Parse SDK issues with the new iOS 9.3 beta - parse-platform

I have been having issues with Xcode since I started using the new iOS 9.3 beta update. I was using Parse SDK to support my application and now it seems it doesn't respond anymore to the iOS update and keeps giving multiple error messages.
Did anyone else go through the same problem? What is the solution to this?

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Undefined symbols building Unity project w/ Google AdMob on Apple M2

After restarting devices, cleaning projects, deleting and rebuilding, updating iOS on target device, updating Xcode on Apple MacBook Pro with M2 chip, and trying commands found online (Apple, GitHub, Stack Overflow), I am still getting the errors below when attempting to build to my iPhone using Xcode:
I also have this error in Unity:
I just updated my iOS to 16.3, and now realize that in Xcode > Build Settings > Deployment > iOS Deployment Target, the max value is iOS 16.2, which could now be causing an issue, but I was getting the same error even before the update and with the target mistakenly set to iOS 11. Edit: I tried my wife's phone with 16.2 and the target set accordingly, and am getting the same errors.
My macOS is on Ventura 13.1 and Xcode is at Version 14.2 (14C18).
I should also note that building to the simulator does not work either, and I read from a Unity rep. on GitHub that this is not supported.
This is for an app I initially built with Godot, but for the life of me couldn't get to build with Xcode after Google AdMob was integrated, and so I went as far as purchasing this new computer to see if a fresh start would help with the latest model, not realizing the issues some face with the M1/M2 chips. Alas, I still faced issues and so decided to rebuild the entire app in Unity, and now I am still facing build issues. So that is my way of saying I really appreciate anyone's insight into this issue. TYIA.

Xamarin.Firebase.iOS.CloudMessaging Plugin Push notification sometimes not working for iOS 13.3

My tools and plugin versions are as follows:
iPad - iOS 13.3
Visual studio - 8.3.11
Xcode - 10.3
Xamarin.Firebase.iOS.CloudMessaging - Version 3.1.2
I had the code working for iOS 12.2. I have my iOS upgraded to 13.3 now. I'm not sure when the notification stopped working for iOS. I doubt the version iOS 13.3. When I start debugging very rarely the notification works.
But most of the time the app doesn't hit RegisteredForRemoteNotifications or FailedToRegisterForRemoteNotifications methods. I'm not sure whats going wrong. I spent around 2 days working on the same :(
I'm not even able to upgrade the plugin. If I upgrade, I'm facing linking error. Please suggest if anyone came across same issue

Setting SDK to 12.1

I keep getting the warning:
This app was built with the iOS 11.4 SDK. Starting March 2019, all iOS
apps submitted to the App Store must be built with the iOS 12.1 SDK or
later, included in Xcode 10.1 or later.
...when I upload to the app store.
I run Xcode 10.1, and I also set the base SDK to 12.1 as in the screenshot, but I still get the warning after archiving and uploading. Is there anything else I need to do? Deployment target is 9.0.
Just make sure you are using latest version of Xcode for compiling and uploading your build. Also make sure that you app screens support the all-screen design of iPhone XS Max or the 12.9-inch iPad Pro (3rd generation). Also check if all the pods are also build on latest SDK
I had 2 versions of Xcode (9 and 10) on my machine and after uploading I was also getting this warning. May be lame but once I removed Xcode 9 from my machine this warning went away.
Note: This is just a workaround. I'm not sure it can solve your problem.
Your Base SDK setting is different from mine.
Since I have just uploaded my app to Appstore without any problem (Nov 13, 2018 at 10:23 PM),
I think it's worth a try to set it to iphoneos like in the image and try to archive and upload again.
Xcode version 10.1 (10B61)

Error uploading to App Store Connect in Mojave 10.14.1 full version

I just upgraded to Mojave 10.14.1's full version, and I've been having trouble uploading my app to App Store Connect.
I get the following error, which I have seen on many other SO questions:
Invalid Toolchain. New apps and app updates must be built with the public (GM) versions of Xcode 9 or later, macOS, and iOS SDK or later. Don't submit apps built with beta software including beta macOS builds.
I am using the full version of Xcode (10.1) that released earlier today and the full version of Mojave. How do I get rid of this warning so I can upload to App Store Connect?
I've got it to work now. I assume something was slow at Apple's end in authenticating Xcode 10.1 and Mojave 10.14.1. I reuploaded the same build I was trying to do yesterday and now it is working.

Can't submit to AppStore with beta version of Xcode

My Xcode version is 6.0 beta 4 and using iOS 8.0. I am trying to submit to the App Store and getting the following error message:
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.”
Can someone please help me make sense of this error.
Your "x-code version 6.0 beta 4" needs to be updated to a "public (GM) versions".
If you read the error message, it tells you pretty directly that you can't use a beta version of Xcode to submit to the app store

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