Export from Kony Studio to Visualizer - Duplicate Skins Error - temenos-quantum

Trying to export a kony studio project back to Visualizer and i can see the below error, can anyone help understand what does this mean ? how did so many duplicate skins occur at the first place and how to delete them without knowing the impact.
Error :- Following problems are found in "BestBuy" project. Follow the instruction below before exporting to Visualizer.
Screen shot

if your using kony studio 6.5 the best way to import is below.
Design your app in kony visualizer, test it using static data for mobile App and web using preview app.
Export your visualizer project from export option in visualizer. this will create a zip file ( you choose the location on your computer as per your comfort )
Go to Kony studio, Inside the studio editor you will find "import from visualizer option, use this option only to import all your zip files from visualizer. once imported you can work on it.
if you need any changes to your UI in kony studio, you cannot do it here, you will have to export the project from studio as "export to visualizer" , this is done using a simple right click and export as "export to visualizer". this will again create a zip file ( you choose the location on your computer as per your comfort )
open visualizer and import the same zip , make the ui changes and keep following the same steps.
Merge option :- DO not use the merge option as it may lead to loss of your code and does not work in the expected way yet.
doing above will ensure your code changes / UI changes are not lost. But unfortunately you will have to keep doing this back and forth approach in kony 6.5.

Related

IntelliSense doesn't show Unity hints

So I'm new to Unity and I'm watching a few tutorials to learn the basics. Something that got my attention is that in the videos they have an autocomplete and while I've got it too, it gives too few options. For instance it doesn't show the Debug or any of its properties. It runs fine but it's really annoying.
I don't know if it's related but it also lacks some coloration. Like in the videos Debug is colored orange but mine is not colored differently from the rest.
Not sure about your VS version and Unity version, but please update them if possible. For example, you have VS2017 15.8 and Unity 2018.1, then please update them to VS2017 15.9.17 and Unity2018.3.8 or higher.
And it seems to be one similar issue like this report in DC. You can find details from Sebastien Lebreton for trouble-shooting the issue there.
Make sure:
Visual Studio is set as your external script editor in Unity (Edit/Preferences/External Tools)
Visual Studio plugin is installed in Unity (Help/About must display a message like Microsoft Visual Studio Tools for Unity is enabled at the bottom).
Then check that the extension is properly installed in Visual Studio (Help/About).
You can try:
backup your project
quit both VS and Unity
remove all generated sln/csproj
remove the hidden .vs folder in VS Solution folder
remove the Library folder
re-open the project with Unity
In Unity, use Assets/Open C# Project to open that in Visual Studio
In addition to Lance Li-MSFT's answer I happened to observe this: When you create a new script (for example with "Add Component" -> "New Script") and then try to open it directly, this can happen. So after you created your script, give unity a few seconds to compile and then open it. For scripts that are opened to early, I did not manage to fix them. They just won't show IntelliSens hints, otherwise they work perfectly normal.
Just spent some time solving this
(VS 2022 community, Unity 2020.3.30f).
It happens that by defaut in Unity
Edit \ Preferences \ External tools
"External script editor" is set to "Open file by extension".
And script does open in VS 2022, and script compiles in Unity after editing, but it does not create .vs folder with all project related stuff.
So intellisence just did not kick in to Unity.
But after I set "External script editor" to Visual Studio, it started to work
(hints and coloration).

Why are the build settings not appearing in my Visual Studio 2017?

I'm using Visual Studio to build a program for HoloLens with Unity.
I need to deploy .nbin files with my program into my device. I've come to know that we need to change build settings to "content" for them to be deployed. But the option just doesn't appear in the solution explorer window.
The things I've tried were
I set the platform to Universal Windows Platform in Unity.
Changed(Reset) the import and export settings to General.
But none of them seems to work. Any other way/settings i need to change for the option to appear?
Here are a couple of screenshots of the Solution Explorer and Properties Windows.
Thanks in advance.

How to save all Data, Registry and supporting settings for my Visual Studio before I format my system

I would want to format my Windows 8 Laptop.
But before I do that, I would want to ensure that I would not be expected to reconfigure all settings of VS2013 from scratch in my format fresh laptop.
I have been given a shared folder to make all relevant saves (of actual VS projects ) before I give my system for format.
Can someone please help as to how I can achieve this in a simple manner.
Thanks in advance :)
Use "Tools\Import and Export settings", and export all settings. After you reinstalled visual studio, just import the saved settings.

Debugging in Unity (C#) + Visual Studio Code Work on OS X?

I really like the idea of working with Visual Studio, C# and Unity on OS X.
Has anyone made debugging with C# in Unity work with Visual Studio Code on OS X?
Yes it works absolutely fine. Unity is C#, JavaScript or Boo. So, you don't need .NET for it. Unity uses Mono runtime. So, an existing VS project can be opened in Unity for Mac OS X.
EDIT
Here is a link that helps you to attach a debugger to the VS endpoint.
http://www.yunspace.com/2015/01/19/integrating-visualstudio-with-unity3d-on-mac-using-vstools/
You can try VS Tools for Unity too.
http://unityvs.com
UPDATE
There is this awesome Unity Plugin by dotBunny that solves the problem and integrates Code with Unity tools.
Hi the solution is https://github.com/dotBunny/VSCode This plugin works on both MacOS and Windows and gives you the following capabilities:
•An option to enable VS Code integration (Editor –> Assets –> Enable Integration), this updates your solution files and (more importantly) keeps them in sync. This also sets the preferred external tool editor in the Unity preferences.
*Note, the old “Sync MonoDevelop” option is now gone in the Unity editor from V5.2
•It writes out the necessary (and sometimes hard to find) VS Code configuration files, including the ability to hide “non-code” files in the editor (hides things like .sln, .csproj and the ever present unity .meta files)
There are a couple of other settings in there to help speed up the integration.
•Automatically launches VS Code direct to your project folder, EVERY-TIME. no longer do you have to worry about keeping that window open, or switching around if you work on multiple projects
One thing to be aware of, once you enable the VSCode integration, changing your preferred code editor in the External Tools preferences will have no effect as the plugin takes over opening code files. If you want to use another editor, you’ll have to disable the integration first.
These are just the main highlights as there are more features in there as well.
Currently you need to download the plugin files from GitHub
An existing Visual Studio solution can be build and debugged with Visual Studio Code on the Mac with Mono. You have to use the launch.json and tasks.json files.
I described it on my blog: Compile and Debug
To build Unity in Visual Studio Code, you can hook up Mono xbuild compiler as a task runner, so you don't even have to leave IDE to have errors and warnings.
See https://twitter.com/_eppz/status/846859856787259392 for more.
It's a little unstable. But it's possible from recent VSC version.
1) Install this VSC Unity plugin-in.
https://github.com/dotBunny/VSCode/
2) Follow these commands. (Step 1, 2 and 3)
https://code.visualstudio.com/Docs/runtimes/unity
3) After you complete the settings, launch the VSC using Unity menu.
Assets/Open C# Project in Code
4) Play the Unity project.
You can see the debug port number on the unity console.
And the project's launch.json file will be renewed automatically.
To open launch.json, click option icons.
the file exists in this folder.
.vscode/launch.json
sample.
{
"version":"0.1.0",
"configurations":[
{
"name":"Unity",
"type":"mono",
"address":"localhost",
"port":56621
}
]
}
5) Start debug in VSC debug tab.
That's it. Hope this help.
Update, 2016 - the petition was popular enough that some VS Code extensions have been written for it: https://marketplace.visualstudio.com/search?term=unity&target=VSCode&sortBy=Relevance
Petition for it on the Visual Studio UserVoice page: http://visualstudio.uservoice.com/forums/293070-visual-studio-code/suggestions/7752702-unity-integration
[Feb 2017] It is now possible to do this without the dotBunny plugin.
i.e. Support is built into Unity natively.
Just to repeat, you don't need to fiddle with Unity, just VSCode.
Instructions here
Instructions are incomplete though, and I didn't take screenshots (please do!), but basically what I did was:
(...and please improve these instructions as you go, I'm working from memory...)
I deleted/renamed my .vscode/Launch.json file, as per the link.
Double-click on some file to bring up the project in VSCode (maybe first make sure that in Unity's settings you have selected VSCode as your default code editor)
clicking the bug icon then the cogwheel, as per the link.
I had to install that vscode-unity-debug plugin in VSCode, just filtering the search with 'unity' found it.
I then had to press the green 'play' triangle.
I set a breakpoint in my code.
Now over to unity and press play, and the breakpoint gets hit.
The Unity Debugger for Visual Studio Code is working, but doesn't work well enough when doing any kind of serious work for now. I really hope they will improve it in the future as I prefer VS Code over VS.
Current problems I encountered
-Sometimes I cannot step in a function, the debugger will hang until you detach
-no local variable, you have to watch everything
-some more complex variable have no support, so you can't see what is inside
-A bit overall unstable with unexpected behaviours.
What I love about it,
Attaching & Detaching is a breeze. Just press a button, allowing to attach and detach quickly as needed. e.g. At the beginning of the program I work on, there will be an bunch of exception. I can detach and attach quickly to skip the exceptions.
The problems with it are too constraining as it currently stands, I had to go back to the classic Visual Studio.

How can i disable the Team project mode in Microsoft Visual Studio?

I installed Microsoft Visual Studio and during installation i think i somehow ticked the Team Project checkbox. Now i'm unable to create a normal ASP.NET website in any way. I would be very grateful if someone tells how to fix this thing. Also i have uninstalled and installed seven times. But no luck. Thank you.
If I have understood You right. You try to change default templates in IDE for Web developers.
In Visual studio you can easily change the profile of the IDE by going to Tools -> Import Export Settings. This brings up Import Export Windows Wizard. Follow the simple Wizard (which also allows to save you the current settings for future use) and select the new profile setting (based on the kind of project you are working on) and you are ready to work with new profile.
I assume You need to choose "Web development".

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