How to display description of method parameter? - visual-studio

I have a method documented like this:
/// <summary>
/// Execute a call request to the endpoint specified
/// </summary>
/// <param name="URI">Endpoint of API</param>
public string Call()
{
return null;
}
But when I put the mouse over Call, I can't see the URI param description, only the Call method description. I also tried pressing ctrl + shift + space but nothing happens. An image example:

You have to add a parameter to the function an then mouse-over the parameter in order to see the description.
For example:
/// <summary>
/// Execute a call request to the endpoint specified
/// </summary>
/// <param name="uri">Endpoint of API</param>
public string Call(string uri)
{
return null;
}
demo image

Also, you can go to Tools -> Options -> Environment -> Keyboard or Default Keyboard Shortcuts in Visual Studio, you can then search for commands and see what is assigned to that (and remap).

Related

Xamarin.UITest - Marked

I am writing automation tests using Xamarin.UITest. I have started adding Automation Ids to the Xaml files of the Xamarin project. I am wondering if there is increased efficiency in the tests by using Automation Id's over the Text within the UI Element?
What I have tried to figure out is if there is a order in which the Marked method performs a search of the UI tree. I decompiled the Xamarin.UITest to see what was specified in the Queries.Marked method.
It states in the method what it searches for on Android and iOS but it's not clear to me how this is achieved.
Has anyone got any knowledge on this?
/// <summary>
/// Matches common values.
/// For Android: An element with the given value as either <c>id</c>, <c>contentDescription</c> or <c>text</c>.
/// For iOS: An element with the given value as either <c>accessibilityLabel</c> or <c>accessibilityIdentifier</c>.
/// </summary>
/// <param name="text">The value to match.</param>
public AppQuery Marked(string text)
{
AppQuery appQuery = this;
if (!((IEnumerable<IQueryToken>) this._tokens).Any<IQueryToken>())
appQuery = new AppQuery(appQuery, new object[1]
{
(object) new HiddenToken("*")
});
return new AppQuery(appQuery, new object[1]
{
(object) new WrappingToken((IQueryToken) new StringPropertyToken<SingleQuoteEscapedString>("marked", new SingleQuoteEscapedString(text)), string.Format("Marked(\"{0}\")", (object) text))
});
}

MvvmCross - navigation with custom objects

I have followed the steps in this link
Passing complex navigation parameters with MvvmCross ShowViewModel
i implemented an instance of the IMvxJsonConverter, and registered it. this is my code for my view model
public class AccountDetailsViewModel : BaseViewModel<AccountDetailsNav>
{
private readonly Repository.AccountsRepository _accounts;
Account _fullAccount;
public AccountDetailsViewModel(Repository.AccountsRepository accounts)
{
_accounts = accounts;
}
protected override void RealInit(AccountDetailsNav parameter)
{
//stuff
}
I have tried simple types by just passing thru strings , this is the code i use to navigate to to the viewmodel
Mvx.RegisterSingleton<Repository.AccountsRepository>(() =>
{
return _accounts;
});
ShowViewModel<AccountDetailsViewModel>(nav);
But it never ever seems to arrive in my view model methods or populates my data, and i cannot for the life of me figure out why. the data is serialized fine , and i have even tried blank constructors to no avail .. i just cannot figure out why its not hitting the realinit
K i found the problem , when adding a new view i failed to remove this method on the code behind of the view, and as such was causing my viewmodel to be null and never hitting my breakpoints
/// <summary>
/// Invoked when this page is about to be displayed in a Frame.
/// </summary>
/// <param name="e">Event data that describes how this page was reached.
/// This parameter is typically used to configure the page.</param>
protected override void OnNavigatedTo(NavigationEventArgs e)
{
}

Uninitialised JsonSerializer in Breeze SaveBundleToSaveMap sample

I'm attempting to use the SaveBundleToSaveMap snippet linked below to implement custom save handling on the server side of a breeze web api implementation.
SaveBundleToSaveMap
This sample does not work as is? (see below); their is a null reference exception which could use some attention.
The SaveWorkState(provider, entitiesArray) constructor calls the ContextProvider.CreateEntityInfoFromJson(...) method which then calls (the class scoped) JsonSerializer.Deserialize(new JTokenReader(jo), entityType) method.
The issue is that JsonSerializer is uninitialised and we get a null reference exeption.
For e.g. I added this test hack to get the code running:
protected internal EntityInfo CreateEntityInfoFromJson(dynamic jo, Type entityType) {
//temp fix to init JsonSerializer if SaveChanges has NOT been called
if(JsonSerializer==null) JsonSerializer = CreateJsonSerializer();
var entityInfo = CreateEntityInfo();
entityInfo.Entity = JsonSerializer.Deserialize(new JTokenReader(jo), entityType);
entityInfo.EntityState = (EntityState)Enum.Parse(typeof(EntityState), (String)jo.entityAspect.entityState);
entityInfo.ContextProvider = this;
This issue does not occur in the standard release bits as CreateEntityInfoFromJson is always? called downstream from a SaveChanges() call which means the JsonSerializer gets initialised.
However, things would be better structured if an initialised JsonSerializer was passed to CreateEntityInfoFromJson as a parameter to avoid potential future null reference issues?
Alternately, is there a way to get the SaveBundleToSaveMap snippet to init the JsonSerializer? Its got a private setter :(
UPDATE
Implemented a very hacky stopgap solution. If anyone at IdeaBlade is watching, would be great to have a public API to convert to and from json saveBundle <-> saveMap.
/// <summary>
/// Convert a json saveBundle into a breeze SaveMap
/// </summary>`enter code here`
public static Dictionary<Type, List<EntityInfo>> SaveBundleToSaveMap(JObject saveBundle)
{
var _dynSaveBundle = (dynamic)saveBundle;
var _entitiesArray = (JArray)_dynSaveBundle.entities;
var _provider = new BreezeAdapter();
//Hack 1: Breeze.ContextProvider initializes a global JsonSerializer in its SaveChanges() method
//We are bypassing SaveChanges() and bootstrapping directly into SaveWorkState logic to generate our saveMap
//as such we need to init a serializer here and slipsteam it in via reflection (its got a private setter)
var _serializerSettings = BreezeConfig.Instance.GetJsonSerializerSettings();
var _bootstrappedJsonSerializer = JsonSerializer.Create(_serializerSettings);
//Hack 2:
//How to write to a private setter via reflection
//http://stackoverflow.com/questions/3529270/how-can-a-private-member-accessable-in-derived-class-in-c
PropertyInfo _jsonSerializerProperty = _provider.GetType().GetProperty("JsonSerializer", BindingFlags.Instance | BindingFlags.NonPublic);
//Hack 3: JsonSerializer property is on Breeze.ContextProvider type; not our derived EFContextProvider type so...
_jsonSerializerProperty = _jsonSerializerProperty.DeclaringType.GetProperty("JsonSerializer", BindingFlags.Instance | BindingFlags.NonPublic);
//Finally, we can init the JsonSerializer
_jsonSerializerProperty.SetValue(_provider, _bootstrappedJsonSerializer);
//saveWorkState constructor loads json entitiesArray into saveWorkState.EntityInfoGroups struct
var _saveWorkState = new SaveWorkState(_provider, _entitiesArray);
//BeforeSave logic loads saveWorkState.EntityInfoGroups metadata into saveWorkState.SaveMap
_saveWorkState.BeforeSave();
var _saveMap = _saveWorkState.SaveMap;
return _saveMap;
}
I looked into this. You don't actually need to make a change to the Breeze code to accomplish what you want. The ContextProvider is designed such that you can do just about whatever you want during save.
I'm curious: what "custom save handling" do you want to perform that you can't do today with the BeforeSave and AfterSave logic? I see in your "stopgap" code that you're calling BeforeSave on the SaveWorkState. What more do you need?
As an exercise, I wrote a NorthwindIBDoNotSaveContext that does what you want. Here's how it goes:
/// <summary>
/// A context whose SaveChanges method does not save
/// but it will prepare its <see cref="SaveWorkState"/> (with SaveMap)
/// so developers can do what they please with the same information.
/// See the <see cref="GetSaveMapFromSaveBundle"/> method;
/// </summary>
public class NorthwindIBDoNotSaveContext : EFContextProvider<NorthwindIBContext_CF>
{
/// <summary>
/// Open whatever is the "connection" to the "database" where you store entity data.
/// This implementation does nothing.
/// </summary>
protected override void OpenDbConnection(){}
/// <summary>
/// Perform your custom save to wherever you store entity data.
/// This implementation does nothing.
/// </summary>
protected override void SaveChangesCore(SaveWorkState saveWorkState) {}
/// <summary>
/// Return the SaveMap that Breeze prepares
/// while performing <see cref="ContextProvider.SaveChanges"/>.
/// </summary>
/// <remarks>
/// Calls SaveChanges which internally creates a <see cref="SaveWorkState"/>
/// from the <see param="saveBundle"/> and then runs the BeforeSave and AfterSave logic (if any).
/// <para>
/// While this works, it is hacky if all you want is the SaveMap.
/// The real purpose of this context is to demonstrate how to
/// pare down a ContextProvider, benefit from the breeze save pre/post processing,
/// and then do your own save inside the <see cref="SaveChangesCore"/>.
/// </para>
/// </remarks>
/// <returns>
/// Returns the <see cref="SaveWorkState.SaveMap"/>.
/// </returns>
public Dictionary<Type, List<EntityInfo>> GetSaveMapFromSaveBundle(JObject saveBundle)
{
SaveChanges(saveBundle); // creates the SaveWorkState and SaveMap as a side-effect
return SaveWorkState.SaveMap;
}
}
And here's how you could use it to get the SaveMap:
var saveMap = new NorthwindIBDoNotSaveContext().GetSaveMapFromSaveBundle(saveBundle);
Yes, it is "hacky", particularly if all you want is the SaveMap. But why do you just want the SaveMap?
We've designed the ContextProvider (and all of its sub-classes) such that you have free reign over the SaveChangesCore method. You could override that, further manipulate the SaveMap, then either delegate to the base implementation or do whatever else you have in mind for saving the entity data.
But while I don't see what you're after, it was not all that hard to extract the SaveChanges initialization logic into its own method.
So in the next release (after 1.5.2), you should find the following new method in the ContextProvider:
protected void InitializeSaveState(JObject saveBundle)
{
JsonSerializer = CreateJsonSerializer();
var dynSaveBundle = (dynamic)saveBundle;
var entitiesArray = (JArray)dynSaveBundle.entities;
var dynSaveOptions = dynSaveBundle.saveOptions;
SaveOptions = (SaveOptions)JsonSerializer.Deserialize(new JTokenReader(dynSaveOptions), typeof(SaveOptions));
SaveWorkState = new SaveWorkState(this, entitiesArray);
}
SaveChanges now calls that method before continuing on in its previous manner:
public SaveResult SaveChanges(JObject saveBundle, TransactionSettings transactionSettings = null) {
if (SaveWorkState == null || SaveWorkState.WasUsed) {
InitializeSaveState(saveBundle);
}
transactionSettings = transactionSettings ?? BreezeConfig.Instance.GetTransactionSettings();
...
}
Notice that SaveChanges won't call InitializeSaveState twice if you've already prepared the SaveWorkState by, say, calling InitializeSaveState externally and then called SaveChanges immediately thereafter. It also won't save twice with a "used" SaveWorkState.
The source is checked into github right now if you're interested.
You'll be able to get the SaveMap from a save bundle by adding this method to your sub-class of a ContextProvider as in this example:
public class NorthwindContextProvider: EFContextProvider<NorthwindIBContext_CF> {
...
public Dictionary<Type, List<EntityInfo>> GetSaveMapFromSaveBundle(JObject saveBundle) {
InitializeSaveState(saveBundle); // Sets initial EntityInfos
SaveWorkState.BeforeSave(); // Creates the SaveMap as byproduct of BeforeSave logic
return SaveWorkState.SaveMap;
}
...
}
Now you use that as follows:
var saveMap = ContextProvider.GetSaveMapFromSaveBundle(saveBundle);

Update Song title in windows phone background audio agent?a

I am making a radio app for windows phone 7.5. I want to play radio in the background. For that i am using windows phone background audio agent. In the agent code i nee to indicate the track and all the infor according to it. But i want to update the song title and artist name in the track declaration.The track declaration looks like this:
new AudioTrack(new Uri("Ring03.wma", UriKind.Relative),
"Ringtone 3",
"Windows Phone",
"Windows Phone Ringtones",
new Uri("shared/media/Ring03.jpg", UriKind.Relative)),
I wanted to store strings in some variables and then replace them with "Ringtone 3". So that i constantly change the value of the title string. I want to update the title every 5 seconds. So i want my media player to show to the user the track info, so that when the user changes the volume he would see the name and artist in a neat box. I tried to accomplish that but i get a error:( whic sounds like that:
Error 4 A field initializer cannot reference the non-static field, method, or property 'MyAudioPlaybackAgent.AudioPlayer.title.get'
Please help:(
AudioPlayer.cs
using System;
using System.Windows;
using Microsoft.Phone.BackgroundAudio;
namespace AudioPlaybackAgent1
{
public class AudioPlayer : AudioPlayerAgent
{
private static volatile bool _classInitialized;
/// <remarks>
/// AudioPlayer instances can share the same process.
/// Static fields can be used to share state between AudioPlayer instances
/// or to communicate with the Audio Streaming agent.
/// </remarks>
public AudioPlayer()
{
if (!_classInitialized)
{
_classInitialized = true;
// Subscribe to the managed exception handler
Deployment.Current.Dispatcher.BeginInvoke(delegate
{
Application.Current.UnhandledException += AudioPlayer_UnhandledException;
});
}
}
/// Code to execute on Unhandled Exceptions
private void AudioPlayer_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (System.Diagnostics.Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
System.Diagnostics.Debugger.Break();
}
}
/// <summary>
/// Called when the playstate changes, except for the Error state (see OnError)
/// </summary>
/// <param name="player">The BackgroundAudioPlayer</param>
/// <param name="track">The track playing at the time the playstate changed</param>
/// <param name="playState">The new playstate of the player</param>
/// <remarks>
/// Play State changes cannot be cancelled. They are raised even if the application
/// caused the state change itself, assuming the application has opted-in to the callback.
///
/// Notable playstate events:
/// (a) TrackEnded: invoked when the player has no current track. The agent can set the next track.
/// (b) TrackReady: an audio track has been set and it is now ready for playack.
///
/// Call NotifyComplete() only once, after the agent request has been completed, including async callbacks.
/// </remarks>
protected override void OnPlayStateChanged(BackgroundAudioPlayer player, AudioTrack track, PlayState playState)
{
switch (playState)
{
case PlayState.TrackEnded:
player.Track = GetPreviousTrack();
break;
case PlayState.TrackReady:
player.Play();
break;
case PlayState.Shutdown:
// TODO: Handle the shutdown state here (e.g. save state)
break;
case PlayState.Unknown:
break;
case PlayState.Stopped:
break;
case PlayState.Paused:
break;
case PlayState.Playing:
break;
case PlayState.BufferingStarted:
break;
case PlayState.BufferingStopped:
break;
case PlayState.Rewinding:
break;
case PlayState.FastForwarding:
break;
}
NotifyComplete();
}
/// <summary>
/// Called when the user requests an action using application/system provided UI
/// </summary>
/// <param name="player">The BackgroundAudioPlayer</param>
/// <param name="track">The track playing at the time of the user action</param>
/// <param name="action">The action the user has requested</param>
/// <param name="param">The data associated with the requested action.
/// In the current version this parameter is only for use with the Seek action,
/// to indicate the requested position of an audio track</param>
/// <remarks>
/// User actions do not automatically make any changes in system state; the agent is responsible
/// for carrying out the user actions if they are supported.
///
/// Call NotifyComplete() only once, after the agent request has been completed, including async callbacks.
/// </remarks>
protected override void OnUserAction(BackgroundAudioPlayer player, AudioTrack track, UserAction action, object param)
{
switch (action)
{
case UserAction.Play:
if (player.PlayerState != PlayState.Playing)
{
track.Title = "tracktitle";
player.Play();
}
break;
case UserAction.Stop:
player.Stop();
break;
case UserAction.Pause:
player.Pause();
break;
case UserAction.FastForward:
player.FastForward();
break;
case UserAction.Rewind:
player.Rewind();
break;
case UserAction.Seek:
player.Position = (TimeSpan)param;
break;
case UserAction.SkipNext:
player.Track = GetNextTrack();
break;
case UserAction.SkipPrevious:
AudioTrack previousTrack = GetPreviousTrack();
if (previousTrack != null)
{
player.Track = previousTrack;
}
break;
}
NotifyComplete();
}
/// <summary>
/// Implements the logic to get the next AudioTrack instance.
/// In a playlist, the source can be from a file, a web request, etc.
/// </summary>
/// <remarks>
/// The AudioTrack URI determines the source, which can be:
/// (a) Isolated-storage file (Relative URI, represents path in the isolated storage)
/// (b) HTTP URL (absolute URI)
/// (c) MediaStreamSource (null)
/// </remarks>
/// <returns>an instance of AudioTrack, or null if the playback is completed</returns>
private AudioTrack GetNextTrack()
{
// TODO: add logic to get the next audio track
AudioTrack track = null;
// specify the track
return track;
}
/// <summary>
/// Implements the logic to get the previous AudioTrack instance.
/// </summary>
/// <remarks>
/// The AudioTrack URI determines the source, which can be:
/// (a) Isolated-storage file (Relative URI, represents path in the isolated storage)
/// (b) HTTP URL (absolute URI)
/// (c) MediaStreamSource (null)
/// </remarks>
/// <returns>an instance of AudioTrack, or null if previous track is not allowed</returns>
private AudioTrack GetPreviousTrack()
{
// TODO: add logic to get the previous audio track
AudioTrack track = null;
// specify the track
return track;
}
/// <summary>
/// Called whenever there is an error with playback, such as an AudioTrack not downloading correctly
/// </summary>
/// <param name="player">The BackgroundAudioPlayer</param>
/// <param name="track">The track that had the error</param>
/// <param name="error">The error that occured</param>
/// <param name="isFatal">If true, playback cannot continue and playback of the track will stop</param>
/// <remarks>
/// This method is not guaranteed to be called in all cases. For example, if the background agent
/// itself has an unhandled exception, it won't get called back to handle its own errors.
/// </remarks>
protected override void OnError(BackgroundAudioPlayer player, AudioTrack track, Exception error, bool isFatal)
{
if (isFatal)
{
Abort();
}
else
{
NotifyComplete();
}
}
/// <summary>
/// Called when the agent request is getting cancelled
/// </summary>
/// <remarks>
/// Once the request is Cancelled, the agent gets 5 seconds to finish its work,
/// by calling NotifyComplete()/Abort().
/// </remarks>
protected override void OnCancel()
{
}
}
}
AudioStreamer.cs
using Microsoft.Phone.BackgroundAudio;
using System.Windows.Media;
namespace AudioStreamAgent1
{
/// <summary>
/// A background agent that performs per-track streaming for playback
/// </summary>
public class AudioTrackStreamer : AudioStreamingAgent
{
/// <summary>
/// Called when a new track requires audio decoding
/// (typically because it is about to start playing)
/// </summary>
/// <param name="track">
/// The track that needs audio streaming
/// </param>
/// <param name="streamer">
/// The AudioStreamer object to which a MediaStreamSource should be
/// attached to commence playback
/// </param>
/// <remarks>
/// To invoke this method for a track set the Source parameter of the AudioTrack to null
/// before setting into the Track property of the BackgroundAudioPlayer instance
/// property set to true;
/// otherwise it is assumed that the system will perform all streaming
/// and decoding
/// </remarks>
protected override void OnBeginStreaming(AudioTrack track, AudioStreamer streamer)
{
//TODO: Set the SetSource property of streamer to a MSS source
NotifyComplete();
}
/// <summary>
/// Called when the agent request is getting cancelled
/// The call to base.OnCancel() is necessary to release the background streaming resources
/// </summary>
protected override void OnCancel()
{
base.OnCancel();
}
}
}
Background Audio agent is not a right choice for a radio streaming, you should use Background Streaming agent instead.
There are some good samples with mostly complete apps for audio streaming: Streaming MP3 player in WP7 and Background audio overview for Windows Phone.
You can set the track name via this code:
var player = BackgroundAudioPlayer.Instance;
player.Track = "new track name";

How does "see" work in the method docs?

/// <summary>
/// Get all following siblings of each element up to but not including the element matched by the selector.
/// </summary>
/// <param name="selector">A string containing a selector expression to indicate where to stop matching following sibling elements.</param>
/// <see cref="http://api.jquery.com/nextUntil/"/>
/// <returns></returns>
public SharpQuery NextUntil(string selector = null)
{
throw new NotImplementedException();
}
I wanted to add a link in my method docs to link to a fuller explanation. "see" seemed appropriate for this (intellisense suggested it). However, when I call start typing my method, "see" doesn't appear in the tooltip. Is there a way to go to that link? I tried pressing F1, it took me to MSDN instead.
The <see> tag must be used within the text of other comment tags in order to specify a hyperlink.
You can also use <seealso> to specify a hyperlink to appear in a See Also section of the generated documentation.
MSDN provides the following example:
/// text for class TestClass
public class TestClass
{
/// <summary>DoWork is a method in the TestClass class.
/// <para>Here's how you could make a second paragraph in a description. <see cref="System.Console.WriteLine(System.String)"/> for information about output statements.</para>
/// <seealso cref="TestClass.Main"/>
/// </summary>
public static void DoWork(int Int1)
{
}
/// text for Main
static void Main()
{
}
}
From what I gathered at:
http://msdn.microsoft.com/en-us/library/5ast78ax(VS.80).aspx
This tags ( , ) will be available in the generated documentation file (the XML file, when you do /doc compiler options), and then further processed by tool like Sandcastle

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