Trying to solve the peg jump puzzle in Prolog - prolog

There are 8 pegs in nine holes. At beginning, the four red pegs on the left and the four blue pegs are on the right, and one empty hole between them. The puzzle is to move all the red to the right, and blue pegs to the left(in other opposite). These are the legal moves to do so:
Pegs may only move forward (red may move right and blue left).
A peg may move forward one step into an open position.
A peg may skip over exactly one peg of the opposite color, if the position beyond it is open.
This is what I wrote, but it doesn't work
% Form of board, b for blue, r for red, o for empty.
% [ [r,r,r,r], [o], [b,b,b,b] ]
% jumps
linjmp([x, x, o | T], [o, o, x | T]).
linjmp([o, x, x | T], [x, o, o | T]).
linjmp([H|T1], [H|T2]) :- linjmp(T1,T2).
% Series of legal boards.
series(From, To, [From, To]) :- jump(From, To).
series(From, To, [From, By | Rest])
:- jump(From, By),
series(By, To, [By | Rest]).
% Print a series of boards. This puts one board per line and looks a lot
% nicer than the jumble that appears when the system simply beltches out
% a list of boards. The write_ln predicate is a built-in which always
% succeeds (is always satisfied), but prints as a side-effect. Therefore
% print_series(Z) will succeed with any list, and the members of the list
% will be printed, one per line, as a side-effect of that success.
print_series_r([]) :-
write_ln('*******************************************************').
print_series_r([X|Y]) :- write_ln(X), print_series_r(Y).
print_series(Z) :-
write_ln('\n*******************************************************'),
print_series_r(Z).
% A solution.
solution(L) :- series([[r,r,r,r], [o], [b,b,b,b]],
[[b,b,b,b], [o], [r,r,r,r]], L).
% Find a print the first solution.
solve :- solution(X), print_series(X).
% Find all the solutions.
solveall :- solve, fail.
% This finds each solution with stepping.
solvestep(Z) :- Z = next, solution(X), print_series(X).
It should be like so when it works:
?- consult(linejump).
% linejump compiled 0.00 sec, 3,612 bytes
true.
?- solve.
*******************************************************
[r, r, r, r, o, b, b, b, b]
[r, r, r, o, r, b, b, b, b]
[r, r, r, b, r, o, b, b, b]
[r, r, r, b, r, b, o, b, b]
[r, r, r, b, o, b, r, b, b]
[r, r, o, b, r, b, r, b, b]
[r, o, r, b, r, b, r, b, b]
[r, b, r, o, r, b, r, b, b]
[r, b, r, b, r, o, r, b, b]
[r, b, r, b, r, b, r, o, b]
[r, b, r, b, r, b, r, b, o]
[r, b, r, b, r, b, o, b, r]
[r, b, r, b, o, b, r, b, r]
[r, b, o, b, r, b, r, b, r]
[o, b, r, b, r, b, r, b, r]
[b, o, r, b, r, b, r, b, r]
[b, b, r, o, r, b, r, b, r]
[b, b, r, b, r, o, r, b, r]
[b, b, r, b, r, b, r, o, r]
[b, b, r, b, r, b, o, r, r]
[b, b, r, b, o, b, r, r, r]
[b, b, o, b, r, b, r, r, r]
[b, b, b, o, r, b, r, r, r]
[b, b, b, b, r, o, r, r, r]
[b, b, b, b, o, r, r, r, r]
*******************************************************
true ;
*******************************************************
[r, r, r, r, o, b, b, b, b]
[r, r, r, r, b, o, b, b, b]
[r, r, r, o, b, r, b, b, b]
[r, r, o, r, b, r, b, b, b]
[r, r, b, r, o, r, b, b, b]
[r, r, b, r, b, r, o, b, b]
[r, r, b, r, b, r, b, o, b]
[r, r, b, r, b, o, b, r, b]
[r, r, b, o, b, r, b, r, b]
[r, o, b, r, b, r, b, r, b]
[o, r, b, r, b, r, b, r, b]
[b, r, o, r, b, r, b, r, b]
[b, r, b, r, o, r, b, r, b]
[b, r, b, r, b, r, o, r, b]
[b, r, b, r, b, r, b, r, o]
[b, r, b, r, b, r, b, o, r]
[b, r, b, r, b, o, b, r, r]
[b, r, b, o, b, r, b, r, r]
[b, o, b, r, b, r, b, r, r]
[b, b, o, r, b, r, b, r, r]
[b, b, b, r, o, r, b, r, r]
[b, b, b, r, b, r, o, r, r]
[b, b, b, r, b, o, r, r, r]
[b, b, b, o, b, r, r, r, r]
[b, b, b, b, o, r, r, r, r]
*******************************************************
true .
?-

A straightforward Prolog code which tries to be the simplest and clearest, and doesn't care about efficiency at all:
start([r,r,r,r,e,b,b,b,b]). % starting position
% can move from a position P1 to position P2
move(P1,P2):- append(A,[r,e|B],P1), append(A,[e,r|B],P2).
move(P1,P2):- append(A,[e,b|B],P1), append(A,[b,e|B],P2).
move(P1,P2):- append(A,[e,r,b|B],P1), append(A,[b,r,e|B],P2).
move(P1,P2):- append(A,[r,b,e|B],P1), append(A,[e,b,r|B],P2).
solved([b,b,b,b,e,r,r,r,r]). % the target position to be reached
pegs :- start(P), solve(P, [], R),
maplist(writeln, R), nl, nl, fail ; true.
% solve( ?InitialPosition, +PreviousPositionsList, ?ResultingPath)
solve(P, Prev, R):-
solved(P) -> reverse([P|Prev], R) ;
move(P, Q), \+memberchk(Q, Prev), solve(Q, [P|Prev], R).
Nothing special about it. Takes whole of 0.08 seconds on Ideone to find two solutions, both of 24 moves.
For an N-pegs problem, we only need to modify the start and solved predicates accordingly.
Kudos go to Cary Swoveland from whose answer I took the notation (that's half the solution). A more efficient code, following mat's answer, building the result list in Prolog's characteristic top-down manner (similar to difference-lists technique, cf. tailrecursion-modulo-cons ):
swap([r,e|B],[e,r|B]).
swap([e,b|B],[b,e|B]).
swap([e,r,b|B],[b,r,e|B]).
swap([r,b,e|B],[e,b,r|B]).
move(A,B):- swap(A,B).
move([A|B],[A|C]):- move(B,C).
moves(S,[S]):- solved(S).
moves(S,[S|B]):- move(S,Q), moves(Q,B).
pegs(PS) :- start(P), moves(P, PS), maplist( writeln, PS), nl.
In general, any board game with positions and moves between them can be seen as a search problem in a search space of positions, defined by the valid moves, that is to take us from the start to the end (final) position. Various search strategies can be used, depth first, breadth first, iterative deepening, best-first heuristics ... This views the search space as a graph where nodes are positions (board configurations), and edges are moves; otherwise we can say this is a transitive closure of a move relation.
Sometimes the move relation is defined such that it produces a new legal configuration (like here); sometimes it is easier to define a general move relation and check the produced position for legality (like in N-queens problem). It is also common to maintain the visited nodes list while searching, and check any newly discovered node for being one of those already visited - discarding that path, to avoid getting into a loop.
Breadth first search will explicitly maintain the frontier of the nodes being discovered, and maintain it as a queue while extending it by one move at a time; depth first as a stack. Best first search will reorder this frontier according to some heuristics. Here, moves/2 is depth-first implicitly, because it relies on Prolog search which is itself depth-first.
Sometimes the search space is guaranteed to not have these cycles (i.e. to be a DAG - directed acyclic graph) so the check for uniqueness is not necessary. As for the final node, sometimes it is defined by value (like here), sometimes we're interested in some condition to hold (like e.g. in chess). See this answer for how to enforce this uniqueness with a lazy all_dif/1 predicate upfront. With the predicates defined in it, this problem becomes simply
pegs(Ps):-
path( move, Ps, [r,r,r,r,e,b,b,b,b], [b,b,b,b,e,r,r,r,r]).

It is always nice to use a dcg when describing lists.
For example:
initial_state([r,r,r,r,o,b,b,b,b]).
final_state([b,b,b,b,o,r,r,r,r]).
move([E|Es]) --> [E], move(Es).
move([r,o|Ls]) --> [o,r], list(Ls).
move([o,b|Ls]) --> [b,o], list(Ls).
move([o,r,b|Ls]) --> [b,r,o], list(Ls).
move([r,b,o|Ls]) --> [o,b,r], list(Ls).
list([]) --> [].
list([L|Ls]) --> [L], list(Ls).
moves(S) --> [S], { final_state(S) }.
moves(S0) --> [S0], { phrase(move(S0), S) }, moves(S).
We can use iterative deepening to find a shortest solution:
?- length(Ms, _),
initial_state(S0),
phrase(moves(S0), Ms),
maplist(writeln, Ms).
[r,r,r,r,o,b,b,b,b]
[r,r,r,r,b,o,b,b,b]
[r,r,r,o,b,r,b,b,b]
[r,r,o,r,b,r,b,b,b]
[r,r,b,r,o,r,b,b,b]
[r,r,b,r,b,r,o,b,b]
[r,r,b,r,b,r,b,o,b]
[r,r,b,r,b,o,b,r,b]
[r,r,b,o,b,r,b,r,b]
[r,o,b,r,b,r,b,r,b]
[o,r,b,r,b,r,b,r,b]
[b,r,o,r,b,r,b,r,b]
[b,r,b,r,o,r,b,r,b]
[b,r,b,r,b,r,o,r,b]
[b,r,b,r,b,r,b,r,o]
[b,r,b,r,b,r,b,o,r]
[b,r,b,r,b,o,b,r,r]
[b,r,b,o,b,r,b,r,r]
[b,o,b,r,b,r,b,r,r]
[b,b,o,r,b,r,b,r,r]
[b,b,b,r,o,r,b,r,r]
[b,b,b,r,b,r,o,r,r]
[b,b,b,r,b,o,r,r,r]
[b,b,b,o,b,r,r,r,r]
[b,b,b,b,o,r,r,r,r]
with additional bindings for the lists of moves Ms and the initial state S0.

a purely syntactic variation of Will Ness's answer:
swap(X,P,Q) :- append([L,X,R],P), reverse(X,Y), append([L,Y,R],Q).
solve(P,Prev,R) :-
solved(P)
-> reverse([P|Prev], R)
; % move(P, Q)
phrase( (swap([r,e])|swap([e,b])|swap([e,r,b])|swap([r,b,e])), P, Q),
\+memberchk(Q, Prev),
solve(Q, [P|Prev], R).

I don't know prolog, but here's a recursive solution using Ruby. Even if you don't know Ruby, you should be able to figure out how the recursion works.
A Ruby primer:
a[space_pos-1], a[space_pos] = a[space_pos], a[space_pos-1] uses parallel assignment to swap the values at array indices space_pos-1 and space_pos without the need for a temporary variable.
FINAL, since it begins with a capital letter, is a constant.
a = arr.dup returns a "shallow" copy of the array arr, so swapping elements of a does not effect arr.
If a method contains no return statement, the value computed in the last line is returned by the method (e.g., the array a in red_slide).
soln=[] in def solve(arr, soln = []) assigns soln to an empty array if solve is called solve(arr).
soln + [:red_slide], where soln is an array and [:red_slide] is an array containing a single symbol (indicated by the colon) is a new array comprised of the elements of soln and the element :red_slide.
you can think of && as "and".
nil is returned by solve if the state of the moves given by solve's argument arr does not lead to a solution.
FINAL = [:b, :b, :b, :b, :e, :r, :r, :r, :r]
SIZE = FINAL.size
def red_slide(arr, space_pos)
a = arr.dup
a[space_pos-1], a[space_pos] = a[space_pos], a[space_pos-1]
a
end
def blue_slide(arr, space_pos)
a = arr.dup
a[space_pos], a[space_pos+1] = a[space_pos+1], a[space_pos]
a
end
def red_jump(arr, space_pos)
a = arr.dup
a[space_pos-2], a[space_pos] = a[space_pos], a[space_pos-2]
a
end
def blue_jump(arr, space_pos)
a = arr.dup
a[space_pos+2], a[space_pos] = a[space_pos], a[space_pos+2]
a
end
def solve(arr, soln = [])
return soln if arr == FINAL
space_pos = arr.index(:e)
# See if can slide red
if space_pos > 0 && arr[space_pos-1] == :r
ret = solve(red_slide(arr, space_pos), soln + [:red_slide])
return ret if ret
end
# See if can slide blue
if space_pos < SIZE-1 && arr[space_pos+1] == :b
ret = solve(blue_slide(arr, space_pos), soln + [:blue_slide])
return ret if ret
end
# See if can jump red over blue
if space_pos > 1 && arr[space_pos-2] == :r && arr[space_pos-1] == :b
ret = solve(red_jump(arr, space_pos), soln + [:red_jump])
return ret if ret
end
# See if can jump blue over red
if space_pos < SIZE-2 && arr[space_pos+2] == :b && arr[space_pos+1] == :r
ret = solve(blue_jump(arr, space_pos), soln + [:blue_jump])
return ret if ret
end
nil
end
solve [:r, :r, :r, :r, :e, :b, :b, :b, :b]
#=> [:red_slide, :blue_jump, :blue_slide, :red_jump, :red_jump, :red_slide,
# :blue_jump, :blue_jump, :blue_jump, :blue_slide, :red_jump, :red_jump,
# :red_jump, :red_jump, :blue_slide, :blue_jump, :blue_jump, :blue_jump,
# :red_slide, :red_jump, :red_jump, :blue_slide, :blue_jump, :red_slide]
I was surprised that it took just a fraction of a second to compute a solution. I guess the number of combinations of moves is not as great as I had imagined.
Note that this solution is for the "N peg problem", not just the "8 peg problem". For example,
FINAL = [:b, :b, :b, :e, :r, :r, :r]
SIZE = FINAL.size
solve [:r, :r, :r, :e, :b, :b, :b]
#=> [:red_slide, :blue_jump, :blue_slide, :red_jump, :red_jump, :red_slide,
# :blue_jump, :blue_jump, :blue_jump, :red_slide, :red_jump, :red_jump,
# :blue_slide, :blue_jump, :red_slide]

Board representation is important, here.
% Form of board, b for blue, r for red, o for empty.
% [r, r, r, r, o, b, b, b, b]
% Legal jumps.
linjmp([r, o | T], [o, r | T]).
linjmp([o, b | T], [b, o | T]).
linjmp([o, r, b | T], [b, r, o | T]).
linjmp([r, b, o | T], [o, b, r | T]).
linjmp([H|T1], [H|T2]) :- linjmp(T1,T2).
% Series of legal boards.
series(From, To, [From, To]) :- linjmp(From, To).
series(From, To, [From, By | Rest])
:- linjmp(From, By),
series(By, To, [By | Rest]).
% Print a series of boards. This puts one board per line and looks a lot
% nicer than the jumble that appears when the system simply beltches out
% a list of boards. The write_ln predicate is a built-in which always
% succeeds (is always satisfied), but prints as a side-effect. Therefore
% print_series(Z) will succeed with any list, and the members of the list
% will be printed, one per line, as a side-effect of that success.
print_series_r([]) :-
write_ln('*******************************************************').
print_series_r([X|Y]) :- write_ln(X), print_series_r(Y).
print_series(Z) :-
write_ln('\n*******************************************************'),
print_series_r(Z).
% A solution.
solution(L) :- series([r, r, r, r, o, b, b, b, b],
[b, b, b, b, o, r, r, r, r], L).
% Find a print the first solution.
solve :- solution(X), print_series(X).
% Find all the solutions.
solveall :- solve, fail.
% This finds each solution with stepping.
solvestep(Z) :- Z = next, solution(X), print_series(X).

Related

How can I get my maze program to create and print two route-lists to the console?

link(entry, a).
link(a, b).
link(b, c).
link(c, d).
link(d, e).
link(b, e).
link(e, f).
link(f, c).
link(f, exit).
route(1, 2) :-
member(1, [entry,a,b,c,d,e,f,exit]),
member(2, [entry,a,b,e,f,exit]).
route(X, Z, [entry,a,b,c,d,e,f,exit]) :- route(X, Z,[R],[entry,a,b,c,d,e,f,exit]).
route(X, Z, [exit,f,e,d,c,b,a,entry], [entry,a,b,c,d,e,f,exit]) :-
reverse(X, Y, [exit,f,e,d,c,b,a,entry], [entry,a,b,c,d,e,f,exit]),
route(Y, Z),
write(X).
Despite hours of reading, I am struggling to understand how I can make my program generate and display the listed paths in the console window. Is there anyone who can provide advice? I have basically no programming experience, prolog is probably the bulk of my knowledge, and that's insufficient.
route(X, Y, [X, Y]) :- link(X,Y).
route(X, Y, [X | TY]) :-
link(X, T),
route(T, Y, TY).
With route as above, the following code searches for the path in increasing order of length.
?- length(X, _), route(entry,exit, X).
X = [entry, a, b, e, f, exit] ;
X = [entry, a, b, c, d, e, f, exit] ;
X = [entry, a, b, e, f, c, d, e, f, exit] ;
X = [entry, a, b, c, d, e, f, c, d, e, f, exit] ;
X = [entry, a, b, e, f, c, d, e, f, c, d, e, f, exit]
Since we did not constrain route predicate to disallow repeated nodes, we have loops at higher lengths of the path.
EDIT:
The following works SWI-Prolog check if your system has dif/2. Using maplist here allows us to do increasing path length search.
route(X, Y, [X, Y]) :- link(X,Y).
route(X, Y, [X|TY]) :-
link(X, T),
maplist(dif(X), TY), % X is different from all nodes in TY
route(T, Y, TY).
If you do not have dif use \+ member(X, TY) after the route(T, Y, TY).
This gives
?- route(entry, exit, X).
X = [entry, a, b, e, f, exit] ;
X = [entry, a, b, c, d, e, f, exit] ;
After the couple of solutions it will loop endlessly. If you want that to stop that happening you can constrain the length of path to number of existing nodes
?- between(2, 8, N), length(X, N), route(entry, exit, X).
N = 6,
X = [entry, a, b, e, f, exit] ;
N = 8,
X = [entry, a, b, c, d, e, f, exit] ;
false.

Finding all possible paths in a graph without cycle

I'm trying to write a Prolog program to give me all possible paths between two points in a graph (with cycle).
edge(a,b).
edge(a,c).
edge(a,d).
edge(b,e).
edge(c,e).
edge(c,f).
edge(d,f).
edge(f,g).
edge(g,e).
edge(e,a).
show_path(X,Y,[X,Y]) :- edge(X,Y).
show_path(X,Z,[X|T]) :- edge(X,Y), not(member(Y, T)), show_path(Y,Z,T).
I'm trying to use not(member()) to exclude the cycles and avoid infinite loop but it doesn't yield all possible solutions. How can I alter the program to get the all possible paths between two points in a graph with cycle?
Your program does not work because not(member(Y, T)) will always be false: at this point, T is not instantiated so it's always possible to find a list which contains Y.
You can fix your program by adding an accumulator:
show_path(X,X,T,P) :- reverse([X|T],P).
show_path(X,Z,T,P) :- edge(X,Y), not(member(X,T)), show_path(Y,Z,[X|T],P).
show_path(X,Y,P) :- show_path(X,Y,[],P).
It's not clear what you mean by avoiding cycles. Here, it will avoid passing twice on the same point, unlike #coder's answer. For example:
?- show_path(a,e,Z).
Z = [a, b, e] ;
Z = [a, c, e] ;
Z = [a, c, f, g, e] ;
Z = [a, d, f, g, e] ;
false.
You can easily see that not(member(Y, T)) fails when T is not instantiated. For example try:
?- not(member(X,L)).
false.
where you see that it fails. To solve that you need to keep an extra list that will be instantiated in every step beginning with empty list:
show_path(X,Y,R):-show_path(X,Y,[],R).
show_path(X,Y,_,[X,Y]) :- edge(X,Y).
show_path(X,Y,L,[X|R]) :- edge(X,Z),\+member(Z,L),
show_path(Z,Y,[Z|L],R).
Example:
?- show_path(a,e,L).
L = [a, b, e] ;
L = [a, b, e, a, c, e] ;
L = [a, b, e, a, c, f, g, e] ;
L = [a, b, e, a, d, f, g, e] ;
L = [a, c, e] ;
L = [a, c, e, a, b, e] ;
L = [a, c, e, a, d, f, g, e] ;
L = [a, c, f, g, e] ;
L = [a, c, f, g, e, a, b, e] ;
L = [a, d, f, g, e] ;
L = [a, d, f, g, e, a, b, e] ;
L = [a, d, f, g, e, a, c, e] ;
false.
You could have the output that #Fatalize suggested also by writing:
show_path(X,Y,[X,Y]) :- edge(X,Y).
show_path(X,Y,R) :- edge(X,Z), show_path(Z,Y,RZ),R=[X|RZ],
sort(R,R1),length(R,N),length(R1,N1),
(N>N1->!,fail ;true).
Example:
?- show_path(a,e,L).
L = [a, b, e] ;
L = [a, c, e] ;
L = [a, c, f, g, e] ;
L = [a, d, f, g, e] ;
false.

How to get the value of many elements of a matrix (list of lists)

I have problems because I want to get the values of many grids of a matrix
Example:
I have this matrix (list of lists)
[[g,z,n,d,o,g,r,o,y,c],
[a,u,u,d,p,o,x,s,t,b],
[u,y,z,r,r,e,m,e,e,o],
[g,v,j,m,x,e,j,e,h,l],
[e,r,u,y,d,z,k,b,r,x],
[e,d,h,n,c,y,q,e,x,i],
[w,f,m,w,x,n,n,m,h,i],
[y,d,g,u,q,d,z,o,n,d],
[g,p,o,u,c,o,n,f,x,q],
[c,y,z,r,i,c,a,t,x,v]]
I want to get the word "dog" from this matrix, this word is in the coordinates (0 3) (0 4) (0 5).
Now the problem is how I can do this in prolog?
My code so far:
selectElementList(0,[H|_],H).
selectElementList(P,[H|T],E):-
length([H|T],Len),
( P < Len
-> P1 is P - 1,
selectElementList(P1,T,E),
!
; E = false,
!
).
With this predicate I get one value of the matrix.
selectGridMatrix(Matrix,X,Y,R):-
selectElementList(X,Matrix,Row), selectElementList(Y,Row,R).
Example:
?- selectGridMatrix([[0,1,2],[3,4,5]],0,0,R).
R = 0 ;
an example, using builtin nth0/3 and library(yall):
?- M= [[g,z,n,d,o,g,r,o,y,c],
[a,u,u,d,p,o,x,s,t,b],
[u,y,z,r,r,e,m,e,e,o],
[g,v,j,m,x,e,j,e,h,l],
[e,r,u,y,d,z,k,b,r,x],
[e,d,h,n,c,y,q,e,x,i],
[w,f,m,w,x,n,n,m,h,i],
[y,d,g,u,q,d,z,o,n,d],
[g,p,o,u,c,o,n,f,x,q],
[c,y,z,r,i,c,a,t,x,v]], maplist({M}/[(R,C),V]>>(nth0(R,M,Row),nth0(C,Row,V)),[(0,3),(0,4),(0,5)],Word).
M = [[g, z, n, d, o, g, r, o|...], [a, u, u, d, p, o, x|...], [u, y, z, r, r, e|...], [g, v, j, m, x|...], [e, r, u, y|...], [e, d, h|...], [w, f|...], [y|...], [...|...]|...],
Word = [d, o, g].
HTH

Prolog creating a list of sets from ith elements of lists

I have list structure
L=[[a,b,c,d],[a,f,c,h]]
Length of L can be greater than 2.I want to unite the elements of list so that L or a NewL become
L=[a,[b,f],c,[d-h]]
This is probably what you want:
unite([[],[]], []).
unite([[X|Ls], [X|Rs]], [X|Rest]) :- unite([Ls, Rs], Rest).
unite([[L|Ls], [R|Rs]], [[L,R]|Rest]) :- L \= R, unite([Ls, Rs], Rest).
However, I agree with #false because this is a strange API and there are a lot of unhandled edge cases.
What you're requiring is an aggregation schema. I think I got it:
unite(Ls, [E|Es]) :-
aggreg(Ls, E, Ns),
unite(Ns, Es).
unite(_, []).
aggreg(L, E, LLs) :-
maplist(first, L, Fs, LLs),
setof(X, member(X, Fs), S),
( [E] = S -> true ; E = S ).
first([E|Es], E, Es).
yields
?- L=[[a,b,c,d],[a,f,c,h],[a,f,c,g]],unite(L,U).
L = [[a, b, c, d], [a, f, c, h], [a, f, c, g]],
U = [a, [b, f], c, [d, g, h]] ;
L = [[a, b, c, d], [a, f, c, h], [a, f, c, g]],
U = [a, [b, f], c] .
I think that a cut after the first solution would be well placed (use once/1 for that).
Note that the schema it's rather general: just substitute in setof/3 some more applicative task (if any) than unification (you could call into your DB, for instance).

using prolog to generate sentences

Consider the following list of states:
[Sin,S2,S3,...,Sout]
and following rules:
it is possible to go back from S(n) to S(n-1) if there is such
S(n-1)
it is not possible to go back from S(out)
a sentence always begins with S(in) and ends with S(out)
I would like to have a rule that could be activated like this:
?- sentence(X, backs)
in which 'backs' means how many times a "back" is allowed.
For this list [a,b,c,d]
?- sentence(x, 2)
would generate:
[a,b,c,d] %no backs
[a,b,a,b,c,d] %one back
[a,b,c,b,c,d] %from d we cannot go back
[a,b,a,b,c,b,c,d] %two backs
[a,b,c,b,a,b,c,d] %two backs
Here's something that seems to be working:
sentence( [A|B], N, [A|X]) :- B=[_|_] -> sentence(B,[A],N,X)
; B = X.
sentence( B, _, 0, B). % no more moves back left
sentence( [B,C], _, N, [B,C]):- N>0. % no going back from end node
sentence( [B|C], A, N, [B|X]):- N>0, C=[_|_],
sentence( C, [B|A], N, X). $ fore
sentence( [B|C], [A|D], N, [B|X]):- N>0, C=[_|_], N1 is N-1,
sentence( [A,B|C], D, N1, X). $ aft
Running it gives me
23 ?- sentence([a,b,c,d],2,X).
X = [a, b, c, d] ;
X = [a, b, c, b, c, d] ;
X = [a, b, c, b, c, b, c, d] ;
X = [a, b, c, b, a, b, c, d] ;
X = [a, b, a, b, c, d] ;
X = [a, b, a, b, c, b, c, d] ;
X = [a, b, a, b, a, b, c, d] ;
No

Resources