I trying to install UI Designer to AppCode 2016.1.1 (Xcode 7.3) and I always get this error msg: Plugin `AppCode UI Designer` is incompatible with this installation. (http://i.imgur.com/XWxrDvx.png). JetBrains say on this page that "UI Designer currently doesn't support Xcode 6", does it also mean no support for Xcode 7?
Thanks
Sorry for this issue, situation is the following:
UI designer plugin is currently not in active development and it's not compatible with the AppCode 2016.1.
Recently we discovered that some of the help resources regarding UI designer were outdated and confused our users, for now all these resources are up-to-date.
The plugin itself is preserved for compatibility reasons and it cannot be used with the AppCode 2016.1
Plugin does not work on a stable version, because it's hard to follow Apples changes in formats and features for storyboard files. Actually the plugin doesn't support Swift and MacOS.
Watch for changes here
Related
I need to build an app for both iOS and Android.
I am getting this error after restarting Android Studio.
Kotlin Multiplatform Mobile plugin issue
Kotlin Multiplatform Mobile plugin is supposed to work on macOS only
I am using a windows machine.
Please tell me, if there is any solution to this problem.
KMM works in Windows.
There is an incorrect warning shown in Android Studio for the plugin stating "KMM Plugin is only available on macOS", which is probably the reason for the confusion.
Note: Though KMM works in Windows Machine, there are limitations.
Using a Windows machine, you can only write Android and shared module code
(Java & Kotlin).
Creating and running iOS simulators are NOT possible.
These are limitations from Apple rather than from KMM.
They are applicable for most of the cross-platform technologies like KMM, Flutter, etc.
Refer to this thread for more info.
We have migrated the xamarin forms project to unified api.
But we have the strange compile error like this:
Could not AOT the assembly '.../iOS/obj/iPhone/Debug/mtouch-cache/Build/Xamarin.Forms.Labs.dll
So I changed the settings in iOS project's options.
In ios Build Tab of Project options(iOS) I changed the "don't link" to "Link all assemblies".
But the app is crashed when it is started.
xamarin version is 5.7.1(build 17).
xamarin forms's version is 1.3.5.6337.
xamarin forms labs's version is 1.0.1.5.
Please help me if you have the experience with this error.
Replace Xamarin.Forms.Labs with XLabs.Forms.
There has been a major refactoring on how the XLabs project is structured so your existing project based on the 1.x.x will break. The reason for the refactoring was simple; separate functionality that does not depend on Xamarin.Forms into different assemblies. This allows the use of functionality like IoC, Serialization and even platform specific services without referencing XF.
To upgrade:
Uninstall any existing Xamarin.Forms.Labs packages from your
project.
Install XLabs.Forms package to your projects (PCL, iOS, Droid & WP). This will update Xamarin.Forms to the latest stable release (1.4.x)
Refactor code to reference the correct namespaces.
I am trying to install the MVVMCross.HotTuna.StarterPack on my Xamarin (Mac) Solution using the NuGet, but i ain't successful. The package was installed in the Xamarin.Android project successfully but while i try the same to do with the iOS and PCL project, it doesn't add. Any Idea on whats going wrong? Thanks!
That nuget package requires nuget 2.5 which isn't yet finished/released for Xamarin Studio - track https://github.com/mrward/monodevelop-nuget-addin/issues/13 for updates
It will also probably require fixes from Xamarin - they've not yet released PCL support, but it is in development. You can ask their forum and/or support for updates on this.
In the meantime:
you can develop for MvvmCross using VS on the PC - see http://mvvmcross.wordpress.com/
you can develop using binaries (not nuget) on the Mac - see http://slodge.blogspot.com/2013/05/xamarin-studio-quick-run-through-for.html
For Xamarin.Mac/MonoMac support, there's no PCL support currently available - so the only way to get this working currently is to fork the MvvmCross solution and to compile the PCL libraries for the appropriate Mac project. For more on current .Mac issues, track and/or contribute to: http://forums.xamarin.com/discussion/3733/playing-with-pcls
I want to develop application for iOS 3.1.3 in Lion OS (10.7.3). Can I develop it? What Xcode I must use to develop iOS 3.1.3 app? Now I use Xcode 4.2.1 and I can create iOS 3.1.3 project cause iOS 5.0 have a different type with 3.1.3.
Thanks before. Regards. :)
You can download additional SDKS from the XCode->Preferences->Downloads. Install older iOS SDK's and simulators, as well as debugging tools from here. After downloading the iOS 3.x and 4.x SDKS, you can build apps that will run on older iOS versions. You then need to set the build versions in the project settings to whatever SDK you want to build. However, you must know that while developing for older versions is a great practice, it may end up being a lot of extra work because different features are not supported (I.e. ARC memory management). Lastly, building for iOS 3.x may be less-useful at this point, because iOS 3 is going to be deprecated in the upcoming months. Just a few things to consider.
To Change your IOS SDK setting . Simply create your new project and click on your project tab(LEFT PANE).
After that select PROJECT in next LEFT PANE .
After this new tabbar appeared there is 2 tabs INFO/BUILD SETTING .
Select BUILD SETTING . There you find ARCHITECTURE>BASE SDK.
In Base SDK menu you can select your required SDk to develop your application.
Hope this will help you.
Where can I find resource on how to write Xcode plugins? I don't want to write macros and project templates, but plugins that extend the IDE functionality like the ones that can be developed for Visual Studio - capable of displaying in their own window and accessing Xcode project data.
See following:
http://maxao.free.fr/xcode-plugin-interface/
Xcode does not have a public plug-in API.
maybe more up-to-date: https://github.com/phausler/XcodeAPI
found via Regexident's answer on Xcode 4 plugin development
You can install Alcatraz
And then open XCode -> Windows -> Package manager, search XCode plugin in Template tab.
Then you can start a new project with XCode plugin template in OSX category.