Running Powershell Script - sonarqube

We have a third party software that is ran via a Powershell script once it has ran it it retuns results back via the script (as well as an XML files).
My question is there anyway within Sonar Qube to run a Powershell script (or windows command line) or would I have to write a brand new plugin?
Russell

You don't mention what the 3rd party tool is, or what kind of results it yields. So at a guess: yes, you'll have to write a new plugin to read the results generated by this tool and import them as part of your analysis.
Notice, I don't mention firing the tool. That can be done, but in general plugins simply import tool reports, and because plugin development is done in Java, it is likely to be simpler to include kicking the tool off as part of your build script/process. However, if you feel you really must fire it from your plugin, the StyleCop plugin may point you in the right direction. But while the StyleCop plugin fires StyleCop directly, you'll be firing a script to fire your tool. Or maybe you'll be incorporating your script logic into your plugin...? (Probably fewer headaches in the long run that way.)

Related

Confirming compile time scripts execution in Xcode

I am downloading data from a remote server using curl in Build Phases > Run Script. Downloading takes 5-15s, not that much, but multiple times a day it consumes considerable time. Is there a better way to skip a script than commenting it out? Ideally, it would be some kind of confirmation at compile time (e.g Do you really need to download X? y/n).
You can’t make the run script interactive in the console as far as I know. But you can use a shell conditional with an AppleScript interactive dialog, because AppleScript itself blocks while dialog is shown. See for example https://cantina.co/adding-interactivity-to-the-xcode-build-process/.
However, introducing uncertainty into a build is dangerous. Plus you’d never be able to automate the build. In my view you’d be better off flipping a custom build setting / environment variable.

When to use Groovy versus a shell script in Jenkins?

I was watching this video about Jenkins:
https://www.youtube.com/watch?v=6BIry0cepz4
He mentions that shell scripts have many advantages over using Groovy, to do custom work, in a Jenkins build process.
Apparently the sandbox that Jenkins uses to run the Groovy has some sharp limits?
Where can I find more information about this? When do I give up on Groovy and switch to a shell script?
As the comment from Szymon says this a broad question to answer. And there is no one stop shop that list all the pros and cons of each. It will rather build up based on the use case and the experience that you encounter.
Apparently the sandbox that Jenkins uses to run the Groovy has some
sharp limits?
This is due to the fact that Jenkins enforces certain security measure,so as to not call any method that can perform malicious or unhealthy stuff inside your infrastructure. If you really need to use certain listed libraries, you/jenkins admin need to white-list the class by approving it. Check out the link below:
https://jenkins.io/doc/book/managing/script-approval/
Now, shell script does comes very handy but its not always hunky-dory, on everything.
When do I give up on Groovy and switch to a shell script?
To me, it depends on what i am trying to achieve. Select it based on the which one makes it more easier.

Jenkins Timeout because of long script execution

I have some Issues regarding Jenkins and running a Powershell Script within. Long Story short: the Script takes 8x longe execution time then running it manually (takes just a few minutes) on the Server(Slave).
Im wondering why?
In the script are functions which which invoke commands like & msbuild.exe or & svn commit. I found out that the script hangs up in those Lines where before metioned commands are executed. The result is, that Jenkins time out because the Script take that long. I could alter the Timeout threshold in the Jenkins Job Configuration but i dont think this is the solution for the problem
There are no error ouputs or any information why it takes that long and i do not have any further Idea for the reason. Maybe one of you could tell me, how Jenkins invokes internaly those commands.
This is what Jenkins does (Windows batch plugin):
powershell -File %WORKSPACE%\ScriptHead\DeployOrRelease.ps1
I've created my own Powershell CI Service before I found that Jenkins supports it's own such plugin. But in my implementation and in my current jobs configs we follow sample segregation principle rule: more is better better. I found that my CI Service works better when is separated in different steps (also in case of error it's a lot easy for a root cause analyse). The Single responsibility principle is also helpful here. So as in Jenkins we have pre- & post-, build and email steps as separate script. About
msbuild.exe
As far as I remember in my case there were issues related with the operations in FileSystem paths. So when script was divided/separated in different functions we had better performance (additional checks of params).
Use "divide and conquer" technique. You have two choices: modify your script so that will display what is doing and how much it takes for every step. Second option is to make smaller scripts to perform actions like:
get the code source,
compile/build the application,
run the test,
create a package,
send the package,
archive the logs
send notification.
The most problematic is usually the first step: To get the source code from GIT or SVN or Mercurial or whatever you have as version control system. Make sure this step is not embeded into your script.
During the job run, Jenkins capture the output and use AJAX to display the result in your browser. In the script make sure you flush standard output for every step or several steps. Some languages cache standard output so you can see the results only at the end.
Also you can create log files that can be helpful to archive and verify activity status for older runs. From my experience using Jenkins with more then 10 steps requires you to create a specialized application that can run multiple steps like "robot framework".

GUI for Build Process

I've just implemented build and deploy process which consists of java files, ant script and cmd files. In the process, a release manager will have to check out source, hit the build.cmd button and then carry a zip file over to a server.
I am wondering if it is worthwhile to make a GUI for it? So that the release manager does not need to check out source manually for example?
How do I start? I have quite limited knowledge of javax, but I very much like to learn.
Thanks,
Sarah
This sounds like something that could be handled by Hudson. It can check out source, run Ant scripts, etc., saving you the trouble of maintaining a GUI. I'd give that a shot before rolling your own.
I have helped develop the build process at my current company. The way we currently do it is with a script file. It checks out the latest code from the stable branch of our repository, performs some steps to get some data from a database (such as static SQL data that needs to be loaded at deployment), then compresses everything. The file is then distributed to our production servers and then the setup routine is executed. Everything is automatic and the script is written in Python. Python is great for these types of things because of the sheer number of libraries it has to help the developer.
Perhaps it may be useful to build a GUI for your deployment procedure -- typically this would be useful if the deployment requires user interaction to make decisions, such as "Which server shall I deploy to?", etc. But, if it's just a matter of doing things automatically, then a script file's the way to go. Choose your favourite language and dive in -- I of course recommend Python.
If you'd like to learn how to make a simple GUI in Java (since that seems to be what your company is familiar with), you should check out the stuff at this site:
http://java.sun.com/docs/books/tutorial/uiswing/index.html
I learned everything I know about Java from that site. The section on GUI programming is great.
Best of luck!
Shad

Is there a gui for nosetests

I've been using nosetests for the last few months to run my Python unit tests.
It definitely does the job but it is not great for giving a visual view of what tests are working or breaking.
I've used several other GUI based unit test frameworks that provide a visual snap shot of the state of your unit tests as well as providing drill down features to get to detailed error messages.
Nosetests dumps most of its information to the console leaving it the developer to sift through the detail.
Any recommendations?
You can use rednose plugin to color up your console. The visual feedback is much better with it.
I've used Trac + Bitten for continuous integration, it was fairly complex setup and required substantial amount of time to RTFM, set up and then maintain everything but I could get nice visual reports with failed tests and error messages and graphs for failed tests, pylint problems and code coverage over time.
Bitten is a continuous integration plugin for Trac. It has the master-slave architecture. Bitten master is integrated with and runs together with Trac. Bitten slave can be run on any system that communicate with master. It would regularly poll master for build tasks. If there is a pending task (somebody has commited something recently), master will send "build recipe" similar to ant's build.xml to slave, slave would follow the recipe and send back results. Recipe can contain instructions like "check out code from that repository", "execute this shell script", "run nosetests in this directory".
The build reports and statistics then show up in Trac.
I know this question was asked 3 years ago, but I'm currently developing a GUI to make nosetests a little easier to work with on a project I'm involved in.
Our project uses PyQt which made it really simple to start with this GUI as it provides all you need to create interfaces. I've not been working with Python for long but its fairly easy to get to grips with so if you know what you're doing it'll be perfect providing you have the time.
You can convert .UI files created in the PyQt Designer to python scripts with:
pyuic4 -x interface.ui -o interface.py
And you can get a few good tutorials to get a feel for PyQt here. Hope that helps someone :)
I like to open a second terminal, next to my editor, in which I just run a loop which re-runs nosetests (or any test command, e.g. plain old unittests) every time any file changes. Then you can keep focus in your editor window, while seeing test output update every time you hit 'save' in your editor.
I'm not sure what the OP means by 'drill down', but personally all I need from the test output is the failure traceback, which of course is displayed whenever a test fails.
This is especially effective when your code and tests are well-written, so that the vast majority of your tests only take milliseconds to run. I might run these fast unit tests in a loop as described above while I edit or debug, and then run any longer-running tests manually at the end, just before I commit.
You can re run tests manually using Bash 'watch' (but this just runs them every X seconds. Which is fine, but it isn't quite snappy enough to keep me happy.)
Alternatively I wrote a quick python package 'rerun', which polls for filesystem changes and then reruns the command you give it. Polling for changes isn't ideal, but it was easy to write, is completely cross-platform, is fairly snappy if you tell it to poll every 0.25 seconds, doesn't cause me any noticeable lag or system load even with large projects (e.g. Python source tree), and works even in complicated cases (see below.)
https://pypi.python.org/pypi/rerun/
A third alternative is to use a more general-purpose 'wait on filesystem changes' program like 'watchdog', but this seemed heavyweight for my needs, and solutions like this which listen for filesystem events sometimes don't work as I expected (e.g. if Vim saves a file by saving a tmp somewhere else and then moving it into place, the events that happen sometimes aren't the ones you expect.) Hence 'rerun'.

Resources