Syncing Multiple SubFolders in Exchange Web Services - exchange-server

Up until now I used to just need to sync my Main Contacts folder using
SyncFolderItems()
But recently I added multiple contact sub-folders to keep contacts organized so now I'm confused as far as the syncstate that I store. I thought the sync state was like a mailbox-wide unique identifier for a given point in time, but now It looks like I need to call the SyncFolderItems() function for each subfolder and store different syncstates for each folder.
Is this true? Or am I overthinking it?
Storing one syncstate is bad as it is already I cant m imagine having to store 6 different sync states.
Has anybody had any experience with synccing multiple folders in Exchange?
Any tips, or advice greatly appreciated.

The Majority of all API operations in Exchange are per folder, the syncstate just tells you the synchronization state of the particular folder you have used it against. You will need to maintain a separate syncstate for every folder you want to synchronize against. Sub-folders are a separate container in this regards
Storing one syncstate is bad as it is already I cant m imagine having to store 6 different sync states.
ActiveSync stores a similar sync state per folder (and works on millions of devices) its just something that synchronization requires so shouldn't really be issue.
Cheers
Glen

Related

Can you batch delete in REDCap?

We recently had a duplication in uploaded records to one of our REDCap projects totaling about 3,800 files that now need to be removed. Currently it is taking a team of three about 30 seconds per record to delete due to the size of the project and traffic in REDCap. I have not found any solution to delete multiple records at once from Vanderbilt or the other university resources I typically use. I was wondering if others have found a work around?
There is an API method for deleting records, so that would be your best bet for batch deletion. The details, with examples for different languages, are in the API and API playground applications in the project sidebar. You must have an API token generated, and your admin might have to approve that before you can use the API. It also inherits your privileges on the project, so you need to have the privilege to delete records in the User Rights application.
Another method that might be easier and cleaner would be to ditch this particular project and copy the project without its records, then perform the import on the new, empty project.
Consider REDCapR::redcap_delete() if you're using R, or PyCap's delete_records() if you're using Python.
Packages for other languages are listed in REDCap Tools.

should images come from db or content\Images folder

I am developing a eCommerce website in ASP.NET MVC 3 in C#. Using SQL Server 2008R2. My question is if I have 5 images that I want to show in gridView with thumbnails (e.g. something like Amazon website that gives customers couple of pictures to show) would it be advisory if the images are coming from the database or should I reside in the Content\Images folder? There are quite a few sub-categories in sub-category in my db design. What is the most common suit for a professional developer to follow? Thanks. I know there are few options for third party tools like jquery & Telerik Extensions. So I will use them.
Thanks
From my experience and research it is better to put it in a folder/content structure. Yes, there are security things with opening directories to the public but if you instead upload a file via ftp dynamically the problems are solved. I have heard of horror stories about storing files in database and have seen the issues come up but have resolved them. Basically, it is easier to write to database and there are not the security issues of opening up a directory to public but just make sure to regularly check backups that the files are not corrupt or make sure the data is on a fail over cluster where that will never be a problem.
So summary: Database is fine just regularly check backups by restoring them that they are not corrupt or run as a fail over cluster. Otherwise just go with the typical folder/content structure but use ftp to upload the file so there are no open directories to the public.
For me, the best anwser to this question is this: To BLOB or Not To BLOB: Large Object Storage in a Database or a Filesystem
Sumary: Application designers often face the question of whether to store large objects in a filesystem or in a database. Often this decision is made for application design simplicity. Sometimes, performance measurements are also used. This paper looks at the question of fragmentation – one of the operational issues that can affect the performance and/or manageability of the system as deployed long term. As expected from the common wisdom, objects smaller than 256K are best stored in a database while objects larger than 1M are best stored in the filesystem. Between 256K and 1M, the read:write ratio and rate of object overwrite or replacement are important factors. We used the notion of “storage age” or number of object overwrites as way of normalizing wall clock time. Storage age allows our results or similar such results to be applied across a number of read:write ratios and object replacement rates.

Building a file upload site that scales

I'm attempting to build a file upload site as a side project, and I've never built anything that needed to handle a large amount of files like this. As far as I can tell, there are three major options for storing and retrieving the files (note that there can be multiple files per upload, so, for example, website.com/a23Fc may let you download a single or multiple files, depending on how many the user originally uploaded - similar to imgur.com):
Stick all the files in one huge files directory, and use a (relational) DB to figure out which files belong to which URLs, then return a list of filenames depending on that. Example: user loads website.com/abcde, so it queries the DB for all files related to the abcde uploads, returns their filenames, and the site outputs those.
Use CouchDB because it allows you to actually attach files to individual records in the DB, so each URL/upload could be a DB record with files attached to it. Example, user loads website.com/abcde, CouchDB grabs the document with the ID of abcde, grabs the files attached to that document, and gives them to the user.
Skip out on using a DB completely, and for each upload, create a new directory and stick the files in that. Example: user loads website.com/abcde, site looks for a /files/abcde/ directory, grabs all the files out of there, and gives them to the user, so a database isn't involved at all.
Which of these seems to most scalable? Like I said, I have very little experience in this area so if I'm completely off or if there is an obvious 4th option, I'm more than open to it. Having thousands or millions of files in a single directory (i.e., option 1) doesn't seem very smart, but having thousands or millions of directories in a directory (i.e., option 3) doesn't seem much better.
A company I used to work for faced this exact problem with about a petabyte of image files. Their solution was to use the Andrew File System (see http://en.wikipedia.org/wiki/Andrew_File_System for more) to store the files in a directory structure that matched the URL structure. This scaled very well in practice.
They also recorded the existence of the files in a database for other reasons that were internal to their application.
I recommend whichever solution you can personally complete in the shortest amount of time. If you already have working CouchDB prototypes, go for it! Same for a relational-oriented or filesystem-oriented solution.
Time-to-market is more important than architecture for two reasons:
This is a side project, you should try to get as far along as possible.
If the site becomes popular, since the primary purpose is file upload, you are likely to rebuild the core service at least once, perhaps more, during the life of the site.
If you are going to user ASP.NET here is article that describes how to use Distributed File System for web farm http://weblogs.asp.net/owscott/archive/2006/06/07/DFS-for-Webfarm-Usage---Content-Replication-and-Failover.aspx

Core Data cloud sync - need help with logic

I'm in the middle of brainstorming a cloud sync solution for a Core Data app that I am currently developing. I'm planning to open source the code for this once its done, for anyone to use with their Core Data apps, so input from the community on how this system should work is much appreciated :-) Here's what I'm thinking:
Server Side
Storage Provider
As with all cloud sync systems, storage is a major piece of the puzzle. There are many ways to handle this. I could set up my own server for storage, or use a service like Amazon S3, but because I'm starting out with $0 capital, at this moment, a paid storage solution isn't a viable option. After some thought, I decided to settle with Dropbox (an already well established cloud sync application and storage provider). The pros of using Dropbox are:
It's free (for a limited amount of space)
In addition to being a storage service, it also handles cloud sync
They recently released an Objective-C SDK which makes it much easier to interface with it in Mac and iPhone apps
In case I decide to switch to a different storage provider in the future, I intend to add "services" to this cloud sync framework, basically allowing anyone to create a service class to interface with their choice of storage provider, which can then simply be plugged into the framework.
Storage Structure
This is a really difficult part to figure out, so I need as much input as I can here. I've been thinking about a structure like this:
CloudSyncFramework
======> [app name]
==========> devices
=============> (device id)
================> deviceinfo
================> changeset
==========> entities
=============> (entity name)
================> (object id)
A quick explanation of this structure:
The master "CloudSyncFramework" (name undecided) folder will contain separate folders for each app that uses the framework
Each app folder contains a devices folder and an entities folder
The devices folder will contain a folder for each device that is registered with the account. The device folder will be named according to the device ID, obtained using something like [[UIDevice currentDevice] uniqueIdentifier] (on iOS) or a serial number (on Mac OS).
Each device folder contains two files: deviceinfo and changeset. deviceinfo contains information about the device (e.g. OS version, last sync date, model, etc.) and the changeset file contains information about objects that have changed since the device last synchronized. Both files will just be simple NSDictionaries archived into files using NSKeyedArchiver.
Each Core Data entity has a subfolder under the entities folder
Under each entity folder, every object that belongs to that entity will have a separate file. This file will contain a JSON dictionary with the key-value pairs.
Simultaneous Sync
This is one of the areas where I am almost completely clueless. How would I handle 2 devices connecting and syncing with the cloud at the same time? There seems to be a high risk of things getting out of sync here, or even data corruption.
Handling migrations
Once again, another clueless area here. How would I handle migrations of the Core Data managed object model? The easiest thing to do here seems to be just to wipe the cloud data store clean and upload a new copy of the data from a device which has undergone the migration process, but this seems somewhat risky, and there may be a better way.
Client Side
Converting NSManagedObjects into JSON
Converting attributes into JSON isn't a very hard task (theres lots of code for it floating around the web). Relationships are the key problem here. In this stackoverflow post, Marcus Zarra posts code in which the relationship objects themselves are added to the JSON dictionary. However, he mentions that this can cause an infinite loop depending on the structure of the model, and I'm not sure if this would work with my method, because I store each object as an individual file.
I've been trying to find a way to get an ID as a string for an NSManagedObject. Then I could save relationships in JSON as an array of IDs. The closest thing I found was [[managedObject objectID] URIRepresentation], but this isn't really an ID for an object, its more of a location for the object in the persistent store, and I don't know if its concrete enough to use as a reference for an object.
I suppose I could generate a UUID string for each object and save it as an attribute, but I'm open for suggestions.
Syncing changes to the cloud
The first (and still best) solution that popped into my head for this was to listen for the NSManagedObjectContextObjectsDidChangeNotification to get a list of changed objects, then update/delete/insert those objects in the cloud data store. After the changes have been saved, I would need to update the changeset file for every other registered device to reflect the newly changed objects.
One problem that comes up here is, how would I handle a failed or interrupted sync?. One idea I have is to first push changes to a temporary directory on the cloud, then once that has been confirmed as successful, to merge it with the master data on the cloud so that an interruption in the middle of the sync won't corrupt data. Then I would save records of the objects that need to be updated in the cloud into a plist file or something, to be pushed during the next time the app is connected to the internet.
Retrieving changed objects
This is fairly simple, the device downloads its changeset file, figures out which objects need to be updated/inserted/deleted, then acts accordingly.
And that sums up my thoughts for the logic that this system will use :-) Any insight, suggestions, answers to problems, etc. is greatly appreciated.
UPDATE
After lots of thinking, and reading TechZens suggestions, I have come up with some modifications to my concept.
The largest change I've thought up is to make each device have a separate data store in the cloud. Basically, every time the managed object context saves (thanks TechZen), it will upload the changes to that device's data store. After those changes are updated, it will create a "changeset" file with change details, and save it into the changeset folders of the OTHER devices that are using the application. When the other devices connect to sync, they will go through the changeset folder and apply each changeset to the local data store, then update their respective data stores in the cloud as well.
Now, if a new device is registered with the account, it will find the newest copy of the data out of all the devices and download that for use as its local storage. This solves the problem of simultaneous sync and reduces the chances for data corruption because there is no "central" data store, each devices touches only its data and just updates changes rather than every device accessing and modifying the same data at the same time.
There's some obvious conflict situations to deal with, mainly in relation to deleting objects. If a changeset is downloading instructing the app to delete an object that is currently being edited, etc. there needs to be ways to deal with this.
You want to look at this pessimistic take on cloud sync: Why Cloud Sync Will Never Work.
It covers a lot of the issues that you are wrestling with. Many of them are largely intractable.
It is very, very, very difficult to synchronize information period. Adding in different devices, different operating systems, different data structures, etc snowballs the complexity often fatally. People have been working on variants of this problem since the 70s and things really haven't improve much.
The fundamental problem is that if you leave the system flexible and customizable, then the complexity of synchronizing all the variations explodes exponentially as a function of the number of customization. If you make it rigid, you can sync but you are limited in what you can sync.
How would I handle 2 devices
connecting and syncing with the cloud
at the same time?
If you figure that out, you will be rich. It's a big issue for current cloud sync providers. They real problem here is that your not "syncing" your merging. Software sucks at merging because its very hard to establish a predefined rule set to describe all the possible merges.
The simplest system is to establish either a canonical device or a device hierarchy such that the system always knows which input to choose. This however, destroys flexibility.
How would I handle migrations of the
Core Data managed object model?
The migration of the Core Data model is largely irrelevant to the server. That's something that Core Data manages internally to itself. Model migration updates the model i.e. the entity graph, not the actual data.
Converting NSManagedObjects into JSON
Modeling relationships is hard especially with tools that don't support it as easily as Core Data does. However, the URI of a permanent managed object ID is supposed to serve as a UUID that nails the object down to a specific location in a specific store on a specific device. It's not technically guaranteed to be universally unique but its close enough for all practical purposes.
Syncing changes to the cloud
I think you're confusing implementation details of Core Data with the cloud itself. If you use NSManagedObjectContextObjectsDidChangeNotification you will evoke network traffic every time the observed context changes regardless of whether those changes are persisted or not. Depending on the app, this could drive connections thousands of times in a few minutes. Instead, you only want to sync when context is saved at the most.
One problem that comes up here is, how
would I handle a failed or interrupted
sync?
You don't commit changes until the sync completes. This is a big problem and leads to corrupt data. Again, you can have flexibility, complexity and fragility or inflexibility, simplicity and robustness.
Retrieving changed objects: This is
fairly simple, the device downloads
its changeset file, figures out which
objects need to be
updated/inserted/deleted, then acts
accordingly
It's only simple if you have an inflexible data structure. Describing changes to a flexible data structure is a nightmare.
Not sure if I have helped any. None of the problems have elegant solutions. Most designer end up with rigidity and/or slow, brute force iterative merging.
Take a serious look at RestKit.
It is an open source project that aims to help with integrating iOS apps with cloud data, including but not limited to the scenario where there is a core-data model for that data on the client.
I have recently started to use it in one of my projects, and found it to be quite useful. In the core-data scenario, you implement declarative mappings between your data model and the content you GET from and POST to the server, and it takes care of things like injecting objects from the cloud into your client model, posting new objects to the server and incorporating server-generated objects IDs into your client-side model, doing all of this in a background thread and taking care of all the core-data context threading issues and so on.
RestKit by no means is a mature product, but is has a fairly good foundation and quite a few things that can use help from other contributors. Especially, if your goal is to create an open source solution, it would be great to contribute and improve something like this rather than re-invent a new solution. Unless of course, your see serious differences between what you have in mind and other existing solutions :-)
Since this post was current, there are several new options available. It is possible to develop a solution, and there are apps shipping with these solutions.
Here is a short list of the main Core Data sync options:
Apple's native Core Data/iCloud sync. (Had a rocky start. Seems better now.)
TICDS
Wasabi Sync, a paid service.
Simperium (Seems abandoned.)
ParcelKit with Dropbox Datastore API
Ensembles, the most recent. (Disclosure: I am the founder of the project)
It's like Apple answered my question for me with the announcement of the iCloud SDKs, which come complete with Core Data integration. Win!

Windows Registry best practices

In what way is the Windows registry meant to be used? I know it's alright to store a small amount of user preferences, but is it considered bad practice to store all your users data there? I would think it would depend on the data set, so how about for small amounts of data, say, less than 2KB, in 100 or so different key/value pairs. Is this bad practice? Would a flat file or SQLite db be a better practice?
I'm going to take a contrarian view.
The registry is a fine place to put configuration data of all types. In general it is faster than most configuration files and more reliable (individual operations on the registry are transacted so if your app crashes during a write the registry isn't corrupted - in general that isn't the case with ini files).
Marcelo MD is totally right: Storing things like operation percentage complete in the registry (or any other non volitile storage) is a horrible idea. On the other hand storing data like the most recently used files is just fine - the registry was built for just that kind of problem.
A number of the other commenters on this post talking about the MRU list have discussed the problem of what happens when the MRU list gets out of sync due to application crashes. I'm wondering why storing the MRU list in a flat file in per-user storage is any better?
I'm also not sure what the "security implications" of storing your data in the registry are. The registry is just as secure as the filesystem - the registry and the filesystem use the same ACL mechanism to protect their data.
If you ARE going to store your user data in a file, you should absolutely put your data in %APPDATA%\CompanyName\ApplicationName at least - that way if two different developers create an application with the same name (how many "Media Manager" applications are there out there?) you won't have collisions.
For me, simple user configuration items and user data is better to be stored in either a simple XML configuration file, a SQLLite db, or a MS SQL Server Compact db. The exact storage medium depends on the specifics of the implementation.
I only use the registry for things that I need to set infrequently and that users don't need to be able to change/see. For example, I have stored encrypted license information in the registry before to avoid accidental user removal of the data.
Using the registry to store data has mainly one problem: It's not very user-friendly. Users have virtually no chance of backing up their settings, copying them to another computer, troubleshooting them (or resetting them) if they get corrupted, or generally just see what their software is doing.
My rule of thumb is to use the registry only to communicate with the OS. Filetype associations, uninstaller entries, processes to run at startup, those things obviously have to be in the registry.
But data that is for use in your application only belongs in a file in your App Data folder. (whiever one of the 3+ App Data folders Microsoft currently wants you to use, anyway)
As each user has directory space in Windows already dedicated to storing application user data, I use it to store the user-level data (preferences, for instance) there.
In C#, I would get it by doing something like this:
Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData);
Typically, I'll store SQLite files there or whatever is appropriate for the application.
If your app is going to be deployed "in the enterprise", keep in mind that administrators can tweak the registry using group policy tools. For example, if firefox used the registry for things like the proxy server, it would make deployment a snap because an admin can use the standard tools in active directory to set it up. If you use anything else, I dont think such things can be done very easily.
So don't dismiss the registry all together. If there is a chance an admin might want to standardize parts of your configuration across a network, put the setting in the registry.
I think Microsoft is encouraging use of isolated storage instead of the Windows registry.
Here's an article that explains how to use it in .Net.
You can find those files in Windows XP under Documents & Settings\\Local Settings\ App Data\Isolated Storage. The data is in .dat files
I would differentiate:
On the one hand there is application specific configuration data that is needed for the app to run, e.g. IP addresses to connect to, which folders to use for what sort of files etc, and non trivial per user settings.
Those I put in a config file, ini format for simple stuff, xml if it gets more complex.
On the other hand there is trivial per user settings (best example: window positions and layout). To avoid cluttering the config files (which some users will want to edit themselves, so few and clearly arranged entries are a must), I like to put those in the registry (with conservative defaults being set in the app if no settings in the registry can be found).
I mainly do it like istmatt sais: I store config files inside the %APPDATA% folder. Usually in %APPDATA%\ApplicationName, I don't like the .NET default of APPDATA%\CompanyName\ApplicationName\Version, that level of detail and complexity is counterproductive for most small to medium sized applications.
I disagree with the example of Marcelo MD of not storing recently used files in the registry. IMO this is exactly the volatile sort of user specific information that can be stored there.
(His example of what not to do is very good, though!)
To me it seems easier to think of what you should NOT put there.
e.g: dynamic data, such as an editor's "last file opened" and per project options. It is really annoying when your app loses sync with the registry (file deletion, system crash, etc) and retrieves information that is not valid anymore, possibly deadlocking the user.
At an earlier job I saw a guy that stored a data transfer completness percentage there, Writing the new values at every 10k or so and having the GUI retrieve this value every second so it could show on the titlebar.

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