choosing first scene with main storyboard - xcode

I am using the main view controller to make an app with different views and I am wondering how to choose which one goes first with xcode using the main storyboard?

you can choose in "attributes inspector" in viewController voice "is initial view controller"

Related

How to convert manual view controller to storyboard as a launch screen

New iOS requirements need Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app’s launch screen.
But my project is very old and has never used Storyboards. All UI elements are created dynamically using ViewControllers.
I managed to create a storyboard file and set it as a launcher but it has no scenes and I do not know how to proceed. I would like to:
Create a scene where I place only the original launch image inside (hoping that apple still accepts this branding)
If it is possible to just connect my main ViewController with the scene (if that works with dynamical ViewControllers)
If nothing helps than I would need to create a simple scene which has just a bottom bar like my ViewController
I had this exact issue, here's what I did:
Create LaunchScreen.storyboard and set to use it as launch screen
Using the + button in the top-right (this was not an obvious step), add a View Controller into the storyboard
Untick "Use Safe Area Layout Guides" on the right panel if you're getting that error
Tick "Is Initial View Controller"
Then clean and run, for me it just worked. I did have trouble seeing it update though, as discussed here: Launch Screen storyboard not displaying image

NAvigation bar doesn't appear

I'm developing a storyboard app with UITabBarController.
I want a UINavigationBar on one of the tab ViewControllers. I set the property Black NavigatonBar in ViewController property, and also drag navigationItem to this view.
NavigationBar is not visible in the viewVontroller when I run the app
It sounds like you're changing the pop up in the simulated metrics inspector. That inspector allows you to tell Xcode about things that will exist in your app that don't exist in the storyboard.
It sounds like you want to add a navigation controller into the storyboard to wrap one of the view controllers in your tab controller. You can do that in the editor menu by choosing the "Embed in" menu, and then choosing "Navigation Controller".
Choosing that item will insert a new navigation controller, make the selected view controller the root of the navigation controller, and re-route any segues that used to point at the selected to controller to point at the navigation controller instead.

storyboard navigation controller without tableview controller

Whenever I add a Navigation controller to the xcode storyboard there is a tableviewcontroller added with a "relation" connecting the two and I don't want a tableviewcontroller, I want a regular viewcontroller. How do I get that? I am trying to reproduce the following Apple PhotoPicker sample in a storyboard.
Easy:
Drag a ViewController onto the storyboard, then click "editor" and "embed in". Choose NavigationController.
Done.

xcode ios 5 Master-Detail Application with Storyboard

I have one question about Master-Detail Application.
It's possible to add in storyboard a second and third DetailView?
I will that when i click in the tableview on the first button he show me detailview1 and when i click on the second button he show me the second DetailView and...
Is this possible?
Here is a good tutorial: Beginning Storyboards in iOS 5 Part 1 which you can use to understand Master-Detail View apps as it goes through from Single View to UITableViewController implementation.

How do I use multiple views in my iPad app?

I am trying to build an fairly simple iPad app that requires me to navigate through multiple views. What I want to do is have some sort of main menu view with multiple buttons on it, and when you click one of the buttons the new view appears and then you work with that. I'm new to iPad development, so I have a few questions about the best way to get this done.
1) If I build the views in Interface Builder, how do I make them aware of each other in Xcode? I can't seem to figure out what I need to do in order to code a button to say "Open View 'Foo'"
2) When I open the views, how should I be adding them in relation to the main menu view? Should I add the new view as a subview of the main menu view, or should I close the main menu view, open the new view, and then reopen the main menu upon closing the first view? I imagine both ways are possible, but are there any performance implications I should be aware of?
Thanks,
Mike
I'm making an assumption that it's more or less the same between iPhone and iPad. I haven't started iPad development yet.
You make view controllers aware of each other by importing their headers in your implementation files
FirstViewController.m
#import "SecondViewController.h"
If you're going for a navigation-style app, you should embed your top level view controller in a navigation controller, then you advance to the next one by calling
SecondViewController *secondVC = [[SecondViewController alloc] initWithNibName:#"SecondViewController" bundle:nil];
//set any properties
[self.navigationController pushViewController:secondVC animated:YES];
[secondVC release];

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