Initializing structures dynamically - go

I have a couple of structures, like:
type SomeObject struct {
sample int
}
I want to fill the sample variable based on what I get in the request body. To do this, I want to create a function, pass request body as a string to it, create an empty structure inside, fill the structure with data, return it, and replace chosen structure with this.
How do I do this? What do I return from the function? Is there a way to do this?

If you're dealing with multiple types then you should make your method return an interface{}. For all of the applicable types, create a convenience method like;
func NewSomeObject(reqBody string) *SomeObject {
return &SomeObject{sample:reqBody}
}
Which takes a string and returns a new instance of the type with that field set to whatever was passed in. Your question is missing information about how you determine which type should be instantiated but assuming you have a few, you'll likely need an if/else or a switch in the method which receives the request body so to give a very vague example it would be something like;
func ProcessRequest(reqBody string) interface{} {
if someCondition {
return NewSomeObject(reqBody)
} else if otherCondition {
return NewSomeOtherObject(reqBody)
} // potentially several other statements like this
return nil // catch all, if no conditions match
}

How about
func foo (s *SomeObject) {
s.sample = 123
}
or
func (s *SomeObject) foo() {
s.sample = 123
}

Related

Refactoring method to be part of an interface

I am an ex python dev sometimes struggling with the explicit nature of Go.
I am trying here to refactor some code in order to be able move a method from one structure to be part of an interface.
But the process seems weird to me, I wish to confirm I am not doing something incorrectly.
I have the following interfaces, structure and methods:
type Executing interface {
Execute()
}
type MyExecuter struct {
attribut1 string
}
//The function I wish to move
func (exe1 *MyExecuter) format() string {
return fmt.sprintf ("formated : %s", exe1.attribut1)
}
func (exe1 *MyExecuter) Execute() {
//Executing
fmt.Println(exe.format())
}
func GetExecuter () Executer{
return MyExecuter{attribut1: "test"}
}
So here I have a generic interface Execute, this interface will be accessed by the object returned by the GetExecuter method.
Now, as part of the implementation of one of my Executer, I want to move the Format method as part of an interface.
So I am doing the following:
type Formatting interface {
format() string
}
type Formatter struct {}
func (formatter *Formatter) format(exe1 *MyExecuter) (string) {
return fmt.sprintf ("formated : %s", exe1.attribut1)
}
So I create a new interface, a new empty structure, and update my function to take as attribute my previous structure.
While this seems to work, it seems to me this is a bit convoluted. Specially the part where I need to add a reference to my initial object as attribute of the method. Am I doing something wrong here, or this is the right way?
Your Executer implementation already implements the Formatting interface:
type Executing interface {
Execute()
}
type Formatting interface {
format() string
}
func (exe1 MyExecuter) format() string {
return fmt.sprintf ("formated : %s", exe1.attribut1)
}
func (exe1 MyExecuter) Execute() {
//Executing
fmt.Println(exe.format())
}
v:=MyExecuter{}
// Here, v implements Executing and Formatting interfaces
One thing to note here: Your code shows pointer receivers. That means the methods are defined for *MyExecuter, but not for MyExecuter. So you have to pass pointers to the struct instance for this to work. Or, as I did above, use the value receivers so the methods are defined for both MyExecuter and *MyExecuter.

How to get all fields in a response in graphql without passing any field names in a query

I'm building a graphql interface using golang. I'm using gqlgen package to implement it.
Here I need to pass all field names in a query to get it in response, But the problem is my data is huge, it is having more than 30 fields it would be difficult to pass all fields in a query.
This is my query
{Model{id, name, email, mobile,...............}}
Like this I need to pass all fields name.
Instead Im looking for a result which will return all fields without passing any fields. I mean if not passing any field names it should return all.
For example
{Model{}}
First, you really should list out all the fields in your query. That is the nature of graphql. It is verbose, but most client libraries get the fields from your data structure anyway, so it's not that bad.
So I recommend listing out all fields manually!
Using Scalars (must be on v0.11.3 or below, see https://github.com/99designs/gqlgen/issues/1293)
But if you insist, if there is a will, there is way. You can use GraphQL's scalar types and make your own. See this doc for how to make them with gqlgen: https://gqlgen.com/reference/scalars/
In your schema, you can make a JSON scalar:
scalar JSON
type Query {
random: JSON!
}
Make a model for this
// in your own models.go
// You can really play with this to make it better, easier to use
type JSONScalar json.RawMessage
// UnmarshalGQL implements the graphql.Unmarshaler interface
func (y *JSONScalar) UnmarshalGQL(v interface{}) error {
data, ok := v.(string)
if !ok {
return fmt.Errorf("Scalar must be a string")
}
*y = []byte(data)
return nil
}
// MarshalGQL implements the graphql.Marshaler interface
func (y JSONScalar) MarshalGQL(w io.Writer) {
_, _ = w.Write(y)
}
Then link the scalar to your custom type in the gql.yml
models:
JSON:
model: github.com/your-project/path/graph/model.JSONScalar
When you run the generate (use gqlgen v0.11.3 or below, gqlgen version), your resolvers will now use the custom type you made. And it's easy to use:
func (r *queryResolver) random(ctx context.Context) (model.JSONScalar, error) {
// something is the data structure you want to return as json
something := struct {
Value string
}{
Value: "Hello World",
}
d, _ := json.Marshal(something)
return model1.JSONScalar(d), nil
}
The resulting query of
// Query
{
random
}
// Response
{
"random" : {
"Value": "Hello World!"
}
}

How to omit some parameters of structure Gin gonic

I have big structure with more than 50 params
type Application struct {
Id int64 `json:"id"`
FullName string `json:"fullName,omitempty"`
ActualAddress string `json:"actualAddress,omitempty"`
.....
}
I use gin-gonic and when I return application I need to omit some params I've created a function which makes empty some params (playLink) and then gin returns me correct json (without unnecessary values). I heard that reflection isn't fast operation so in our case we can use a lot of ugly if-else or switch-cases. Is there any other solutions faster than reflecting and more beautiful than if-elses?
The thing is that structure params have non-empty values, so they wont by omitted by gin. That's why I've created function to make some params empty before return
The thing is, if you only want to zero a few fields, it's more readable to do it without a function, e.g.
app := Application{}
app.FullName, app.ActualAddress = "", ""
If you want to create a function for it, at least use variadic parameter, so it's easier to call it:
func zeroFields(application *Application, fields ...string) {
// ...
}
So then calling it:
zeroFields(&app, "FullName", "ActualAddress")
Yes, this will have to use reflection, so it's slower than it could be, and error prone (mistyped names can only be detected at runtime). If you want to avoid using reflection, pass the address of the fields:
func zeroFields(ps ...*string) {
for _, p := range ps {
*p = ""
}
}
This way you have compile-time guarantee that you type field names correctly, and that they have string type.
Calling it:
zeroFields(&application.FullName, &application.ActualAddress)
Try it on the Go Playground.
If I understand correctly: you want to return some values from your struct but not all of them? Perhaps a nested struct?
type Application struct {
ID struct {
ID int64 `json:"id"`
} `json:"id"`
Person struct {
Fullname string `json:"Fullname"
} `json:"person"
}
That should let you filter out the fields you want to use.

GO Multiple Pointers

I'm trying to create a function that receives multiple types of struct and add those pointer values to another function.
Example:
type Model1 struct {
Name string
}
type Model2 struct {
Type bool
}
func MyFunc(value ...interface{}) {
OtherFunc(value...)
}
func main() {
MyFunc( new(Model), new(Mode2) );
}
The problem is that OtherFunc only allow &value, &value, etc as parameter. Have some way to pass those values like OtherFunc(&value...)?
I'm not sure this will solve your problem entirely however, the exact thing you requested is a feature in the language. You just have to use composite-literal syntax for instantiation instead of new. So you could do this to pass pointers; MyFunc( &Model{}, &Mode2{} )
Thing is, you're still going to be dealing with an interface{} within MyFunc so I'm not sure that will just be able to call OtherFunc without some unboxing (would probably be a type assertion if you want to get technical).

When avoiding global vars (/state), i find myself linking objects backwards to its parent. Am I doing this right? if not explain why? and how-else?

Note: Im just picking the current struct/example to explain the problem.
type MsgBoxFactory struct{
db *dbSql //contains conn-pool and other DB related settings/flags
}
func (f *MsgBoxFactory) NewMsgBox(userId string) {
return MsgBox{userId, f.db} //f.db link is inevitable
}
type MsgBox struct {
ownerId string
db *dbSql
}
func (m *MsgBox) NewMessage(content string) *Message {
return Message{content, *m.dbSql} //m.dbSql link is inevitable
}
type Message struct {
content string
//other fields such as recipents, isRead, created time etc.
db *dbSql
}
func (m *Message) Send(to string) {
message.to = to //just imagine this saves the message to database.
m.db.Save(message)
}
I tend to call this "backward-referencing"[i don't know actual name]... Is this the only way? Previously i was "backward-referencing" entire parent objects. Now i find myself "backward-referencing" objects such as config/dbconn etc...
Is this a good way? what is better?
Oh i have also tried closure to get rid of it atleast from view.
type Message Struct{
content string
Send func(string) error // the problem is `json:"-"` needs to be added. Else the objects are not json compatible
}
func (m *MsgBox) NewMsg(content string) *Message {
msg := &Message{ content }
msg.Send = func(to string) error {
return m.db.Save(msg)
}
}
Basically the code looks almost equally cluttered with unnecessary complexity/code
EDIT: The question is not specific to go. Just posted it because i use go. Any tag suggestion is appreciated to open the question for wider community.
I usually implement a model helper relationship.
Where MsgBox is your model which has all the data specific elements (No DB related elements).
The MsgBoxHelper does all your database related work.
(i.e.
err := MsgBoxHelper.Save(MsgBox)
msgBox, err := MsgBoxHelper.Load(Key)
)
Edit:
The advantage with this method is it decouples your Model from the datastore, which should inturn make it easier should you wish to change your underlying technology (Which doesn't often happen). In practice it's more useful should you start doing things like caching.
If generically you are referencing other structures within your model i.e.
type MsgBox struct {
Colour *MsgBoxColour
...
}
type MsgBoxColor struct {
ID int
...
}
then when you load the Model in your MsgBoxHelper you call the MsgBoxColourHelper with the ID you stored in the MsgBoxColour table, this then returns your MsgBoxColour that you then associate with the returning MsgBox.

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