http://threejs.org/examples/#webgl_geometry_large_mesh
http://threejs.org/examples/#canvas_lights_pointlights
Please see above link. Can anyone please tell how to create and render moving person or statue?
using three.js you can easily create and render moving person or statue
on the first link the statue is no moved , it is done using camera animation(changing the position of camera accoring to the movement of mouse in the canvas)
for a moving person ,you should go for morph animation
morph animation three.js
Related
I am using Threejs and oribt control.
I want a feature, if I give the object name. orbit control should rotate and focus ( make visible in center of screen ).
Could some one help me on this?
Thanks,
Sabari.
I want to achieve something using three.js and I wonder if it can be done.
Is there something in three.js that can allow me to control the frame of an animated Collada mesh with a slider. For example if you move up the slider it would open a door an if you pull it down it will close.
In other way, can I have control over the frame of the animation of my imported Collada object.
Thanks a lot!
↪️ I want to embed a street view in app so I created a new Project
↪️ Added Street View To Skybox from the asset store
↪️ Imorted a street view from google maps to a Skybox
↪️ Drag and droped the sky box in the scene
↪️ how I do move the camera in response to the touch and mouse moment like a panorama in this example
↪️
1.Unit 3d documentation
2.Unity Touch Swipe Camera Rotation - Touch FPS Controller
3.Street View Convert
4.Street view converter unity 3D panorama
5.Unity3D Tutorial: How to make Skybox 360 single texture
I'd do the following:
Create an empty GameObject called "RotorY" which will be responsible for y rotation of your camera (looking around).
Create an empty GameObject "RotorX" as a child of "RotorY". This one will control x rotation (looking up and down)
Make camera a child of RotorX. (also make sure RotorX and Camera have (0,0,0) position in local space)
Add this script to any gameObject and assign rotorY and rotorX to the slots (while experimenting I ended up writing this script, lol)
EDIT January, 2017: added 2 lines in the code to make it work with unity 5.5
I am trying to achieve an effect similar to one of the cardboard app examples that Google has put out with their cardboard app called the 'exhibit'. I have a 3D object that I want to rotate using device orientation control. Right now with just the device orientation control, I can view the 3D object but when I turn around, the camera rotates (it seems) causing the object to fall out of view until I turn all the way back around to where it was in the beginning. In other words the camera seems to rotate in its axis as I look around. What I want is to be able to rotate the object as I turn around.
Kinda like this example http://threejs.org/examples/#misc_controls_orbit except I want to rotate using device orientation control.
Any idea how I can incorporate this feature?
Thank you for your assistance.
The answer to my own question for future seekers is to replace camera in
controls = new THREE.DeviceOrientationControls(camera, true);
with the 3D object you are trying to rotate.
I have just started to learn Unity 3D. I am using this as first lesson. I created a terrain, added texture, plants and grasses, added first person controller and directional lighting. When I press play, the scene automatically starts moving along Y direction. I want the scene to move only when i give input using keyboard or mouse. How to achieve this ?
The first person controller has to be placed above the terrain completely. After doing this I get the desired effect.