Set Up Xcode In Terminal - terminal

I was wondering how I could import a Xcode project into terminal on Mac. Right now the terminal just says My name and Macbook Pro. How could I get the terminal default line to say My Xcode project name so I can install the Cocoa Pods.
Sorry if this is a confusing question, I am new to Xcode.
Thanks.

Related

Terminal does not find the installed Xcode

i have download and installed the Xcode 12.4 from apple site (not apple store) because I am using macOS Catalina 10.15.7 and the latest Xcode version right now requires at-least BigSur 11.0. I have also installed the latest Xcode command line tools.
But when i try to open my react native project in Xcode simulator from terminal using npm run ios it says,
"Xcode needs to be installed (don't worry, you won't have to use it), would you like to continue to the App Store? › (Y/n)"
By the way, I am a new mac user so, i don't know much about it yet. So, any kind of help will be appreciated.
My bad, i have not selected the installed command line tools in Xcode. If anybody got this issue then make sure you also select the installed command line tools. Simply open Xcode, go to preference -> locations -> command line tools.
If you're having this issue, running this in the terminal may fix it for you.
sudo xcode-select -s /Applications/Xcode.app
Open Xcode
go to settings
go to locations tab
select an Xcode version in the select labeled "Command Line Tools"

Xcode9 could not launch"app"

Xcode could not launch my app
Today, I upgraded Python version 3.6, deleted the Python2.7 file, and I found that my Xcode9 couldn't be opened. I copied a Python2.7 file and a "current" file from my classmate. Then Xcode can open, but when running app, Xcode reminds me, "could not launch app", I tried a lot of ways, but can not find a solution. The simulator just shows the boot screen, and app gets stuck.
APP launch Screen
OK,I found the way to solve my question.I found the Xcode problems was about the system Python version(2.7),so I deleted my Python3.6,and reinstall Python2.7 by homebrew, configured the environment variables.And then the Xcode9 is working right.

Xcode error connecting to simulator "Software caused connection abort"

When I try to run my project through the Xcode simulator, it keeps giving me the error "Software caused connection abort".
Tried restarting the simulator & Xcode, and I recently deleted the DerivedData folder as suggested in this post about broken playgrounds so that also didn't help.
QUICK FIX
This is happening because you have multiple versions of Xcode installed. MacOS unfortunately only supports running one version of Xcode at a time, and it needs to know the location of the currently running version. To sort things out, choose one of the following:
Quit all instances of Xcode and restart it
Try one of the other options below if that hasn't solved it.
Using the command line:
run sudo xcode-select --switch /Applications/your_custom_folder_if_needed/Xcode.app
Restart your terminal and Xcode and it will work just fine.
No-command line users:
Quit all instances of Xcode
Start the instance of Xcode that you want to use
Go to Xcode -> Preferences -> Locations
Select the correct version in Command Line Tools
Done!
It's due to multiple Xcode installed in your system. This is how you make it work:
Quit all running Xcodes
Re-launch Xcode
Go to Xcode > Preferences > Locations
Change to the correct version in Command Line Tools
Clean project and clear Derived data if necessary, then run!
In my case quitting and re-launching given Xcode was enough. I had two Xcodes, stable and beta.
For me, restarting the Mac OS worked (multiple times).

Xcode 6 beta to use as default xcode for my mac

i have just installed the xcode 6 beta and uninstalled the xcode 5 version simply by moving to trash and empyting it. However whenever i try to use git and other terminal commands mac prompts me to install xcode, but i already have one installed, a beta version. How can i use that beta as a default xcode and use git and other features from it on terminal?
Did you have set them as the same name and same foler as it saved in your computer? If you didn't know, try to open terminal and input these code "xcode-select -print-path". Check the displayed information and look whether it is as same as you setted. If wasn`t the same, change it (Input these code "xcode-select -switch ").

Upgrading to Mountain Lion and XCode 4 broke my "make"?

TL/DR: I upgraded stuff and now I can't run "make" - wtf?
I just upgraded from Mac OS X 10.6 to 10.8 Mountain Lion, and then installed XCode 4 (formerly I had Developer/Applications/Xcode (3.something). XCode 4 installed through the App Store application to /Applications. Somewhere along the way, I can no longer run the "make" command. And I've tried looking in all the usual /bins but can't find a "make".
Anyone know how to get my "make" command back?
Upgrading Apple stuff always breaks something... (it also broke my "git" command but I got that one back)
You need to install the command line tools as described at installing "make" on Mac. They are not installed by default in Xcode 4.
Easiest way to install:
Launch XCode
Go to Preferences > Downloads > Components
Click "Install" next to 'Command Line Tools'

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