Xcode 7: Command failed due to signal: Segmentation fault: 11 - xcode

I realize there is another question about this, but none of the answers helped me.
Every single Xcode project I have has this same error:
Command failed due to signal: Segmentation fault: 11
It lists nearly all of the swift files I've created in the project as having the error.
Other Notes:
I store my files on iCloud Drive (so that I can work on them from any computer).
Last week, iCloud added a suffix of ".folder" to my project file names. Perhaps there is another glitch going on from the iCloud side of things. But not one I can find.
I have tried commenting out lines of code, but seeing as this is a problem across all of my projects (2 of which I know worked perfectly yesterday) I don't think it is a problem with just one project's code.

After much searching I went to the obvious thing, which for some reason I had not done yet:
REBOOT my Mac
Now everything works perfectly after a quick boot clean CMD + Shift + K

Related

PyCharm has failed to load the environment from '/bin/zsh'

I wrote a program about a month ago, and it worked fine. I haven't touched it since than, until today.
All of a sudden, I get the warning when opening Pycharm: "PyCharm has failed to load the environment from '/bin/zsh'. Integration with tools that rely on environment variables may work incorrectly." I couldn't find a good explanation and solution to this warning, without leaning out of my comfort zone of altering files on my computer.
When running the program I got the error message "Process finished with exit code 139 (interrupted by signal 11: SIGSEGV)". I have read that this error is related to a memory problem or, that a file needs to be closed.
I have cleaned the memory of my mac so far I know how to and all files are closed. The program reads from one file, but this is only one line, which has worked before and I don´t see how this could cause the error. Otherwise, I did write few other scripts in the same project over the last month, but that shouldn't be a cause of a memory issue, right?
Restarting Pycharm and my computer didn´t change anything.
The only other thing I can think of is, that I have updated my mac to Monterey version 12.2.1.
Could that be the cause for this behaviour? Did anyone else have a similar experience after this update?
And is it possible for the error message and Pycharms warning to be related?
I am thankful for any tip, that may help me understand this behaviour.
I was able to fix this issue through the following steps:
Updating PyCharm to the latest version
Within PyCharm going to File -> Invalidate Caches -> Checking all boxes -> Clicking "Invalidate and Restart"
(Previous attempts to Invalidate Caches with only the default boxes checked did not work for me, but checking all the boxes fixed the issue.)

Xcode 13 UI Previews folder takes too much space

I have a 250Gb M1 Mac Mini and it is starting to run out of disk space recently, it seems like the UI Previews is the main culprit which takes roughly 165GB space alone and is increasing each day. Tried to delete the folder using Dev Cleaner but was told not able to do so. Tried to google the issue but only found this thread with only a few replies. It makes me wonder is it just me or everyone has this issue?
I have the same problem. For me, DevCleaner is complaining about permissions, so I had to go to /Users/Me/Library/Developer/Xcode/UserData/Previews/Simulator\ Devices/ directory and manually delete simulator files.
Edit:
Save space by
xcrun simctl delete unavailable
xcrun simctl erase all
Delete /Users/username/Library/Developer/CoreSimulator folder.
I had a similar issue where /Users/Me/Library/Developer/Xcode/UserData/Previews/ "Simulator Devices" and "Simulator%20Devices" where taking up over 400GB of space.
I only found this was an issue when "System Data" on my iMac was over 450GB
I found the solution here, to delete the simulator devices.
https://www.reddit.com/r/iOSProgramming/comments/riguh3/xcode_preview_folder_increasing_in_size_what/
There was a little file called "device_set.plist" which i did not delete.
As to what may have caused this, I used the grand perspective app to see what was using all that space, and it ended up pointing to videos that were being played in previews.
The videos seem to load in a janky way and take a long time, and then to continue in the background when playing in xcode so I think that it might be related to the way SWiftUI Previews loads videos. However I am no expert, this is my speculation.
Xcode 14: Adding to what #TaeVitae wrote, I got tired of watching Xcode try and create the previews, so I did a bit more digging. I found that inside ~Library/Developer/Xcode/UserData/Previews/Simulator Devices/[device ID]/data/, some of the biggest culprits taking up space were Containers, Library and var.
I could easily delete Containers and Library. Deleting var took way too long for Xcode to recreate the preview, so I stopped waiting.
Yes, Xcode recreates Library, but deleting it significantly reduced the amount of storage it took up.

EDSDK EdsOpenSession EXC_BAD_ACCESS signal

I believe this is similar to the thread: Canon SDK 2.11 on OSX
However the solution there did not work for me. I'm perplexed because I'm not sure how to figure out what has changed. I had some working software, did not work on it over the holiday and now when I open it up to work it fails. Not only my software but the demo app included with the SDK, which I have never changed and indeed used to work just fine.
I have tried with two different cameras (5DmII and 5DmIII) with the same result.
when I try and run the application, the camera is recognized but, as it attempts to open a session it receives a EXC_BAD_ACCESS signal. In each program it happens when a call is made to EdsOpenSession() with this message...
*** -[NSConcreteData release]: message sent to deallocated instance 0x8157af0
Interestingly, when I tried to use the EOS Utility that would crash also. So I updated and now that works great. I followed the suggestion in the above thread and copied the EDSDK.framework from the working bundle to my program and recompiled but I get the same results.
I'm trying to figure out how to contact Canon to get some information but they don't make it easy to get help so I'm appealing to the one group I know is responsive.
The only thing I can think is that sometime over the holiday I updated some critical library without knowing it.
Has anyone else run into and been able to solve this?
I'm running OS X 10.7.5, xcode 4.1, and EDSDK 2.11.3
Solved this. It did turn out to be the same solution as the mentioned link. However, what I was missing was that I needed to also copy the new EDSDK.framework into /Library/Frameworks not just have it in my source directory. This may be because I don't have everything setup correctly in XCode.

Xcode Search Navigator _really_ slow, but only in a particular project

One of my projects seems to be nearly impossible to search through in Xcode 4.3.2 on Lion lately. Using the search navigator to find anything in my project basically locks up my whole computer, with the beach ball, for 30 seconds or more.
I've tried deleting the project.xcworkspace file (which is very small anyway), and that didn't fix it. I've tried clicking on the Xcode activity viewer, but everything is locked up, so I can't see anything helpful.
With the Activity Monitor application, I can see the CPU spike when the search starts, and then it comes down to normal, and then Xcode hangs (appears as Not Responding) until it finally times out or something.
Other projects are fine. Search proceeds normally. And this only started in the last few weeks.
What I'm really worried about is a hard drive problem, but this seems very localized, and Disk Utility thinks my drive is fine.
I guess I can try making a copy of my project and searching the copy.
Has anyone seen anything like this before?!
Screenshot: Find gets stuck...
Rebuilding the code sense index didn't work either.
I did solve the problem though. The problem was a single file in my project - it seemed to be corrupt or damaged in some way. It couldn't be copied (which is how I discovered the culprit). It also couldn't be 'quick looked' or examined.
All I had to do was delete the damaged file, and revert it from my source control. And problem solved.
Now, how did it get damaged? I have no idea.

Couldn't register with the bootstrap Server

I just changed some code in my program and got this error:
Couldn't register com.yourcompany.XXX with the bootstrap server.
Error: unknown error code.
This generally means that another instance of this process was already
running or is hung in the debugger.Program received signal:
“SIGABRT”.
I tried restoring my program to a version that worked, rebooted, restarted, empty caches and rebuild on versions that even worked before.
Any help would be appreciated.
I was able to recover from this by unplugging the iPad, powering it down and back up, clearing all XCode caches and targets, and doing a clean build.
I'm running XCode 3.5.4 and iOS 4.2.1
UPDATE: Same problem running Xcode 4.3 and iOS5 - just power-cycle the device.
You might wish to kill all Simulator processes, that can cause this error as well.
Here's a one-liner to kill 'em all:
kill -9 `ps ax | grep Simulator | grep -v grep | awk '{print $1}'`
Or more concise, like #brianegge mentions as a comment:
killall -9 Simulator
My solution was to restart the ipad, wait a while and try again.
If you get the hang when using the simulator, look at this thread: Strange Error When Testing Simulator
You may find this test of interest, as it will tell you ASAP if the only solution is to reboot now or not:
Open Terminal and run this command: ps -Ael | grep Z. If you get two entries, one "(clang)" and the other your app or company name, you're hosed - reboot.
If you are a developer, enter a short bug and tell Apple how absolutely annoying having to reboot is, and mention they can dup this bug to "rdar://10401934" .
I received the same problem, running an app on an iPhone from Xcode. The message that I was getting was the same as above:
Couldn't register xxx.com.company.appname with
the bootstrap server. This generally
means that another instance of this
process was already running or is hung
in the debugger.
I tried many things to fix the problem, in this order, all which failed:
force quitting the app on the iPhone
force quitting and then deleting the app the iPhone
opening and closing the project
cleaning the project
restarting XCode
Eventually, I rebooted the iPhone and the problem went away, which leads me to think that the source of the problem is a hung process that Xcode cannot or will not kill. If I am able to reproduce exactly what I was doing during my debugging session to get this strange state I'll add another note here.
I opened a bug report with Apple: https://bugreport.apple.com/cgi-bin/WebObjects/RadarWeb.woa/19/wo/WBbbbyopNFW8FFUuNSbk0w/10.66
Please let me know if you can't access it.
Summary: XCode debugger is not releasing bootstrap server port
Steps to Reproduce:
While debugging an iPhone iOS5 app in the simulator in Xcode 4.2 Build 4D5163b on Lion 10.7.2, a crash can sometimes result in being unable to start the bugger. Instead, Xcode produces this error:
Couldn't register com.MyApp.MyApp with the bootstrap server.
Error: unknown error code. This generally means that another instance
of this process was already running or is hung in the debugger.Program
received signal: “SIGABRT”.
Expected Results:
Should be able to start debugger after a crash.
Actual Results:
Cannot start debugger. The only way I've discovered to make the simulator work again is to restart Mac OS.
Regression:
Notes:
Lots of people are having this problem:
iPhone - strange error when testing on simulator
Couldn't register with the bootstrap Server
Bootstrap Server Error in Xcode IPHONE
https://discussions.apple.com/message/10416765?messageID=10416765
Quitting XCode and the Simulator (& ensuring ps -Al | egrep "Xcode|Simulator" returns nothing) does not help the problem.
Running "launchtl bslist | grep MyApp" reveals that com.MyApp is still registered with the bootstrap server:
$ launchctl bslist | grep MyApp
A com.MyApp.MyApp.UIKit.migserver
A com.MyApp.MyApp
I wrote some code to find the port and invalidate it, but this too fails:
NSMachBootstrapServer *bsserver = [NSMachBootstrapServer sharedInstance];
NSMachPort *port = (NSMachPort *)[bsserver portForName:#"com.MyApp.MyApp"];
[port removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:<#(NSString *)#>
NSLog(#"port = %#",port);
NSLog(#"port.isValid=%d",[port isValid]);
[port invalidate];
NSLog(#"port.isValid=%d",[port isValid]);
I got the same issue with Xcode 4. The solution was to change the scheme.
Run set to Debug,
Test set to Debug,
Profile set to Release,
Analyze set to Debug,
Archive set to Release
Restarting my computer solved my problem. This error happened when I connected my new iPod Touch to my mac and ran my project in simulator at the same time.
The easiest way its to change the target name,
Remembert to change it back next day after a restart.
To sum it all up.
Sometimes kill -9 (the process id) helps.
Sometimes (as stated) launchctl list | grep UIKitApplication | grep "(your app name/identifier)" | awk '{print $3}' | xargs launchctl remove works.
But if its a "zombie" process, only a restart will solve your problem.
A temporary solution is to just change the identifier (IOS Application Target, Summary Tab) to something else (like "com.mycompany1.myapp" from "com.mycompany.myapp") but remember to change it back after the reboot and before you submit it.
(of course this will create another app on the simulator, but I guess that's the least of your problems....)
Unfortunately, there is no "easy way to greatness"... ;-)
Here is how I think I solved this 'strange' error:
Couldn't register com.yourcompany.XXX with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.Program received signal: “SIGABRT”.
(1) Clean all the caches, targets, headers on both Xcode and the simulator.
(2) Restart your iPhone when it is not connected to the computer and make sure no versions of the program that gave you problems are left on your iPhone.
(3) Restore any previous version of your program that you know absolutely worked at one point in time.
(4) Shut down your computer/laptop. (I needed to do it 4 times.) Makes no sense to me.
(5) Restart your machine and try running a different program to see if you still get the error. If you do not get the error on another program.
(6) Compile the program that gave you the error:(1) First with an earlier version that worked. And then, the version that gave you the error. Naturally, you may have to re-add code on a step-wise basis to make sure you know what code caused the error.
This happened to me because another application was eating up the computer's resources. I quit the simulator, quit the application which was hanging my computer and restarted the simulator, and it worked then. The error means that a previously killed process couldn't reach the end of the queue, and is holding up the current one.
Lot's of good answers have been provided for fixing the problem.
I have found that I can recreate this bug by creating a breakpoint in my code so that the execution pauses. Then if I press on the Stop Button the bug will now appear when I try to run the code again. Resuming the execution before pressing the Stop Button therefore avoids this issue.
Hope this helps.
closing down xcode then starting it, and restarting my iphone solved my problem
I didn't find a better solution than mentioned above: restart the iPhone. It seems that there's a daemon that connects to the Xcode debugger not properly killed.
You can avoid this behavior ALWAYS stopping the debugging session through the "Stop" button in Xcode, and waiting for the app to exit automatically on the iPhone. I always have to reboot if I click "Start" without stopping first, or exiting with the iPhone's button, or something like that. Hope it helps
I encountered this issue myself just now while evaluating AppCode. I discovered that XCode had somehow attached itself to my application while I was attempting to attach AppCode to my application. I simply stopped the XCode debug session and it worked as expected. I hope this will help somebody.
Just rebooting the device should solve the problem. See the analogous question about the simulator: iPhone - strange error when testing on simulator
This may be caused by an instance of your app running in the background. This simplified process worked for me without even having to close xCode or shutdown my computer.
Close simulator
Stop the app from running in xCode.
Open activity monitor and search for a process running with your App NAME.
Kill this process in Activity Monitor
Rebuild your project and you should be all set
In theory Pål's command line solution should work as well. The issue definitely seems to be caused by an extra instance of the app running in the background. The app does not always seem to be getting killed properly after each test in simulator or on the device. I first noticed this when jumping between simulator and a device frequently.
As a preventive measure it is good practice to always hit the stop button in xCode after each test.
Very interesting results when trying to restart my computer. It said, and this is no joke, that 103 users where "sharing" the system. When I restarted, it back down to the usual four (I have Time Machine stuff for all of my computers going through this computer). I stopped the problem by simply setting up an app that monitors that activity, and does not allow additional users to "share" my computer without my permission. What it does is create a window every time someone wants access, and I have to press "Approve" before they can get in. This didn't work properly until I made the changes below.
I made sure it would tell me when somebody stopped sharing. Whenever Xcode has this problem, I know long before it returns the errors.
This is now useful for almost everything, but annoying during gaming of any kind.
I then wrote a script that fixed the problem by, basically, clearing the Simulator processes that might possible cause problems.
This app will be very useful to developers, so I am "polishing" it up a bit, then it is off to the App Store. When it gets to that point, I will post a link to it here (it will be free).
Okay, I've got a workaround for the hardware issue that doesn't involve rebooting the phone. I assume this will also work on the simulator but I haven't tried it.
Force Springboard to relaunch by changing the language. Settings -> General -> International -> Language.
I just changed it to Spanish, waited for Springboard to relaunch, changed it back to English, and was good to go.
This evening I got the same issue saying
"Couldn't register com.xxx.yyy with the bootstrap server. Error:
unknown error code.
This generally means that another instance of this process was already
running or is hung in the debugger.(lldb)"
and I got solved
1.Just disconnect my Device (for me its iPhone) from Xcode/ Mac machine
2.Reboot the Device (my iPhone)
3.Removed previously installed/corrupted app
4.Again connect device and started exception
It works well
Hope this will help someone there.

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