How does one count a number of iterations with Go? - go

So I have this small piece of code that iterates as long as needed until the difference between the value sought after is abysmal. I want to count and print the number of iterations after the code is done running and preferably in my main function (along with printing everything else I need).
Edit: Okay, I've managed to do it like this. I wonder if there's an easier way of counting the iterations and passing them to the output function.
func sqrt(x float64) (float64, int) {
k := 1
z := 1.0
q := (z*z - x)/(2*z)
for {
if math.Abs(-q) > 0.001 {
z -= q
q = (z*z - x)/(2*z)
k += 1
} else {
break
}
}
return z, k
}
func main() {
k := 1
z := 1.0
z, k = sqrt(9)
fmt.Println("Your sqrt = ", z)
fmt.Println("Math Sqrt = ",math.Sqrt(9))
fmt.Println("Iterations: ", k)
}

You can return your float value and an int (as the number of iterations). I made very minor revision to your example to demonstrate.
func sqrt(x float64) (float64, int) {
z := 1.0
i := 1
q := (z*z - x) / (2 * z)
for {
if math.Abs(-q) > 0.01 {
i++
z -= q
q = (z*z - x) / (2 * z)
} else {
break
}
}
return z, i
}
func main() {
f, i := sqrt(9)
fmt.Printf("result: %f iterations: %d\n", f, i)
fmt.Println(math.Sqrt(9))
}

You can provide multiple return values through your function:
func main() {
numLoops, newNum := sqrt(9)
}
func sqrt(x float64) (int, float64) {
<implementation>
}
GoPlay here: https://play.golang.org/p/R2lV41EbEd

Related

Float64 in golang

I am currently doing a simple variance function with float64. However i encountered a problem when dividing the float64 with the NaN result.
In my main I have a simple loop to sum all the data minus the mean. after that i am doing the division by the length of my container. Anyone know what mistake I did?
for _, letter := range floatContainer {
variance += VarSqrt(letter, average)
}
variance /= float64(len(floatContainer) - 1) <---- Here is the problem
func VarSqrt(n, mean float64) float64 {
return math.Sqrt(n - mean)
}
to calculate variance, you should sum all the data minus the mean's square, not sqrt, and the length of array should > 1
here is the sample code
func mean(nums []float64) float64 {
var s float64 = 0
for _, x := range nums {
s += x
}
return s / float64(len(nums))
}
func variance(nums []float64) float64 {
var res float64 = 0
var m = mean(nums)
var n = len(nums)
for _, x := range nums {
res += (x - m) * (x - m)
}
return res / float64(n-1)
}

Condition validation in for loop

my below code to get square root works fine
package main
import (
"fmt"
"math"
)
func main() {
fmt.Println(Sqrt(9))
}
func Sqrt(x float64) float64 {
v := float64(1)
p := float64(0)
for {
p = v
v -= (v*v - x) / (2 * v)
fmt.Println(toFixed(p, 5), toFixed(v, 5))
if toFixed(p, 5) == toFixed(v, 5) {
break
}
}
return v
}
func toFixed(num float64, precision int) float64 {
output := math.Pow(10, float64(precision))
return float64(round(num*output)) / output
}
func round(num float64) int {
return int(num + math.Copysign(0.5, num))
}
but if I change the for loop in Sqrt function and remove if break from the loop like below then control flow do not get into for loop and Sqrt() function quits with value as 1.
for toFixed(p, 5) == toFixed(v, 5) {
p = v
v -= (v*v - x) / (2 * v)
fmt.Println(toFixed(p, 5), toFixed(v, 5))
}
Can you please suggest issue in above code?
Thanks
You should be checking for inequality != in your for condition.
I modified your code and it seems to be working fine now:
package main
import (
"fmt"
"math"
)
func main() {
fmt.Println(Sqrt(9))
}
func Sqrt(x float64) float64 {
v := float64(1)
p := float64(0)
for toFixed(p, 5) != toFixed(v, 5) {
p = v
v -= (v*v - x) / (2 * v)
}
return v
}
func toFixed(num float64, precision int) float64 {
output := math.Pow(10, float64(precision))
return float64(round(num*output)) / output
}
func round(num float64) int {
return int(num + math.Copysign(0.5, num))
}

How to convert int to bigint in golang?

I'm trying to implement fast double Fibonacci algorithm as described here:
// Fast doubling Fibonacci algorithm
package main
import "fmt"
// (Public) Returns F(n).
func fibonacci(n int) int {
if n < 0 {
panic("Negative arguments not implemented")
}
fst, _ := fib(n)
return fst
}
// (Private) Returns the tuple (F(n), F(n+1)).
func fib(n int) (int, int) {
if n == 0 {
return 0, 1
}
a, b := fib(n / 2)
c := a * (b*2 - a)
d := a*a + b*b
if n%2 == 0 {
return c, d
} else {
return d, c + d
}
}
func main() {
fmt.Println(fibonacci(13))
fmt.Println(fibonacci(14))
}
This works fine for small numbers; however, when the input number get larger, the program returns a wrong result. So I tried to use bigInt from math/big package:
// Fast doubling Fibonacci algorithm
package main
import (
"fmt"
"math/big"
)
// (Public) Returns F(n).
func fibonacci(n int) big.Int {
if n < 0 {
panic("Negative arguments not implemented")
}
fst, _ := fib(n)
return fst
}
// (Private) Returns the tuple (F(n), F(n+1)).
func fib(n int) (big.Int, big.Int) {
if n == 0 {
return big.Int(0), big.Int(1)
}
a, b := fib(n / 2)
c := a * (b*2 - a)
d := a*a + b*b
if n%2 == 0 {
return c, d
} else {
return d, c + d
}
}
func main() {
fmt.Println(fibonacci(123))
fmt.Println(fibonacci(124))
}
However, go build complains that
cannot convert 0 (type int) to type big.Int
How to mitigate this problem?
Use big.NewInt() instead of big.Int(). big.Int() is just type casting.
You need to check out documentation of big package
You should mostly use methods with form func (z *T) Binary(x, y *T) *T // z = x op y
To multiply 2 arguments you need to provide result variable, after it call Mul method. So, for example, to get result of 2*2 you need to:
big.NewInt(0).Mul(big.NewInt(2), big.NewInt(2))
You can try working example on the Go playground
Also you can create extension functions like:
func Mul(x, y *big.Int) *big.Int {
return big.NewInt(0).Mul(x, y)
}
To make code more readable:
// Fast doubling Fibonacci algorithm
package main
import (
"fmt"
"math/big"
)
// (Public) Returns F(n).
func fibonacci(n int) *big.Int {
if n < 0 {
panic("Negative arguments not implemented")
}
fst, _ := fib(n)
return fst
}
// (Private) Returns the tuple (F(n), F(n+1)).
func fib(n int) (*big.Int, *big.Int) {
if n == 0 {
return big.NewInt(0), big.NewInt(1)
}
a, b := fib(n / 2)
c := Mul(a, Sub(Mul(b, big.NewInt(2)), a))
d := Add(Mul(a, a), Mul(b, b))
if n%2 == 0 {
return c, d
} else {
return d, Add(c, d)
}
}
func main() {
fmt.Println(fibonacci(123))
fmt.Println(fibonacci(124))
}
func Mul(x, y *big.Int) *big.Int {
return big.NewInt(0).Mul(x, y)
}
func Sub(x, y *big.Int) *big.Int {
return big.NewInt(0).Sub(x, y)
}
func Add(x, y *big.Int) *big.Int {
return big.NewInt(0).Add(x, y)
}
Try it on the Go playground

Is this a reasonable and idiomatic GoLang circular shift implementation?

Can anyone comment on whether this is a reasonable and idiomatic way of implementing circular shift of integer arrays in Go? (I deliberately chose not to use bitwise operations.)
How could it be improved?
package main
import "fmt"
func main() {
a := []int{1,2,3,4,5,6,7,8,9,10}
fmt.Println(a)
rotateR(a, 5)
fmt.Println(a)
rotateL(a, 5)
fmt.Println(a)
}
func rotateL(a []int, i int) {
for count := 1; count <= i; count++ {
tmp := a[0]
for n := 1;n < len(a);n++ {
a[n-1] = a[n]
}
a[len(a)-1] = tmp
}
}
func rotateR(a []int, i int) {
for count := 1; count <= i; count++ {
tmp := a[len(a)-1]
for n := len(a)-2;n >=0 ;n-- {
a[n+1] = a[n]
}
a[0] = tmp
}
}
Rotating the slice one position at a time, and repeating to get the total desired rotation means it will take time proportional to rotation distance × length of slice. By moving each element directly into its final position you can do this in time proportional to just the length of the slice.
The code for this is a little more tricky than you have, and you’ll need a GCD function to determine how many times to go through the slice:
func gcd(a, b int) int {
for b != 0 {
a, b = b, a % b
}
return a
}
func rotateL(a []int, i int) {
// Ensure the shift amount is less than the length of the array,
// and that it is positive.
i = i % len(a)
if i < 0 {
i += len(a)
}
for c := 0; c < gcd(i, len(a)); c++ {
t := a[c]
j := c
for {
k := j + i
// loop around if we go past the end of the slice
if k >= len(a) {
k -= len(a)
}
// end when we get to where we started
if k == c {
break
}
// move the element directly into its final position
a[j] = a[k]
j = k
}
a[j] = t
}
}
Rotating a slice of size l right by p positions is equivalent to rotating it left by l − p positions, so you can simplify your rotateR function by using rotateL:
func rotateR(a []int, i int) {
rotateL(a, len(a) - i)
}
Your code is fine for in-place modification.
Don't clearly understand what you mean by bitwise operations. Maybe this
package main
import "fmt"
func main() {
a := []int{1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
fmt.Println(a)
rotateR(&a, 4)
fmt.Println(a)
rotateL(&a, 4)
fmt.Println(a)
}
func rotateL(a *[]int, i int) {
x, b := (*a)[:i], (*a)[i:]
*a = append(b, x...)
}
func rotateR(a *[]int, i int) {
x, b := (*a)[:(len(*a)-i)], (*a)[(len(*a)-i):]
*a = append(b, x...)
}
Code works https://play.golang.org/p/0VtiRFQVl7
It's called reslicing in Go vocabulary. Tradeoff is coping and looping in your snippet vs dynamic allocation in this. It's your choice, but in case of shifting 10000 elements array by one position reslicing looks much cheaper.
I like Uvelichitel solution but if you would like modular arithmetic which would be O(n) complexity
package main
func main(){
s := []string{"1", "2", "3"}
rot := 5
fmt.Println("Before RotL", s)
fmt.Println("After RotL", rotL(rot, s))
fmt.Println("Before RotR", s)
fmt.Println("After RotR", rotR(rot,s))
}
func rotL(m int, arr []string) []string{
newArr := make([]string, len(arr))
for i, k := range arr{
newPos := (((i - m) % len(arr)) + len(arr)) % len(arr)
newArr[newPos] = k
}
return newArr
}
func rotR(m int, arr []string) []string{
newArr := make([]string, len(arr))
for i, k := range arr{
newPos := (i + m) % len(arr)
newArr[newPos] = k
}
return newArr
}
If you need to enter multiple values, whatever you want (upd code Uvelichitel)
package main
import "fmt"
func main() {
var N, n int
fmt.Scan(&N)
a := make([]int, N)
for i := 0; i < N; i++ {
fmt.Scan(&a[i])
}
fmt.Scan(&n)
if n > 0 {
rotateR(&a, n%len(a))
} else {
rotateL(&a, (n*-1)%len(a))
}
for _, elem := range a {
fmt.Print(elem, " ")
}
}
func rotateL(a *[]int, i int) {
x, b := (*a)[:i], (*a)[i:]
*a = append(b, x...)
}
func rotateR(a *[]int, i int) {
x, b := (*a)[:(len(*a)-i)], (*a)[(len(*a)-i):]
*a = append(b, x...)
}

Go big.Int factorial with recursion

I am trying to implement this bit of code:
func factorial(x int) (result int) {
if x == 0 {
result = 1;
} else {
result = x * factorial(x - 1);
}
return;
}
as a big.Int so as to make it effective for larger values of x.
The following is returning a value of 0 for fmt.Println(factorial(r))
The factorial of 7 should be 5040?
Any ideas on what I am doing wrong?
package main
import "fmt"
import "math/big"
func main() {
fmt.Println("Hello, playground")
//n := big.NewInt(40)
r := big.NewInt(7)
fmt.Println(factorial(r))
}
func factorial(n *big.Int) (result *big.Int) {
//fmt.Println("n = ", n)
b := big.NewInt(0)
c := big.NewInt(1)
if n.Cmp(b) == -1 {
result = big.NewInt(1)
}
if n.Cmp(b) == 0 {
result = big.NewInt(1)
} else {
// return n * factorial(n - 1);
fmt.Println("n = ", n)
result = n.Mul(n, factorial(n.Sub(n, c)))
}
return result
}
This code on go playground: http://play.golang.org/p/yNlioSdxi4
Go package math.big has func (*Int) MulRange(a, b int64). When called with the first parameter set to 1, it will return b!:
package main
import (
"fmt"
"math/big"
)
func main() {
x := new(big.Int)
x.MulRange(1, 10)
fmt.Println(x)
}
Will produce
3628800
In your int version, every int is distinct. But in your big.Int version, you're actually sharing big.Int values. So when you say
result = n.Mul(n, factorial(n.Sub(n, c)))
The expression n.Sub(n, c) actually stores 0 back into n, so when n.Mul(n, ...) is evaluated, you're basically doing 0 * 1 and you get back 0 as a result.
Remember, the results of big.Int operations don't just return their value, they also store them into the receiver. This is why you see repetition in expressions like n.Mul(n, c), e.g. why it takes n again as the first parameter. Because you could also sayresult.Mul(n, c) and you'd get the same value back, but it would be stored in result instead of n.
Here is your code rewritten to avoid this problem:
func factorial(n *big.Int) (result *big.Int) {
//fmt.Println("n = ", n)
b := big.NewInt(0)
c := big.NewInt(1)
if n.Cmp(b) == -1 {
result = big.NewInt(1)
}
if n.Cmp(b) == 0 {
result = big.NewInt(1)
} else {
// return n * factorial(n - 1);
fmt.Println("n = ", n)
result = new(big.Int)
result.Set(n)
result.Mul(result, factorial(n.Sub(n, c)))
}
return
}
And here is a slightly more cleaned-up/optimized version (I tried to remove extraneous allocations of big.Ints): http://play.golang.org/p/feacvk4P4O
For example,
package main
import (
"fmt"
"math/big"
)
func factorial(x *big.Int) *big.Int {
n := big.NewInt(1)
if x.Cmp(big.NewInt(0)) == 0 {
return n
}
return n.Mul(x, factorial(n.Sub(x, n)))
}
func main() {
r := big.NewInt(7)
fmt.Println(factorial(r))
}
Output:
5040
Non-recursive version:
func FactorialBig(n uint64) (r *big.Int) {
//fmt.Println("n = ", n)
one, bn := big.NewInt(1), new(big.Int).SetUint64(n)
r = big.NewInt(1)
if bn.Cmp(one) <= 0 {
return
}
for i := big.NewInt(2); i.Cmp(bn) <= 0; i.Add(i, one) {
r.Mul(r, i)
}
return
}
playground

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