Debugging xmm registers in Assembler - visual-studio

I write program in c# with assembler dll library using XMM registers.
my code in asm:
mov eax, 5
mov ecx, 2
movd xmm0, eax // here
movd xmm1, ecx // here
addss xmm0,xmm1 // and here no difference
movd eax, xmm0
ret
It works as I want but there is a one little problem that I want to solve.
While I am debugging this code, I am changing value of eax and exc registers and it is displayed during debugging on red colore in registers window because value was changed.
But If I change value of xmm registers, it is not displayed on red color and values of this registers are still:
XMM0 = 00000000000000000000000000000000
XMM1 = 00000000000000000000000000000000
and only after ret when I am in c# during debuging I can notice that registers changed.
XMM0 = 00000000000000000000000000000007
XMM1 = 00000000000000000000000000000002
My question is: Why values of xmms do not change in register window during debugging but program works properly ?

Just so you know, the RTM update to the VS released on Dec 1st does not display the data in the debugger for YMM/XMM registers properly. The issue has been brought to the notice of MSFT team, and is being worked on.
If you can extract the SW version dated prior to Dec 1st 2015, update, that will not show this specific problem.
Hope this helps...

Related

x86 assembler pushf causes program to exit

I think my real problem is I don't completely understand the stack frame mechanism so I am looking to understand why the following code causes the program execution to resume at the end of the application.
This code is called from a C function which is several call levels deep and the pushf causes program execution to revert back several levels through the stack and completely exit the program.
Since my work around works as expected I would like to know why using the pushf instruction appears to be (I assume) corrupting the stack.
In the routines I usually setup and clean up the stack with :
sub rsp, 28h
...
add rsp, 28h
However I noticed that this is only necessary when the assembly code calls a C function.
So I tried removing this from both routines but it made no difference. SaveFlagsCmb is an assembly function but could easily be a macro.
The code represents an emulated 6809 CPU Rora (Rotate Right Register A).
PUBLIC Rora_I_A ; Op 46 - Rotate Right through Carry A reg
Rora_I_A PROC
sub rsp, 28h
; Restore Flags
mov cx, word ptr [x86flags]
push cx
popf
; Rotate Right the byte and save the FLAGS
rcr byte ptr [q_s+AREG], 1
; rcr only affects Carry. Save the Carry first in dx then
; add 0 to result to trigger Zero and Sign/Neg flags
pushf ; this causes jump to end of program ????
pop dx ; this line never reached
and dx, CF ; Save only Carry Flag
add [q_s+AREG], 0 ; trigger NZ flags
mov rcx, NF+ZF+CF ; Flag Mask NZ
Call SaveFlagsCmb ; NZ from the add and CF saved in dx
add rsp, 28h
ret
Rora_I_A ENDP
However if I use this code it works as expected:
PUBLIC Rora_I_A ; Op 46 - Rotate Right through Carry A reg
Rora_I_A PROC
; sub rsp, 28h ; works with or without this!!!
; Restore Flags
mov ah, byte ptr [x86flags+LSB]
sahf
; Rotate Right the byte and save the FLAGS
rcr byte ptr [q_s+AREG], 1
; rcr only affects Carry. Save the Carry first in dx then
; add 0 to result to trigger Zero and Sign/Neg flags
lahf
mov dl, ah
and dx, CF ; Save only Carry Flag
add [q_s+AREG], 0 ; trigger NZ flags
mov rcx, NF+ZF+CF ; Flag Mask NZ
Call SaveFlagsCmb ; NZ from the add and CF saved in dx
; add rsp, 28h ; works with or without this!!!
ret
Rora_I_A ENDP
Your reported behaviour doesn't really make sense. Mostly this answer is just providing some background not a real answer, and a suggestion not to use pushf/popf in the first place for performance reasons.
Make sure your debugging tools work properly and aren't being fooled by something into falsely showing a "jump" to somewhere. (And jump where exactly?)
There's little reason to mess around with 16-bit operand size, but that's probably not your problem.
In Visual Studio / MASM, apparently (according to OP's comment) pushf assembles as pushfw, 66 9C which pushes 2 bytes. Presumably popf also assembles as popfw, only popping 2 bytes into FLAGS instead of the normal 8 bytes into RFLAGS. Other assemblers are different.1
So your code should work. Unless you're accidentally setting some other bit in FLAGS that breaks execution? There are bits in EFLAGS/RFLAGS other than condition codes, including the single-step TF Trap Flag: debug exception after every instruction.
We know you're in 64-bit mode, not 32-bit compat mode, otherwise rsp wouldn't be a valid register. And running 64-bit machine code in 32-bit mode wouldn't explain your observations either.
I'm not sure how that would explain pushf being a jump to anywhere. pushf itself can't fault or jump, and if popf set TF then the instruction after popf would have caused a debug exception.
Are you sure you're assembling 64-bit machine code and running it in 64-bit mode? The only thing that would be different if a CPU decoded your code in 32-bit mode should be the REX prefix on sub rsp, 28h, and the RIP-relative addressing mode on [x86flags] decoding as absolute (which would presumably fault). So I don't think that could explain what you're seeing.
Are you sure you're single-stepping by instructions (not source lines or C statements) with a debugger to test this?
Use a debugger to look at the machine code as you single-step. This seem really weird.
Anyway, it seems like a very low-performance idea to use pushf / popf at all, and also to be using 16-bit operand-size creating false dependencies.
e.g. you can set x86 CF with movzx ecx, word ptr [x86flags] / bt ecx, CF.
You can capture the output CF with setc cl
Also, if you're going to do multiple things to the byte from the guest memory, load it into an x86 register. A memory-destination RCR and a memory-destination ADD are unnecessarily slow vs. load / rcr / ... / test reg,reg / store.
LAHF/SAHF may be useful, but you can also do without them too for many cases. popf is quite slow (https://agner.org/optimize/) and it forces a round trip through memory. However, there is one condition-code outside the low 8 in x86 FLAGS: OF (signed overflow). asm-source compatibility with 8080 is still hurting x86 in 2019 :(
You can restore OF from a 0/1 integer with add al, 127: if AL was originally 1, it will overflow to 0x80, otherwise it won't. You can then restore the rest of the condition codes with SAHF. You can extract OF with seto al. Or you can just use pushf/popf.
; sub rsp, 28h ; works with or without this!!!
Yes of course. You have a leaf function that doesn't use any stack space.
You only need to reserve another 40 bytes (align the stack + 32 bytes of shadow space) if you were going to make another function call from this function.
Footnote 1: pushf/popf in other assemblers:
In NASM, pushf/popf default to the same width as other push/pop instructions: 8 bytes in 64-bit mode. You get the normal encoding without an operand-size prefix. (https://www.felixcloutier.com/x86/pushf:pushfd:pushfq)
Like for integer registers, both 16 and 64-bit operand-size for pushf/popf are encodeable in 64-bit mode, but 32-bit operand size isn't.
In NASM, your code would be broken because push cx / popf would push 2 bytes and pop 8, popping 6 bytes of your return address into RFLAGS.
But apparently MASM isn't like that. Probably a good idea to use explicit operand-size specifiers anyway, like pushfw and popfw if you use it at all, to make sure you get the 66 9C encoding, not just 9C pushfq.
Or better, use pushfq and pop rcx like a normal person: only write to 8 or 16-bit partial registers when you need to, and keep the stack qword-aligned. (16-byte alignment before call, 8-byte alignment always.)
I believe this is a bug in Visual Studio. I'm using 2022, so it's an issue that's been around for a while.
I don't know exactly what is triggering it, however stepping over one specific pushf in my code had the same symptoms, albeit with the code actually working.
Putting a breakpoint on the line after the pushf did break, and allowed further debugging of my app. Adding a push ax, pop ax before the pushf also seemed to fix the issue. So it must be a Visual Studio issue.
At this point I think MASM and debugging in Visual Studio has pretty much been abandoned. Any suggestions for alternatives for developing dlls on Windows would be appreciated!

Why does generated assembly mov edi to variable on stack?

I am a newcomer to assembly trying to understand the objdump of the following function:
int nothing(int num) {
return num;
}
This is the result (linux, x86-64, gcc 8):
push rbp
mov rbp,rsp
mov DWORD PTR [rbp-0x4],edi
mov eax,DWORD PTR [rbp-0x4]
pop rbp
ret
My questions are:
1. Where does edi come from? Reading through some intro docs, I was under the impression that [rbp-0x4] would contain num.
2. From the above, apparently edi contains the argument. But then what role does [rbp-0x4] play? Why not just mov eax, edi?
Thanks!
Where does edi come from?
... From the above, apparently edi contains the argument.
This is the calling convention (for Linux and many other OSs):
All programming languages for these OSs pass the first parameter in rdi. The result (value returned) is passed in rax.
And because your C compiler interprets int as 32 bits, only the low 32 bits of rdi and rax are used - which is edi and eax.
Programming languages for Windows pass the first parameter in rcx...
But then what role does [rbp-0x4] play?
Using rbp has mainly historic reasons here. In 16-bit code (as it was used in 1980s and 1990s PCs) it was not possible to address data on the stack using the sp register (which corresponds to rsp). The only register that allowed addressing values on the stack easily was the bp register (corresponding to rbp).
And even in 32- or 64-bit code it is more difficult to write a compiler that addresses local variables (on the stack) using rsp rather than using rbp.
The compiler generates the first 3 instructions of assembler code before it knows what is done in the C function. The compiler puts the value on the stack because you could do something like address = &num in the code. This is however not possible when num is in a register but only when num is located in the memory.
Why not just mov eax, edi?
If you tell the compiler to optimize the code, it will first check the content of the C function before generating the first assembler instruction. It will find out that it is not required to put the value into the memory.
In this case the code will indeed look like this:
mov eax, edi
ret

Translating Go assembler to NASM

I came across the following Go code:
type Element [12]uint64
//go:noescape
func CSwap(x, y *Element, choice uint8)
//go:noescape
func Add(z, x, y *Element)
where the CSwap and Add functions are basically coming from an assembly, and look like the following:
TEXT ·CSwap(SB), NOSPLIT, $0-17
MOVQ x+0(FP), REG_P1
MOVQ y+8(FP), REG_P2
MOVB choice+16(FP), AL // AL = 0 or 1
MOVBLZX AL, AX // AX = 0 or 1
NEGQ AX // RAX = 0x00..00 or 0xff..ff
MOVQ (0*8)(REG_P1), BX
MOVQ (0*8)(REG_P2), CX
// Rest removed for brevity
TEXT ·Add(SB), NOSPLIT, $0-24
MOVQ z+0(FP), REG_P3
MOVQ x+8(FP), REG_P1
MOVQ y+16(FP), REG_P2
MOVQ (REG_P1), R8
MOVQ (8)(REG_P1), R9
MOVQ (16)(REG_P1), R10
MOVQ (24)(REG_P1), R11
// Rest removed for brevity
What I try to do is that translate the assembly to a syntax that is more familiar to me (I think mine is more like NASM), while the above syntax is Go assembler. Regarding the Add method I didn't have much problem, and translated it correctly (according to test results). It looks like this in my case:
.text
.global add_asm
add_asm:
push r12
push r13
push r14
push r15
mov r8, [reg_p1]
mov r9, [reg_p1+8]
mov r10, [reg_p1+16]
mov r11, [reg_p1+24]
// Rest removed for brevity
But, I have a problem when translating the CSwap function, I have something like this:
.text
.global cswap_asm
cswap_asm:
push r12
push r13
push r14
mov al, 16
mov rax, al
neg rax
mov rbx, [reg_p1+(0*8)]
mov rcx, [reg_p2+(0*8)]
But this doesn't seem to be quite correct, as I get error when compiling it. Any ideas how to translate the above CSwap assembly part to something like NASM?
EDIT (SOLUTION):
Okay, after the two answers below, and some testing and digging, I found out that the code uses the following three registers for parameter passing:
#define reg_p1 rdi
#define reg_p2 rsi
#define reg_p3 rdx
Accordingly, rdx has the value of the choice parameter. So, all that I had to do was use this:
movzx rax, dl // Get the lower 8 bits of rdx (reg_p3)
neg rax
Using byte [rdx] or byte [reg_3] was giving an error, but using dl seems to work fine for me.
Basic docs about Go's asm: https://golang.org/doc/asm. It's not totally equivalent to NASM or AT&T syntax: FP is a pseudo-register name for whichever register it decides to use as the frame pointer. (Typically RSP or RBP). Go asm also seems to omit function prologue (and probably epilogue) instructions. As #RossRidge comments, it's a bit more like a internal representation like LLVM IR than truly asm.
Go also has its own object-file format, so I'm not sure you can make Go-compatible object files with NASM.
If you want to call this function from something other than Go, you'll also need to port the code to a different calling convention. Go appears to be using a stack-args calling convention even for x86-64, unlike the normal x86-64 System V ABI or the x86-64 Windows calling convention. (Or maybe those mov function args into REG_P1 and so on instructions disappear when Go builds this source for a register-arg calling convention?)
(This is why you could you had to use movzx eax, dl instead of loading from the stack at all.)
BTW, rewriting this code in C instead of NASM would probably make even more sense if you want to use it with C. Small functions are best inlined and optimized away by the compiler.
It would be a good idea to check your translation, or get a starting point, by assembling with the Go assembler and using a disassembler.
objdump -drwC -Mintel or Agner Fog's objconv disassembler would be good, but they don't understand Go's object-file format. If Go has a tool to extract the actual machine code or get it in an ELF object file, do that.
If not, you could use ndisasm -b 64 (which treats input files as flat binaries, disassembling all the bytes as if they were instructions). You can specify an offset/length if you can find out where the function starts. x86 instructions are variable length, and disassembly will likely be "out of sync" at the start of the function. You might want to add a bunch of single-byte NOP instructions (kind of a NOP sled) for the disassembler, so if it decodes some 0x90 bytes as part of an immediate or disp32 for a long instruction that was really not part of the function, it will be in sync. (But the function prologue will still be messed up).
You might add some "signpost" instructions to your Go asm functions to make it easy to find the right place in the mess of crazy asm from disassembling metadata as instructions. e.g. put a pmuludq xmm0, xmm0 in there somewhere, or some other instruction with a unique mnemonic that you can search for which the Go code doesn't include. Or an instruction with an immediate that will stand out, like addq $0x1234567, SP. (An instruction that will crash so you don't forget to take it out again is good here.)
Or you could use gdb's built-in disassembler: add an instruction that will segfault (like a load from a bogus absolute address (movl 0, AX null-pointer deref), or a register holding a non-pointer value e.g. movl (AX), AX). Then you'll have an instruction-pointer value for the instructions in memory, and can disassemble from some point behind that. (Probably the function start will be 16-byte aligned.)
Specific instructions.
MOVBLZX AL, AX reads AL, so that's definitely an 8-bit operand. The size for AX is given by the L part of the mnemonic, meaning long for 32 bit, like in GAS AT&T syntax. (The gas mnemonic for that form of movzx is movzbl %al, %eax). See What does cltq do in assembly? for a table of cdq / cdqe and the AT&T equivalent, and the AT&T / Intel mnemonic for the equivalent MOVSX instruction.
The NASM instruction you want is movzx eax, al. Using rax as the destination would be a waste of a REX prefix. Using ax as the destination would be a mistake: it wouldn't zero-extend into the full register, and would leave whatever high garbage. Go asm syntax for x86 is very confusing when you're not used to it, because AX can mean AX, EAX, or RAX depending on the operand size.
Obviously mov rax, al isn't a possibility: Like most instructions, mov requires both its operands to be the same size. movzx is one of the rare exceptions.
MOVB choice+16(FP), AL is a byte load into AL, not an immediate move. choice+16 is a an offset from FP. This syntax is basically the same as AT&T addressing modes, with FP as a register and choice as an assemble-time constant.
FP is a pseudo-register name. It's pretty clear that it should simply be loading the low byte of the 3rd arg-passing slot, because choice is the name of a function arg. (In Go asm, choice is just syntactic sugar, or a constant defined as zero.)
Before a call instruction, rsp points at the first stack arg, so that + 16 is the 3rd arg. It appears that FP is that base address (and might actually be rsp+8 or something). After a call (which pushes an 8 byte return address), the 3rd stack arg is at rsp + 24. After more pushes, the offset will be even larger, so adjust as necessary to reach the right location.
If you're porting this function to be called with a standard calling convention, the 3 integer args will be passed in registers, with no stack args. Which 3 registers depends on whether you're building for Windows vs. non-Windows. (See Agner Fog's calling conventions doc: http://agner.org/optimize/)
BTW, a byte load into AL and then movzx eax, al is just dumb. Much more efficient on all modern CPUs to do it in one step with
movzx eax, byte [rsp + 24] ; or rbp+32 if you made a stack frame.
I hope the source in the question is from un-optimized Go compiler output? Or the assembler itself makes such optimizations?
I think you can translate these as just
mov rbx, [reg_p1]
mov rcx, [reg_p2]
Unless I'm missing some subtlety, the offsets which are zero can just be ignored. The *8 isn't a size hint since that's already in the instruction.
The rest of your code looks wrong though. The MOVB choice+16(FP), AL in the original is supposed to be fetching the choice argument into AL, but you're setting AL to a constant 16, and the code for loading the other arguments seems to be completely missing, as is the code for all of the arguments in the other function.

Windbg, how to show more code?

I am new to using windbg, I normally use debuggers such as ollydbg or dissassemblers such as ida pro. However, I am wanting to debug 64 bit assembly code.
In ollydbg and ida pro's interface, it will show several instructions are once i.e.
push esi
push ecx
mov esi, [esp + 0Ch]
xor ecx, ecx
sub eax, 2
##:
add ecx, 2
mov word ax, [esi + ecx]
test ax, ax
jnz #b
mov eax, ecx
pop ecx
pop esi
retn 4
However, my problem with windbg is when I set a breakpoint on $exentry and start debugging it, it will only show one instruction at a time.
Such as
push esi
Then I will step over it and it will show
push ecx
Is there any way I can make it have an ollydbg like interface, so that it will actually show all the code and let me step over it, maybe with some kind of syntax highlighting?
If it doesn't do this, is there any debugger which can debug 64 bit applications that has an ollydbg-like interface?
You have the following options:
If you are using the command console, use the u (unassemble) command. It accept arguments. u . will print from the current EIP. u will continue the listing. uf will unassemble a function, u . l300 will unassemble from current EIP 300 assembly instructions. etc.
You can open the disassemble window (View -> Disassembly).
By the way, you can also see assembly instructions with Visual Studio.
You can see several instrucions at once using the disassembly window which you can open like this: View | Disassembly
if for some reason you find using dis-assembly window an annoyance but would still want to see some commands in both sides you can try this method
first execute ub eip l4;u eip l4;p;r
and then single step by hitting enter instead of using p
the above command will show 4 instructions prior to eip and 4 instructions after eip
using enter repeats the earlier command

ComputerID in Qt

Well, i just need a way to get Windows ComputerID (Hardware based), an ID that doesn't change, or something similar, unchangeable unless you do hardware changes in your PC.
Qt does not provide such a functionality. All you can do is to calculate such a value from the existing hardware, like the CPU, the installed hard disks and/or the MAC address. None of these approaches provides an fully satisfying solution to your problem.
The use the CPU for a hardware based ID you can use the Assembler command CPUID: http://en.wikipedia.org/wiki/CPUID, http://www.sandpile.org/ia32/cpuid.htm provide some detailed information.
QByteArray CPU_Vendor_Name()
{
char Vendor[13];
_asm
{
// EAX = 0: Get CPU manufacturer
XOR EAX, EAX
CPUID
MOV EAX, EBX
MOV Vendor[0], al
MOV Vendor[1], ah
SHR EAX, 16
MOV Vendor[2], al
MOV Vendor[3], ah
MOV EAX, EDX
MOV Vendor[4], al
MOV Vendor[5], ah
SHR EAX, 16
MOV Vendor[6], al
MOV Vendor[7], ah
MOV EAX, ECX
MOV Vendor[8], al
MOV Vendor[9], ah
SHR EAX, 16
MOV Vendor[10], al
MOV Vendor[11], ah
MOV Vendor[12], 00
}
return QByteArray(Vendor);
}
This will return "GenuineIntel" for all intel processors and "AuthenticAMD" for AMD processor. This is quite useless, but with other parameters in the EAX register you get detailed information about the processor (detailed model, features, etc.). You can use this to calculate an ID (for example: SHA(Vendor, Model, BrandID, CPUCount)) etc. But bear in mind that the same processor will always result in the same ID.
You can enrich your ID with the MAC address (= SHA(Vendor, ..., MAC)), but the MAC address can be changed, although it's not very likely that the average computer will do that frequently.
In case you want to implement some sort of copy protection, remember that every copy protection can be cracked, so you shouldn't punish your users with a very sophisticated protection that limits the use of your software for them.
I realize that this is an old post, but I came across this document and had to post it because it explains the CPUID and the process of extracting the CPU information from the chip. Not that #Wolfgang Plaschg was in any way incorrect. As a newb, his answer made some sense but there was a slight level of abstraction that I wasn't seeing through at first. Maybe this can help other newbs too... This is the document from Intel:
http://download.intel.com/design/PentiumIII/applnots/24512501.pdf
if the link fails or is no longer available, search for the Intel AP-909 Application Note. Also, this link is of some help too:
https://software.intel.com/en-us/forums/topic/308483
Enjoy!

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