obj.method(argument) - ruby

I am looking at this code:
class Student
attr_accessor :first_name, :last_name, :age
def initialize(first, last, age)
#first_name = first
#last_name = last
#age = age
end
def birthday
#age += 1
end
end
class ViewStudent
def initialize(student)
#student = student
end
def do_something
puts "Student name: #{#student.first_name} #{#student.last_name}"
end
end
class UpdateStudent
def initialize(student)
#student = student
end
def do_something
puts "What is the student's first name?"
#student.first_name = gets.chomp
puts "What is the student's last name?"
#student.last_name = gets.chomp
puts "Updated student: #{#student.first_name} #{#student.last_name}"
end
end
choices = [ViewStudent, UpdateStudent]
student = Student.new("John", "Doe", 18)
puts "Select 1 to view student or 2 to update student."
selection = gets.chomp.to_i
obj = choices[selection - 1]
obj = obj.new(student)
obj.do_something
In the last five lines, I understand that selection = gets.chomp.to_i converts the selection options to integers, but how does that work in tandem with obj = choices[selection - 1]?
I'm also not sure what obj = obj.new(student) and obj.do_something do. It looks like a local variable is being set to create a new object with student as the argument. However, obj isn't a class or method to call on?
I can also gather that obj.do_something calls the methods defined for both ViewStudent and UpdateStudent given the selection.
I saw this, but it doesn't answer my question.

obj = choices[selection - 1] just select ViewStudent if 1 and UpdateStudent if 2 from your array by index (choices[0] or choices[1]).
Then you creating an instance of selected class (ViewStudent.new or UpdateStudent.new) and call do_something method on this instance, because this methos difined in both classes:
obj = choices[selection - 1] # obj is ViewStudent or UpdateStudent class
obj = obj.new(student) # obj is ViewStudent or UpdateStudent instance
obj.do_something # call `do something` method on instance

Related

How do I pull a name from a class in an Array?

Okay, this is a little hard to explain but I will try (For starters I am only just learning to code so it may be something super simple I'm missing..)
I created a few classes, I put a name in those classes, I put them in an array, I then chose one at random and try to puts the name, and it outputs blank.
Am I doing this all completely wrong? I've been learning ruby for about 3 months now so I'm sure there is a lot I don't know.
class A
attr :name
def set_name
#name = "Aaa"
end
def get_name
return #name
end
end
class B
attr :name
def set_name
#name = "Bbb"
end
def get_name
return #name
end
end
class C
attr :name
def set_name
#name = "Ccc"
end
def get_name
return #name
end
end
name_a = A.new
name_b = B.new
name_c = C.new
which_name = Array.new
which_name[0] = name_a
which_name[1] = name_b
which_name[2] = name_c
roll = rand(max 3)
puts which_name[roll].get_name
I then chose one at random and try to puts the name, and it outputs
blank.
You never called the #set_name method in your code. You can add this:
name_a.set_name
name_b.set_name
name_c.set_name
Also, you probably want to look into #attr_accessor.

How do I randomly select a name from an array and check if it's uppercase

I need to randomly pick a name from an array in Ruby and then check if it uppercase. So far I have:
def namegenerator
return #name.sample
end
def namechecker
if name.upcase then
check = TRUE
else
check = FALSE
end
end
It needs to be as two separate methods like this.
Something like this:
def sample_word(words)
words.sample
end
def upcase?(word)
word == word.upcase
end
And then something like:
words = %w[APPLE banana CherRy GRAPE]
word = sample_word(words)
puts word # e.g. BANANA
puts upcase?(word) # will print true
If you just want to check just the first letter:
names = %w(Kirk mccoy scott Spock)
names.sample.then { |name| [name, name[0] == name[0].upcase] }
#=> ["mccoy", false]
Maybe something like this:
class NameGenerator
def initialize(size, items)
#name = ""
#size = size
#items = items
end
def namegenerator
#name = #items.sample(#size).to_s
end
def namechecker?
#name == #name.upcase
end
def name
#name
end
end
ng = NameGenerator.new 1, ["name", "Name", "NAME"]
ng.namegenerator
puts ng.name, ng.namechecker?
Update
I've posted code without much thinking about abstraction and i think it would be much better to encapsulate name and upper case check to separate class and make it immutable, then make generator class that selects one entity from collection.
class NameGenerator
def initialize(items)
#items = items
end
def next
#items.sample
end
end
class Name
attr_reader :name
def initialize(name)
#name = name
end
def is_uppercase?
#name.match(/\p{Lower}/) == nil
end
end
ng = NameGenerator.new [
Name.new("name"),
Name.new("Name"),
Name.new("NAME"),
Name.new("na-me")
]
name = ng.next
puts name.name, name.is_uppercase?

Adding new attribute to Object after it's created using method (Ruby)

I am trying to add an attribute to an object after it's been created using a method from within the object Class. I'd like to put this code in the def set_sell_by and def get_sell_by methods, if this is possible. So, in the end I'd like to do apple.set_sell_by(10) and then get that value later by doing apple.get_sell_by to check if the item has 5 days or less left to sell it.
class Grocery_Inventory
attr_accessor :product, :store_buy, :quantity, :serial_number, :customer_buy
def initialize(product, store_buy, quantity, serial_number, customer_buy)
#product = product
#store_buy = store_buy
#quantity = quantity + 5
#serial_number = serial_number
#customer_buy = customer_buy
end
def get_product_name
p product
self
end
def get_cost_customer
p "$#{customer_buy}"
self
end
def get_product_quantity
p "You have #{quantity} #{product}"
self
end
def set_sell_by
#some code...
self
end
def get_sell_by
if sell_by < 5
p "You need to sell this item within five days."
self
else
p "Item doesn't currently need to be sold."
self
end
end
end
apples = Grocery_Inventory.new("apples", 1.00, 5, 123, 0.25)
apples.get_product_name
apples.get_cost_customer
apples.get_product_quantity
Ruby is very lax in this regard. Simply access a variable with #and if it doesn't exist it will be created.
def set_sell_by
#sell_by = value
self
end

Using a variable across classes in Ruby

I have this class:
class Player
attr_accessor :card_pile, :name
def initialize
#name = name
#bust = false
#card_pile = []
end
def bust?
return #cards.inject(:+) > 21
end
end
I also have this as the beginning of another class
def playing_game
puts "How many players are playing? "
players_amount = gets.chomp.to_i
(0...players_amount).each do
puts ("What is the players name? ")
#name = gets.chomp
#players.push(#name)
end
#players.each do |each_player|
#name = Player.new
while true
while #name.card_pile.length < 2 do
new_card = Card.new
#name.card_pile.push(new_card.value)
end
puts(#name.card_pile)
print #name, "'s turn" "\n"
At the moment this will print out #<Player:0x007fc14984a4b0>'s turn instead of Rich's turn
Why is this happening? I thought I had made an instance variable in the Player class and then instantiated this class #name = Player.new and then could reference it from here on out??
This will help
def playing_game
puts 'How many players are playing?'
players_amount = gets.chomp.to_i
players_names = (0...players_amount).map do
puts ("What is the players name? ")
gets.chomp
end
players_names.each do |player_name|
player = Player.new(player_name)
while player.card_pile.length < 2 do
new_card = Card.new
player.card_pile.push(new_card.value)
end
puts player.card_pile
puts "#{player.name}'s turn"
end
end
UPD:
You don't need instance variables (like #name and #players inside single method).
In this code you iterate over players names
#players.each do |each_player|
=>
players_names.each do |player_name|
In context of
#name = Player.new
name is a Player instance
to create player with given name pass it to initializer:
player = Player.new(player_name)
then call name on Player instance, that you create earlier
puts "#{player.name}'s turn"

Undefined local variable error with simple program that adds items to array

class Books
attr_accessor :name, :book_id
def initialize(name, book_id)
#name = name,
#book_id = book_id
end
end
class BookCollection
def intialize
#book_names = []
end
def add_to_books(book_name)
book_name.push(book_names)
end
end
book1 = Books.new("catch22", "12345")
book_collection1 = BookCollection.new
book_collection1.add_to_books(book1.name)
puts book_collection1
end
That is my code and the error I'm getting is "undefined local variable or method `book_names'". I tried adding " attr_accessor :book_names" and when I do that the printed output doesn't make sense.
There are a few mistakes in your code:
line 4 should not end with a comma.
initialize in class BookCollection is misspelled, resulting in #book_names not being initialized. #book_names therefore equals nil when you attempt to add an element to it with push. nil does not have a method push; hence the exception, and the message printed with the exception.
book_name.push(book_names) should be #book_name.push(book_name). (#book_name must be an instance_variable, as opposed to a local variable, to be visible outside a method, within the class definition.
puts book_collection1 prints the class instance; you want to print #book_names.
Here I've fixed your code. I've used << instead of push. Either is OK, but the former seems to be favored my most.
class Books
attr_accessor :name, :book_id
def initialize(name, book_id)
puts "name = #{name}, book_id = #{book_id}"
#name = name
#book_id = book_id
end
end
class BookCollection
attr :book_names
def initialize
#book_names = []
end
def add_to_books(book_name)
#book_names << book_name
end
end
book_collection1 = BookCollection.new
book1 = Books.new("Catch22", "12345")
book2 = Books.new("Hawaii", "67890")
book_collection1.add_to_books(book1.name)
book_collection1.add_to_books(book2.name)
book_collection1.book_names # => ["Catch22", "Hawaii"]
Probably just a typo at
book_name.push(book_names)
Should have been
book_names.push(book_name)
With attr_accessor :book_names

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