Using the Android Studio I was able to build my app.
After building I navigated to Build Variant changed to release.
Then using the Generate Signed Apk got the apk file: app-release.apk
Before uploading this file on phone I wanted to use this in my emulator and see if it's working. I navigated to the platform-tools directory and tried to use this command: adb install app-release.apk
But I am getting this error:
Failure:[INSTALL_FAILED_UPDATE_INCOMPATIBLE]
you have a version higher of app in your device, please first uninstall it. after run again
It is already installed. Try Unstalling old first and install this new one.
The solution is open a command prompt and type:
adb uninstall package-name
than
adb install app-release.apk
Related
How can I open an existing Flutter project made by Android Studio on Mac-Os to export ipa version of app? Can it be done with Mac-Os version of Android Studio or I have to do it with X-Code? How?
Thanks in Advance
I could finally do that by accomplishing the following steps:
Copy the project into macOs (with X-Code Installed)
Open it by Android Studio (preferably latest version)
Enable Flutter and Dart plugin on Android Studio framework settings
Run command flutter packages get (Connection to Flutter repositories must be available)
Run flutter build ios --release as #Günter Zöchbauer truly commented
Connect iPhone device or simulator and run directly on your device
If some errors printed you may need to verify your developer account settings on X-Code or check Github page of your libraries for possible iOS issues
You can do it in XCode.
Ensure you run flutter build ios --release before you do.
Connection to physical iPhone device is not necessary. Run any sample project in xcode. Start a Simulator. (Only One simulator preferrably).
clone the repository from github into Mac (with X-Code Installed)
open terminal.
cd to your pubspec.yaml
flutter run (it will automatically run flutter pub get)
(It will launch on the already running iOS simulator)
follow steps on flutter.dev to install flutter. Above steps will only work from terminal if flutter doctor(any flutter command) is recognized
I am using a windows machine. So I have installed MAC OS sierra using VMWare in the same machine.
I have developed a Ionic3 Angular4 application with Cordova.
I have successfully created the .apk file using the command "ionic cordova build/run android" in my Windows.
So now I want to generate .ipa file. So I just moved the entire project to my MAC OS box. Then installed cordova & Ionic.
Now I am trying to build using command "ionic cordova build/run ios"
But getting the below error
xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer
directory '/Library/Developer/CommandLineTools' is a command line tools instance
So executed sudo xcode-select -s /Applications/Xcode.app/Contents/Developer.
But got error /Applications/Xcode.app/Contents/Developer” does not exist
How can overcome these errors and build my ios .ipa file?
Note: Xcode not installed manually. But installed the Xcode via Terminal (a popup opened and asked to install xcode. So clicked install button. Finally It showed Xcode installed successfully)
You will have to install xcode. See the cordova platform guide for iOS. And you will also need the xcode commandline-tools (which you already installed). If you want to run you application in a simulator you will also have to install ios-sim (sudo npm install -g ios-sim#latest). And for deploying your application to a real device ios-deploy (sudo npm install -g ios-deploy#latest)
I just start learning react-native. when I trying to run the react-native run-android command it is showing error about android emulator.
Please help me to run my first react native app on Genymotion.
simple way:
first connect and android device or run an android emulator then do this steps
1- open android studio
2- click on File->open->navigate to to your react-native project and choose android folder
3- comeback to cmd and run react-antive order again
4- react-native run-android
in gradle-wrapper.properties change distributionUrl=https://services.gradle.org/distributions/gradle-6.3-all.zip
from 5.x
First of all you have to installed genymotion plugin on android studio. After that please run genymotion emulator.
And please open android studio and android project of created RN app.
The relevant gradle version will be downloaded and synchronized.
And then run command "react-native run-android".
Steps to setup for React Native with GenyMotion on MAC Machine
Installed Android Studio
Installed Genymotion
Pointed Genymotion settings custom SDK to: /Users/myusername/Library/Android/sdk
Added path to adb tool directory in .bash_profile to: PATH="/Users/myusername/Library/Android/sdk/platform-tools:${PATH}"
Restarted terminal for path to take effect
Ran exp path in terminal to copy path to exp
Ran adb in terminal to make sure it could find adb in platform-tools directory
Restarted Genymotion
Created and started virtual device in Genymotion
Started Expo XDE and started project
Ran Open on Android from XDE
App started on virtual device created in Genymotion (step 9)
after these steps,
on Terminal fire : npm run android
This has worked for me !
I'm having huge problems with Titanium Alloy on Windows 10. I am using the Atom editor to write my apps. Whenever I execute ti build, enter the command up to 10(!!!) times until an Android device can be found.
For the Android emulator I get an error message as follows:
[Error] Failed to install apk on "emulator-5554"
[Error] Error: device not found
I tried the commands ti build -p android, ti build -p android -T emulator and ti build -p android -T emulator -C emulator-5554 --log-level info. I also tried starting the emulator manually from avd.exe. I deleted the AVD and created a new one, too
When a device (USB debugging enabled) is connected, i tried ti build -p android -T device and ti build -p android -T device -C XT1032, where XT1032 is the name of the device. I get an error message as follows:
[ERROR] Unable to find any devices
I didn't try so far if the device will be found after some more tries.
When executing the commands, I tried all 4 combinations:
emulator off, device disconnected
emulator off, device connected
emulator on, device disconnected
emulator on, device connected
I uninstalled Titanium, Android SDK, NodeJS and Java and deleted all folders of them. I removed all registry entries, too. Then I installed everything again, Titanium at last. Same problem.
I am using Java 32 bit (v8.0.1020.14), NodeJS v4.2.6 (also tried v6.3.0, but v4.2.x is recommend), Android SDK (SDK Tools v25.1.7, SDK Platform-tools 24.0.1 and SDK Build-tools 21.1.2. I also tried SDK Build-tools 24.0.1, but 21.x.x is recommend) and Titanium (SDK v6.0.0.v20160719180254, CLIv5.0.9).
I modified my environment variables as follows:
PATH:
C:\android-sdk\tools;C:\android-sdk\platform-tools;C:\android-sdk\ndk-bundle;C:\Program Files (x86)\Java\jdk<version>\bin
JAVA_HOME:
C:\Program Files (x86)\Java\jdk<version>
ANDROID_SDK_HOME:
C:\android-sdk
I had to set ANDROID_SDK_HOME and C:\android-sdk\ndk-bundle, otherwise the NDK and the AVDs wouldn't be found by ti setup check.
Here is a screenshot of ti setup check: link to image
I don't know why https://www.google.com is unreachable. Furthermore, Intel HAXM is installed. I even reinstalled it without success. The previous installation of Titanium could find it...
Thanks for your help!
TLDNR: my Titanium Alloy installation has problems finding devices. It only works from time to time without any obvious pattern
The process terminates after building the APK file. If the emulator is running, it is possible to manually install the APK. Use this command in the Command Line:
<Android SDK folder>\platform-tools\adb.exe -s emulator-5554 install -r -d <project path>\<project folder>\build\android\bin\<project name>.apk
The project name is equal to the project folder name. After installing the APK, the application can be started manually in the emulator.
Nonetheless, there are still a lot of issues when developping on Windows 10... I think this forces me to switch to a MAC.
I am trying to install the appcelerator cli but keep running into an issue that I haven't been able to find a fix for.
When running the "appc setup" command I get the error "cannot find module 'C:\cyclic.js'"
link to full screen capture of error
I am running windows 7 64 bit and am following the directions here https://web.appcelerator.com/product/cli
*Edit: If you are facing this same issue. Uninstall Node, and Appcelerator. Then make sure you install JDK 32 Bit (if using windows). DELETE the NPM and Appcelerator folders in your C:\Users[username]\AppData\Roaming\ directory. Then reinstall Node (I had success with 32 bit) and the Appcelerator CLI. That worked for me.
Hello make sure you have node.js and JDK installed and environment variable set properly. For reference http://docs.appcelerator.com/platform/latest/#!/guide/Installation_and_Configuration. Now, As you already tried "appc setup". You need to delete all cache of previous installation try and try reinstalling again. Run,
sudo rm -rf ~/.appcelerator
sudo npm uninstall -g appcelerator
appc use latest
appc setup
To setup the Appcelerator CLI, install Node.js, install the appcelerator module using the NPM CLI, then run the appc setup command to download and setup the latest CLI package. You can follow the guide here. Also you can check this link, if you experience an issue installing any of the npm packages.
If still not solved, I suggest you to start from scratch. I see you work on Windows, true?:
Remove install of NodeJS from "Uninstall programms" of control pannel
Remove install of Appcelerator from "Uninstall programms" of control pannel
Remove any folder from C:\Program Files or your user's folder referencing "node" "npm" or similar.
Go to your user's folder and remove any .app or .appcelerator folder (could be hidden, so look it well)
Don't forget to look in C:\Users\[username]\AppData\Roaming (probably will be hidden)
Now you have only Java JDK installed (I'm using 1.8).
Proceed with a new appcelerator.EXE install, it must detect that you don't have Node and will download by itself the proper Node version.