Note being played twice in jfugue - jfugue

My code is as follows:
player.play("C");
It plays the note C, but twice. I wasn't getting it at first. After running the code multiple times, it started giving this glitch.

Update jfugue to the latest version

Related

MSB3073 UE4 exited with code 6 - how do I fix this?

Ok, so I'm taking a udemy course on UE4 and when compiling I have a issue where I'm presented with my file location and told it exited with code 6. There are also a lot of errors saying that say it can't read my macros - how do I fix this? I'm relatively new to this so try to make it as simple as possible when answering. Thank you.
I would advise paying close attention to syntax and UPROPERTY (what is in here).
For example, I had this situation:
struct FGridCoord
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Grids")
int Col = 0;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Grids")
int Row = 0;
/** Default constructor (no initialization). */
FORCEINLINE FGridCoord() {} <<<------ This was giving same error ---->>> FORCEINLINE FGridCoord();
And other one I had:
UPROPERTY(VisibleAnywhere, Category = "Grids", meta = (AllowPrivateAcsess = "true")) <<<---- It had BlueprintReadOny and was giving an error
USceneComponent* RootComp;
I was getting the exact error this question lists (also taking a Udemy course on Unreal LOL), syntax all looked fine (this project/environment worked fine the last time I used it, some months ago) and hadn't changed, so I decided to clean the solution and rebuild.
This time I got a slightly different error, and it mentioned needing Windows SDK installed.
A quick Google of that seems to show that yeah, that's what's needed. Visual Studio Installer showed under C++ Game Development that none of the Windows SDK options were checked/installed. Since I'm running Windows 10 I checked the most recent/highest version of W10SDK and installed that.
After that I tried loading my project from the Epic Games Launcher, just like I did before starting my Udemy course 30 minutes prior. Now that said it was missing a module and that it needed to be rebuilt. Clicked "OK." The project rebuild failed.
I saw Unreal Engine could be updated from 4.27.1 (which I created my project in and which had been working without issue some months ago, like I said) to 4.27.2. Downloaded the 4GB update, still got the "missing module, rebuild" error but after clicking "OK" that time it built and UE 4 opened the project. VS2022 now builds the solution, and I can play the project within UE 4.
I have no fricking clue what just happened here, cause this all worked last time I worked on it and I changed nothing in the meantime, but it all works now.
So for others that get this, maybe:
Try cleaning your solution and see if you perhaps need to install Windows SDK
Maybe upgrade your UE 4 a minor version, if it's available
Head asplodes 🤷‍♂️🤷‍♂️🤷‍♂️

PhpDocumentor 2 stucked while 'Transform analyzed project into artifacts'

I just started using PhpDocumentor 2. Everything seems to works and all the files are processed but when it reaches this 'Transform analyzed project into artifacts' it gets stucked for hours and never finishes it.
I was wondering if anybody had this issue before, it would be awesome if you can point me out to the right direction to fix it
Thanks!
phpDocumentor has a mailing list at https://groups.google.com/forum/#!forum/phpdocumentor and issues can be logged at https://github.com/phpDocumentor/phpDocumentor2/issues. You may want to bring this problem to either of those places.

Program updating does not works properly

I have a program which has several versions. In the last version I have a problem: when I'm trying to update previous version to new one, the installer of new version removes files from previous version, but don't installs new files.
Just installing works fine, but updating process has this problem.
What can be the reason of this problem ?
Upade: I'll try to describe more detail
I have VS project where I have a project of program and an installer of this project. Till present all were working fine, but after my last big update ,the installer start work incorrectly.
And another question:
How I can debug installation process ?
I dont know which program you have. Generally programs have problems because of multible versions, because programmers arrange this. For example ;
Lets consider Microsoft Framework. If you have 4.5 you cannot install 4.0, so that with similar idea you cannot update it.
Try to delete other versions and update them and install others. Or you can also stop services which you dont want to update.Then other one will be updated without any problem.

process freezes during make on linphone for android

I've been trying to build linphone for android for a few days now but I've come to a point where I'm unable to fix the problem I encounter in the build process.
I've been following the provided readme step by step and also tried several ways explained here in SO questions but non get me passed this current point.
http://pastebin.com/gxmc2gwZ
The above pasbin link shows the output of my mingw32 window when I run make. At the end it just holds. It feels like make just goes into an infinite loop. I've left it running overnight but it stays at that exact spot. The only way to stop it is ctrl-c.
Sofar I've used 3 difirent android NDK builds thinking there might be an incompatability.
r8e, r7c and r7 dont work. r7 doesn't even get this far.
I've also tried running make with SHELL="sh -x" but the resulting output is hardly difirent (as expected).
I've tried searching on google but all hits always show an error in the logs. Mine does not.
If anyone has any idea what can cause it to hang that would be REALLY appriciated.
I fixed the problem by running ndk-build.cmd from the project root directory in a command prompt instead of using make in mingw wich called the linux version. my project is now happely compiling along.

How to process VUMeter on VSTGUI?

I'm on Xcode 4.5 and can't get a simple VU Meter working on VSTGUI.
I found no documentation for how to send values from the process loop to the CVuMeter Function.
I opened a thread at KVR a time ago:
VUMETER and GUI
The code I used, works good, no issues or errors on build.
BUT: I can't get it working till now. What's the problem within this code? The VU Meters won't update....
My guess is that you are not telling VSTGUI to update the editor after setting the value. You might want to check out the again example code which ships with VSTGUI. The vumeter stuff is at the bottom of that class.

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