I know this question has been apparently asked here and here
But mine is different.
Do file histories include only extensions such as pdf, jpg, mp3, doc
etc
File history for moved files is available not just deleted ones?
At preset I am accessing C:\Users\Myname\AppData\Roaming\Microsoft\Windows\Recent folder
But here I am not able to see recently modified files which come under a directory in Users\Myname folder. Why do all recent files not get mentioned here?
Is there place where these settings can be changed?
Is it possible to look up recently accessed/modified folders?
I have a developing background in assembly and C but restarting after more than 6 years. I saw other threads where they were doing things programmatically but did not understand much and looked their requirements were different from mine. I am willing to try out programmatic solutions if an online source is pointed to.
I take a regular back up of my files, but yesterday happened to give my PC into someone's hand when learning something and the person was an impulsive shift deleter not even bothering with the messages on the PC and was not very aware of what was being done or happening.
Question 2 is because I have earlier accidentally moved folders into another folder in a previous PC
I found this when I was trying to help somebody else find a file they recently accessed
In Windows 8.1 there is something called "Recent Places" under Favorites in File Explorer. This was in the same favorite list where I had kept Recent Items and still did not notice it because of getting panicky. This showed me the folders I had accessed something I really wanted a week back. It would have saved me so much tension and my precious time.
Now am planning to update to Windows 10 and google searched if I will still have access to this data and found this
http://answers.microsoft.com/en-us/windows/forum/windows_10-files/restore-recent-places-to-windows-10/037af727-9b06-485e-bb45-4a6c60a3f222?auth=1
Hope this is useful to someone
Related
So recently, my friend wanted to debloat my laptop, than dug around in the registry with a program to make my computer faster. Long story short, nothing changed, but I had to fiddle around with python for 3 days to get it to work again, microsoft store straight up doens't exist anymore (an intention, which was in hindsight stupid) and my iCloud Drive does/doesn't work.
I can't see the checkmarks in file manager and the files sorta upload? I'm certain it's something to do with the registry, but I have no idea how to find it and get it back. I know the best option is just reinstalling windows, but I'm afraid to do that as there's quite a lot of data and settings on this laptop and it would eat up a whole day of backing up and fiddling.
How can I get the same data that the Screen Time app is returning on macOS?
Specifically I'd like to know — programmatically — the hours I'm spending each day on Visual Studio Code.
The data screenTime is stored in
/private/var/db/CoreDuet/Knowledge
/Users/wgnb/Library/Application Support/Knowledge
read Sarah blog for details
I don't have enough reputation to comment
I've been trying to figure all of this out too.
The closest I've come is this Github Repo: https://github.com/Evian-Zhang/ScreenTimeController
He confirmed the research I had already done by looking at the open file descriptors for the Screen Time agent. The ScreenTime database is stored here:
/var/folders/XYZ/xxxxxxxxxx/0/com.apple.ScreenTimeAgent/Store
You can read more about this part of the filesystem here
In this folder, there are several SQLite files which is what the agent writes to. Unfortunately, this folder is really locked down by MacOS.
You can read about how its locked down here and here.
The short answer is, as far as I can tell, you can't do it unless you disable System Integrity Protection either for those files or entirely. It is also likely that a software update would break your tweaks and you'd have to re-disable SIP on those files.
It really sucks because ScreenTime aggregates all of my devices and I would love to mess around with the data.
Mostly I am just sad I guess. Yesterday I finished an iPhone app in Xcode 10.2.1, loaded it onto my phone (it works nearly perfectly), and shut down Xcode. The app is on my phone and working, but when I opened the Xcode again the code (viewcontroller, AppDelegate, and storyboards) have no data. To be clear, the folders and files are still there, but the code/data is not. I did not have time back up the finished version. Is it possible to retrieve these from my phone? Or is there some other place to look to find it? Or am I stuck rewriting it (there are some iterations so it is not starting over completely, but it still sucks).
thanks
Is it possible to retrieve these from my phone?
No, your phone contains only the compiled object code; it won't have any source code.
Or is there some other place to look to find it?
It's hard to imagine how the code could have simply disappeared, so one would think it's probably there somewhere. I wouldn't think that you could compile an app without saving the code, and if you saved your work then it certainly shouldn't just be gone. If you can remember even just a part of a phrase from the missing file(s), you can search your machine for files containing it. Use Spotlight or even just grep for that.
If you're unable to recover the file(s), then rewrite it as soon as you can while it's still fresh in your mind. And use the experience as a lesson. In the future you should do both of the following:
back up regularly: Use a backup system that works automatically. Apple's Time Machine works very well for this... all you need to do is plug in your backup disk and let the machine do it's thing.
use revision control: There are a lot of options here, of course, but git is free and private Github accounts are also free, so you can save your work remotely. If you don't know how to use revision control, learn -- it's an essential development skill.
This is a strange circumstance that my boss and I just got into this morning as we were trying to import my scene from the Team Foundation Server to his machine. I created a Unity Scene file and made my scene over the course of the past month or so and when I was finished I uploaded everything to TFS so he could pull it down and use it (we are quite far apart from each other so we can't just usb drive everything over to see what the problem might be). When he pulled the scene file down (and all the supporting scripts) one of the scripts that was in the scene was changed. It started out being a script called Smart_HUD4 but when he went in to the inspector the script was now called Smart_HUD2 and was an entirely different script than what I had written, not to mention I don't even have a Smart_HUD2 script on my machine. The same also applied to another script called laser (now called Laser1 and again, not something I wrote nor is it on my machine).
Has anyone else come up against a problem like this? Found any solutions? It's strange because I went ahead a re-downloaded the files I uploaded and everything was exactly how it was supposed to be, proper names and scripts in their proper places. We think the issue is because we are moving from Windows to OSX and the differences in operating systems might be leaving behind some residual code or something that is causing things to be switched around?
TFS never asked me to merge any files so if it is the case that TFS might be auto-merging files, none of the files its merging even share the same name, its just picking ones whose names are close and doing so (the scene file's name was completely unique so it has nothing to merge that with).
OK, few things to check:
Have you checked that the files do not exist in the TFS with similar naming? regardless of TFS requesting name changes?
do you have any other projects effected?
Have you checked (I'm guessing you have) that the unity versions are matching exactly?
Now, something to consider, The unity system does vary between Windows and MacOS, mainly in the fact that Unity Makes use windows bases features that are not present on a Mac and this can cause file issues.
When moving between systems, Unity packages the scene data on windows in a global and local format. So, sometimes folder structure can change.
From experience, the most likely issue is more to do with file locations than OS discrepancies, as it might have been a clash between your project and other similar.
Remote file management is odd at times when doing colab stuff. Have you checked with other colleagues made sure they don't have anything similar uploading?
But, scripts changing names and data is not something that I would expect. So my guess is that the issue lies with the upload on the TFS and not the MacOS vs Windows move.
Hope this helps,
Glenn
So, I need to make a file storage for our team. Also I have SVN server. Opportunity to do rollbacks and control on who created or deleted file is very neccessary and important for our project.
Any ideas? Maybe without SVN. I can connect using WebDAV but only in read-only mode (because there is no LOCKS support in it).
You can set up the SVN server to allow exactly that.
Read the chapter in the SVN book about WebDAV and Autoversioning
So, what you want is the ability to roll back changes, and limit who can make the changes, but without the bother of checking in and out files?
Maybe Subversion isn't for you. I've done similar sharing with Dropbox and there's now BoxNet that's suppose to be like Dropbox on Steroids. Dropbox (and I assume box.net too) has some features that are very nice:
You can setup folder sharing between particular teams. That way, you can say who can and cannot access these files.
Dropbox automatically saves each and every version of a file, so you can always go back to previous versions -- even if that file has been deleted.
Files are stored locally. All a user has to know is to save a particular file in a particular folder, and everyone has access to it. I've successfully used Dropbox to collaborate with managers that make the Pointed Hair boss in Dilbert look like a high tech genius.
There's also Skydrive and Google Drive, but I don't find them as universal as Dropbox or as easy to use. It's possible to use Dropbox without ever going to the Dropbox website. To the non-geek, it appears to be magic as files I've written and edited appear on their drive. It took me a few weeks to train one person that he didn't have to email me his document when he made changes because I already had it.
Dropbox gives you 2 Gb of space for free which doesn't sound like a lot. However, my first hard drive was a whopping 20Mb which was twice the size of the standard 10Mb drive at that time. If you're not storing a lot of multimedia presentations or doing a lot of Photoshop, 2Gb might be more than enough for your project.
I know Windows 7 and later has some sort of versioning system built into it. I know this because anytime someone mentions that Mac OS X has time machine, some Wingeek pipes in stating that Windows has the same thing, but only better!. Unfortunately, Windows is not my forte, so I don't know too much about this specific feature. I believe the default is once per day, but it can be changed. This might be the perfect solution if everyone is on Windows.
Subversion can do autoversioning as Stefan stated. Considering his position in the Subversion community (especially his work on TortoiseSVN), he knows his stuff. Unfortunately I don't know too much about it since I've never used or seen this feature implemented. It's probably due to the fact that I work mainly with developers who know what a version control system is, and therefore have no need for something that does the versioning for them.
Also don't forget to check if you can use your corporate Sharepoint which does something very much what you want. I am not too impressed with Sharepoint, but if the facility is there, and your company can give you the support, it is something you probably want to look into.