UIBackgroundFetchResult in didReceiveRemoteNotification - ios8

What's the implication of UIBackgroundFetchResult in completionHandler in didReceiveRemoteNotification call? That is - what purpose is UIBackgroundFetchResult being used by the SDK for?
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult))completionHandler
Specifically, what happen if I return the following, regardless of whether I have fetched new data when I receive a push notification?
UIBackgroundFetchResult fetchResults = UIBackgroundFetchResultNewData;
if (completionHandler) {
completionHandler(fetchResults);
}

Related

objective c WatchKit WKInterfaceController openParentApplication call blocks indefinitely

I'm using the following code to "simply" determine the application state of the parent application from my watch app:
WatchKit Extension:
[WKInterfaceController openParentApplication:[NSDictionary dictionary] reply:^(NSDictionary *replyInfo, NSError *error)
{
UIApplicationState appState = UIApplicationStateBackground;
if(nil != replyInfo)
appState = (UIApplicationState)[((NSNumber*)[replyInfo objectForKey:kAppStateKey]) integerValue];
//handle app state
}];
Main App:
- (void)application:(UIApplication *)application handleWatchKitExtensionRequest:(NSDictionary *)userInfo reply:(void (^)(NSDictionary *replyInfo))reply
{
__block UIBackgroundTaskIdentifier realBackgroundTask;
realBackgroundTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
reply([NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:[[UIApplication sharedApplication] applicationState]], kAppStateKey, nil]);
[[UIApplication sharedApplication] endBackgroundTask:realBackgroundTask];
}];
reply([NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:[[UIApplication sharedApplication] applicationState]], kAppStateKey, nil]);
[[UIApplication sharedApplication] endBackgroundTask:realBackgroundTask];
}
When the app is in the foreground this works 100% of the time. When the app is "minimized" or "terminated" this maybe works 50% of the time (maybe less). When it doesn't work it appears to be blocking indefinitely. If after 1 minute, for example, I launch the parent app, the call (openParentApplication) immediately returns with the state "UIApplicationStateBackground" (the state it was before I launched the app as clearly the app isn't in the background state if I launched it).
BTW: I'm testing with real hardware.
What am I doing wrong? Why is iOS putting my main app to sleep immediately after receiving the call even though I create a background task? This is a complete show-stopper.
Any thoughts or suggestions would be greatly appreciated!!
After some research it looks to be a known issue. For example, the following link identifies this issue and provides a solution:
http://www.fiveminutewatchkit.com/blog/2015/3/11/one-weird-trick-to-fix-openparentapplicationreply
However, this solution did not work for me. As a result I implemented the following solution (its a little sloppy, but this is intentional to help condense the solution):
//start the timeout timer
timeoutTimer = [NSTimer scheduledTimerWithTimeInterval:kTimeOutTime target:self selector:#selector(onTimeout) userInfo:nil repeats:NO];
//make the call
messageSent = [WKInterfaceController openParentApplication:[NSDictionary dictionary] reply:^(NSDictionary *replyInfo, NSError *error)
{
if(nil != _stateDelegate)
{
UIApplicationState appState = UIApplicationStateBackground;
if(nil != replyInfo)
appState = (UIApplicationState)[((NSNumber*)[replyInfo objectForKey:kAppStateKey]) integerValue];
[_stateDelegate onOperationComplete:self timeout:false applicationState:appState];
_stateDelegate = nil;
}
}];
//if the message wasn't sent, then this ends now
if(!messageSent)
{
if(nil != _stateDelegate)
{
//just report that the main application is inactive
[_stateDelegate onOperationComplete:self timeout:false applicationState:UIApplicationStateInactive];
}
_stateDelegate = nil;
}
-(void)onTimeout
{
timeoutTimer = nil;
if(nil != _stateDelegate)
{
[_stateDelegate onOperationComplete:self timeout:true applicationState:UIApplicationStateInactive];
}
_stateDelegate = nil;
}
In a nutshell, if the timer fires before I hear back from the main app I will basically assume that the main app has been put to sleep. Keep in mind that all pending calls will succeed at some point (e.g. app state is restored to active) and, thus, you will need to handle this scenario (if necessary).

Receiving Apple Push Notifications when app is in background

I have implemented push notifications in my iOS8 app. I am trying to play an audio file once the notification is received.
The code is playing the audio when the app is in the foreground, but when the app is in the background, nothing happens.
I have tried regenerating the certificates and provisioning profiles. And I have made sure that the app is running in the background, i.e. the user has not swiped up to remove it. In Background modes, I have enabled Remote Notifications, Background Fetch and Audio & Airplay.
I have added code snippets from my AppDelegate.m file:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// More code here ---------------------------------------------------
if (launchOptions) {
NSDictionary *userInfo = [launchOptions valueForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
NSDictionary *apsInfo = [userInfo objectForKey:#"aps"];
if (apsInfo) { //apsInfo is not nil
[self performSelector:#selector(playCarAlarmAudio)
withObject:nil
afterDelay:1];
}
}
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0) {
[[UIApplication sharedApplication] registerForRemoteNotifications];
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeBadge
|UIUserNotificationTypeSound
|UIUserNotificationTypeAlert) categories:nil];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
}
// More code here ---------------------------------------------------
}
The delegate methods to handle push notifications:
-(void) application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
NSLog(#"Failed to register for push");
}
-(void) application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings {
}
-(void) application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
[self respondToEventNotification:userInfo];
}
-(void) application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult))completionHandler {
// [self respondToEventNotification:userInfo];
[self playAlarmAudio];
}
-(void) respondToEventNotification : (NSDictionary *) userInfo {
if ([[UIApplication sharedApplication] applicationState] == UIApplicationStateBackground) {
UILocalNotification *localNotification = [[UILocalNotification alloc] init];
[localNotification setSoundName:#"alarm.mp3"];
[localNotification setFireDate:[NSDate date]];
[[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
}
else if ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) {
[self playAlarmAudio];
}
}
And to play the Alarm:
-(void) playAlarmAudio {
NSString *filePath = [[NSBundle mainBundle] pathForResource:#"alarm" ofType:#"mp3"];
NSURL *fileUrl = [NSURL fileURLWithPath:filePath];
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileUrl error:nil];
self.audioPlayer.numberOfLoops = 1;
[self.audioPlayer play];
}
According to the following Apple documentation, the notification sound to be played is specified inside the notification payload dictionary (https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html):
The Notification Payload
Each remote notification includes a payload. The payload contains information about how the system should alert the user as well as any custom data you provide. In iOS 8 and later, the maximum size allowed for a notification payload is 2 kilobytes; Apple Push Notification service refuses any notification that exceeds this limit. (Prior to iOS 8 and in OS X, the maximum payload size is 256 bytes.)
For each notification, compose a JSON dictionary object (as defined by RFC 4627). This dictionary must contain another dictionary identified by the key aps. The aps dictionary can contain one or more properties that specify the following user notification types:
An alert message to display to the user
A number to badge the app icon with
A sound to play

Compling Xcode Project Application Windows are expected to have a root view controller

How do i fix this error? iphone simulator works but when I use ipad i get this in console.. 2013-05-25 20:59:17.556 YourRSS[2717:c07] Application windows are expected to have a root view controller at the end of application launch
//
// AppDelegate.m
// YourRSS
//
// Created by Mohammad Komeili on 5/17/13.
// Copyright (c) 2013 MOMEKS. All rights reserved.
//
#import "AppDelegate.h"
#import "ViewController.h"
#import "ViewController_iPad2.h"
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ;
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
}
/* }else{
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_iPad2" bundle:nil];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
}
*/
self.navigationController.navigationBarHidden = YES;
self.window.rootViewController = self.navigationController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
#end
The part of the code that is commented out was what would have executed if you were not on an iPhone (see: UIUserInterfaceIdiomPhone). Since you're skipping over the creation of the navigation controller when you're on an iPad, it stays nil...which gives you the obvious error.

Local Notification is displayed without didFinishLaunchingWithOptions:

I have quite an understanding issue with displaying local notifications.
As far as I was reading in other threads, one has first create and schedule the local notification with the application.
For displaying that notification, one has to use the delegates didFinishLaunchingWithOptions: (if app is in background operation) and didReceiveLocalNotification: (if app is in foreground).
Now even though I did NOT change the didFinishLaunchingWithOptions: method, the notification is already getting viewed when my app is in the background.
It wouldn't be that big of a problem if the didFinishLaunchingWithOptions: would at least be used when I specify it at all. But it doesn't.
So my problem is, that even though I haven't used the didFinishLaunchingWithOptions: method, the notification is getting displayed. When the user clicks on the notification, the app gets to foreground and the didReceiveLocalNotification: method is triggered and the notification is displayed again.
What I originally wanted to do is to cancelAllLocalNotifications on execution of didFinishLaunchingWithOptions:, but since it is not getting executed, I'm kinda stuck here.
Ok, there might be a workaround with applicationWillEnterForeground: but honestly, I'd like to understand, why the notification is getting displayed even without having specified that in didFinishLaunchingWithOptions:.
All of your help is really appreaciated!! Thanks!!
//
// myNotificationsClass.m
//
#import "myNotificationsClass.h"
#implementation myNotificationsClass
//Sets up a Local Notification with Message, TimeFromNow, BadgeNumber and UserInfo
//no Class Instance for calling this method needed!!
+ (void)setupLocalNotificationsWithMessage: (NSString *) message andTimeFromNow: (NSTimeInterval) seconds andAlertAction: (NSString *) alertAction andBadgeNumber: (NSInteger) badgeNumber andUserInfo: (NSDictionary *) infoDict {
//[[UIApplication sharedApplication] cancelAllLocalNotifications];
UILocalNotification *localNotification = [[UILocalNotification alloc] init];
// create date/time information
localNotification.fireDate = [NSDate dateWithTimeIntervalSinceNow:seconds];
localNotification.timeZone = [NSTimeZone defaultTimeZone];
//setup Appearence and Message
localNotification.alertBody = message; //#"Time to get up!";
localNotification.alertAction = alertAction;
localNotification.soundName = UILocalNotificationDefaultSoundName;
localNotification.applicationIconBadgeNumber = badgeNumber;
localNotification.userInfo = infoDict;
[[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
}
#end
//overwrites the viewWillAppear: Method from the primary Class to display a Test Notification
#implementation UIViewController (localNotification)
- (void)viewWillAppear:(BOOL)animated {
[myNotificationsClass setupLocalNotificationsWithMessage:#"First Test after 2 Seconds" andTimeFromNow:2 andAlertAction:#"GoTo iSnah" andBadgeNumber:7 andUserInfo:nil];
}
#end
//receive Local Notifications even if the App is in Foreground
//overwrites the primery method
#implementation UIResponder (localNotificationForeground)
- (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:[[[NSBundle mainBundle] infoDictionary] objectForKey:#"CFBundleName"]
message:notification.alertBody
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
//reset Badge
application.applicationIconBadgeNumber = 0;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//Because I don't want the Notification to be displayed twice
[[UIApplication sharedApplication] cancelAllLocalNotifications];
UILocalNotification *notification = [launchOptions objectForKey:UIApplicationLaunchOptionsLocalNotificationKey];
if (notification) {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:[[[NSBundle mainBundle] infoDictionary] objectForKey:#"CFBundleName"]
message:notification.alertBody
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
//reset Badge
application.applicationIconBadgeNumber = 0;
}
return YES;
}
#end
You are very close. If the app is running in the background, the user responding to the notification will not cause the app to "launch". "Launch" means the app is not running at all (foreground or background). So only put code in there that you want to execute when the app launches or starts as a result of the user responding to your local notification.
So what you need for your didReceiveLocalNotification method is something to check the application state to see if it was in the foreground or in the background when the user responded to the local notification.
You might do something like the following to differentiate your logic between foreground and background:
- (void)application:(UIApplication *)application didReceiveLocalNotification: (UILocalNotification *)notification
if ( application.applicationState == UIApplicationStateActive ){
NSLog(#"Was already in the foreground");
}
else{
NSLog(#"Was in the background");
}
}
Minor point, however. Documentation states that the didReceiveLocalNotification method is invoked after application:didFinishLaunchingWithOptions: (if that method is implemented). So if you have both methods implemented you'll need to make sure the combination of the 2 work correctly in a "launch" situation.

Big Problem with easy Three20

I have no idea why, but when I start my app, I have from the beginning 2 "Back"-possibilities in my navigator.
So here is my code:
#import "AnAppDelegate.h"
#import "LoginViewController.h"
#import "MainScreenViewController.h"
#import "AdminViewController.h"
#import "Three20/Three20.h"
#implementation AnAppDelegate
#synthesize window = _window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self.window makeKeyAndVisible];
TTNavigator* navigator = [TTNavigator navigator];
navigator.persistenceMode = TTNavigatorPersistenceModeAll;
TTURLMap* map = navigator.URLMap;
[map from:#"*" toViewController:[TTWebController class]];
[map from:#"tt://launcher/" toViewController:
[AdminViewController class]];
if (![navigator restoreViewControllers]) {
[navigator openURLAction:
[TTURLAction actionWithURLPath:#"tt://launcher"]];
}
return YES;
}
- (BOOL)application:(UIApplication*)application handleOpenURL:(NSURL*)URL {
[[TTNavigator navigator] openURLAction:[TTURLAction actionWithURLPath:URL.absoluteString]];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
*/
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application
{
/*
Called when the application is about to terminate.
Save data if appropriate.
See also applicationDidEnterBackground:.
*/
}
- (void)dealloc
{
[_window release];
[super dealloc];
}
#end
It's no matter which View I try to add here:
[map from:#"tt://launcher/" toViewController:
[AdminViewController class]];
Every view, even a complete empty one, reference 2 times "back" to itself from the start of my app.
Found it after a total working time of 2 hours for this bug...
Instead
[map from:#"tt://launcher/" toViewController:
[AdminViewController class]];
it should be
[map from:#"tt://launcher/" toSharedViewController:
[AdminViewController class]];

Resources