Defining a variable in Go programming language - go

I am learning Go language and comes across seeing this type of variable declaration:
i:=1;
But it says that Go has static variables. i,e variables should be defined in some way like this
var i int=1;
So what is the difference between these two methods? In the first one we don't need to indicate the data type. Why is it so?

The first one i := 1 is called short variable declaration. It is a shorthand for regular variable declaration with initializer expressions but no types:
var IdentifierList = ExpressionList
You don't specify the type of i, but i will have a type based on certain rules. Its type will be automatically inferred. In this case it will be of type int because the initializer expression 1 is an untyped integer constant whose default type is int, so when a type is needed (e.g. it is used in a short variable declaration), int type will be deduced.
So Go is statically typed. That means variables will have a static type and values stored in them at runtime will always be of that type. Being statically typed does not mean you have to explicitly specify the static type, it just means variables must have a static type - decided at compile time - which condition is met even if you use short variable declaration and you don't specify it.
Note that you can also omit the type if you declare a variable with the var keyword:
var i = 1
In which case the type will also be deduced from the type of the initializer expression.
Spec: Variable declaration:
If a type is present, each variable is given that type. Otherwise, each variable is given the type of the corresponding initialization value in the assignment. If that value is an untyped constant, it is first converted to its default type; if it is an untyped boolean value, it is first converted to type bool. The predeclared value nil cannot be used to initialize a variable with no explicit type.

Go is designed with ease of use in mind. So new variables are able to get an implicit type of the right side using the := operator. Also the constant 1 for example has an implicit type in go.

Related

Does type casting in go create a new variable? [duplicate]

Example:
type MyString string
var s = "very long string"
var ms = MyString(s)
var s2 = string(s)
Are ms or s2 a full copy of s (as it would be done with []byte(s))? Or they are just a string struct copies (which keeps the real value in a pointer)?
What if we are passing this to a function? E.g.:
func foo(s MyString){
...
}
foo(ms(s)) // do we copy s here?
Spec: Conversions:
Specific rules apply to (non-constant) conversions between numeric types or to and from a string type. These conversions may change the representation of x and incur a run-time cost. All other conversions only change the type but not the representation of x.
So converting to and from the underlying type of your custom type does not make a copy of it.
When you pass a value to a function or method, a copy is made and passed. If you pass a string to a function, only the structure describing the string will be copied and passed, since strings are immutable.
Same is true if you pass a slice (slices are also descriptors). Passing a slice will make a copy of the slice descriptor but it will refer to the same underlying array.

Composition vs inheritance with anonymous struct

I was reading this slideshow, which says:
var hits struct {
sync.Mutex
n int
}
hits.Lock()
hits.n++
hits.Unlock()
How does that work exactly? Seems like hits isn't composed of a mutex and integer, but is a mutex and integer?
It is composition. Using an anonymous field (embedded field), the containing struct will have a value of the embedded type, and you can refer to it: the unqualified type name acts as the field name.
So you could just as easily write:
hits.Mutex.Lock()
hits.n++
hits.Mutex.Unlock()
When you embed a type, fields and methods of the embedded type get promoted, so you can refer to them without specifying the field name (which is the embedded type name), but this is just syntactic sugar. Quoting from Spec: Selectors:
A selector f may denote a field or method f of a type T, or it may refer to a field or method f of a nested embedded field of T.
Beyond the field / method promotion, the method set of the embedder type will also contain the method set of the embedded type. Quoting from Spec: Struct types:
Given a struct type S and a defined type T, promoted methods are included in the method set of the struct as follows:
If S contains an embedded field T, the method sets of S and *S both include promoted methods with receiver T. The method set of *S also includes promoted methods with receiver *T.
If S contains an embedded field *T, the method sets of S and *S both include promoted methods with receiver T or *T.
This is not inheritance in the OOP sense, but something similar. This comes handy when you want to implement an interface: if you embed a type that already implements the interface, so will your struct type. You can also provide your own implementation of some methods, which gives the feeling of method overriding, but must not be forgetten that selectors that denote methods of the embedded type will get the embedded value as the receiver (and not the embedder value), and selectors that denote your methods defined on the struct type (that may or may not "shadow" a method of the embedded type) will get the embedder struct value as the receiver.
It's called embedding, hits is composed of a sync.Mutex and an int. This should be true since there is really no inheritance in Go. This is more of a "has a" rather than an "is a" relationship between the members and the struct.
Read here for a more complete explanation
Quoted from the link
The methods of embedded types come along for free
That means you can access them like hits.Lock() instead of the longer form hits.Mutex.Lock() because the function Lock() is not ambiguous.
See the Go-syntax representation of hits variable:
fmt.Printf("%#v\n", &hits)
// &struct { sync.Mutex; n int }{Mutex:sync.Mutex{state:0, sema:0x0}, n:1}
When you declare the variable, it simply initializes the fields in struct with their default values.
Also, compiler automatically sets the name of the embedded struct as a field. So you can also access like:
hits.Mutex.Lock()
hits.Mutex.Unlock()
And you have access to all methods and exported fields (if any) of sync.Mutex.

Is address of global variable constexpr?

Consider following
struct dummy{};
dummy d1;
dummy d2;
template<dummy* dum>
void foo()
{
if (dum == &d1)
; // do something
else if (dum == &d2)
; // do something else
}
Now, it is possible to call foo like this
foo<&d1>();
foo<&d2>();
and everything works as expected. But following does not
constexpr dummy* dum_ptr = &d1;
foo<dum_ptr>();
With this error from Visual studio
error C2975: dum_ptr: invalid template argument for foo, expected compile-time constant expression
While this works
constexpr dummy& dum_ref = d1;
foo<&dum_ptr>();
In visual studio, but not in G++, because of
note: template argument deduction/substitution failed:
error: & dum_ref is not a valid template argument for dummy* because it is not the address of a variable
foo<&dum_ref>();
EDIT:
Since C++17, std::addressof is being marked as constexpr, so I would guess it should work.
GCC is right on this one.
The expressions are definitely constant-expressions*, since they are assigned to a constexpr variable. However, until c++14, there are additional restrictions on what is allowed for a pointer template argument.
C++14 draft N4140 [temp.arg.nontype]
1 A template-argument for a non-type, non-template template-parameter shall be one of:
for a non-type template-parameter of integral or enumeration type, a converted constant expression (5.19) of the type of the
template-parameter; or
the name of a non-type template-parameter; or
a constant expression (5.19) that designates the address of a complete object with static storage duration and external or internal
linkage or a function with external or internal linkage, including
function templates and function template-ids but excluding non-static
class members, expressed (ignoring parentheses) as
&id-expression, where the id-expression is the name of an object or
function, except that the & may be omitted if the name refers to a
function or array and shall be omitted if the corresponding
template-parameter is a reference; or
a constant expression that evaluates to a null pointer value (4.10); or
a constant expression that evaluates to a null member pointer value (4.11); or
a pointer to member expressed as described in 5.3.1; or
a constant expression of type std::nullptr_t.
For foo<dum_ptr>(), dum_ptr isn't expressed as &name, and for foo<&dum_ref>(), dum_ref isn't the name of the object, it's the name of a reference to the object, so both are disallowed as template arguments.
These restrictions are lifted in c++17 to allow any constexpr, so thats why it works there:
C++17 draft N4606 - 14.3.2 Template non-type arguments [temp.arg.nontype]
1 A template-argument for a non-type template-parameter shall be a
converted constant expression (5.20) of the type of the
template-parameter. For a non-type template-parameter of reference or
pointer type, the value of the constant expression shall not refer to
(or for a pointer type, shall not be the address of):
(1.1) a subobject (1.8),
(1.2) a temporary object (12.2),
(1.3) a string literal (2.13.5),
(1.4) the result of a typeid expression (5.2.8), or
(1.5) a predefined __func__ variable (8.4.1).
As usual, clang gives the best error messages:
https://godbolt.org/g/j0Q2bV
*(see Address constant expression and Reference constant expression)

Why can methods in Go only be declared on types defined in the same package?

The Go Tour says the following:
You can only declare a method with a receiver whose type is defined in the same package as the method. You cannot declare a method with a receiver whose type is defined in another package (which includes the built-in types such as int).
Is there a reason for this other than avoiding everyone building their own methods off int and string? I've Googled around, but can't find anything referencing it.
The reason is that if you could define methods on other packages' types, you could modify the behavior of other packages. This is because the method set of a given type can have an effect on how values of that type are used.
Consider, for example, the fmt.Println function. When you pass an argument to fmt.Println, it will print a string representation of that value based on a set of rules. One of those rules is that if the type of the value has a String() string method (that is, it implements the fmt.Stringer interface), then that method will be called in order to obtain the string representation of the value.
Thus, imagine that we have a package, foo, and that package has a type, FooInt, defined as follows:
type FooInt int
Now imagine that this package also has a function, PrintFooInt:
func PrintFooInt(f FooInt) { fmt.Println(f) }
This will print the integer value of f. But let's say that you (in a different package, say main) were able to add methods to FooInt. Then you could do this:
func (f FooInt) String() string { return "foobar!" }
This would actually change the behavior of foo.PrintFooInt, which shouldn't be possible from outside the package.

this code uses the address of type?

the code at https://code.google.com/p/goauth2/source/browse/oauth/oauth.go#99 declares this type:
package oauth
...
type Config struct {...}
...
the suggested use of this is following:
var config = &oauth.Config{...}
I do not understand why this code takes the address of this type and why this is even possible in Go. I am a newbie. I thought that types are for the compiler, no? Please help.
The Go Programming Language Specification
Composite literals
Composite literals construct values for structs, arrays, slices, and
maps and create a new value each time they are evaluated. They consist
of the type of the value followed by a brace-bound list of composite
elements. An element may be a single expression or a key-value pair.
Given the declaration
type Point3D struct { x, y, z float64 }
one may write
origin := Point3D{} // zero value for Point3D
Taking the address of a composite literal generates a pointer to a
unique instance of the literal's value.
var pointer *Point3D = &Point3D{y: 1000}
It's an example of the use of a pointer to a composite literal.
This is taking the address of a new instance of the Config type, not the address of the type itself.

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