c: socketCAN connection: read() not fast enough - performance

socketCAN connection: read() not fast enough
Hello,
I use the socket() connection for my CAN communication.
fd = socket(PF_CAN, SOCK_RAW, CAN_RAW);
I'm using 2 threads: one periodic 1ms RT thread to send data and one
thread to read the incoming messages. The read function looks like:
void readCan0Socket(void){
int receivedBytes = 0;
do
{
// set GPIO pin low
receivedBytes = read(fd ,
&receiveCanFrame[recvBufferWritePosition],
sizeof(struct can_frame));
// reset GPIO pin high
if (receivedBytes != 0)
{
if (receivedBytes == sizeof(struct can_frame))
{
recvBufferWritePosition++;
if (recvBufferWritePosition == CAN_MAX_RECEIVE_BUFFER_LENGTH)
{
recvBufferWritePosition = 0;
}
}
receivedBytes = 0;
}
} while (1);
}
The socket is configured in blocking mode, so the read function stays open
until a message arrived. The current implementation is working, but when
I measure the time between reading a message and the next waiting state of
the read function (see set/reset GPIO comment) the time varies between 30 us
(the mean value) and > 200 us. A value greather than 200us means
(CAN has a baud rate of 1000 kBit/s) that packages are not recognized while
the read() handles the previous message. The read() function must be ready within
134 us.
How can I accelerate my implementation? I tried to use two threads which are
separated with Mutexes (lock before the read() function and unlock after a
message reception), but this didn't solve my problem.

Related

Multiple Slamtec LIDAR Connection Issues with MATLAB

I'm running into some initial LIDAR connection issue with simultaneously connecting 4 Slamtec RPLIDAR A3 using MATALB
with the provided interface library found here: https://github.com/ENSTABretagneRobotics/Hardware-MATLAB
The issue is that I am having to retry the connection on at least one of the LIDARS before it connects.
And it can also vary with LIDAR that is. That is, all but one LIDAR connects the first time.
One time, it could be LIDAR on one COM port, another time it could be a LIDAR on another COM port.
This is the way it is set up right now.
Basically MATALB loads the provided interface library, hardwarex.dll. That exposes some library methods to be used by MATLAB.
The method to connect the LIDAR does the following:
Opens the RS232 port
Sets port options
Gets some info and health statuses form lidar
Sets the motor PWM to zero (stop lidar motor)
Uses express scan mode option
Here somewhere the communication will error out.
Using a serial sniffer I was able to see that the LIDAR errors out after the following message to the LIDAR:
a5 f0 02 ff 03 ab a5 25 a5 82 05 00 00 00 00 00 22
Which I tracked to the following library methods, in that order
SetMotorPWMRequestRPLIDAR()
CheckMotorControlSupportRequestRPLIDAR()
StopRequestRPLIDAR()
StartExpressScanRequestRPLIDAR() <-- Error here
To which the LIDAR responds with:
a5 5a 54 00 00 40 82
Where as a successfully connection response from the LIDAR much longer in content.
Things I've tried
Drain (force all write data) the write buffer with the interface libraries DrainComputerRS232Port() method before and/or after any write to lidar.
Setting the TX/Write OS FIFO buffer to FILE_FLAG_NO_BUFFERING (ie. WriteFile()).
Changing the Hardware FIFO buffer form max (16) to min (1).
Using MATLAB's serial() command to flush any input or output buffers prior to loading the library or trying the connections.
This is the system and settings I am working with
Lidar (x4):
Slamtec RPLIDAR A3
Firmware 1.26
Connected via USB (no USB hub used)
No other COM port devices connected
Computer
OS: Windows 10 Pro - Build 1903
CPU: Intel Xeon 3.00Ghz
RAM: 64 GB
HD: SSD - 512GB NVMe
Serial Port Settings
Boud Rate: 256000
Timeout: 1000
Software
MATLAB R2018b (9.5.0)
I've been banging my head on the wall with this. Any help is much much appreciated!
I'm going to answer my own question. And anyone is interested in a more detailed discussion please refer to the issue posted on the MATLAB RPLIDAR repo:
https://github.com/ENSTABretagneRobotics/Hardware-MATLAB/issues/2
As I mentioned, when debugging, the error seemed to happen ConnectRPLIDAR() --> StartExpressScanRequestRPLIDAR(), then specifically here:
// Receive the first data response (2 data responses needed for angles computation...).
memset(pRPLIDAR->esdata_prev, 0, sizeof(pRPLIDAR->esdata_prev));
if (ReadAllRS232Port(&pRPLIDAR->RS232Port, pRPLIDAR->esdata_prev, sizeof(pRPLIDAR->esdata_prev)) != EXIT_SUCCESS)
{
// Failure
printf("A RPLIDAR is not responding correctly. \n");
return EXIT_FAILURE;
}
What seemed to have happened before that is after the command being send out in WriteAllRS232Port(), sometimes it would not read a response in the ReadAllRS232Port(), esdata_prev would be nothing.
We tried implementing a mSleep(500) delay before that second ReadAllRS232Port(), and it seemed to help (my guess that the lidar was slow to respond), but the issue did not get resolved fully.
The following is what made it work every time with 4 lidars:
inline int StartExpressScanRequestRPLIDAR(RPLIDAR* pRPLIDAR)
{
unsigned char reqbuf[] = { START_FLAG1_RPLIDAR,EXPRESS_SCAN_REQUEST_RPLIDAR,0x05,0,0,0,0,0,0x22 };
unsigned char descbuf[7];
unsigned char sync = 0;
unsigned char ChkSum = 0;
// Send request to output/tx OS FIFO buffer for port
if (WriteAllRS232Port(&pRPLIDAR->RS232Port, reqbuf, sizeof(reqbuf)) != EXIT_SUCCESS)
{
printf("Error writing data to a RPLIDAR. \n");
return EXIT_FAILURE;
}
// Receive the response descriptor.
memset(descbuf, 0, sizeof(descbuf)); // Alocate memory
if (ReadAllRS232Port(&pRPLIDAR->RS232Port, descbuf, sizeof(descbuf)) != EXIT_SUCCESS)
{
printf("A RPLIDAR is not responding correctly. \n");
return EXIT_FAILURE;
}
// Quick check of the response descriptor.
if ((descbuf[2] != 0x54) || (descbuf[5] != 0x40) || (descbuf[6] != MEASUREMENT_CAPSULED_RESPONSE_RPLIDAR))
{
printf("A RPLIDAR is not responding correctly. \n");
return EXIT_FAILURE;
}
// Keep anticipating a port read buffer for 1 second
int timeout = 1500;
// Check it every 5 ms
// Note on Checking Period Value:
// Waiting on 82 bytes in lidar payload
// 10 bits per byte for the serial communication
// 820 bits / 256000 baud = 0.0032s = 3.2ms
int checkingperiod = 5;
RS232PORT* pRS232Port = &pRPLIDAR->RS232Port;
int i;
int count = 0;
// Wait for something to show up on the input buffer on port
if (!WaitForRS232Port(&pRPLIDAR->RS232Port, timeout, checkingperiod))
{
//Success - Something is there
// If anything is on the input buffer, wait until there is enough
count = 0;
for (i = 0; i < 50; i++)
{
// Check the input FIFO buffer on the port
GetFIFOComputerRS232Port(pRS232Port->hDev, &count);
// Check if there is enough to get a full payload read
if (count >= sizeof(pRPLIDAR->esdata_prev))
{
// Thre is enough, stop waiting
break;
}
else
{
// Not enough, wait a little
mSleep(checkingperiod);
}
}
}
else
{
//Failure - After waiting for an input buffer, it wasn't there
printf("[StartExpressScanRequestRPLIDAR] : Failed to detect response on the input FIFO buffer. \n");
return EXIT_FAILURE;
}
// Receive the first data response (2 data responses needed for angles computation...).
memset(pRPLIDAR->esdata_prev, 0, sizeof(pRPLIDAR->esdata_prev));
if (ReadAllRS232Port(&pRPLIDAR->RS232Port, pRPLIDAR->esdata_prev, sizeof(pRPLIDAR->esdata_prev)) != EXIT_SUCCESS)
{
// Failure
printf("A RPLIDAR is not responding correctly. \n");
return EXIT_FAILURE;
}
// Analyze the first data response.
sync = (pRPLIDAR->esdata_prev[0] & 0xF0)|(pRPLIDAR->esdata_prev[1]>>4);
if (sync != START_FLAG1_RPLIDAR)
{
printf("A RPLIDAR is not responding correctly : Bad sync1 or sync2. \n");
return EXIT_FAILURE;
}
ChkSum = (pRPLIDAR->esdata_prev[1]<<4)|(pRPLIDAR->esdata_prev[0] & 0x0F);
// Force ComputeChecksumRPLIDAR() to compute until the last byte...
if (ChkSum != ComputeChecksumRPLIDAR(pRPLIDAR->esdata_prev+2, sizeof(pRPLIDAR->esdata_prev)-1))
{
printf("A RPLIDAR is not responding correctly : Bad ChkSum. \n");
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
So in the above code, we are waiting for the OS read FIFO buffer to show something within 1.5s, checking every 5ms (WaitForRS232Port()). If anything shows up, makes sure to wait to have enough, the size of the payload (GetFIFOComputerRS232Port()).
I'm not sure if it made a difference but we also removed the OS write FIFO buffer by changing it from 0 to FILE_FLAG_NO_BUFFERING:
File: OSComputerRS232Port.h
...
hDev = CreateFile(
tstr,
GENERIC_READ|GENERIC_WRITE,
0, // Must be opened with exclusive-access.
NULL, // No security attributes.
OPEN_EXISTING, // Must use OPEN_EXISTING.
FILE_FLAG_NO_BUFFERING, // Not overlapped I/O. Should use FILE_FLAG_WRITE_THROUGH and maybe also FILE_FLAG_NO_BUFFERING?
NULL // hTemplate must be NULL for comm devices.
);
...

SPI implementation stuck on “while(!spi_is_tx_empty(WINC1500_SPI));”

I'm currently implementing a driver for the WINC1500 to be used with an ATMEGA32 MCU and it's getting stuck on this line of "while(!spi_is_tx_empty(WINC1500_SPI));". The code builds and runs but it won't clear what's inside in this function to proceed through my code and boot up the Wifi Module. I've been stuck on this problem for weeks now with no progress and don't know how to clear it.
static inline bool spi_is_tx_empty(volatile avr32_spi_t *spi)
{
// 1 = All Transmissions complete
// 0 = Transmissions not complete
return (spi->sr & AVR32_SPI_SR_TXEMPTY_MASK) != 0;
}
Here is my implementation of the SPI Tx/Rx function
void m2mStub_SpiTxRx(uint8_t *p_txBuf,
uint16_t txLen,
uint8_t *p_rxBuf,
uint16_t rxLen)
{
uint16_t byteCount;
uint16_t i;
uint16_t data;
// Calculate the number of clock cycles necessary, this implies a full-duplex SPI.
byteCount = (txLen >= rxLen) ? txLen : rxLen;
// Read / Transmit.
for (i = 0; i < byteCount; ++i)
{
// Wait for transmitter to be ready.
while(!spi_is_tx_ready(WINC1500_SPI));
// Transmit.
if (txLen > 0)
{
// Send data from the transmit buffer
spi_put(WINC1500_SPI, *p_txBuf++);
--txLen;
}
else
{
// No more Tx data to send, just send something to keep clock active.
// Here we clock out a don't care byte
spi_put(WINC1500_SPI, 0x00U);
// Not reading it back, not being cleared 16/1/2020
}
// Reference http://asf.atmel.com/docs/latest/avr32.components.memory.sdmmc.spi.example.evk1101/html/avr32_drivers_spi_quick_start.html
// Wait for transfer to finish, stuck on here
// Need to clear the buffer for it to be able to continue
while(!spi_is_tx_empty(WINC1500_SPI));
// Wait for transmitter to be ready again
while(!spi_is_tx_ready(WINC1500_SPI));
// Send dummy data to slave, so we can read something from it.
spi_put(WINC1500_SPI, 0x00U); // Change dummy data from 00U to 0xFF idea
// Wait for a complete transmission
while(!spi_is_tx_empty(WINC1500_SPI));
// Read or throw away data from the slave as required.
if (rxLen > 0)
{
*p_rxBuf++ = spi_get(WINC1500_SPI);
--rxLen;
}
else
{
spi_get(WINC1500_SPI);
}
}
Debug output log
Disable SPI
Init SPI module as master
Configure SPI and Clock settings
spi_enable(WINC1500_SPI)
InitStateMachine()
INIT_START_STATE
InitStateMachine()
INIT_WAIT_FOR_CHIP_RESET_STATE
m2mStub_PinSet_CE
m2mStub_PinSet_RESET
m2mStub_GetOneMsTimer();
SetChipHardwareResetState (CHIP_HARDWARE_RESET_FIRST_DELAY_1MS)
InitStateMachine()
INIT_WAIT_FOR_CHIP_RESET_STATE
if(m2m_get_elapsed_time(startTime) >= 2)
m2mStub_PinSet_CE(M2M_WIFI_PIN_HIGH)
startTime = m2mStub_GetOneMsTimer();
SetChipHardwareResetState(CHIP_HARDWARE_RESET_SECOND_DELAY_5_MS);
InitStateMachine()
INIT_WAIT_FOR_CHIP_RESET_STATE
m2m_get_elapsed_time(startTime) >= 6
m2mStub_PinSet_RESET(M2M_WIFI_PIN_HIGH)
startTime = m2mStub_GetOneMsTimer();
SetChipHardwareResetState(CHIP_HARDWARE_RESET_FINAL_DELAY);
InitStateMachine()
INIT_WAIT_FOR_CHIP_RESET_STATE
m2m_get_elapsed_time(startTime) >= 10
SetChipHardwareResetState(CHIP_HARDWARE_RESET_COMPLETE)
retVal = true // State machine has completed successfully
g_scanInProgress = false
nm_spi_init();
reg = spi_read_reg(NMI_SPI_PROTOCOL_CONFIG)
Wait for a complete transmission
Wait for transmitter to be ready
SPI_PUT(WINC1500_SPI, *p_txBuf++);
--txLen;
Wait for transfer to finish, stuck on here
Wait for transfer to finish, stuck on here
The ATmega32 is an 8-bit AVR but you seem to be using code for the AVR32, a family of 32-bit AVRs. You're probably just using the totally wrong code and you should consult the datasheet of the ATmega32, and search for SPI for the AVR ATmega family.

IO Completion ports: separate thread pool to process the dequeued packets?

NOTE: I have added the C++ tag to this because a) the code is C++ and b) people using C++ may well have used IO completion ports. So please don't shout.
I am playing with IO completion ports, and have eventually fully understood (and tested, to prove) - both with help from RbMm - the meaning of the NumberOfConcurrentThreads parameter within CreateIoCompletionPort().
I have the following small program which creates 10 threads all waiting on the completion port. I tell my completion port to only allow 4 threads to be runnable at once (I have four CPUs). I then enqueue 8 packets to the port. My thread function outputs a message if it dequeues a packet with an ID > 4; in order for this message to be output, I have to stop at least one of the four currently running threads, which happens when I enter '1' at the console.
Now this is all fairly simple code. I have one big concern however, and that is that if all of the threads that are processing a completion packet get bogged down, it will mean no more packets can be dequeued and processed. That is what I am simulating with my infinite loop - the fact that no more packets are dequeued until I enter '1' at the console highlights this potential problem!
Would a better solution not be to have my four threads dequeuing packets (or as many threads as CPUs), then when one is dequeued, farm the processing of that packet off to a worker thread from a separate pool, thereby removing the risk of all threads in the IOCP being bogged down thus no more packets being dequeued?
I ask this as all the examples of IO completion port code I have seen use a method similar to what I show below, not using a separate thread pool which I propose. This is what makes me think that I am missing something because I am outnumbered!
Note: this is a somewhat contrived example, because Windows will allow an additional packet to be dequeued if one of the runnable threads enters a wait state; I show this in my code with a commented out cout call:
The system also allows a thread waiting in GetQueuedCompletionStatus
to process a completion packet if another running thread associated
with the same I/O completion port enters a wait state for other
reasons, for example the SuspendThread function. When the thread in
the wait state begins running again, there may be a brief period when
the number of active threads exceeds the concurrency value. However,
the system quickly reduces this number by not allowing any new active
threads until the number of active threads falls below the concurrency
value.
But I won't be calling SuspendThread in my thread functions, and I don't know which functions other than cout will cause the thread to enter a wait state, thus I can't predict if one or more of my threads will ever get bogged down! Hence my idea of a thread pool; at least context switching would mean that other packets get a chance to be dequeued!
#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <thread>
#include <vector>
#include <algorithm>
#include <atomic>
#include <ctime>
#include <iostream>
using namespace std;
int main()
{
HANDLE hCompletionPort1;
if ((hCompletionPort1 = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 4)) == NULL)
{
return -1;
}
vector<thread> vecAllThreads;
atomic_bool bStop(false);
// Fill our vector with 10 threads, each of which waits on our IOCP.
generate_n(back_inserter(vecAllThreads), 10, [hCompletionPort1, &bStop] {
thread t([hCompletionPort1, &bStop]()
{
// Thread body
while (true)
{
DWORD dwBytes = 0;
LPOVERLAPPED pOverlapped = 0;
ULONG_PTR uKey;
if (::GetQueuedCompletionStatus(hCompletionPort1, &dwBytes, &uKey, &pOverlapped, INFINITE) == 1)
{
if (dwBytes == 0 && uKey == 0 && pOverlapped == 0)
break; // Special completion packet; end processing.
//cout << uKey; // EVEN THIS WILL CAUSE A "wait" which causes MORE THAN 4 THREADS TO ENTER!
if (uKey >4)
cout << "Started processing packet ID > 4!" << endl;
while (!bStop)
; // INFINITE LOOP
}
}
});
return move(t);
}
);
// Queue 8 completion packets to our IOCP...only four will be processed until we set our bool
for (int i = 1; i <= 8; ++i)
{
PostQueuedCompletionStatus(hCompletionPort1, 0, i, new OVERLAPPED);
}
while (!bStop)
{
int nVal;
cout << "Enter 1 to cause current processing threads to end: ";
cin >> nVal;
bStop = (nVal == 1);
}
for (int i = 0; i < 10; ++i) // Tell all 10 threads to stop processing on the IOCP
{
PostQueuedCompletionStatus(hCompletionPort1, 0, 0, 0); // Special packet marking end of IOCP usage
}
for_each(begin(vecAllThreads), end(vecAllThreads), mem_fn(&thread::join));
return 0;
}
EDIT #1
What I mean by "separate thread pool" is something like the following:
class myThread {
public:
void SetTask(LPOVERLAPPED pO) { /* start processing pO*/ }
private:
thread m_thread; // Actual thread object
};
// The threads in this thread pool are not associated with the IOCP in any way whatsoever; they exist
// purely to be handed a completion packet which they then process!
class ThreadPool
{
public:
void Initialise() { /* create 100 worker threads and add them to some internal storage*/}
myThread& GetNextFreeThread() { /* return one of the 100 worker thread we created*/}
} g_threadPool;
The code that each of my four threads associated with the IOCP then change to
if (::GetQueuedCompletionStatus(hCompletionPort1, &dwBytes, &uKey, &pOverlapped, INFINITE) == 1)
{
if (dwBytes == 0 && uKey == 0 && pOverlapped == 0)
break; // Special completion packet; end processing.
// Pick a new thread from a pool of pre-created threads and assign it the packet to process
myThread& thr = g_threadPool.GetNextFreeThread();
thr.SetTask(pOverlapped);
// Now, this thread can immediately return to the IOCP; it doesn't matter if the
// packet we dequeued would take forever to process; that is happening in the
// separate thread thr *that will not intefere with packets being dequeued from IOCP!*
}
This way, there is no possible way that I can end up in the situation where no more packets are being dequeued!
It seems there is conflicting opinion on whether a separate thread pool should be used. Clearly, as the sample code I have posted shows, there is potential for packets to stop being dequeued from the IOCP if the processing of the packets does not enter a wait state; given, the infinite loop is perhaps unrealistic but it does demonstrate the point.

Trigger Countdown with 433 MHz transmission

I would like to use an arduino to read 433 MHz transmission from multiple Soil Moisture Sensors. Since I can never be sure all transmissions reach the receiver I'd like to set a countdown from the moment the first transmission is received. If another transmission is received, the countdown starts again.
After a defined amount of time (e.g. 10 Minutes) without any more signals or if all signals have been received (e.g 4 Sensors) the receiving unit should stop and come to decision based on the data it got to the point.
For transmitting and receiving I am using the <RCSwitch.h>library.
The loop of the receiving unit and one Sensor looks like this:
#include <RCSwitch.h>
RCSwitch mySwitch = RCSwitch();
void Setup(){
Serial.begin(9600);
mySwitch.enableReceive(4);
}
void loop() {
if (mySwitch.available()) {
int value = mySwitch.getReceivedValue();
if (value == 0) {
lcd.clear();
Serial.print("Unknown encoding");
}
else {
Serial.print(mySwitch.getReceivedValue());
Serial.print("%");
}
The full code includes some differentiation mechanism for all sensors but I figured that might not be relevant for my question.
Question:
What's the best way to do this without a real time clock module. As far as I know I can't wait by using delay(...)since then I won't receive any data while the processor waiting.
You can use millis() as a clock. It returns the number of milliseconds since the arduino started.
#define MINUTES(x) ((x) * 60000UL)
unsigned long countStart = 0;
void loop()
{
if (/*read from module ok*/)
{
countStart = millis();
// sanity check, since millis() eventually rolls over
if (countStart == 0)
countStart = 1;
}
if (countStart && ((millis() - countStart) > MINUTES(10)))
{
countStart = 0;
// trigger event
}
}
Arduino's internal timers can also be used in this situation. If a long time period is needed, it's better to use 16bit counter (usually timer1) at 1024 prescaler (largest available). If the largest time interval of timer is greater than time required, then a counter have to be added in order to keep track of 1 minute interval.
For example, for 1-minute interval, initialize registers as:
TCCR1A = 0; //Initially setting every register as 0x0000
TCCR1B = 0;
TCNT1 = 0;
OCR1A = 468750; // compare match register 16MHz/1024/2/frequency(hz)
TCCR1B |= (1 << WGM12); // Timer compare mode
TCCR1B |= (1 << CS10) | (1 << CS10); // 1024 prescaler
TIMSK1 |= (1 << OCIE1A); // enable timer compare interrupt
These configuration of timer will give interrupt time of 1 minute. And upon timer completion ISR TIMER1_COMPA_vect will be run. You can play around with value of OCR1A for different interrupt periods.
Main advantage of using interrupts is that they don't block any task and can will be executed instantaneously (if interrupts are not disabled explicitly).

Events/Interrupts in Serial Communication

I want to read and write from serial using events/interrupts.
Currently, I have it in a while loop and it continuously reads and writes through the serial. I want it to only read when something comes from the serial port. How do I implement this in C++?
This is my current code:
while(true)
{
//read
if(!ReadFile(hSerial, szBuff, n, &dwBytesRead, NULL)){
//error occurred. Report to user.
}
//write
if(!WriteFile(hSerial, szBuff, n, &dwBytesRead, NULL)){
//error occurred. Report to user.
}
//print what you are reading
printf("%s\n", szBuff);
}
Use a select statement, which will check the read and write buffers without blocking and return their status, so you only need to read when you know the port has data, or write when you know there's room in the output buffer.
The third example at http://www.developerweb.net/forum/showthread.php?t=2933 and the associated comments may be helpful.
Edit: The man page for select has a simpler and more complete example near the end. You can find it at http://linux.die.net/man/2/select if man 2 select doesn't work on your system.
Note: Mastering select() will allow you to work with both serial ports and sockets; it's at the heart of many network clients and servers.
For a Windows environment the more native approach would be to use asynchronous I/O. In this mode you still use calls to ReadFile and WriteFile, but instead of blocking you pass in a callback function that will be invoked when the operation completes.
It is fairly tricky to get all the details right though.
Here is a copy of an article that was published in the c/C++ users journal a few years ago. It goes into detail on the Win32 API.
here a code that read serial incomming data using interruption on windows
you can see the time elapsed during the waiting interruption time
int pollComport(int comport_number, LPBYTE buffer, int size)
{
BYTE Byte;
DWORD dwBytesTransferred;
DWORD dwCommModemStatus;
int n;
double TimeA,TimeB;
// Specify a set of events to be monitored for the port.
SetCommMask (m_comPortHandle[comport_number], EV_RXCHAR );
while (m_comPortHandle[comport_number] != INVALID_HANDLE_VALUE)
{
// Wait for an event to occur for the port.
TimeA = clock();
WaitCommEvent (m_comPortHandle[comport_number], &dwCommModemStatus, 0);
TimeB = clock();
if(TimeB-TimeA>0)
cout <<" ok "<<TimeB-TimeA<<endl;
// Re-specify the set of events to be monitored for the port.
SetCommMask (m_comPortHandle[comport_number], EV_RXCHAR);
if (dwCommModemStatus & EV_RXCHAR)
{
// Loop for waiting for the data.
do
{
ReadFile(m_comPortHandle[comport_number], buffer, size, (LPDWORD)((void *)&n), NULL);
// Display the data read.
if (n>0)
cout << buffer <<endl;
} while (n > 0);
}
return(0);
}
}

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