RxJS several input streams. Proper way to deal with them? - rxjs

I have five inputs on my app and I want to calculate the sum of each of them in a final number.
So far I did this:
const input1 = document.querySelector("#text1");
const input2 = document.querySelector("#text2");
const input3 = document.querySelector("#text3");
const input4 = document.querySelector("#text4");
const input5 = document.querySelector("#text5");
function setObservable(selector) {
return Rx.Observable
.fromEvent(selector, "input")
.map(event => parseInt(event.target.value))
.startWith(0)
}
const input$ = setObservable(input1)
const input2$ = setObservable(input2)
const input3$ = setObservable(input3)
const input4$ = setObservable(input4)
const input5$ = setObservable(input5)
const source = Rx.Observable.combineLatest(input$, input2$, input3$, input4$, input5$)
source.subscribe(value => {
const totalHTML = document.querySelector(".total");
const total = value.reduce((acc, curr) => acc + curr, 0);
totalHTML.textContent = total;
});
Which is working fine... but is there any more elegant way to get the values of each input without specifying all of them?

For sure! Let's store all your selectors in an array:
const selectors = ['#text1', '#text2', '#text3', '#text4', '#text5'];
And let's map over these to get the actual elements:
const elements = selectors.map(s => document.querySelector(s));
And now let's map over these elements and get an array of Observables:
const clickStreams = elements.map(setObservable);
And finally we can combine latest (like you did before):
const click$ = Rx.Observable.combineLatest(clickStreams);

Related

How to access the BufferGeometry of IFC items in web-ifc-three

I'm trying to get the geometry of an element
i.e. a BufferGeometry object corresponding to an expressId I have (not through picking).
Basically I'm asking how to traverse the IFC model and export each object as a separate OBJ.
I'll note I have reverse engineered code to achieve that for some version of the package, but it uses undocumented functionality, so naturally it broke in later versions (the code also colors the geometry according to the material's color so I don't need an mtl):
Don't copy this code it won't work
Object.values(bimModel.ifcManager.state.models[bimModel.modelID].items).forEach(type => {
Object.entries(type.geometries).forEach(([id, geometry]) => {
const properties = bimModel.getItemProperties(Number(id))
const numVertices = geometry.getAttribute('position').count
const color = type.material.color.toArray().map(x => x * 255)
const vertexColors = new Uint8Array(Array.from({ length: numVertices }, () => color).flat())
geometry.setAttribute('color', new BufferAttribute(vertexColors, 3, true))
})
})
This is exactly what we do to export models to glTF. The basic workflow is:
Decide what IFC categories you would like to export.
Get all the items of each category.
Reconstruct the mesh for each item.
Export the mesh using the Three.js exporter of your choice.
Let's see a basic example to get all the meshes from the walls. The process is not as straightforward as having each IFC item as a separate mesh, but that's the price for having the draw calls at minimum (otherwise, a browser wouldn't stand even medium-sized IFC files):
import { IFCWALLSTANDARDCASE } from 'web-ifc';
async function getAllWallMeshes() {
// Get all the IDs of the walls
const wallsIDs = manager.getAllItemsOfType(0, IFCWALL, false);
const meshes = [];
const customID = 'temp-gltf-subset';
for (const wallID of wallsIDs) {
const coordinates = [];
const expressIDs = [];
const newIndices = [];
const alreadySaved = new Map();
// Get the subset for the wall
const subset = viewer.IFC.loader.ifcManager.createSubset({
ids: [wallID],
modelID,
removePrevious: true,
customID
});
// Subsets have their own index, but share the BufferAttributes
// with the original geometry, so we need to rebuild a new
// geometry with this index
const positionAttr = subset.geometry.attributes.position;
const expressIDAttr = subset.geometry.attributes.expressID;
const newGroups = subset.geometry.groups
.filter((group) => group.count !== 0);
const newMaterials = [];
const prevMaterials = subset.material;
let newMaterialIndex = 0;
newGroups.forEach((group) => {
newMaterials.push(prevMaterials[group.materialIndex]);
group.materialIndex = newMaterialIndex++;
});
let newIndex = 0;
for (let i = 0; i < subset.geometry.index.count; i++) {
const index = subset.geometry.index.array[i];
if (!alreadySaved.has(index)) {
coordinates.push(positionAttr.array[3 * index]);
coordinates.push(positionAttr.array[3 * index + 1]);
coordinates.push(positionAttr.array[3 * index + 2]);
expressIDs.push(expressIDAttr.getX(index));
alreadySaved.set(index, newIndex++);
}
const saved = alreadySaved.get(index);
newIndices.push(saved);
}
const geometryToExport = new BufferGeometry();
const newVerticesAttr = new BufferAttribute(Float32Array.from(coordinates), 3);
const newExpressIDAttr = new BufferAttribute(Uint32Array.from(expressIDs), 1);
geometryToExport.setAttribute('position', newVerticesAttr);
geometryToExport.setAttribute('expressID', newExpressIDAttr);
geometryToExport.setIndex(newIndices);
geometryToExport.groups = newGroups;
geometryToExport.computeVertexNormals();
const mesh = new Mesh(geometryToExport, newMaterials);
meshes.push(mesh);
}
viewer.IFC.loader.ifcManager.removeSubset(modelID, undefined, customID);
return meshes;
}

How to use EnumProcesses in node-ffi

I was trying to use EnumProcesses with node-ffi. I got code below:
import ffi from 'ffi'
export const psapi = ffi.Library('psapi', {
EnumProcesses: ['bool', ['ulong', 'ulong', 'uint16*']]
})
export class Win32ProcessManager {
public async getProcessList () {
let lpidProcess = ref.alloc('ulong*')
const cb = 1024
const lpcbNeeded = ref.alloc('uint16*')
const res = psapi.EnumProcesses(lpidProcess, cb, lpcbNeeded)
const ulongSize = (ref as any).sizeof.ulong
const totalBytesReturned = lpcbNeeded.readInt16LE()
const processCount = totalBytesReturned / ulongSize
console.log(`processCount: ${processCount}`)
// ??? How to get the value from the lpidProcess?
return lpidProcess
}
}
I tried with ref.get but I encountered errors:
let processId = ref.get(array, 0, ref.types.ulong)
console.log(processId)
const pointerSize = (ref as any).sizeof.pointer
console.log(pointerSize)
let processId2 = ref.get(array, (ref as any).sizeof.pointer, ref.types.ulong)
console.log(processId2)
Errors:
RangeError [ERR_BUFFER_OUT_OF_BOUNDS]: Attempt to write outside buffer bounds
Anyone knows how to use node-ffi read the array data from dll?
Thanks #DrakeWu-MSFT, I finally got my code works, here are how they looks finally:
import ffi from 'ffi';
import ref from 'ref';
import ArrayType from "ref-array";
export const psapi = ffi.Library('psapi', {
EnumProcesses: ['bool', ['ulong*', 'ulong', 'uint16*']],
});
export class Win32ProcessManager {
public getProcessIdList (): number[] {
const processIdLength = 1024;
const ulongSize = (ref as any).sizeof.ulong;
const cb = processIdLength * ulongSize;
let processIdArray = ArrayType('ulong', processIdLength);
let lpidProcess = ref.alloc(processIdArray);
const lpcbNeeded = ref.alloc('uint16*');
const res = psapi.EnumProcesses(lpidProcess, cb, lpcbNeeded);
if (res) {
const totalBytesReturned = lpcbNeeded.readInt16LE();
const processCount = totalBytesReturned / ulongSize;
const processArray = (lpidProcess as any).deref();
let resultProcessArray: number[] = [];
for (let i = 0; i < processCount; i++) {
resultProcessArray.push(processArray[i]);
}
return resultProcessArray;
} else {
console.error(`Get process list failed with result from EnumProcess: ${res}`);
return [];
}
}
}
I was struggled with getting array data from the pointer, and that was wrong, as #DrakeWu-MSFT said in the comment, because I didn't allocate enough spaces for the buffer, no data can be write into that. With ref-array and a pointer to the array, it works like a charm.

ThreeJS: Is there any possible way to reduce the amount of triangles count

Hi I have some very complex models to display which comes from Revit files that my customer provides.
But sometimes the amount of details in the model is just way too much for the purpose of the website.
I would like to reduce the amount of vertexes/triangles in the model to simplify the display and enhance performance.
I have used simply modifiers where I cant able to view the model itself.
Is this possible from within ThreeJS? Or is there maybe an other solution for this?
const renderMeshFunction = async (material: any, geometry: any, id: any) => {
let count = 0;
const emptyFunction = () => { };
const onBR = () => {
const _count = (count < 3 ? count : Math.floor(Math.random() * count) + 1);
return ((renderer: WebGLRenderer, scene: Scene,
camera: Camera, geometry: Geometry | BufferGeometry,
_material: Material, group: Group) => {
_material.clippingPlanes = checkIsClipping();
});
};
count = geometry.maxInstancedCount;
const mesh = new Mesh(geometry, material);
let modifier = new SimplifyModifier();
let simplified = mesh.clone();
simplified.material = simplified.material.clone();
let countSimple = Math.floor((simplified.geometry as any).attributes.position.count * 1); // number of vertices to remove
simplified.geometry = modifier.modify(simplified.geometry, countSimple);
that.scene.add(simplified);
mesh.name = id || Date.now().toString();
mesh.matrixAutoUpdate = false;
mesh.drawMode = 0;
mesh.onBeforeRender = onBR.apply(that);
mesh.onAfterRender = emptyFn;
mesh.geometry.dispose();
mesh.material.dispose();
geometry.dispose();
material.dispose();
material = undefined;
return mesh;
};

Can you use if statements in .nest(). If not what is the best way to assign labels to array elements so they fit in several groups

Is it possible to use if statements within .nest()? I'm trying to populate a column with several keys, but instead of looking for a name I want to assign a name/value to individual rows based on whether the value in the column is within a certain range of numbers. I have looked at the D3 Nest Tutorial and examples and I'm still having a hard time. This is the code I have at the moment, which isn't working. Any help would be greatly appreciated!
fireballData.forEach( d => {
years.forEach(year => {
const latitude = d['Latitude (deg.)'];
const impactEnergy = d['Calculated Total Impact Energy (kt)'];
const impactTest = +impactEnergy;
const impactLevel = nest('impactTest')
.key(function(d) { if (d.impactTest < .5) {return "impactA" }});
// .sortKeys(d3.ascending)
// .key(function(d) { return d.impactEnergy; })
// .sortKeys(function(a,b) {
// return impactEnergy.indexOf(a) - impactEnergy.indexOf(b); })
// .sortValues(function(a,b) { return ((a.who < b.who)
// ? -1
// : 1);;
const longitude = d['Longitude (deg.)'];
const impactYear = d['PeakBrightnessDate_TimeUT'];
const row = {
//year,
impactLevel,
impactEnergy,
latitude,
longitude,
impactYear
};
console.log(row);
});
});
Just to be a bit more clear, I want to assign five or six impact levels to the column impactLevel based on how big of a value impactEnergy is. This would then leave each row with the impactLevel id (ie impactLevel1) followed by the rest of data of that object. Any solustions or suggestions are great appreciated! I am still very new to d3 and I am still learning the in's and out's.
So for what I was trying to accomplish using .nest wasn't a good solution. The better way of going about creating the new array was to use .map.
export const loadAndProcessData = () =>
Promise
.all([
csv('data.csv')
])
.then(([fireballData]) => {
const minYear = 2015;
const maxYear = 2100;
const years = range(minYear, maxYear + 1);
const data = [];
// Special thanks to Darshit Shah for helping me figure this bit out
const showData = fireballData.map(d =>{
const impactYear = d['PeakBrightnessDate_TimeUT'];
const latitude = d['Latitude (deg.)'];
const longitude = d['Longitude (deg.)'];
const impactEnergy = +d['Calculated Total Impact Energy (kt)'];
const target = impactEnergy;
const type = 'Impact Year: ' + impactYear + ', Latitude: ' + latitude + ', Longitude: ' + longitude;
return {
sorce: (impactEnergy < 0.15 ? "0-0.15" : (impactEnergy < 0.25 ? "0.15-0.25" : (impactEnergy < 0.5 ? "0.25-0.5" : ">0.5"))),
target,
type
}
});
data.push(showData);
return data;
`

Play and Pause interval rxjs

i'm trying to implement play and pause button using Rxjs library.
const play$ = fromEvent(playerImplementation, PLAYER_EVENTS.PLAY).pipe(mapTo(true));
const pause$ = fromEvent(playerImplementation, PLAYER_EVENTS.PAUSE).pipe(mapTo(false));
const waiting$ = fromEvent(playerImplementation, PLAYER_EVENTS.WAITING).pipe(mapTo(false));
let counterTime = 0;
const currentTime$ = interval(30).pipe(
map(()=>counterTime += 30));
const player$ = merge(play$, pause$, waiting$).pipe(
switchMap(value => (value ? currentTime$ : EMPTY)));
// DIFFERENCE IN RESULTS
currentTime$.subscribe((v)=> console.log("Regular Count " + v)); // get correctly 30,60,90,120...
player$.subscribe((v)=>console.log("Condition Count" + v)); // get wrongly 30,150,270, 390
can anyone help in understanding why there is a difference between the results?
It happened because I used several subscribers for one observable (player$ observable). I solve this by using ReplaySubject instead of Observable and by using multicasting in order to handle the event in several subscribers, without changing the value.
const play$ = fromEvent(playerImplementation, PLAYER_EVENTS.PLAY).pipe(mapTo(true));
const pause$ = fromEvent(playerImplementation, PLAYER_EVENTS.PAUSE).pipe(mapTo(false));
const waiting$ = fromEvent(playerImplementation, PLAYER_EVENTS.WAITING).pipe(mapTo(false));
let timeCounter = 0;
const source = Observable.create((obs : Observer<number>)=> {
interval(30).pipe(
map(() => timeCounter += 30)).subscribe(obs);
return () => {};
});
// Cast the observable to subject for distributing to several subscribers
const currentTime$ = source.pipe(multicast(()=> new ReplaySubject(5))).refCount();
const player$ = merge(play$, pause$, waiting$).pipe(
switchMap(value => value ? currentTime$ : EMPTY));

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