I want to create an App with the FirebaseOSX SDK.
I've already installed the pod.
But how do I integrate it into X-Code?
import Firebase
This gives me an error
import FirebaseOSX
And this gives me an error too.
I searched a lot on the firebase.com website but didn't found a solution.
The error: There is no such module 'Firebase'
Does anyone knows the solution?
Related
for several days I have tried to link my Flutter app with Firebase Database. But unfortunately, whenever I want to start debugging the compiler gives back a missing plugin exemption concerning the firebase_core package. I have already seen some entries referring to this issue here on stack overflow but none of them worked for me.
I have already followed the instruction steps by the installation guide on Firebase and included the Google Service File in my Xcode project.
I already did flutter clean, deleted the pods folder and the pod file.lock file in IOS, tried to include the Firebase SDK package by using the add package option in Xcode.
In the past, the connection between my Flutter project and the Firebase Database already worked but somehow it won't work now.
I think that my issue deals with the new step in the installation process for Firebase Connection when I am asked to make use of the Firebase SDK in Xcode.
In the following I'll add some more pictures for illustration. If someone had the same/a similar issue, it would be a huge help for me.
error Message
podfile
main_dart
Xcode runner workspace including google Service
AppDelegate in Xcode
pubspec yaml
directory_picture
Hey everyone, I am a begginer programmer trying to make a web app with AWS, and I have been trying to make bs4 work, but it keeps coming up with the error:
{
"errorMessage": "Unable to import module 'lambda_function': No module named 'bs4'",
"errorType": "Runtime.ImportModuleError"
}
I have even installed the library locally in the same directory, and zipped it and uploaded it, but it still comes up this error?
Hey so I got the solution!
I basically made a virtualenv and followed some steps to enable the libraries to work. Also note, the requests library doesn't seem to work due to a certificate error.
This is the page I used to fix my issue:
https://medium.com/#manivannan_data/import-custom-python-packages-on-aws-lambda-function-5fbac36b40f8
For any begginers like me, you can do this for any version of python per requirement, as I used python 3.8. This should also work for almost all python libraries!
I recently started working on Nativescript. I found NathanWalker's angular-seed-advanced quite interesting. I am facing one issue in that. How do I import mobile specific nativescript's plugin in my components as that component is being used for web app too.
If I import directly nativescript plugins in src/client/app/components then Web app will not work as expected. I need to know how to import plugin safely so that both web app and mobile app work as expected
You can import mobile specific items in Root module file which is - native.module.ts.
Code organization section in the same seed project read me file gives good picture of what file is for what, including the above one.
Hope this helps :)
I am using https://github.com/gilesvangruisen/Swift-YouTube-Player
First I've tried to import it manually from everywhere include dropping, copyng, embed framewordks, embedded binaries, linked frameworks, but it was unsuccessfully with error message No such module YouTubePlayer
Next I used cocoapods. Install it and run it from .xcworkspace. Then try to run it and again error message No such module YoutubePlayer
This is list tree directories after pod install
Maybe this is the solution, but I don't know where is repo and how to do the described action.
https://github.com/gilesvangruisen/Swift-YouTube-Player/issues/42
The reason why its failing with cocoapod is because the pod written is in old swift version. So, unless until we don't compile the pod successfully, we can't import that. You can change the old swift code to new using :
Xcode->Edit->Convert->To Current Swift Syntax
Also you can use the latest release and build the framework from the repo you mentioned:
https://github.com/gilesvangruisen/Swift-YouTube-Player
I downloaded the latest release and created the youTubePlayer framework and linked it to a sample app and able to import it.
Please check this link for the sample app which is having YouTubePlayer framework as well which you can use in your own project.
As u probably all might know Firebase made a Version jump and I am trying to get my setup working with the Xcode Playground.
There is a reference how to implement Firebase in Playground with older versions of Cocoapods and Ruby but that won't really work for me swift playground for experimenting with firebase. Even though Firebase implementation in the Project itself works fine and i can import my Firebase it won't work on a Playground any more.
Does somebody know how to add a working setup with a Playground and Firebase?
Software in use:
Cocoapods: 2.6.4
Pod: 1.0
Xcode: 7.3.1
Firebase: 3.2.0
Any help or clues here for me?
I created a Framework and then imported into my Playground. Make sure you properly target the framework in the Podfile:
target 'YourApp' do
pod 'Firebase/Core'
target 'YourAppFramework' do
end
end
Once you build the framework then import:
import AppFramework
import FirebaseCore
Most things will work, except for Auth related functions.