Workflow to post on Jekyll via Windows - window

I am currently working on a Jekyll blog on Linux. However I'd like to add contributors to this blog who are using Windows and who haven't any skills in programming or using tools like Git etc.
I was wondering what could be the best process/pratice to enable them to post on the blog?
Installing them the entire environment and writing a script maybe?
Could it cause any issues due to the OS?
Any suggestions or advices are welcome :)

I don't think installing git, and pushing content to your repo is hard task for any non-tech guy.
1: Little tough way
Use team viewer and help your partner to setup git.
Allowed access to your repository.
Teach them, about frontmatter, and some jekyll commands.
2: Simple and smooth way.
Just get doc files dirctly from partner, which contain only content, nothing else, and convert yourself into markdown with manual frontmatter.
3: Create your own dashboard.
You can create your own dashoard like WordPress, where your partner can add categories, tags, title, meta description etc things, that can convert into frontmatter automatically. For that, you need to build yourself. (I find out that kind of generator here, but look's like he deleted, you can find it, by visiting him, old deleted commits).

I had the same problem so I ended up using Wordpress as the interface to it and creating a plugin to marry the systems up.
I figured I'd share it so feel free to have a look:
https://wordpress.org/plugins/wp2jekyll/

Related

Where have SDL2 wiki examples gone?

In this video (https://www.youtube.com/watch?v=qPHKWsZK2Jc&list=PLvv0ScY6vfd-p1gSnbQhY7vMe2rng0IL0&index=10) from about a year ago, there is example code on the SDL_CreateWindow function documentation page. I have seen other posts talking about the SDL examples.
If you look at the documentation now it is the same minus the example code
https://wiki.libsdl.org/SDL2/SDL_CreateWindow
Am I blind or is there no longer any example code on the SDL2 wiki?
If not, does anybody know what the reasons for removing it are?
I expect that
There are some official examples somewhere
If they were removed from the official wiki they would at least be placed in a 'legacy' repo or something like that.
A Google (DuckDuckGo) search gives only third party examples and, aside from a few forum posts, no mention of there ever being any examples on the wiki.
In 2022, the Wiki migrated from MoinMoin to ghwikipp. With that came a host of breaks and bugs. Your issue specifically is covered under issue #233.
The images were also broken, but that issue shows a workaround for viewing the Wiki in working form: use archive.org on wiki.libsdl.org, not wiki.libsdl.org/SDL2 where it is currently hosted. This gives you your examples back.
e.g. like this
If you have some sort of MediaWiki viewer program, you can also just pull an old revision from the Repo and read it offline. Even Github's MarkDown viewer isn't terrible. Caveat that new changes won't be reflected.
They promise us that it will be fixed at some point, and they do seem to be working hard on it. The only hardfix is either to (a) wait, or (b) help them finish their migration.

best HTML code sharing app

I've been searching google for a while to determine the most coder-friendly example boxes.
I'm wanting to share varying forms of ECMA script (JS for example) etc that provides the user with color coding and a simple way of copying the code. I know there are several out there, but I wanted to get some opinions from SOF since you guys probably have good experience with code.
so- What's the code-sharing tool you [would] use?
the solution
I ended up using Gist for complete snippets and am using Syntax Highlighter for *incomplete * code samples. There's a Drupal plugin for the Syntax Highlighter, but I dare say it's more of a pain to figure out the plugin than it is to just do things the old fashioned way (old fashioned being like 5 years ago..)
I use http://jsfiddle.net/
Color coding — check
HTML, CSS, JS — check
Live demo — check
gist has syntax highlighting and users can download the files separately, as a zip archive or using git. You can embed the files easily on other sites.
Additionally, the site tracks changes and other users can add comments or fork a gist to change it themselves.

Is there a website that provides code for the Like, Tweet, +1 and Share buttons?

I've found a Wordpress plugin which provides code for all these buttons but I want to put them on my website (which doesn't run Wordpress).
Is there somewhere which provides the code or do I have to do them all separately?
I'm trying to add them to this website: Compress My Code.
There's lots of plug-ins for that available out there if you care to search.
My personal preference is the "SexyBookmarks" which look a bit like this:
And here's how you add them.
I've found this which seems to have everything I need, thanks for the other answer too though :)

Extend RedCloth via Redmine plugin?

I'm new to Ruby/Redmine/Redcloth but I'm trying to achieve the following:
The default way to build a link in Textile is "foo":http://bar. However, 90% of the day I use Atlassian products, which use [foo|http://bar] as link markup.
To keep everything a bit uniform I'd like to implement this in Redmine via a plugin. However, it appears that you can't change the macro syntax so instead I'll have to look into extending RedCloth to accept this form of inserting links.
Does anyone know how I can achieve this?
Thank you and merry christmas,
Dennis
You might consider switching to one of the two Markdown plugins (one is Markdown Extra-like, based on Bluefeather), which are a bit more similar in link style, although not the same as what you are used to. Since you use SO, though, you're obviously familiar with it.
Otherwise you'd have to write a full plugin, for which either of the plugins I've mentioned would serve as a good model. Best of luck.

What do I need to know to create Xcode project templates?

I know some of the tutorials for creating Xcode project templates, for example this one here: http://robnapier.net/blog/project-templates-364
This is the best one I could find. All others basically repeat the same info, or are no longer up to date, or worse tell me that even they don't know what they're doing. Possibly useful tools that are linked to here and in other places are no longer available.
I keep running into roadblocks, and would like to gather as much information as possible on the process of creating Xcode project templates. Info that is most importantly up to date (at least it must be relevant for Xcode 3 or higher).
For example, what I'd like to see is:
a description of the
TemplateChooser.plist and similar
plist files and what these options do
(in my case, once I add a
TemplateChooser.plist, my project
disappears from the Xcode project
template list)
how to create a project template that references another .xcodeproj (when I do that, the other .xcodeproj appears in the project template list even though it doesn't use the special naming convention)
processes that can be applied, for example is it possible to run a script during the creating of a project from a template? This would be useful to unzip certain files into the newly created project.
If you have the answer or suggestions to any of the issues above, I'd appreciate that. Otherwise any link to good Xcode project template resources would be highly recommended. Especially if there is an official documentation from Apple - I haven't found one yet which seems to imply that project templates are undocumented.
Have you seen these:
http://www.sodeso.nl/?p=895
http://www.codeproject.com/KB/iPhone/CreatingXcodeProject.aspx
If you say you have searched, I'm pretty sure you've already seen the links but these are the best resources I could find with my 'googlabilities'
You might try contact this guy - http://linkedin.com/in/mottishneor he has some related messages around the web
The links suggested by FX are also not bad at all!
There is indeed little XCode template info out there. What I have found of interest are the following links (I documented myself on the topic, but haven't yet gone any further):
a Google Code search reveals a few examples, but not much
in particular, I found interesting to look at the code provided by Three20; they have some basic examples, like here
referencing another project worked for me, so maybe you could open a specific question about that giving more details?
there is information scattered on the Apple mailing-lists
there is no official documentation from Apple, as is evidenced by the lack of results to this query
I'm sorry if this is not a Enlighting, concise answer. As you said, it's not well documented, and sources are all over the place. I just hope I could highlight some places to find information that your own searches might not have reached :)
I don't have a Mac anymore, so this is as much as I can give you without testing this myself. As far as I can tell, Xcode templates are undocumented by Apple.
This guy has some guides for messing with Xcode templates but the info is pretty sparse. My suggestion for working with templateChooser.plist is to try to only edit that file in the interface builder.
This guide is a good example of how to add a reference to another .xcodeproj. For the reason you were having trouble adding a reference to your project we probably need more information.
If you scroll way down in this doc you can that each template already includes a script called myscript.sh. This script will show up in the scripts menu for projects built with that template. That isn't quite as convenient as running scripts automatically, but it's better than nothing.
In conclusion, Xcode template documentation is a nightmare. It looks like there are a lot of powerful features there, but they are obscured because of lack of user friendlyness and because documentation lags far behind Apples updates of Xcode. It just doesn't seem to be a priority for them. I hope this helps.
And yet another video link http://howtomakeiphoneapps.com/2010/10/how-to-make-custom-xcode-templates-with-video/

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