How do I determine column number using itext 7 - itext7

I have created documents using itext 7 and its ColumnDocumentRenderer. I would like to force some text into the last column. By "last column" I mean for example if I have a single page defined by ColumnDocumentRenderer to have 3 columns but I only have one column of text, I still want column 3 to contain my forced value. So I suppose (presupposing a solution, others appreciated) that I would need mechanisms to know the column number I'm in and to force a column break. Since StackOverflow wants this in the form of a question, (a) what are these mechanisms? and (b) what are alternative approaches?
Question How to skip text insertion point to the next column using iText? apparently asks a similar question but apparently is using an earlier release of itext; mine has no ColumnText that I can find.
Thanks in advance for any help.

I was answering from my phone yesterday, but now that I have access to a computer, I changed ColumnDocumentRenderer like this:
public class ColumnDocumentRenderer extends DocumentRenderer {
protected Rectangle[] columns;
protected int nextAreaNumber;
public ColumnDocumentRenderer(Document document, Rectangle[] columns) {
super(document);
this.columns = columns;
}
public ColumnDocumentRenderer(Document document, boolean immediateFlush, Rectangle[] columns) {
super(document, immediateFlush);
this.columns = columns;
}
#Override
protected LayoutArea updateCurrentArea(LayoutResult overflowResult) {
if (overflowResult != null && overflowResult.getAreaBreak() != null && overflowResult.getAreaBreak().getType() != AreaBreakType.NEXT_AREA) {
nextAreaNumber = 0;
}
if (nextAreaNumber % columns.length == 0) {
super.updateCurrentArea(overflowResult);
}
return (currentArea = new LayoutArea(currentPageNumber, columns[nextAreaNumber++ % columns.length].clone()));
}
public int getNextAreaNumber() {
return nextAreaNumber;
}
}
The change will be in iText 7.0.1, but you can use this code in your own renderer.
You can now use this renderer like this:
public void createPdf(String dest) throws IOException {
OutputStream fos = new FileOutputStream(dest);
PdfWriter writer = new PdfWriter(fos);
PdfDocument pdf = new PdfDocument(writer);
Document document = new Document(pdf);
float offSet = 36;
float gutter = 23;
float columnWidth = (PageSize.A4.getWidth() - offSet * 2) / 3 - gutter * 2;
float columnHeight = PageSize.A4.getHeight() - offSet * 2;
Rectangle[] columns = {
new Rectangle(offSet, offSet, columnWidth, columnHeight),
new Rectangle(offSet + columnWidth + gutter, offSet, columnWidth, columnHeight),
new Rectangle(offSet + 2 * (columnWidth + gutter), offSet, columnWidth, columnHeight)};
ColumnDocumentRenderer renderer = new ColumnDocumentRenderer(document, columns);
document.setRenderer(renderer);
for (int i = 0; i < 50; i++) {
document.add(new Paragraph("Hello World"));
}
while (renderer.getNextAreaNumber() % 3 != 0)
document.add(new AreaBreak());
document.add(new Paragraph("Third column"));
document.add(new AreaBreak());
for (int i = 0; i < 80; i++) {
document.add(new Paragraph("Hello World"));
}
while (renderer.getNextAreaNumber() % 3 != 0)
document.add(new AreaBreak());
document.add(new Paragraph("Third column"));
document.add(new AreaBreak());
for (int i = 0; i < 10; i++) {
document.add(new Paragraph("Hello World"));
}
while (renderer.getNextAreaNumber() % 3 != 0)
document.add(new AreaBreak());
document.add(new Paragraph("Third column"));
document.close();
}
The first column has index 0 and the next area number is 1, the second column has index 1 and the next area number is 2, and so on.
This means that you can check for and go to the third column on a page like this.
while (renderer.getNextAreaNumber() % 3 != 0)
document.add(new AreaBreak());

Related

Different PageSize for each page in itext 7

I need the page size to change to a certain page.
For example if page 3 i set pageSize A4.
If page 2 i set pageSize new Rectangle(155,155)
String line = "Hello! Welcome to iTextPdf";
Div div = new Div();
for (int i = 0; i < 30; i++) {
Paragraph element = new Paragraph();
element.add(line + " " + i);
paragraphs.add(element);
}
--------------
if(page==1) // This is just for an example. How I want it to be
pdf.setDefaultPageSize(PageSize.A5);
else if(page==3)
element.setDefaultPageSize(PageSize.A4);
You can override the DocumentRenderer class and customize #addNewPage:
private static class CustomDocumentRenderer extends DocumentRenderer {
public CustomDocumentRenderer(Document document) {
super(document);
}
#Override
protected PageSize addNewPage(PageSize customPageSize) {
if (customPageSize != null) {
document.getPdfDocument().addNewPage(customPageSize);
return customPageSize;
} else {
PageSize pageSize = definePageSizeBasedOnPageNumber(document.getPdfDocument().getNumberOfPages() + 1);
document.getPdfDocument().addNewPage(pageSize);
return pageSize;
}
}
private PageSize definePageSizeBasedOnPageNumber(int curPageNumber) {
if (curPageNumber % 2 == 1) {
return PageSize.A4;
} else {
return PageSize.A4.rotate();
}
}
}
Here we have a helper private method definePageSizeBasedOnPageNumber to define the page size based on the page number.
Using this customized renderer is very simple now: document.setRenderer(new CustomDocumentRenderer(document));
Full snippet of code at the highest execution level:
Document document = new Document(pdfDocument);
document.setRenderer(new CustomDocumentRenderer(document));
String line = "Hello! Welcome to iTextPdf";
for (int i = 0; i < 30; i++) {
Paragraph element = new Paragraph();
element.add(line + " " + i);
document.add(element);
}
document.close();

How to correct loop counters for maze algorithm?

I have figured out how to move my character around the maze using the algorithm I have written, but the count is not figuring correctly. At the end of each row my character moves up and down several times until the count reaches the specified number to exit the loop, then the character moves along the next row down until it reaches the other side and repeats the moving up and down until the count reaches the specified number again. Can anyone help me find why my count keeps getting off? The algorithm and the maze class I am calling from is listed below.
public class P4 {
public static void main(String[] args) {
// Create maze
String fileName = args[3];
Maze maze = new Maze(fileName);
System.out.println("Maze name: " + fileName);
// Get dimensions
int mazeWidth = maze.getWidth();
int mazeHeight = maze.getHeight();
// Print maze size
System.out.println("Maze width: " + mazeWidth);
System.out.println("Maze height: " + mazeHeight);
int r = 0;
int c = 0;
// Move commands
while (true){
for (c = 0; c <= mazeWidth; c++){
if (maze.moveRight()){
maze.isDone();
c++;
}
if (maze.isDone() == true){
System.exit(1);
}
if (maze.moveRight() == false && c != mazeWidth){
maze.moveDown();
maze.moveRight();
maze.moveRight();
maze.moveUp();
c++;
}
}
for (r = 0; r % 2 == 0; r++){
maze.moveDown();
maze.isDone();
if (maze.isDone() == true){
System.exit(1);
}
}
for (c = mazeWidth; c >= 0; c--){
if (maze.moveLeft()){
c--;
maze.isDone();
System.out.println(c);
}
if (maze.isDone() == true){
System.exit(1);
}
if (maze.moveLeft() == false && c != 0){
maze.moveDown();
maze.moveLeft();
maze.moveLeft();
maze.moveUp();
c--;
}
}
for (r = 1; r % 2 != 0; r++){
maze.moveDown();
maze.isDone();
if (maze.isDone() == true){
System.exit(1);
}
}
}
}
}
public class Maze {
// Maze variables
private char mazeData[][];
private int mazeHeight, mazeWidth;
private int finalRow, finalCol;
int currRow;
private int currCol;
private int prevRow = -1;
private int prevCol = -1;
// User interface
private JFrame frame;
private JPanel panel;
private Image java, student, success, donotpass;
private ArrayList<JButton> buttons;
// Maze constructor
public Maze(String fileName) {
// Read maze
readMaze(fileName);
// Graphics setup
setupGraphics();
}
// Get height
public int getHeight() {
return mazeHeight;
}
// Get width
public int getWidth() {
return mazeWidth;
}
// Move right
public boolean moveRight() {
// Legal move?
if (currCol + 1 < mazeWidth) {
// Do not pass?
if (mazeData[currRow][currCol + 1] != 'D')
{
currCol++;
redraw(true);
return true;
}
}
return false;
}
// Move left
public boolean moveLeft() {
// Legal move?
if (currCol - 1 >= 0) {
// Do not pass?
if (mazeData[currRow][currCol - 1] != 'D')
{
currCol--;
redraw(true);
return true;
}
}
return false;
}
// Move up
public boolean moveUp() {
// Legal move?
if (currRow - 1 >= 0) {
// Do not pass?
if (mazeData[currRow - 1][currCol] != 'D')
{
currRow--;
redraw(true);
return true;
}
}
return false;
}
// Move down
public boolean moveDown() {
// Legal move?
if (currRow + 1 < mazeHeight) {
// Do not pass?
if (mazeData[currRow + 1][currCol] != 'D')
{
currRow++;
redraw(true);
return true;
}
}
return false;
}
public boolean isDone() {
// Maze solved?
if ((currRow == finalRow) && (currCol == finalCol))
return true;
else
return false;
}
private void redraw(boolean print) {
// Wait for awhile
try {
Thread.sleep(500);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
if (print)
System.out.println("Moved to row " + currRow + ", column " + currCol);
// Compute index and remove icon
int index = (prevRow * mazeWidth) + prevCol;
if ((prevRow >= 0) && (prevCol >= 0)) {
buttons.get(index).setIcon(null);
}
// Compute index and add icon
index = (currRow * mazeWidth) + currCol;
if ((currRow == finalRow) && (currCol == finalCol))
buttons.get(index).setIcon(new ImageIcon(success));
else
buttons.get(index).setIcon(new ImageIcon(student));
// Store previous location
prevRow = currRow;
prevCol = currCol;
}
// Set button
private void setButton(JButton button, int row, int col) {
if (mazeData[row][col] == 'S') {
button.setIcon(new ImageIcon(student));
currRow = row;
currCol = col;
} else if (mazeData[row][col] == 'J') {
button.setIcon(new ImageIcon(java));
finalRow = row;
finalCol = col;
} else if (mazeData[row][col] == 'D') {
button.setIcon(new ImageIcon(donotpass));
}
}
// Read maze
private void readMaze(String filename) {
try {
// Open file
Scanner scan = new Scanner(new File(filename));
// Read numbers
mazeHeight = scan.nextInt();
mazeWidth = scan.nextInt();
// Allocate maze
mazeData = new char[mazeHeight][mazeWidth];
// Read maze
for (int row = 0; row < mazeHeight; row++) {
// Read line
String line = scan.next();
for (int col = 0; col < mazeWidth; col++) {
mazeData[row][col] = line.charAt(col);
}
}
// Close file
scan.close();
} catch (IOException e) {
System.out.println("Cannot read maze: " + filename);
System.exit(0);
}
}
// Setup graphics
private void setupGraphics() {
// Create grid
frame = new JFrame();
panel = new JPanel();
panel.setLayout(new GridLayout(mazeHeight, mazeWidth, 0, 0));
frame.add(Box.createRigidArea(new Dimension(0, 5)), BorderLayout.NORTH);
frame.add(panel, BorderLayout.CENTER);
// Look and feel
try {
UIManager.setLookAndFeel(UIManager.getCrossPlatformLookAndFeelClassName());
} catch (Exception e) {
e.printStackTrace();
}
// Configure window
frame.setSize(mazeWidth * 100, mazeHeight * 100);
frame.setTitle("Maze");
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setAlwaysOnTop(true);
// Load and scale images
ImageIcon icon0 = new ImageIcon("Java.jpg");
Image image0 = icon0.getImage();
java = image0.getScaledInstance(100, 100, Image.SCALE_DEFAULT);
ImageIcon icon1 = new ImageIcon("Student.jpg");
Image image1 = icon1.getImage();
student = image1.getScaledInstance(100, 100, Image.SCALE_DEFAULT);
ImageIcon icon2 = new ImageIcon("Success.jpg");
Image image2 = icon2.getImage();
success = image2.getScaledInstance(100, 100, Image.SCALE_DEFAULT);
ImageIcon icon3 = new ImageIcon("DoNotPass.jpg");
Image image3 = icon3.getImage();
donotpass = image3.getScaledInstance(100, 100, Image.SCALE_DEFAULT);
// Build panel of buttons
buttons = new ArrayList<JButton>();
for (int row = 0; row < mazeHeight; row++) {
for (int col = 0; col < mazeWidth; col++) {
// Initialize and add button
JButton button = new JButton();
Border border = new LineBorder(Color.darkGray, 4);
button.setOpaque(true);
button.setBackground(Color.gray);
button.setBorder(border);
setButton(button, row, col);
panel.add(button);
buttons.add(button);
}
}
// Show window
redraw(false);
frame.setVisible(true);
}
}
One error I can see in your code is that you're incrementing your c counter more often than you should. You start with it managed by your for loop, which means that it will be incremented (or decremented, for the leftward moving version) at the end of each pass through the loop. However, you also increment it an additional time in two of your if statements. That means that c might increase by two or three on a single pass through the loop, which is probably not what you intend.
Furthermore, the count doesn't necessarily have anything obvious to do with the number of moves you make. The loop code will always increase it by one, even if you're repeatedly trying to move through an impassible wall.
I don't really understand what your algorithm is supposed to be, so I don't have any detailed advice for how to fix your code.
One suggestion I have though is that you probably don't ever want to be calling methods on your Maze class without paying attention to their return values. You have a bunch of places where you call isDone but ignore the return value, which doesn't make any sense. Similarly, you should always be checking the return values from your moveX calls, to see if the move was successful or not. Otherwise you may just blunder around a bunch, without your code having any clue where you are in the maze.

Wrap AutoCompleteField List Item

My apps has AutoCompleteField that hold long text more than 100 Characters, if I use regular AutoCompleteField I cant read the rest of data.
How can I make the text wrap into 2 or more lines in the autocompletefield options ?
I try using '\r'+'\n' and '\n', its not giving new line. setting it size and also set row height doesnt give me the result I wanted
AutoCompleteField autoCustomer = new AutoCompleteField(custList, style);
autoCustomer.getListField().setSize(20);
autoCustomer.getListField().setRowHeight(100);
If I was you I would override drawListRow and draw the text using drawText which will give me total control on how the row should look. Try adapting your code to behave like this
AutoCompleteField autoCompleteField = new AutoCompleteField(
filterList, AutoCompleteField.LIST_STATIC) {
public void drawListRow(ListField listField, Graphics g,
int index, int y, int width) {
BasicFilteredListResult result = (BasicFilteredListResult) (autoCompleteField
.get(listField, index));
if (result != null)
{
//Draw text here
}
}
public void onSelect(Object selection, int type) {
super.onSelect(selection, type);
if (selection != null) {
BasicFilteredListResult result = (BasicFilteredListResult) this
.getSelectedObject();
handleResult((String) result._object);
} else {
Dialog.alert(Resource
.getString(PLEASE_PICK_A_VALID_NAME));
return;
}
}
};
IF you want to wrap your text you can use the following method
// Handy method to wrap text drawn with the specified font into rows with
// the max width
// Found here:
// http://supportforums.blackberry.com/t5/Java-Development/Can-drawText-wrap-text-into-multiple-lines/m-p/499901
public static String[] wrapText(String text, Font f, int maxWidth) {
Vector result = new Vector();
if (text == null)
return new String[] {};
boolean hasMore = true;
// The current index of the cursor
int current = 0;
// The next line break index
int lineBreak = -1;
// The space after line break
int nextSpace = -1;
while (hasMore) {
// Find the line break
while (true) {
lineBreak = nextSpace;
if (lineBreak == text.length() - 1) {
// We have reached the last line
hasMore = false;
break;
}
nextSpace = text.indexOf(' ', lineBreak + 1);
if (nextSpace == -1)
nextSpace = text.length() - 1;
int linewidth = f
.getAdvance(text, current, nextSpace - current);
// If too long, break out of the find loop
if (linewidth > maxWidth)
break;
}
String line = text.substring(current, lineBreak + 1);
result.addElement(line);
current = lineBreak + 1;
}
String[] resultArray = new String[result.size()];
result.copyInto(resultArray);
return resultArray;
}

NPOI insert row like excel

How can I use NPOI to insert a row like excel?
The excel insert command copy the format for the upper row
Thanks!
static void InsertRows(ref HSSFSheet sheet1, int fromRowIndex, int rowCount)
{
sheet1.ShiftRows(fromRowIndex, sheet1.LastRowNum, rowCount, true, false, true);
for (int rowIndex = fromRowIndex; rowIndex < fromRowIndex + rowCount; rowIndex++)
{
HSSFRow rowSource = sheet1.GetRow(rowIndex + rowCount);
HSSFRow rowInsert = sheet1.CreateRow(rowIndex);
rowInsert.Height = rowSource.Height;
for (int colIndex = 0; colIndex < rowSource.LastCellNum; colIndex++)
{
HSSFCell cellSource = rowSource.GetCell(colIndex);
HSSFCell cellInsert = rowInsert.CreateCell(colIndex);
if (cellSource != null)
{
cellInsert.CellStyle = cellSource.CellStyle;
}
}
}
}
maybe you can look here for some inspiration
HSSFRow newRow = worksheet.GetRow(destinationRowNum);
HSSFRow sourceRow = worksheet.GetRow(sourceRowNum);
// If the row exist in destination, push down all rows by 1 else create a new row
if (newRow != null)
{
worksheet.ShiftRows(destinationRowNum, worksheet.LastRowNum, 1);
}
else
{
newRow = worksheet.CreateRow(destinationRowNum);
}
I am using this code to create a new row. This might come handy to you.

JTable + sorting column, but row is not sorted

I have created a JTable, the table contains 4 rows, and for a specific row, I have overridden the sorting and its working fine only on that column.
Status Scheduled Date Scheduled time Status
false 30/01/2012 02:00:00 Scheduled
false 29/01/2012 14:58:00 Scheduled
false 29/01/2012 15:50:00 Scheduled
For Scheduled Date, which I try to sort, it would sort, but the respecitve rows are not being updated.
Here is my code for sorting
public static void sortColumn(DefaultTableModel model, int colIndex,
boolean sortingOrder) {
Vector<?> data = model.getDataVector();
Object[] colData = new Object[model.getRowCount()];
SortedSet<Object> dataCollected = null;
List<Date> dateCollected;
boolean dateFlag = false;
dateCollected = new ArrayList<Date>();
// Copy the column data in an array
for (int i = 0; i < colData.length; i++) {
Object tempData = ((Vector<?>) data.get(i)).get(colIndex);
if ((colIndex == 1 || colIndex == 4)
&& tempData.toString().contains("/")) {
String[] _scheduledDate1 = ((String) tempData).split("/");
Calendar _cal1 = Calendar.getInstance();
_cal1.set(Integer.parseInt(_scheduledDate1[2]),
Integer.parseInt(_scheduledDate1[1]) - 1,
Integer.parseInt(_scheduledDate1[0]));
dateCollected.add(_cal1.getTime());
dateFlag = true;
} else {
colData[i] = ((Vector<?>) data.get(i)).get(colIndex);
}
}
// DateCompare compare = new DateCompare();
if (!dateFlag) {
dataCollected = new TreeSet<Object>();
dataCollected.add(colData);
dateFlag = false;
}
// Copy the sorted values back into the table model
if ((colIndex == 1 || colIndex == 4) && dateFlag) {
SimpleDateFormat sdf = new SimpleDateFormat("dd/MM/yyyy");
sortOrder = !sortOrder;
if (sortOrder) {
Collections.sort(dateCollected);
} else {
Collections.sort(dateCollected, Collections.reverseOrder());
}
colData = dateCollected.toArray();
for (int i = 0; i < colData.length; i++) {
((Vector<Object>) data.get(i)).set(colIndex,
sdf.format(((Date) colData[i]).getTime()));
}
} else {
for (int i = 0; i < colData.length; i++) {
((Vector<Object>) data.get(i)).set(colIndex, colData[i]);
}
}
model.fireTableStructureChanged();
}
How to I get the entire row update accordingly?
I found the problem, my object against I was comparing was wrong, I've change the code for the same it all works fine.
I implemented QuickSort algorithm to sort the vector on the specific column I need.

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