I have an issue when I'm trying to pass the information from the database from Parse to my TableViewController. I think that is the way I'm calling to the name and password.
When I push the View Users button the app crash.
I put my git if you need more information. https://github.com/emmanuelcu/ParseProject.git
class TableViewController: UITableViewController{
var dataParse:NSMutableArray = NSMutableArray()
var count:Int = 0
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
//PFQuery
let query = PFQuery(className: "LoginCredentials")
query.findObjectsInBackgroundWithBlock {
(objects: [PFObject]? , error: NSError?) -> Void in
if(error == nil){
print("The current number of users is \(objects!.count)")
self.count = objects!.count
self.tableView.reloadData()
} else {
print("Error")
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
//return self.dataParse.count
return self.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "CellData"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! TableViewCell
// Configure the cell...
cell.password.text = dataParse[indexPath.row]["name"] as? String
cell.name.text = dataParse[indexPath.row]["user"] as? String
print("Error")
return cell
}
When you run your query you never assign your objects to your data source, only the number of objects that you receive. Also you're force unwrapping that count without checking if objects has a count, which is possible even without an error.
It works like this dataParse array is empty you should populate it, or should disable view users button when it is empty etc.
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "CellData"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! TableViewCell
// Configure the cell...
if dataParse.count > indexPath.row {
cell.password.text = dataParse[indexPath.row]["name"] as? String
cell.name.text = dataParse[indexPath.row]["user"] as? String
}
print("Error")
return cell
}
Related
I am confused as I am defining content of rows in a table view by a dictionary, but when ever I try to add it, it shows me an error.
var places = [[String: Any]]()
class TableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
if places.count == 0 {
places.append(["name":"Taj Mahal", "lat": "27.175277", "lon": "78.042128"])
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
cell.textLabel?.text = places[indexPath.row]["name"]
return cell
}
the error is in the part where I define:
cell.textlabel?.text = places[indexPath.row]["name"]
It should be:
places[indexPath.row]["name"] as! String
As the type is Any and you need to specify it as String, since label expects Strings.
I have a tableView (not static cells) with two sections
A bar section and a club section( and each has several cells). I want that every cell from the same section goes to the same viewcontroller.
I can only acces the first one, never the last one. Even de cells from the second section go to the first viewcontroller.
Can someone see my mistake?
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 2
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
if section == 0 {
return areas.bars.count
} else {
return areas.clubs.count
}
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("mainIdentifier", forIndexPath: indexPath)
if indexPath.section == 0 {
let bars = areas.bars
let bar = bars[indexPath.row]
cell.textLabel?.text = bar.name
return cell
} else {
let clubs = areas.clubs
let club = clubs[indexPath.row]
cell.textLabel?.text = club.name
return cell
}
}
the segue:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "barsandclubsIdentifier"{
let selectedIndex = self.tableView.indexPathForSelectedRow!
let selectedBar = self.areas.bars[selectedIndex.row]
let detailBarsAndClubsViewController = segue.destinationViewController as! DetailBarOrClubViewController
detailBarsAndClubsViewController.bars = selectedBar
}
else {
let selectedIndex = self.tableView.indexPathForSelectedRow!
let selectedClub = self.areas.clubs[selectedIndex.row]
let detailBarsAndClubsTwoViewController = segue.destinationViewController as! DetailBarOrClubTwoViewController
detailBarsAndClubsTwoViewController.clubs = selectedClub
}
Each prototype cell can only segue to a single viewController. If you have 2 different destination viewControllers, you need 2 prototype cells: 1 for bars and 1 for clubs. Give them each a unique identifier such as "barCell" and "clubCell".
Then in cellForRowAtIndexPath, dequeue the proper cell:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellID = ["barCell", "clubCell"][indexPath.section]
let cell = tableView.dequeueReusableCellWithIdentifier(cellID, forIndexPath: indexPath)
Then you can wire each prototype cell to go to the appropriate viewController. Give each of these two segues a unique identifier such as "barSegue" and "clubSegue" and then you can use those in prepareForSegue to configure the destination viewController.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "barSegue"{
let selectedIndex = self.tableView.indexPathForSelectedRow!
let selectedBar = self.areas.bars[selectedIndex.row]
let detailBarViewController = segue.destinationViewController as! DetailBarViewController
detailBarsViewController.bars = selectedBar
}
else if segue.identifier = "clubSegue" {
let selectedIndex = self.tableView.indexPathForSelectedRow!
let selectedClub = self.areas.clubs[selectedIndex.row]
let detailClubViewController = segue.destinationViewController as! DetailClubViewController
detailClubsViewController.clubs = selectedClub
}
}
I have followed a tutorial of Vea software (https://www.veasoftware.com/tutorials/2015/6/27/uisearchcontroller-in-swift-xcode-7-ios-9-tutorial) to create a table view with search bar on xcode 7, ios 9. Now I need to select multiple rows from the table view by adding a checkmark on each row when selected, the problem is that when I use the search bar the checkmarks don't match the rows anymore..
Here's my code:
class SportSearchTableViewController: UITableViewController, UISearchResultsUpdating {
let appleProducts = ["Mac","iPhone","Apple Watch","iPad"]
var filteredAppleProducts = [String]()
var resultSearchController = UISearchController()
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath,animated: true)
let selectedRow = tableView.cellForRowAtIndexPath(indexPath)!
if selectedRow.accessoryType == UITableViewCellAccessoryType.None {
selectedRow.accessoryType = UITableViewCellAccessoryType.Checkmark
selectedRow.tintColor = UIColor.blueColor()
} else {
selectedRow.accessoryType = UITableViewCellAccessoryType.None
}
}
override func viewDidLoad() {
super.viewDidLoad()
self.resultSearchController = UISearchController(searchResultsController: nil)
self.resultSearchController.searchResultsUpdater = self
self.resultSearchController.dimsBackgroundDuringPresentation = false
self.resultSearchController.searchBar.sizeToFit()
self.tableView.tableHeaderView = self.resultSearchController.searchBar
self.tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if (self.resultSearchController.active)
{
return self.filteredAppleProducts.count
}
else
{
return self.appleProducts.count
}
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as UITableViewCell?
if (self.resultSearchController.active)
{
cell!.textLabel?.text = self.filteredAppleProducts[indexPath.row]
return cell!
}
else
{
cell!.textLabel?.text = self.appleProducts[indexPath.row]
return cell!
}
}
func updateSearchResultsForSearchController(searchController: UISearchController)
{
self.filteredAppleProducts.removeAll(keepCapacity: false)
let searchPredicate = NSPredicate(format: "SELF CONTAINS[c] %#", searchController.searchBar.text!)
let array = (self.sportsList as NSArray).filteredArrayUsingPredicate(searchPredicate)
self.filteredAppleProducts = array as! [String]
self.tableView.reloadData()
}
Does anyone know how to fix that?
I'm using the latest beta of Xcode 7. I'm programming a simple UITableView, but this doesn't work well, the inspector error doesn't show anithing but when I start the simulator, the App crash. Can someone help me?
// RestaurantTableViewController.swift
import UIKit
class RestaurantTableViewController: UITableViewController {
var restaurantNames = ["Cafe Deadend", "Homei", "Teakha", "Cafe Loisl", "Petite Oyster", "For Kee Restaurant", "Po's Atelier", "Bourke Street Bakery", "Haigh's Chocolate", "Palomino Espresso","Upstate","Traif","Graham Avenue Meats","Waffle & Wolf", "Five Leaves", "Cafe Lore", "Confessional", "Barrafina", "Donostia", "Rpyal Oak", "Thai Cafe"]
var restaurantImages = ["cafedeadend.jpg", "homei.jpg", "teakha.jpg", "cafeloisl.jpg",
"petiteoyster.jpg", "forkeerestaurant.jpg", "posatelier.jpg", "bourkestreetbakery.jpg",
"haighschocolate.jpg", "palominoespresso.jpg", "upstate.jpg", "traif.jpg",
"grahamavenuemeats.jpg", "wafflewolf.jpg", "fiveleaves.jpg", "cafelore.jpg",
"confessional.jpg", "barrafina.jpg", "donostia.jpg", "royaloak.jpg", "thaicafe.jpg"]
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return self.restaurantNames.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)
// Configure the cell...
cell.textLabel!.text = restaurantNames[indexPath.row]
cell.imageView?.image = UIImage(named: restaurantImages[indexPath.row])
return cell
}
}
I have data saved like this:
var mineSpillere = ["erik", "tom", "phil"]
How can i add that data to a UITableView by pressing a UIButton like this?:
#IBAction func backButtonAction(sender: AnyObject) {
// Press this button here to add the "mineSpillere" data to myTableView
}
Set the data source of the table view inside the IBAction. so like this:
#IBAction func backButtonAction(sender: AnyObject) {
myTableView.dataSource = self
// Loading from NSUserDefaults:
// Please name it something better than array I couldn't come up with any names.
if let array = NSUserDefaults.standardUserDefaults().arrayForKey("key") as? [String]
{
// The key exists in user defaults
}
else
{
// The key doesn't exist in the user defaults, do some error handling here.
}
}
And then implement the data source:
extension MyVC : UITableViewDataSource
{
func numberOfSectionsInTableView(tableView: UITableView) -> Int
{
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return mineSpillere.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = UITableViewCell(style: .Default, reuseIdentifier: "cell")
cell.textLabel!.text = mineSpillere[indexPath.row]
return cell
}
}