I need to create a application which would take the preference of the user when starting the application for the first time and then the appropriate module would be downloaded for the application. Is it possible using xamarin.forms?
Currently we are using xamarin.forms PCL project and creating app for android and iOS using xamarin.forms.
I don't see why not, though you'd likely be tied to Android. Dynamic execution on iOS is not supported, and I'm not sure about Windows. It should be an easy enough test: click a button, download an assembly from somewhere, dynamically load it, then instantiate a class that implements an interface you're looking for. I've been wanting to do a blog post on this very thing, but alas...
Another option which may be iOS compatible is having some code in JavaScript, then download and run it in a WebView. Though that may be more trouble than it's worth.
Related
So, I have been developing an android app for some time, and I was requested to try porting this app to windows phone too. In order to reduce the hassle in trying to maintain two separate versions of the same app, I decided to try to port this app into xamarin, because I have heard that its performance is better than hybrid apps. These are my questions with regard to xamarin:-
I want to maintain the same look and feel which I had in my original app into my cross platform app, and at the same time, make it distinct in the windows version. What are the things I can do to achieve this effect?
Is it rather better for me to port this app to windows phone native, because of added problems in trying to create a common app?
Are there any restrictions with regard to Windows store when publishing xamarin apps?
Xamarin doesn't really cover Windows UWP apps, only in the notion that they have the UI Framework Xamarin.Forms running on that platform. Meaning, that what you are making is a native Windows UWP app.
What Xamarin is great at is when you start targeting more than one platform and you have structured your code in a way that it can be reused on the supported platforms. This could for instance be done by putting most of your logic and behavior into a Portable Class Library/NETStandard library and consume it in your apps.
A Typical pattern for making platform agnostic logic and behavior for your apps, is the pattern known as Model-View-ViewModel, where the View is platform specific, while the Model and ViewModel usually are platform agnostic. The ViewModel is where the behavior resides and it is what ties the Model together with the View.
Usually the ViewModel wouldn't directly know the View, but there would be a layer in between (glue), such as XAML or a binding engine from MvvmCross, MvvmLight or ReactiveUI to name some MVVM libraries.
What Xamarin provides is the ability to write C# code for Android and iOS, which greatly enables you to share code between those two platforms, but also all the Windows platforms. Hence, UI, is very much dependent on each of the platforms on their own.
You can, of course, use Xamarin.Forms as a UI abstraction layer, which produces a native UI using the native UI controls to get a similar app on all the targeted platforms.
First of all you need to know there are different styles of Xamarin development, who will share more or less content.
If you use Xamarin Forms you have a Main project non-related to any platform (where you create the views and clases), and specific platform projects who adapt the controls to each native style.
If you develop using Xamarin Classic, you have a Shared project where you only develop data-related classes, and specific platform project with their own views and classes with native-friendly controls and native similar functions, but I think, there is no direct Xamarin Clasic Windows Project.
So if you only want to have two apps who look native both, but with same structure and functionalities Xamarin Forms will be the best option for you, cause you only develop "one single app" who becomes native-style like this:
If what you want is to have different apps, with different functionalities and diferent content, then you need to go for Xamarin Classic. What I recomend you to do then is develop the windows phone in native, but put all of the code you can in a shared library. Then you can create a Xamarin classic Android app and use the shared library. You will still need to mantain two different apps, but you will only need to change the "core" code only one time.
If you use Xamarin Forms to do a UWP windows app I don't think you have any problem to publish it, think Xamarin is from Microsoft.
I am an iOS developer & I have to start work on Xamarin platform project for iOS. So I have some basic queries as a beginner in Xamarin. I have already initiated study from Link1 Link2
App is developed in Android On Xamarin & now I have to develop the same app for iOS(iPhone+iPad).
So my question are
Can I reuse the C# code written for Android app in iOS?
I have to redesign the UI for iOS devices? (As per my knowledge "YES" plz
confirm if I am wrong)
.Any idea or any suggestion would be great for me.
Thanks
Well, that depends.
If you had been using Xamarin.Forms you would only need to build one project which would then compile into a .apk (Android) and .ipa (iOS) distribution binary. Thus, by choosing Forms, you would only need to design and build the UI once as logic and UI is shared between all platforms.
On the other hand, you can chose to build your application using Xamarin.Android and Xamarin.iOS. In doing so, you can share the logic (e.g. ViewModels, Services, Converters) only. The rest will have to be built platform specific. So in the ladder case, you wouldn't be able to reuse the C# code which you've built for Android on iOS, as the platforms differ.
As Demitrian said earlier, using Xamarin.Forms allows you to build a single project.
If you want to use Xamarin.Android and Xamarin.iOS, which I do, you can build a solution containing an Android project and an iOS project, then add a Shared Project to your solution containing the common code, like classes, models, HTTP actions, etc. That way, you can save some programming time, while still taking advantage of each platform's specificities.
I am seeking insight. I have a android application, and would like to create a ios port. Would it be easier to recreate the application in Xamarin, or would it be like starting over again? how alike are android, and Xamarin? thanks for any insight or advice. I am wondering if it might be easier to do this or to just do it sperately on ios
First you need to disassemble your Android app to see which parts are portable. That also gives you hints on how to move on for each parts.
Android UI
UI can be reused easily, as Xamarin.Android projects use the same XML format. So that you can create Xamarin.Android projects and then replace their UI with your existing Android UI.
Third Party
Third party SDK/components can be imported to Xamarin, https://developer.xamarin.com/guides/android/advanced_topics/xamarin-for-java/
Or some vendors already have their Xamarin libraries/components.
General Java Code
For general Java code you want to port, you can try Sharpen,
https://github.com/mono/sharpen
Good luck.
We have an android application and want to recreate it for cross platform.
What are the facts for or against Xamarin native and forms?
The advantage of native would be, we could reuse all the xml-layouts while we have to recreate the iOS view in either XAML or XIB?
Is there anything what is really a blocker?
I'll comment based on Giorgi's answer with some actual insight and refer to the copied bullet points:
This is a resume of the experience i've gathered in the past 6 months:
Xamarin.Forms is best for:
Apps that require little platform-specific functionality
Wrong. With DI you can use any device functionality you could possibly want. Check out XLabs on GitHub if you doubt this.
Apps where code sharing is more important than custom UI
Kind of nonsense really. You can write your own renderers to represent controls of each platform in the way you want. I've also written more difficult renderers for custom controls such as a SideDrawer. In android i was done in 2 days, iOS about 2 weeks (android renderer was just a wrapper for the native control)
Developers comfortable with XAML
well yeah and anyone who enjoys convenient UI development. Mind you that there is a learning curve with xaml (which i already knew at the time i started from WPF development). But from what i have seen it's not that different from android.
Xamarin.iOS & Xamarin.Android are best for:
Apps with interactions that require native behavior
While hacking your solution up natively is certainly faster you can instead be done rather quick if purchase good controls / know a good native implementation and mirror it in C#, since the API in C# is very similar to the native one.
Apps that use many platform-specific APIs
Not sure why Xamarin is doing anti advertisement against forms. I had little trouble with it so far
Apps where custom UI is more important than
code sharing
Probably true, but it's also harder to keep UI functionality inline and you will need more manpower.
Things to consider about forms:
Forms seems to be stabilizing at the moment and i am sure Microsoft will do their best to turn it into a solid, reliable product (build issues have been a nightmare in the past sometimes, but it has gotten better over time)
The XAML for Xamarin is less developed compared to WPF XAML, though very similar. Recent nuget updates however provide mirrored functionality at an impressive rate. The vast majority of features you expect and love about XAML are present.
List performance is bad if you don't do your research (here). Performance increased loads in that area.
If i had to make the choice again i'd still go for forms. While there are sometimes things which seem flawed / bad you can usually figure out a clean fix somehow, while spending most of your time actually developing the app. (sometimes you will still find things which just make you frown why something isn't implemented, like the Margin property being implemented only just after microsoft purchased xamarin)
If you end up having a requirement of nested lists, make sure to have a look at embeded native controls in order to achieve the maximum performance - this was essential for a product i was working at. See this
According to Xamarin.Forms main page:
Xamarin.Forms is best for:
Apps that require little platform-specific functionality
Apps where code sharing is more important than custom UI
Developers comfortable with XAML
Xamarin.iOS & Xamarin.Android are best for:
Apps with interactions that require native behavior
Apps that use many platform-specific APIs
Apps where custom UI is more important than code sharing
Giorgis answer is the right one, but since you added some more constraints here are my thoughts.
I would analyze the current app. How much code is business logic which can be shared? How customized is the UI, should it look more native or more the same and how will it change in the future? If you plan to change a lot in UI and platforms should look similar, it might be easier to switch to forms.
Also consider if are you planning to develop for Windows Phone? If yes, you might save a lot of time just for this third platform.
After all there is one thing which I would also keep in mind. Developing in Xamarin.Forms does not mean, you cannot develop native. It is just an additional framework. In worst case you can still do everything natively.
Personally I use Xamarin.iOS & Xamarin.Android with MvvmCross, that way I can keep full control of the native UI on each platform while maximizing code reuse.
From Xamarin website (who knows better than them?):
Xamarin.Forms is best for:
Data entry apps
Prototypes and proofs-of-concept
Apps that require little platform-specific functionality
Apps where code sharing is more important than custom UI
[https://developer.xamarin.com/guides/xamarin-forms/]
With Xamarin.Forms at runtime, each page and its controls are mapped to platform-specific native user interface elements.
With Native Xamarin.Android and Xamarin.iOS apps leverage platform-specific hardware acceleration, and are compiled for native performance. This can’t be achieved with solutions that interpret code at runtime.
"Xamarin.iOS - The best way to build native iOS apps."
Ship native app bundles on the App Store. Our Ahead-of-Time (AOT) compiler compiles Xamarin.iOS apps directly to native ARM assembly
code, meaning your app is a native platform binary.
Access any iOS API. We bring 100% of Apple’s iOS SDK to C#, enhancing Objective-C APIs with stronger types and .NET naming
conventions so you feel right at home.
Call existing Objective-C code from C#. Use your existing Objective-C code, frameworks, and custom controls in your Xamarin app
using our automatic binding generator.
Build WatchKit apps. Use Xamarin Studio or Visual Studio to build new Watch Apps, edit Watch user interfaces in the iOS Designer, and
debug Watch apps in the iOS Simulator.
Stay up-to-date with Apple. We released same-day support for iOS 5, iOS 6, iOS 7, and iOS 8 so your apps can take advantage of the
latest iOS features as soon as possible.
[https://www.xamarin.com/platform]
"Xamarin.Android - The best way to build native Android apps."
Ship native Android packages. Xamarin.Android uses just-in-time compilation for sophisticated runtime optimization of your app’s
performance, meaning your app is a native Android APK.
Access any Android API, including new form factors. We bring 100% of Google’s Android APIs to C#, enhancing Java APIs with async support
and .NET naming conventions so you feel right at home.
Call existing Java code from C#. Use your existing Java code, frameworks, and custom controls in your Xamarin app using our
automatic binding generator.
Build Android Wear apps. With access to 100% API support for Android Wear, create full-featured applications capable of running on
Android Wear devices. Stay up-to-date with Android. Xamarin stays
up-to-date with the most current APIs from Google, so you can always
use the latest features in your apps.
[https://www.xamarin.com/platform]
I am not sure even of a starting point with this.. however knowing that Silverlight works across win/mac platforms (as far as I know!), is it possible to create a silverlight based screensaver?
If not, are there any tools (no flash skills unfortunately!)
Any starter points would be cool..
Thanks!
By now Silvelight is being deprecated, but if you need to run web pages as a screensaver, my startup is creating a product to do exactly that, it's called Screensaver Ninja and you can find more about it at https://screensaver.ninja. That means that all you have to do is develop the web app and leave the screensaver part to us.
Here's a screenshot of how you configure it:
Silverlight is only usable as a web browser plugin on Mac OS X. It cannot be practically used to build screensavers.
Additionally, there's good reason to believe that Silverlight is being abandoned by Microsoft. I'd avoid it for any new development.