_hello(self,name):
self.name = name
self.name = Player(self.name)
self.name.spin()
Check.checkLadders(self.name)
Check.checkChutes(self.name)
x = self.pos[0]
y = self.pos[1]
self.canvas.create_oval(x,y,x+20,y+20, fill='blue')
def say_hello1(self,name):
self.name = name
self.name = Player(self.name)
self.name.spin()
Check.checkLadders(self.name)
Check.checkChutes(self.name)
x = self.pos[0]
y = self.pos[1]
self.canvas.create_oval(x,y,x+20,y+20, fill='red')
class BounceController(object):
def __init__(self):
master = Tk()
master.title("Snake and Ladder")
master.geometry("700x350")
img = PhotoImage( file = "puzzlor-chutes-and-ladders.gif" )
name = ['n','s']
Display(master,img,name).animate(master)
master.mainloop()
def main():
BounceController()
main()
It printed out this, but the error:
"'Player' object does not support indexing" pop out.
What is object does not support indexing error is?
And when I click the button, the oval does not actually move.
And using tkinter Button, I can call the method, right?
But by doing so, if I want to make for example, clicking the button, result to the oval moving to different location, how do I achieve that? Since as my code, above, the oval does not move eventhough the button is clicked.
Thanks. Since I'm quite new to python and programming, any help would be such a gratitude.
Indexing is when you suffix an object with [n], where n is an int. Here is how to reproduce the message.
>>> class C: pass
>>> C()[1]
Traceback (most recent call last):
File "<pyshell#21>", line 1, in <module>
C()[1]
TypeError: 'C' object does not support indexing
The File entry above the error message tells you the line number and expression that gave the error. Someplace in your code, as indicated by the traceback you did not show us, you have x[n], where x in an instance of the Player class you defined.
An object is subscriptable if and only if it has a __getitem__ method, which Player does not have and should not have.
Related
please have a look at the following code:
import timeit
from builtins import super
import pandas as pd
from PyQt5 import QtGui
from PyQt5 import QtWidgets
from PyQt5.QtCore import Qt, QSortFilterProxyModel
from PyQt5.QtGui import QBrush
from PyQt5.uic import loadUi
class PandasTableModel(QtGui.QStandardItemModel):
def __init__(self, data, parent=None):
QtGui.QStandardItemModel.__init__(self, parent)
self._data = data
for col in data.columns:
data_col = [QtGui.QStandardItem("{}".format(x)) for x in data[col].values]
self.appendColumn(data_col)
return
def rowCount(self, parent=None):
return len(self._data.values)
def columnCount(self, parent=None):
return self._data.columns.size
def headerData(self, x, orientation, role):
if orientation == Qt.Horizontal and role == Qt.DisplayRole:
return self._data.columns[x]
if orientation == Qt.Vertical and role == Qt.DisplayRole:
return self._data.index[x]
def flags(self, index):
if not index.isValid():
return Qt.ItemIsEnabled
return super().flags(index) | Qt.ItemIsEditable # add editable flag.
def setData(self, index, value, role):
if role == Qt.EditRole:
# Set the value into the frame.
self._data.iloc[index.row(), index.column()] = value
return True
return False
class TableViewer(QtWidgets.QMainWindow):
def __init__(self):
super(TableViewer, self).__init__()
self.ui = loadUi("QTableViewForm.ui", self)
self.ui.cmdRun1.clicked.connect(self.RunFunction1)
self.ui.cmdRun2.clicked.connect(self.RunFunction2)
self.ui.inputFilter.textChanged.connect(self.SetFilteredView)
self.showdata()
def showdata(self):
start = timeit.default_timer()
print("Start LoadData")
data = pd.read_pickle("productdata.pkl")
self.model = PandasTableModel(data)
self.ui.tableData.setModel(self.model)
self.proxy_model = QSortFilterProxyModel()
self.proxy_model.setFilterKeyColumn(-1) # Search all columns.
self.proxy_model.setSourceModel(self.model)
self.proxy_model.sort(0, Qt.AscendingOrder)
self.proxy_model.setFilterCaseSensitivity(False)
self.ui.tableData.setModel(self.proxy_model)
print("Stop LoadData")
end = timeit.default_timer()
print("Process Time: ", (end - start))
def RunFunction1(self):
start = timeit.default_timer()
print("Start RunFunction1")
#Achtergrondkleur van de cel of rij is aanpasbaar:
item=self.model.item(2,2)
item.setBackground(QBrush(Qt.red))
print("Stop RunFunction1")
end = timeit.default_timer()
print("Process Time: ", (end - start))
def RunFunction2(self):
start = timeit.default_timer()
print("Start RunFunction1")
for i in range(10):
item = self.model.item(2, i)
item.setBackground(QBrush(Qt.green))
print("Stop RunFunction1")
end = timeit.default_timer()
print("Process Time: ", (end - start))
def SetFilteredView(self):
# print("Start set_filter")
filter_text = self.ui.inputFilter.text()
self.proxy_model.setFilterFixedString(filter_text)
filter_result = self.proxy_model.rowCount()
self.ui.lblResult.setText("(" + str(filter_result) + " records)")
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
win = TableViewer()
win.show()
sys.exit(app.exec_())
I have a window with a filter input field. The filtering works great and really fast. Now i would like to be able to enter more than 1 entry to narrow the search. (Basicly an "AND" function in the filterstring).
Any suggestions how to do this ?
Cheers Johnson
I write a multiplayer game(snake) with backend based on Ruby. This function must receive commands for frontend and send the current state of the game. But throw NoMethod error on the four line of my function for the changeside method and I don't know why because of that class method is present.
Class method example
def changeside(nump,newSide)
opp = {'R':'L','U':'D','D':'U','L':'R'}
cx = {'L':-1,'R':1,'U':0,'D':0}
cx = {'L':0,'R':0,'U':-1,'D':1}
if newSide!=opposite[players[nump]['side']] && ['R','L','U','D'].count( newSide)==1
players[nump]['side']['cx'] = cx[newSide]
players[nump]['side']['cy'] = cy[newSide]
end
end
Error example
2020-10-07 18:01:23 - NoMethodError - undefined method `[]' for nil:NilClass:
The function I'm run
def getStatus(game)
ans = {"opStatus"=>TRUE}
puts game
$games[game['gid'.to_i]]['game'].changeside(2,game['side'])
$games[game['gid'.to_i]]['game'].move(($games[game['gid']]['fid']==game['pid']?1:2))
ans["gameStatus"] = $games[game['id']]['game'].run
ans['timer'] = $games[game['id']]['game'].timer
ans['snake'] = $games[game['id']][($games[game['id']]['fid']==game['pid']?1:2)].snake
ans['enemy'] = $games[game['id']][($games[game['id']]['fid']==game['pid']?2:1)].snake
ans['food'] = $games[game['id']]['game'].food
end
Here is JSON sent to the function
{"gid"=>"1", "side"=>"R", "pid"=>"1"}
To fix that, I debugged that moment, but I couldn't go inside a class method.
Here is the full code of the class game.
It located in another file and called by
`require_relative 'game.rb'`
Full code of the class.
class Game
attr_accessor :players, :food, :walls, :timer, :run,:winner
def initialize()
#players = {}
#winner = -1
#players[1] = {'snake'=>[[9,2],[8,2],[7,2]]}
#players[1]['cx'] = 0
#players[1]['cy'] = -1
#players[1]['side'] = 'U'
#players[2] = {'snake'=>[[2,9],[2,8],[2,7]]}
#players[2]['cx'] = -1
#players[2]['cy'] = 0
#players[2]['side'] = 'L'
#timer = 0
#run = FALSE
genFood
end
def genFood()
#food = [rand(10)+1,rand(10)+1]
while players[1]['snake'].include?(food) || players[2]['snake'].include?(food)
#food = [rand(10)+1,rand(10)+1]
end
end
def move(nump)
if #run
#timer+=0.25
#players[nump]['snake'].shift
#players[nump]['snake'].push([#players[id]['snake'][0]+#players[id]['cx'],#players[id]['snake'][1]+#players[id]['cy']])
if #players[nump]['snake'][0] == food
#players[nump]['snake'][0].unshift(food)
#food = [rand(10)+1,rand(10)+1]
while players[nump]['snake'].include(food) or players[1]['snake'].include(food)
#food = [rand(10)+1,rand(10)+1]
end
end
if #player[nump]['snake'].count(#player[nump]['snake'][-1])==2 ||
#winner = ((nump==1)?2:1)
elsif #players[((nump==1)?2:1)]['snake'].count(#player[nump]['snake'][-1])==1
#winner = 0
else
if #timer==60
if #players[1]['snake'].length()>#players[2]['snake'].length()
#winner = 1
elsif #players[1]['snake'].length()<#players[2]['snake'].length()
winner = 2
else
winner = 0
end
end
end
end
end
def changeside(nump,newSide)
opp = {'R':'L','U':'D','D':'U','L':'R'}
cx = {'L':-1,'R':1,'U':0,'D':0}
cx = {'L':0,'R':0,'U':-1,'D':1}
if newSide!=opposite[players[nump]['side']] && ['R','L','U','D'].count( newSide)==1
players[nump]['side']['cx'] = cx[newSide]
players[nump]['side']['cy'] = cy[newSide]
end
end
end
I'm uploading a user avatar to S3 after resizing. My ModelForm is as follow:
class UserAvatarForm(forms.ModelForm):
x = forms.FloatField(widget=forms.HiddenInput())
y = forms.FloatField(widget=forms.HiddenInput())
width = forms.FloatField(widget=forms.HiddenInput())
height = forms.FloatField(widget=forms.HiddenInput())
class Meta:
model = UserProfile
fields = ('id', 'img', 'x', 'y', 'width', 'height')
def save(self, *args, **kwargs):
photo = super(UserAvatarForm, self).save()
x = self.cleaned_data.get('x')
y = self.cleaned_data.get('y')
w = self.cleaned_data.get('width')
h = self.cleaned_data.get('height')
image = Image.open(photo.img)
cropped_image = image.crop((x, y, w+x, h+y))
resized_image = cropped_image.resize((200, 200), Image.ANTIALIAS)
resized_image.save(photo.img.path)
return photo
NotImplementedError at /profile/avatar/ This backend doesn't support
absolute paths.
I've seen I can edit the save method to use File Storage API, but I don't know how to implement it. Any help pls? Thanks
This made it working; I'll leave it here for future reference:
def save(self, *args, **kwargs):
photo = super(UserAvatarForm, self).save()
x = self.cleaned_data.get('x')
y = self.cleaned_data.get('y')
w = self.cleaned_data.get('width')
h = self.cleaned_data.get('height')
image = Image.open(photo.img)
cropped_image = image.crop((x, y, w+x, h+y))
resized_image = cropped_image.resize((200, 200), Image.ANTIALIAS)
storage_path = storage.open(photo.img.name, "wb")
resized_image.save(storage_path, 'png')
storage_path.close()
return photo
I am to create a simple image viewer using wxPython. I am using a panel and a button upon which by clicking a picture would be shown from a directory (Images). Below is the code. I have taken pieces from different websites.
My question is if I maximize the window, the picture viewer as well as the button remain same. I want the picture viewer to increase as well.
Another thing is, after I press the "Load" button, it moves to the left. How do I fix these two problems?
I understand for those 2 above questions, this so big program might be unnecessary. I am a newbie to Python.
Thanks in advance.
import wx, os
class Panel1(wx.Panel):
def __init__(self, *args, **kwds):
wx.Panel.__init__(self, *args, **kwds)
self.jpgs = self.GetJpgList("./Images")
self.CurrentJpg = 0
self.MaxImageSize = 200
self.img = wx.EmptyImage(self.MaxImageSize,self.MaxImageSize)
self.imageCtrl = wx.StaticBitmap(self, wx.ID_ANY, wx.BitmapFromImage(self.img))
self.button_1 = wx.Button(self, wx.ID_ANY, "Load")
self.Bind(wx.EVT_BUTTON, self.OnLoad, self.button_1)
self.__do_layout()
self.Layout()
def GetJpgList(self, dir):
jpgs = [f for f in os.listdir(dir) if f[-4:] == ".JPG"]
return [os.path.join(dir, f) for f in jpgs]
def __do_layout(self):
sizer_1 = wx.BoxSizer(wx.HORIZONTAL)
sizer_2 = wx.BoxSizer(wx.VERTICAL)
sizer_1.Add((1,1),1)
sizer_1.Add(self.imageCtrl, 0, wx.ALL|wx.EXPAND, 5)
sizer_1.Add((1,1),1)
sizer_1.Add(wx.StaticLine(self, wx.ID_ANY), 0, wx.ALL|wx.EXPAND, 5)
sizer_2.Add(self.button_1, 0, wx.ALL|wx.TOP, 5)
sizer_1.Add(sizer_2, 0, wx.ALL, 5)
self.SetSizer(sizer_1)
sizer_1.Fit(self)
def OnNext(self, event):
path = self.jpgs[self.CurrentJpg]
self.Img = wx.Image(path, wx.BITMAP_TYPE_ANY)
W = self.Img.GetWidth()
H = self.Img.GetHeight()
if W > H:
NewW = self.MaxImageSize
NewH = self.MaxImageSize * H / W
else:
NewH = self.MaxImageSize
NewW = self.MaxImageSize * W / H
self.Img = self.Img.Scale(NewW,NewH)
self.imageCtrl.SetBitmap(wx.BitmapFromImage(self.Img))
#self.Fit()
#self.Layout()
self.Refresh()
self.CurrentJpg += 1
if self.CurrentJpg > len(self.jpgs) -1:
self.CurrentJpg = 0
# end of class Panel1
class Frame1(wx.Frame):
def __init__(self, *args, **kwds):
wx.Frame.__init__(self, *args, **kwds)
self.__set_properties()
self.__do_layout()
def __set_properties(self):
self.SetTitle("Picture")
def __do_layout(self):
panel1 = Panel1(self)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(panel1, 1, wx.EXPAND)
self.SetSizer(self.sizer)
self.sizer.Fit(self)
self.Layout()
self.Centre()
# end of class Frame1
class Game1(wx.App):
def OnInit(self):
wx.InitAllImageHandlers()
frame1 = Frame1(None, wx.ID_ANY, "")
self.SetTopWindow(frame1)
frame1.Show()
return 1
# end of class Game1
if __name__ == "__main__":
game1 = Game1(0)
game1.MainLoop()
To make the image resize itself on maximize, you will need to catch wx.EVT_MAXIMIZE. Then in your event handler, you'll need to call your function that updates the image control you created. You may need to use the Frame's size to help you determine what your MaxImageSize should be.
For the load button issue, you may need to call the sizer or the widget's parent's Layout() method.
my purpose is to display an different icon in treeview list when a specific postion(row, column) match a value. eg: (row, 2) is dir or file, will diplay different icon. because this is not used in local filesystem, QDir or Qfilesystem model not suite for this.
i know a bit on MVC that controller display in view, make model as data interface api. but i do not how to make it works on specific position(row ,col) as my expect.
i have tried to add args in ImageDelegate(like pass icon file name to it), but failed maybe due to its parent Class not accept more args.
hope someone can give me some light.
class ImageDelegate(QtGui.QStyledItemDelegate):
def __init__(self, parent=None):
QtGui.QStyledItemDelegate.__init__(self, parent)
#self.icon =icon
def paint(self, painter, option, index):
#painter.fillRect(option.rect, QtGui.QColor(191,222,185))
# path = "path\to\my\image.jpg"
path = "icon1.png"
image = QtGui.QImage(str(path))
pixmap = QtGui.QPixmap.fromImage(image)
pixmap.scaled(16, 16, QtCore.Qt.KeepAspectRatio)
painter.drawPixmap(option.rect.x(), option.rect.y(), pixmap)
and i can use this delegate in my view. but it will change all line in specific column.
def init_remotetreeview(self):
self.model = myModel(self.remote_Treeview)
for therow in range(self.model.rowCount(QModelIndex())) :
print self.model.data(self.model.index(therow, 2, QtCore.QModelIndex()),Qt.DisplayRole).toString() # i do check the value will used to load correct icon.
self.remote_Treeview.setItemDelegate(ImageDelegate(self)) # this change all lines
self.remote_Treeview.setModel(self.model)
In fact, your have some light in your code, isn't it ? (Just kidding.)
Your have right way to use QtGui.QStyledItemDelegate. I have reference how to implement it (But, C++ only). 'Star Delegate Example', 'QItemDelegate Class Reference C++' and 'QItemDelegate Class Reference PyQt4';
Keyword : Your have to implement paint draw your element what your want (I think this is your want.)
Little example, Hope is help;
import sys
from PyQt4 import QtCore, QtGui
from functools import partial
class QCustomDelegate (QtGui.QItemDelegate):
signalNewPath = QtCore.pyqtSignal(object)
def createEditor (self, parentQWidget, optionQStyleOptionViewItem, indexQModelIndex):
column = indexQModelIndex.column()
if column == 0:
editorQWidget = QtGui.QPushButton(parentQWidget)
editorQWidget.released.connect(partial(self.requestNewPath, indexQModelIndex))
return editorQWidget
else:
return QtGui.QItemDelegate.createEditor(self, parentQWidget, optionQStyleOptionViewItem, indexQModelIndex)
def setEditorData (self, editorQWidget, indexQModelIndex):
column = indexQModelIndex.column()
if column == 0:
textQString = indexQModelIndex.model().data(indexQModelIndex, QtCore.Qt.EditRole).toString()
editorQWidget.setText(textQString)
else:
QtGui.QItemDelegate.setEditorData(self, editorQWidget, indexQModelIndex)
def setModelData (self, editorQWidget, modelQAbstractItemModel, indexQModelIndex):
column = indexQModelIndex.column()
if column == 0:
textQString = editorQWidget.text()
modelQAbstractItemModel.setData(indexQModelIndex, textQString, QtCore.Qt.EditRole)
else:
QtGui.QItemDelegate.setModelData(self, editorQWidget, modelQAbstractItemModel, indexQModelIndex)
def updateEditorGeometry(self, editorQWidget, optionQStyleOptionViewItem, indexQModelIndex):
column = indexQModelIndex.column()
if column == 0:
editorQWidget.setGeometry(optionQStyleOptionViewItem.rect)
else:
QtGui.QItemDelegate.updateEditorGeometry(self, editorQWidget, optionQStyleOptionViewItem, indexQModelIndex)
def requestNewPath (self, indexQModelIndex):
self.signalNewPath.emit(indexQModelIndex)
def paint (self, painterQPainter, optionQStyleOptionViewItem, indexQModelIndex):
column = indexQModelIndex.column()
if column == 0:
textQString = indexQModelIndex.model().data(indexQModelIndex, QtCore.Qt.EditRole).toString()
painterQPainter.drawPixmap (
optionQStyleOptionViewItem.rect.x(),
optionQStyleOptionViewItem.rect.y(),
QtGui.QPixmap(textQString).scaled(180, 180, QtCore.Qt.KeepAspectRatio))
else:
QtGui.QItemDelegate.paint(self, painterQPainter, optionQStyleOptionViewItem, indexQModelIndex)
class QCustomTreeWidget (QtGui.QTreeWidget):
def __init__(self, parent = None):
super(QCustomTreeWidget, self).__init__(parent)
self.setColumnCount(1)
myQCustomDelegate = QCustomDelegate()
self.setItemDelegate(myQCustomDelegate)
myQCustomDelegate.signalNewPath.connect(self.getNewPath)
def addMenu (self, path, parentQTreeWidgetItem = None):
if parentQTreeWidgetItem == None:
parentQTreeWidgetItem = self.invisibleRootItem()
currentQTreeWidgetItem = QtGui.QTreeWidgetItem(parentQTreeWidgetItem)
currentQTreeWidgetItem.setData(0, QtCore.Qt.EditRole, path)
currentQTreeWidgetItem.setFlags(currentQTreeWidgetItem.flags() | QtCore.Qt.ItemIsEditable)
for i in range(self.columnCount()):
currentQSize = currentQTreeWidgetItem.sizeHint(i)
currentQTreeWidgetItem.setSizeHint(i, QtCore.QSize(currentQSize.width(), currentQSize.height() + 200))
def getNewPath (self, indexQModelIndex):
currentQTreeWidgetItem = self.itemFromIndex(indexQModelIndex)
pathQStringList = QtGui.QFileDialog.getOpenFileNames()
if pathQStringList.count() > 0:
textQString = pathQStringList.first()
currentQTreeWidgetItem.setData(indexQModelIndex.column(), QtCore.Qt.EditRole, textQString)
print textQString
class QCustomQWidget (QtGui.QWidget):
def __init__ (self, parent = None):
super(QCustomQWidget, self).__init__(parent)
self.myQCustomTreeWidget = QCustomTreeWidget(self)
self.allQHBoxLayout = QtGui.QHBoxLayout()
self.allQHBoxLayout.addWidget(self.myQCustomTreeWidget)
self.setLayout(self.allQHBoxLayout)
self.myQCustomTreeWidget.addMenu(r'''C:\Users\Kitsune Meyoko\Desktop\twitter01.jpg''')
self.myQCustomTreeWidget.addMenu(r'''C:\Users\Kitsune Meyoko\Desktop\twitter02.jpg''')
self.myQCustomTreeWidget.addMenu(r'''C:\Users\Kitsune Meyoko\Desktop\twitter04.jpg''')
self.myQCustomTreeWidget.addMenu(r'''C:\Users\Kitsune Meyoko\Desktop\twitter05.jpg''')
app = QtGui.QApplication([])
myQCustomQWidget = QCustomQWidget()
myQCustomQWidget.show()
sys.exit(app.exec_())
Note: In same way to implement QTreeView, but different is set values only.
If your want to show image by path in some index (In this case : 2nd). Your can find it by using QModelIndex QAbstractItemModel.index (self, int row, int column, QModelIndex parent = QModelIndex()), And do want your want.
Example;
import sys
from PyQt4 import QtCore, QtGui
class QCustomDelegate (QtGui.QItemDelegate):
def paint (self, painterQPainter, optionQStyleOptionViewItem, indexQModelIndex):
column = indexQModelIndex.column()
if column == 3:
currentQAbstractItemModel = indexQModelIndex.model()
iconQModelIndex = currentQAbstractItemModel.index(indexQModelIndex.row(), 1, indexQModelIndex.parent())
pathQString = currentQAbstractItemModel.data(iconQModelIndex, QtCore.Qt.EditRole).toString()
iconQPixmap = QtGui.QPixmap(pathQString)
if not iconQPixmap.isNull():
painterQPainter.drawPixmap (
optionQStyleOptionViewItem.rect.x(),
optionQStyleOptionViewItem.rect.y(),
iconQPixmap.scaled(20, 20, QtCore.Qt.KeepAspectRatio))
else:
QtGui.QItemDelegate.paint(self, painterQPainter, optionQStyleOptionViewItem, indexQModelIndex)
myQApplication = QtGui.QApplication([])
myQTreeView = QtGui.QTreeView()
headerQStandardItemModel = QtGui.QStandardItemModel()
headerQStandardItemModel.setHorizontalHeaderLabels([''] * 4)
myQTreeView.setModel(headerQStandardItemModel)
# Set delegate
myQCustomDelegate = QCustomDelegate()
myQTreeView.setItemDelegate(myQCustomDelegate)
# Append data row 1
row1QStandardItem = QtGui.QStandardItem('ROW 1')
row1QStandardItem.appendRow([QtGui.QStandardItem(''), QtGui.QStandardItem('1.jpg'), QtGui.QStandardItem(''), QtGui.QStandardItem('')])
headerQStandardItemModel.appendRow(row1QStandardItem)
# Append data row 2
row2QStandardItem = QtGui.QStandardItem('ROW 2')
row2QStandardItem.appendRow([QtGui.QStandardItem(''), QtGui.QStandardItem('2.png'), QtGui.QStandardItem(''), QtGui.QStandardItem('')])
headerQStandardItemModel.appendRow(row2QStandardItem)
myQTreeView.show()
sys.exit(myQApplication.exec_())
experimental result:
Note: I have image 1.jpg, 2.png.